New Internal Patch: Adventure Mode Tutorials, Maps for All Acts, Call of the Ancients and More

  • #1
    New Internal Patch: Adventure Mode Tutorials, Maps for All Acts, Call of the Ancients and More

    SPOILERS AHEAD - We have strings, items, maps, you name it.
    THINGS WILL CHANGE BEFORE LIVE - This is clearly a super early not ready for release build - A lot of class strings are even missing.
    DATAMINING CAN HAVE ERRORS - We are dealing with unknown and new formats, stuff can be crazy.




    Adventure Mode Maps
    New maps have been added for Adventure mode! They can, of course, completely change before release.








    Adventure Mode Tutorials and Other Strings
    New Strings have been added, including new tutorials that shed some light on how Adventure mode might function. Might.


    DiabloFans Quote:


    Conv_x1_AdventureMode_Tutorial01.txt
    • Line0 - Greetings, nephalem. Though you have defeated many powerful foes, there remains much to be done.
    Conv_x1_AdventureMode_Tutorial02.txt
    • Line2 - This is a map of Sanctuary and the realms beyond.
    Conv_x1_AdventureMode_Tutorial03.txt
    • Line3 - From here, you can select a region to view it in greater detail.
    Conv_x1_AdventureMode_Tutorial04.txt
    • Line4 - This map displays the different places you can go within the region.
    Conv_x1_AdventureMode_Tutorial05.txt
    • Line8 - Locations marked by an exclamation point have bounties for you to undertake.
    Conv_x1_AdventureMode_Tutorial06.txt
    • Line8 - Bounties are the many tasks and challenges which require your attention.
    Conv_x1_AdventureMode_Tutorial07.txt
    • Line8 - In return for completing them, you will be rewarded with powerful items.
    Conv_x1_AdventureMode_Tutorial08.txt
    • Line8 - Good luck, nephalem. Sanctuary has need of you.
    ItemDescriptions.txt
    • Crafting_Training_Tome_01 - Tome of incredible power, used by the most skilled artisans to train their abilities and craft potent items.
    ItemPassivePowerDescriptions.txt
    • ItemPassive_Unique_Ring_525_x1 - Enemies you kill have a 20% additional chance to drop a health globe. (Down from 100%)
    Items.txt
    • BountyScroll - Scroll of Mysteries (Renamed from Scroll of Random Buff)





    Call of the Ancients Change
    A single skill change was pushed to the internal test servers.


    DiabloFans Quote:


    Barbarian
    • DiabloWiki.com - Call of the Ancients Call of the Ancients Cooldown: 120 seconds / Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 30 seconds. Each deals 100% weapon damage per swing in addition to bonus abilities. / *Talic wields a sword and shield and uses Whirlwind and Leap Attack. / *Korlic wields a massive polearm and uses the Cleave and Furious Charge. / *Madawc dual-wields axes and uses the Weapon Throw and Seismic Slam. (Added Leap Attack to Talic, Furious Charge to Korlic and Seismic Slam to Madawc)
      • DiabloWiki.com - Ancients' Blessing Ancients' Blessing : Heal for 65% Life when the Ancients are called. (Implemented)
      • DiabloWiki.com - Ancients' Fury Ancients' Fury : Gain 2 Fury every time an Ancient deals damage. (Implemented)
      • DiabloWiki.com - Duty to the Clan Duty to the Clan : Increase duration to 60 seconds. (Up from 40 seconds)
      • DiabloWiki.com - Alabaster Alabaster : Together as One / 50% of all damage dealt to you is instead divided evenly between the Ancients. (Implemented)

  • #2
    Not very internal if you guys got your hands on it is it? :P
  • #3
    But it was Korlic who used Leap Attack in D2, not Talic. THEY GOT IT WRONG!!!!

    Oh ya, the adventure mode stuff looks kewl.
  • #4
    Looks quite a bit smaller than previous internal patches.
  • #5
    Quote from Oranite

    Looks quite a bit smaller than previous internal patches.


    They're likely preparing for a stable BlizzCon build. Major changes are bad at this point. But then, who knows?
  • #6
    I get a feeling that adventure mode isn't an "open world" where you can travel between any Acts. I feel that it's a series of map, dungeons, random events and 1-2 bosses at the end. The questing part is gone.

    I guess it's similar to Loot Runs (Nephalem Rifts?) but longer.
  • #7
    Quote from miles_dryden

    But it was Korlic who used Leap Attack in D2, not Talic. THEY GOT IT WRONG!!!!

    Oh ya, the adventure mode stuff looks kewl.


    Pfft, as if they know that :P
  • #8
    Quote from DoomSlayers

    I get a feeling that adventure mode isn't an "open world" where you can travel between any Acts. I feel that it's a series of map, dungeons, random events and 1-2 bosses at the end. The questing part is gone.

    I guess it's similar to Loot Runs (Nephalem Rifts?) but longer.


    From what we've datamined so far it's the whole game, but without the questing parts, where you can travel anywhere.
  • #9
    Adventure mode sounds like a lot of fun.
  • #10
    Quote from overneathe

    Quote from Oranite

    Looks quite a bit smaller than previous internal patches.


    They're likely preparing for a stable BlizzCon build. Major changes are bad at this point. But then, who knows?


    That makes sense I guess, assuming they will be having one of the newest builds available for Blizzcon attendees to try.
  • #11
    Quote from overneathe

    Quote from DoomSlayers

    I get a feeling that adventure mode isn't an "open world" where you can travel between any Acts. I feel that it's a series of map, dungeons, random events and 1-2 bosses at the end. The questing part is gone.

    I guess it's similar to Loot Runs (Nephalem Rifts?) but longer.


    From what we've datamined so far it's the whole game, but without the questing parts, where you can travel anywhere.


    And I'm hoping that's the way it is at launch. PoE style.
    i5 2500k - Asus Sabertooth P67 - 8GB Corsair Vengeance LP - 2x Corsair Force GT3 120Gigs - AMD Radeon 7970
  • #12
    Quote from bigheaded

    Quote from overneathe

    Quote from DoomSlayers

    I get a feeling that adventure mode isn't an "open world" where you can travel between any Acts. I feel that it's a series of map, dungeons, random events and 1-2 bosses at the end. The questing part is gone.

    I guess it's similar to Loot Runs (Nephalem Rifts?) but longer.


    From what we've datamined so far it's the whole game, but without the questing parts, where you can travel anywhere.


    And I'm hoping that's the way it is at launch. PoE style.


    Nah, d2 style.
  • #13
    Quote from Mienta

    Quote from bigheaded

    Quote from overneathe

    Quote from DoomSlayers

    I get a feeling that adventure mode isn't an "open world" where you can travel between any Acts. I feel that it's a series of map, dungeons, random events and 1-2 bosses at the end. The questing part is gone.

    I guess it's similar to Loot Runs (Nephalem Rifts?) but longer.


    From what we've datamined so far it's the whole game, but without the questing parts, where you can travel anywhere.


    And I'm hoping that's the way it is at launch. PoE style.


    Nah, d2 style.

    amen to that brother
  • #14
    Quote from Mienta

    Quote from bigheaded

    Quote from overneathe

    Quote from DoomSlayers

    I get a feeling that adventure mode isn't an "open world" where you can travel between any Acts. I feel that it's a series of map, dungeons, random events and 1-2 bosses at the end. The questing part is gone.

    I guess it's similar to Loot Runs (Nephalem Rifts?) but longer.


    From what we've datamined so far it's the whole game, but without the questing parts, where you can travel anywhere.


    And I'm hoping that's the way it is at launch. PoE style.


    Nah, d2 style.


    Nah man, Titan quest stile, man.
    Make your peace...Quickly!
  • #15
    Quote from Elendiro

    Quote from Mienta

    Quote from bigheaded

    Quote from overneathe

    Quote from DoomSlayers

    I get a feeling that adventure mode isn't an "open world" where you can travel between any Acts. I feel that it's a series of map, dungeons, random events and 1-2 bosses at the end. The questing part is gone.

    I guess it's similar to Loot Runs (Nephalem Rifts?) but longer.


    From what we've datamined so far it's the whole game, but without the questing parts, where you can travel anywhere.


    And I'm hoping that's the way it is at launch. PoE style.


    Nah, d2 style.


    Nah man, Titan quest stile, man.


    It's not about which game came up with the concept of a waypoint. It's more about d3 going back to it's roots, in that it seems like they might make RoS hit the sweetspot, and take the best concepts from both d2 and vanilla d3.

    D2 is older than titan quest, though ;)
  • #16
    Quote from Mienta

    Quote from bigheaded

    Quote from overneathe

    Quote from DoomSlayers

    I get a feeling that adventure mode isn't an "open world" where you can travel between any Acts. I feel that it's a series of map, dungeons, random events and 1-2 bosses at the end. The questing part is gone.

    I guess it's similar to Loot Runs (Nephalem Rifts?) but longer.


    From what we've datamined so far it's the whole game, but without the questing parts, where you can travel anywhere.


    And I'm hoping that's the way it is at launch. PoE style.


    Nah, d2 style.


    Touche. Regardless. I think its a much needed implementation.
    i5 2500k - Asus Sabertooth P67 - 8GB Corsair Vengeance LP - 2x Corsair Force GT3 120Gigs - AMD Radeon 7970
  • #17
    Where's the act 1 map? :(

  • #18
    Quote from Jamoose

    Where's the act 1 map? :(


    Datamined about 3 weeks ago: http://www.diablofans.com/news/2085-new-datamined-patch-class-changes-passive-effects-item-graphics-and-much-more/
  • #19
    Quote from overneathe

    Quote from Jamoose

    Where's the act 1 map? :(


    Datamined about 3 weeks ago: http://www.diablofan...-and-much-more/



    Oh cool thanks. Without the right context i didn't notice it at all. Looks like random events will occur in different parts of the act and every time you go somewhere and complete this random event, a new one (or a few others) will spawn in different places / acts.

  • #20
    Once again thanks for sharing! :)

    Alabaster...even now I regret not being able to give a shot at that version of the game. :(
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