Confirmed: D3 Will Stay Online, iOS Update May Reset Authenticators, Clarification on the AH, Paragon 2.0 Q&A

  • #21
    Quote from Johnnyxp64

    my dreams was crushed!

    the excuses are totally BS thought!

    The game was built from the ground up to take full advantage of Battle.net,


    bs1, no its not, and console version can prove that this game engine CAN run offline.


    which provides a number of important benefits,

    and many more disadvantages


    including persistent server-side character saves,

    sure thats fine, but we can do it 1 time per months as StarCraft II does without problems!

    a seamless PC multiplayer experience,

    thats the biggest BS off all! the game still uses the damn Asterix network and not client server 100%, and thats why a fast player gets fps issues and gameplay lag, when a Slow internet player joins the damn game!


    cheat prevention,

    yeah right! lets be realistic here, call it a damn online DRM ok?


    and Real ID and BattleTag social features.

    we don't care actually! because if you do a simple research you will see that a very very small percent of player meet strangers online and after a game they are "friends". most of the time they don't care, they dont chat, they dont make friends with strangers they just want to loot!
    real LAN was helping making real FRIENDS! so Real ID etc are BS marketing, when in fact players are more isolated than before, and they don't want their REAL name to be exposed (by default) to strangers online!

    screw the damn stupid antisocial Facebook row models.-


    The reasoning behind no offline mode is beyond pathetic, they should get their shit together. I hope that guy was some idiot from the team that was instructed to say the usual nonsense in front of the media. Let's hope that's not what they REALLY think about it and wait for some more educated opinion on the matter from someone worth listening to.
  • #22
    Good. Offline mode is really not that needed, nor are the dupes and cheats that are always sure to follow it. It would be nice to have it as a feature, but many people would never have any use of it except for when they are traveling or something.
    "Fear is the mind killer. Fear is the small death that brings total obliteration."
  • #23
    Quote from EleSaturate

    Good. Offline mode is really not that needed, nor are the dupes and cheats that are always sure to follow it. It would be nice to have it as a feature, but many people would never have any use of it except for when they are traveling or something.


    You mean the same dupes and cheats that are reports to happen now and are spread in the internet? And what you mean no use?! The mod capability for custom user content will be open, you won't die due to lag or disconnect in hardcore any more, you get to play with no internet, lan parties, smoother gameplay, etc... Yes there are many uses to offline mode. I agree it may still be early for it but it sure should not be cut from the list.
  • #24
    Quote from Johnnyxp64

    my dreams was crushed!

    the excuses are totally BS thought!

    The game was built from the ground up to take full advantage of Battle.net,


    bs1, no its not, and console version can prove that this game engine CAN run offline.


    which provides a number of important benefits,

    and many more disadvantages


    including persistent server-side character saves,

    sure thats fine, but we can do it 1 time per months as StarCraft II does without problems!

    a seamless PC multiplayer experience,

    thats the biggest BS off all! the game still uses the damn Asterix network and not client server 100%, and thats why a fast player gets fps issues and gameplay lag, when a Slow internet player joins the damn game!


    cheat prevention,

    yeah right! lets be realistic here, call it a damn online DRM ok?


    and Real ID and BattleTag social features.

    we don't care actually! because if you do a simple research you will see that a very very small percent of player meet strangers online and after a game they are "friends". most of the time they don't care, they dont chat, they dont make friends with strangers they just want to loot!
    real LAN was helping making real FRIENDS! so Real ID etc are BS marketing, when in fact players are more isolated than before, and they don't want their REAL name to be exposed (by default) to strangers online!

    screw the damn stupid antisocial Facebook row models.-


    So, so much this. I wish I could up-vote your post more than one time. I think this .gif pretty much sums it up: http://i.imgur.com/g8r5wmN.gif.

    I am still really very frustrated over how Blizzard treated D3 players on some many things, including the biggies - RAH and GMAH. Always-online does not make for a stronger multi-player experience - one player in the game with a degraded connection causes problems for the other players in the group. Always-online makes for a crap experience in solo play, too, when a family member hops on to my wi-fi or starts downloading a big file (for example, a WoW patch) when I'm connected via ethernet.

    I also don't need the game saving my character to the server as often. The only real reason for the amount of "persistent server-side character saves" was for the players who used RAH and, especially, GMAH to buy gear for their characters. Imagine the b****-fest from those players when something happened to the characters they spent real dough on. But the RAH and GMAH are going away next year!

    Which leads into the "full advantage of Battle.net" statement. Did anyone else think of the Steam-like game launcher which currently is in beta? Or how Blizzard stated and followed through on making B.net work with importing Facebook contacts? Or the recently tested tech for a World of Warcraft in-game store? "Full advantage" here means (and I don't think this an unreasonable conclusion considering other actions and words) leveraging the tech so they can make money. I'm not against a business making money, but when they are jack***** about how they make money then I take issue.

    (As a related side-note, who on Earth does Blizzard think its fooling about cheat prevention? Cheating and duping and other shenanigans are still very prevalent in the game. Always-online has done little in protecting against cheating.)

    What is disturbing to me is how sharing information about yourself and what you are doing and when you are doing it has become so much of a social norm that desiring something offline is somehow wrong and potentially deviant. I just want to play a game that isn't always reporting back to its masters. Games don't need that. When I wanted to play with friends - real friends and not the diluted version of the word - for D1, I held fun LAN parties. Blizzard helped make that fun happen then... why can't it do it now?

    Dumping the auction houses is a start, but there is so much further to go before I would be willing to pick the game back up.

    TL;DR Yes I am bitter.

    Originally Posted by (Blue Tracker / Official Forums)

    Post constructively or I'll press some different buttons next time.
  • #25
    You mean the same dupes and cheats that are reports to happen now and are spread in the internet? And what you mean no use?! The mod capability for custom user content will be open, you won't die due to lag or disconnect in hardcore any more, you get to play with no internet, lan parties, smoother gameplay, etc... Yes there are many uses to offline mode. I agree it may still be early for it but it sure should not be cut from the list.

    get proper internet or move to a city country boy...
  • #26
    Quote from titelheld

    get proper internet or move to a city country boy...


    i see ......so that he/she can use the new "faster" internet "properly" like you do? right now!?

    does your family have a smarter kid in the house or its just you!? eh city boy? :evil:
    No More Auction House!
    My faith is restored to them :Thumbs Up:
    Now just give us and a offline mode like sc2 B)
  • #27
    Quote from Medea

    Always-online does not make for a stronger multi-player experience - one player in the game with a degraded connection causes problems for the other players in the group.


    So, how would this player with a degraded connection benefit from having offline mode while playing in your group? I mean, he has to be online in order to play with you anyways. If the game would just use a direct IP connect for online play, you'd have the same problems. Online-only is not the problem here, the crappy connection/PC of your friend is.

    I agree that there are some valid arguments against online-only, but this ain't one of them.

    Quote from Medea

    I also don't need the game saving my character to the server as often. The only real reason for the amount of "persistent server-side character saves" was for the players who used RAH and, especially, GMAH to buy gear for their characters.


    Despite whatever has been said, the only reason for server-side character saves is cheat prevention. And it worked.

    Quote from Medea

    (As a related side-note, who on Earth does Blizzard think its fooling about cheat prevention? Cheating and duping and other shenanigans are still very prevalent in the game. Always-online has done little in protecting against cheating.)


    Cheating and duping are prevalent? That's news. Any proof for that claim? The only dupes we have seen were those from rollbacks, and this isn't possible anymore since rollback items are BoA now. Considering that this game is out for 15 months I'm actually happy to see almost none of the BiS items being duped (except for a few top items a year ago due to the rollback service, but it's nowhere near "prevalent").
  • #28
    Quote from nadenitza


    You mean the same dupes and cheats that are reports to happen now and are spread in the internet? And what you mean no use?! The mod capability for custom user content will be open, you won't die due to lag or disconnect in hardcore any more, you get to play with no internet, lan parties, smoother gameplay, etc... Yes there are many uses to offline mode. I agree it may still be early for it but it sure should not be cut from the list.


    The amount of duping in the PC version of D3 is minimal, it's nothing compared to what it would be if it ever went offline. The only thing that's rampant is botting, but that is a whole different story. Also, I have long accepted that modding will not be a part of Diablo 3, and even though I realize such a feature would keep the game fresh for a long time, it is something I can certainly live without if the original content is good enough.
    Of course it would be amazing to play without latency, rubberbanding and fear of disconnects, especially since I mostly play hardcore, but it seems to me that Blizzard will never do an offline mode for D3.
    PoE is always online as well, and Blizzard seems to be taking the route GGG took, probably offering us an in-game store to buy transmorg stuff, vanity pets, dyes and so on, now that the AH is going to be shut down. I firmly believe they intend to keep Diablo 3 online only for good, and that people should just learn to accept that and move on.
    "Fear is the mind killer. Fear is the small death that brings total obliteration."
  • #29
    Quote from EleSaturate

    Quote from nadenitza

    You mean the same dupes and cheats that are reports to happen now and are spread in the internet? And what you mean no use?! The mod capability for custom user content will be open, you won't die due to lag or disconnect in hardcore any more, you get to play with no internet, lan parties, smoother gameplay, etc... Yes there are many uses to offline mode. I agree it may still be early for it but it sure should not be cut from the list.


    The amount of duping in the PC version of D3 is minimal, it's nothing compared to what it would be if it ever went offline. The only thing that's rampant is botting, but that is a whole different story. Also, I have long accepted that modding will not be a part of Diablo 3, and even though I realize such a feature would keep the game fresh for a long time, it is something I can certainly live without if the original content is good enough.
    Of course it would be amazing to play without latency, rubberbanding and fear of disconnects, especially since I mostly play hardcore, but it seems to me that Blizzard will never do an offline mode for D3.
    PoE is always online as well, and Blizzard seems to be taking the route GGG took, probably offering us an in-game store to buy transmorg stuff, vanity pets, dyes and so on, now that the AH is going to be shut down. I firmly believe they intend to keep Diablo 3 online only for good, and that people should just learn to accept that and move on.


    I see what you mean and i understand you, don't get me wrong im in terms with it too but seeing they are willing to take big steps to make the game better throws a glimmer of hope on the possibility of offline mode too. It's just a wishful thinking, all that it is...

    Quote from titelheld

    get proper internet or move to a city country boy...


    quality argument...
  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes