All Items Will Have a Use, Latency Issues with Whirlwind, Blue Posts, Blizzcon Art and Movie Contests

  • #1
    All Items Will Have a Use
    Instead of Blizzard adding a /nopickup option Vaeflare reminded fans on the forums that the Itemization patch should make all items not so bad to pick up.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Thanks for the constructive discussion!

    We agree that it can be annoying when you accidentally pick up loot, but rather than add additional options to the game, we’d rather look at ways to reduce the overall number of items on the ground, while increasing the overall quality of dropped loot. Going forward, we’d like to make it seem like every item has a reason to be picked up at various points in the game.




    Latency Issues with Whirlwind
    Some players have reported Whirlwind specifically is making them lag. Check below for some tips on how you might fix that if it's happening to you.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    I'm sorry to hear that you've been having latency issues, ZeroAffex. Have you tried working with our Technical Support team on the forums to try and find a solution? You could also take a look at our support site, and possibly submit a ticket about the issue. It sounds like you enjoy the game when it's working correctly, and if they can help, then it might be worth the time.

    Out of curiosity, are you using the Whirlwind build with your Barbarians? Some players have been reporting latency issues specifically with Whirlwind. Here is a quote from Lylirra on how to help minimize any external issues that might be adding to the problem, and a link to her post on the subject.
    1. Ensure that your network connection is optimized.
    2. Make sure that no other program is interfering with the game by running in a Selective Startup.
    3. Check for updates to any drivers.

    Good luck with getting the problem resolved, and thanks for your patience!




    Blue Posts

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    The Second Travis Day
    Travis Day is indeed still with Blizzard and working on Diablo III. I can understand the confusion some people had though, when they heard that Travis Day was leaving Activision. But Travis Day that worked at Activision is not the same Travis Day that works at Blizzard :-) (Blue Tracker / Official Forums)

    Timer on Bans
    Hi Zagunsda, there is no external timer that you can check the account by in regards to account actions. Players can check for the original email that was sent to their accounts, and then use that as reference. The time listed on your specific account shows that the email was sent yesterday at 4:23:57 PM (PDT), so it'd be about 24 hours from then.

    As we do not discuss account actions in the forums, I'll be locking up the thread now - please message us through the support portal if you do have any further questions or concerns in regards to the account action, and we'll be happy to get back in touch with you. Thank you! (Blue Tracker / Official Forums)




    Blizzcon Art and Movie Contests
    The Blizzcon contests have begun! Check below to see how you can get a chance to win a ticket to Blizzcon with some sweet financial additions.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Ready your pens, paints, pencils, and tablets: the BlizzCon Original Art contest is back!

    Simply submit an original work of art (Photoshop manipulations don’t count!) based on the Warcraft, StarCraft, or Diablo universes—or a mix if you’re in a Blizzard All-Stars kind of mood—by August 23, and you'll be entered in a global contest for a chance to win great prizes and have your artwork showcased at BlizzCon 2013.

    Submissions are open, and you can visit the contest page for rules and prize information now!
    Remember: all entries must be received by August 23 and meet the image-formatting requirements (high-resolution JPEG no greater than 5MB in size) in the official rules in order to be eligible to win. (Official Forums)

    Break out those storyboards and load up your editing software: the BlizzCon Movie Contest is back!

    Every year, we see some truly terrific tales from aspiring auteurs, and we can’t wait to see what you bring to the screen for this year’s show. To enter, all you have to do is create an original movie (up to 3 minutes in length) based on Blizzard’s game universes using live action, animation, footage from our games, or a mix. Winners will be announced and shown live on stage at BlizzCon. Your moment in the limelight awaits!

    Submissions are now open, and you can visit the contest page for rules and prize information. All entries must be received by August 23 and meet the formatting requirements in the official rules to be eligible to win. (Official Forums)
  • #2
    I hope I will not have to pick up white (or grey) items... Or if eveything have a use, they could add a /pickupeverything option :)
  • #3
    As long as they don't introduce many new useful itemaffixes I don't see how they will achieve this. Bracers withour CC? Useless! Boots without movementspeed? Useless! Weapons without Socket and/or CD? Useless! Pants/Chestpieces without sockets? Useless!

    So they either have to introduce many new and cool affixes or all Items have to be the same and just vary in their values.
  • #4

    As long as they don't introduce many new useful itemaffixes I don't see how they will achieve this. Bracers withour CC? Useless! Boots without movementspeed? Useless! Weapons without Socket and/or CD? Useless! Pants/Chestpieces without sockets? Useless!

    So they either have to introduce many new and cool affixes or all Items have to be the same and just vary in their values.


    How far do you want to take this though? If every chest that drops already has 3 sockets, aren't you just gonna say "no vitality, useless!"? If every weapon already rolled with a socket and crit damage you would still throw 90% away because they lack things like loh/life steal.
  • #5
    "I accidentally pick up crap I don't want and it's affecting combat" ---> "We won't fix that, but don't worry: in the future, you'll WANT to pick up crap".

    "Whirlwind (and only Whirlwind) makes me lag" ---> "Check your internet connection"


    :facepalm:
  • #6

    "I accidentally pick up crap I don't want and it's affecting combat" ---> "We won't fix that, but don't worry: in the future, you'll WANT to pick up crap".
    :facepalm:
    Well I suppose it wouldn't hurt to reduce the amount of items on the ground, as long as they're talking about all items in general. Rather than reducing the amount of rares and legendaries.
    Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."

    "Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
  • #7
    They can change it by changing the primary affix, the DPS. I understand that Barb and Monk use DPS, but Wizard and WD?
  • #8
    The day they decided to make all skills based on weapon DPS was the day that itemization became extremely important. You no longer have decisions to make, because the decision was made for you. You are always going to want specific values and properties on gear, no matter what they do. There is absolutely no way they can fix itemization, it's just impossible. Every class wants the exact same stats, except for their main stat.

    Also... I can understand some skills using your weapon DPS, such as Barbarian's Whirlwind. How does the Wizard's Blizzard rely on the weapon? Just makes no sense at all.
  • #9


    As long as they don't introduce many new useful itemaffixes I don't see how they will achieve this. Bracers withour CC? Useless! Boots without movementspeed? Useless! Weapons without Socket and/or CD? Useless! Pants/Chestpieces without sockets? Useless!

    So they either have to introduce many new and cool affixes or all Items have to be the same and just vary in their values.


    How far do you want to take this though? If every chest that drops already has 3 sockets, aren't you just gonna say "no vitality, useless!"? If every weapon already rolled with a socket and crit damage you would still throw 90% away because they lack things like loh/life steal.


    The only reason socketed gear is mandatory for playing is because they are the best by such a large margin its hilarious. If they can itemize so that even non socketed items are better than current socketed items then it works.
  • #10
    Grey / White items are worth less than 10g and are useless to pick up (unless you're a level 1 who doesn't have anything, but even then some might argue that going naked is about the same as picking up a +1 armor belt). If they made those colors worth about what blues are, maybe they could be worth picking up.
  • #11
    Praise the gods, there seems to be a huge itemization system overhaul in the works. It is the one true problem of D3, and, in the eyes of the majority of the playerbase, it's biggest downfall. Lazy and bland, it was a step back in the evolution of the ARPG itemization, which should always have soul and complexity attached to it. Blizzard won't screw this one up. They have no choice but to make some big changes if they are to pave the way for the success of the upcoming expansion.
    "Fear is the mind killer. Fear is the small death that brings total obliteration."
  • #12
    They can't fix the items in a single patch, b/c they have to totally redo so many different things it would blow up the game. Expansions, however, are perfect for that kind of overhaul.

    -Remove or hard-cap critical hit damage
    -Change main stats from percentage increases to linear/additive increases

    These two things speak the problem of geometric increases (percentage increases) and arithmetic increases (linear/additive increases). Geometric increases grow exponentially, and small changes in a stat lead to huge changes in damage. This means that the geometric stats are "mandatory" to a degree that the arithmetic stats are just pathetic in comparison. By switching most of your damage to more manageable, linear stats, then there is more flexibility in the stats and gear you can choose. Of course, this means they'd have to completely overhaul monster health pools...

    -Switch critical chance and attack speed to ratings, like armor and resist

    This is nice for lower levels. You can give them some pretty neat and powerful stats w/o "breaking" the lower levels or making upper gear obsolete. It also allows you to have something to grow on if they ever introduce more levels and skills. Guess what game and developer already learned this simple lesson? WoW and Blizzard. Why these idiots didn't learn from their own company's games is frustrating.

    -Completely redo helm and weapon gems

    Self-explanatory.

    -Completely redo crafting

    During early beta, the blacksmith recipes were pretty useful. You could pick a few stats here and there when crafting basic blues and some rares. When they decided to "streamline" it into simple gambling roulette, the smith turned into Gheed, only more useless, b/c you couldn't gamble on ilvl 63. The BoA recipes were a good first step, but still run into the problems of crit being way overpowering. They need to give the smith way more control over what stats are present on an item. The smith is a workaround from over-randomization, not another layer to it.

    -Remove percentage life leech
    -Remove or hard cap life-on hit

    You're always trying to improve your DPS. Adding more survivability to DPS is a recipe for game-breaking face-rolling. Good for bots, boring for people. As earlier, percentage stats are dangerous; small changes lead to huge outcomes. Of course, losing this leads to major changes to armor, monster damage, and skills. Not something that's very "palatable" mid-expansion.

    -Redo two handed weapons
    -Redo shields

    Right now, shield blocks are fixed. There is no way to increase the amount they block (there are a few % block chance mods out there, almost exclusively on shields themselves). The max ilvl 63 block amount is 4706 damage. That's it. Wow, that's pathetic. Also, two-handed weapons are still garbage. The one exception (other than Skorn) are bows/crossbows, b/c Hunters can use quivers. Maybe other two-handed weapons could use the quiver model? Especially Wizards/Doctors. It's a real shame, b/c caster staves look pretty cool.

    -Bind on Equip Legendaries

    Another WoW lesson that these morons selectively forgot. The myopia and naivete are profound. If they ever watched a D2 ladder, even w/o the bots/dupes, they would see what happens when you can freely swap gear around w/o any way of removing it from the game. A Shako flood of biblical proportions.

    So yes, if they do all that in a single 1.09 patch, it'll be fixed. Somehow, I doubt that would go over very well w/o a full expansion.
  • #13


    As long as they don't introduce many new useful itemaffixes I don't see how they will achieve this. Bracers withour CC? Useless! Boots without movementspeed? Useless! Weapons without Socket and/or CD? Useless! Pants/Chestpieces without sockets? Useless!

    So they either have to introduce many new and cool affixes or all Items have to be the same and just vary in their values.


    How far do you want to take this though? If every chest that drops already has 3 sockets, aren't you just gonna say "no vitality, useless!"? If every weapon already rolled with a socket and crit damage you would still throw 90% away because they lack things like loh/life steal.


    Yeah that's why they need to introduce new affixes as I said so a chest without sockets can still be good. F.e. the possibility to get +x% dmg to a certain Skill on every itemslot could be an alternative to CC/CD. Cooldown reduction or decreased ressource costs so the monks SSS can be used all the time? Nice!

    But with those few useful affixes there are always godly combinations and those worth nothing.
  • #14
    You cannot fix the system if everything is base on DPS. You can have 9999/100%c/1000cd on your stats and if you have a weapon that only 100 dps, you are not going to kill anything.

    The only thing that can do is make the weapon a high DPS. Of course, high dps on weapon itself is not good enough. You have to have socket(s) and/or CD/LL.
  • #15
    Test thy games.
  • #16
    The problem with whirlwind is the collision. Normally, you can't walk through mobs; however, whirlwind allows you to pass through them. Although we don't see it. There is a bit of lag going on, but we don't notice the fraction of a second of lag. The server resets you to a point where you're not standing in a mob, but on your end graphically you've moved to the point you were expecting. I'm guessing the longer you whirlwind the more build up with mini lag spikes. My point: mob to player collision is the problem. That's the only thing I can think of that would explain why people with good latency and computer builds still get affected by rubber banding.
  • #17

    "I accidentally pick up crap I don't want and it's affecting combat" ---> "We won't fix that, but don't worry: in the future, you'll WANT to pick up crap".

    "Whirlwind (and only Whirlwind) makes me lag" ---> "Check your internet connection"


    :facepalm:


    Yeah I facepalm to when I read Grimiku's answeres among others. They are so dense it burns! And many times they comment on simple dumb threads like "how do I pvp" and "I really like Diablo 3 now" instead of recognizing suggestion/feedback threads ... :facepalm:
    Make your peace...Quickly!
  • #18
    Something I say since months: They should a an option to the followers, that they pickup stuff.
    I don't mean weapons or gear, I mean items like tomes, gems, plans etc. (maybe even money?)
    Games like Torchlight (and many many other games) have this since years, why not diablo?
    It would be SO amazing!
  • #19

    Something I say since months: They should a an option to the followers, that they pickup stuff.
    I don't mean weapons or gear, I mean items like tomes, gems, plans etc. (maybe even money?)
    Games like Torchlight (and many many other games) have this since years, why not diablo?
    It would be SO amazing!

    Yeah sure... And those who like to play with other player will whine till the end of time... :-P
  • #20
    I really do not see them fixing itemization until the expansion comes out since likely the whole system needs to be worked and re-worked again.

    In regards to having the follower pick up things is not needed. What would be better is they bring back the option to either sell gear or to salvage the gear outside of town(that option was in the ealry stages of the Beta). Since now with so many things dropping your inventory gets full in no time with blues and rares.

    Crafting is for the most part a joke unless you have the best high end plans and get really lucky on the rolls. But the cost involved with getting a good or better item from crafting will likely cost much more than just going to the AH and scrounge for deals. I prefer to find the gear myself since I find the Auction House really boring, If I found that exciting then I would be doing that in real life and get more money doing that.

    First of all Crafting would need more plans and I am thinking that there should be rare one use recipes with some rare affixes on them. I started a few low level characters since these types of games I prefer to create new characters after betting normal since I usually get bored with characters. The crafting recipes are really useless for low level or starting characters for the most part. There are a few nice low level 3 affix magic items and they help out alot if you get lucky but still cost quite a bit of matterials to make but you are not concerned about rolling a kickass item at that point.

    Affixes need to be worked on and re-worked again until it really offers more than just a few that are must haves. Right now since all damage based skills are based on DPS, That means all gear are looking to improve that factor with hopefully some defensive affixes to round out the character but some of the devensive affixes also has a defensive effect depending on the class. I think it might be time to nerf or get rid of stats(Strength, Vitality, etc) on gear or only have them available on a limited number of slots. I would even go to the point to having more stats based on leveling up or with the paragon levels. Another option would to have special runes drop that can be added to the skill you are using (they would only roll with stats and or bonuses to skills), Blizzard was working on a system like this but decided it was too complex, But my suggestion is not that complex and it would open up more options for gear and also more things to find in the game.

    We need to have junky or crappy items every game in this genre have it and it is there since this game genre is based on finding the best gear with the best affixes on them or for affixes for a build you are making. The problem is that there are not that many good affixes out there and the few that are nice get overshadowed by the mega must have affixes.

    The last thing is to bring back the Mystic Artisan and have the option to add sockets to gear and to boost gear with some expensive recipes or finding one time recipes to boost an item.
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