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Scheduled Game Maintenance - 05/07/2013
[blizzquote author='Blizzard' blue='http://www.diablofans.com/blizz-tracker/topic/260135-scheduled-game-maintenance-05-07-2013/' battle='http://us.battle.net/d3/en/forum/topic/8769437465#1']We will be performing scheduled game maintenance for Diablo 3 on Tuesday, May 7th. Maintenance will begin at 3:00 AM PDT and is expected to last for 8 hours. During this time Diablo 3 will not be available for play. In addition, many web services may be unavailable.
Thank you for your patience.
Full PTR Patch Notes Roundup
Here is a look at where the PTR patch notes stand as of now for a recap for anyone who might not remember all the changes. We will of course post once the final patch notes have been posted.
[blizzquote author='Blizzard' battle='http://us.battle.net/d3/en/blog/9425564/public-test-realm-patch-108-notes-updated-423-4-23-2013'] PTR PATCH 1.0.8 – v.188.8.131.5256
These notes will be updated through the course of the testing process. Please be aware some changes may not go live until a new PTR build is released.
Certain areas in Act II and Act IV have received further adjustments to Monster Density
The following areas have had their density increased
Gardens of Hope (1st and 2nd Tier)
The Silver Spire (Levels 1 and 2)
The following areas have had the amount of groups spawned reduced, but have had the number of monsters per group increased:
Black Canyon Mines
The following areas now have a chance to spawn a very large group of monsters:
The Weeping Hollow
Fields of Misery
Black Canyon Mines
Players can now identify all items in their inventory by speaking to Deckard Cain or by using the Book of Cain that can be found near the shared stash in all Acts
The cooldown incurred by changing skills outside of town on Inferno difficulty has been reduced to 30 seconds (down from 60 seconds)
There is now an option in Video Settings to lock the cursor to the window when in fullscreen windowed mode, if Diablo III is the active window
The bonus experience granted by Enlightened shrines is now also calculated multiplicatively
The Magic and Gold Find granted by Fortune shrines can now exceed the 300% cap
Players now receive a 10% bonus to Magic Find, Gold Find, and Experience per additional player in a multiplayer game, up to a maximum of 30% in a four-player game
The Magic Find and Gold Find bonuses can exceed their respective 300% caps
The Experience bonus can stack with other bonuses from items and Monster Power (the bonuses will stack multiplicatively)
A notification is now sent to all players in a multiplayer game whenever a party member engages an Elite monster or Treasure Goblin in combat, and their location will be shown on the mini-map
In addition to this, an icon will also appear over player banners in town to indicate if they're in combat with a monster, Elite monster, or Treasure Goblin
The "Massive Blow" achievement should once again be obtainable
The "Fallen Angel" achievement now only requires the player to kill Izual within 120 seconds
The "Bashanishu" achievement no longer requires the player to use Basic Attack to complete it
The "Hero's New Clothes" achievement no longer requires the player to deliver the fatal blow to meet the criteria
The "Uncaged" achievement now requires the player to stay alive during the encounter
The "Good Eye" achievement now requires the player to stay alive during the encounter
Fixed an issue that caused the "Self Sufficient" achievement to sometimes not be awarded the first time a player killed Diablo
Fixed an issue that caused the "Death Trap" achievement to not be awarded the first time a player completed the criteria
Fixed a bug that prevented monsters killed by a follower or pet, before being attacked by a player, from counting toward achievement criteria
Tooltips in the Auction House will now show an item comparison for a player's currently selected character
Players will now be able to search for games that were started on any quest once they have reached level cap
Matchmaking "Tags" have been added
In addition to selecting your Difficulty, Monster Power, and Quest, players will also be able to choose from the following tags when searching for Public Games: No Tag, Questing, Brawling, and Key Warden
Players can now add a note about a friend by right-clicking the name in their Friends List
Players can now enter a message that will be broadcast to their friends
Players can now create multi-user conversations
There are multiple ways to start a conversation or invite other players to an existing conversation:
To start a conversation, open Public Chat Options, then select Invite Friends > Start Conversation or use the "Start a Conversation" option in the Social window by right-clicking on a friend's name
To invite or add friends to an existing conversation, open Public Chat Options, then select Invite Friends or use the "Invite to a Conversation" option in the Social window by right clicking a friend's name and selecting the desired conversation
Similar to public channels, private conversations can support up to 99 players
A new section has been added to the friends list called "Players Near You"
Any player who is on your local network will be displayed here (even if they're not currently your friend)
If needed, this feature can be disabled from the Social Options of the Game menu
Players may now be marked as a "Party Guide"
The Party Guide is assigned to the first person who joins a Public Game
If multiple characters join a Public Game at the same time, the game will choose the hero with the highest level or Paragon level to be Party Guide
When a Party Guide leaves the Public Game, a new one will be chosen automatically
Alternatively, the Party Guide can right click on a party member's portrait and pass them the Party Guide title
The Party Guide will have a unique icon that will appear on the mini-map
Names in your "Recent Players" list will now expire if they become older than a month
Blocked players will no longer appear in your "Recent Players" list
A bug causing The Skeleton King and The King of the Dead to not play an animation when performing their Whirlwind attack should now occur less frequently
Damn...anyone else dissapointed the patch is releasing like this? Theres still so much tuning that needs to be done...
But at the same time, there are a lot of ppl complaining about the the time needed on the PTR. I think the patch is okay, the monster density can be hotfix anyways, but the rest of the changes are made and done. But, I doubt it's tomorrow.
Wait, I didn't quite get that. So they are releasing the patch 1.08 on the official servers right? This is not yet another patch for the PTR?
The rumor is the patch is coming out tonight (this morning) because it's been loaded onto the LIVE patch servers. From my understanding, there's PTR servers, Live servers, than live patch servers. I think.