Datamined PTR 1.0.8 Class Changes
We've managed to datamine some new class changes coming to the PTR.
DiabloFans Quote:
Barbarian
Inspiring Presence The duration of your shouts is doubled. After using a shout you and all allies within 50 yards regenerate 24% of your maximum Life per second for 60 seconds. / Your shouts are: / *Battle Rage / *Threatening Shout / *War Cry
Boar Companion : Summon a boar instead of a raven. The boar increases your Life regeneration by 155310 per second. In addition the boar increases your resistances to all damage types by 15%.
Monk
Guiding Light Whenever you use a direct heal skill on another player you and the other player deal 1620% more damage for 15 seconds.
Mantra of Healing Cost: 50 Spirit / Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 310620 Life per second. The Mantra lasts 3 minutes. / For 3 seconds after activation Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 930 damage. / This is a Mantra. You can only have one Mantra active at a time.
Sustenance : Increases the Life regeneration granted by Mantra of Healing to 6201240 Life per second.
Witch Doctor
Blood Ritual 15% of Mana costs are paid with Life. In addition, you regenerate 12% of your maximum Life per second.
Firebats Cost: 221 Mana initially, and an additional 66 Mana while channeling / Call forth a swarm of fiery bats to burn enemies in front of you for 180385% weapon damage as Fire.
Plague Bats : Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of 270578% weapon damage as Poison.
Cloud of Bats : Call forth a swirl of bats that damage nearby enemies for 234501]% weapon damage as Fire. The damage of the bats increases by 20]% every second, up to a maximum of 100]%.
Wizard
Galvanizing Ward Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 310620 Life per second. / The following skills are improved: / *Energy Armor / *Ice Armor / *Storm Armor
Ray of Frost Cost: 16 Arcane Power / Project a beam of frozen ice that blasts 215280% weapon damage as Cold to the first enemy it hits, slowing the target's movement by 60% for 4 seconds.
Snow Blast : Using continuously on a single target increases damage over 1.5 seconds to inflict a maximum of 280364% weapon damage as Cold.
Sleet Storm : Create a swirling storm around you, dealing 280364]% weapon damage as Cold to all enemies caught within it.
Black Ice : Enemies killed with Ray of Frost leave behind a patch of ice that deals 387504% weapon damage as Cold to enemies moving through it over 3 seconds.
Sad to see no change to the arcane power cost of ray of frost, but these changes will still make it a little more viable, blackice will be insane now and snowblast not too bad either
"regenerate 4% of your maximum Life per second for 60 seconds"
"ou gain 2% of your maximum Life per second."
Thats the balance? Barb heals double the amount and everybody?
You're mixing barb with demonhunter with that 2% max life per second.
Barb gives 4% life regen to entire party which is very balanced since it affects everyone
Barb also gets 620 life per second that's shared too.
But to get both buffs, barbs are giving up a lot of staple buffs, like the 20% resistance to entire party... and a damage passive.
Since it affects the entire party and not just the barb, I consider that balanced well enough.
We've managed to datamine some new class changes coming to the PTR.
DiabloFans Quote:
Barbarian
24% ofyourmaximum Life per second for 60 seconds. / Your shouts are: / *Battle Rage / *Threatening Shout / *War Cry310620 Life per second while affected by War Cry.12% of your maximum Life per second.12% of their maximum Life per second.155310 per second. In addition the boar increases your resistances to all damage types by 15%.1620% more damage for 15 seconds.310620 Life per second. The Mantra lasts 3 minutes. / For 3 seconds after activation Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 930 damage. / This is a Mantra. You can only have one Mantra active at a time.6201240 Life per second.12% of your maximum Life per second.180385% weapon damage as Fire.270578% weapon damage as Poison.234501]% weapon damage as Fire. The damage of the bats increases by 20]% every second, up to a maximum of 100]%.310620 Life per second. / The following skills are improved: / *Energy Armor / *Ice Armor / *Storm Armor215280% weapon damage as Cold to the first enemy it hits, slowing the target's movement by 60% for 4 seconds.280364% weapon damage as Cold.280364]% weapon damage as Cold to all enemies caught within it.387504% weapon damage as Cold to enemies moving through it over 3 seconds.310620 Life per second.Templar
155310 Life per second for you and the Templar.Ha. Bagstone.
i wasnt unhappy about WD, but now this makes me wanna try the bats agian xD wooot
It's a start, but 600 life regen won't keep people from using Conviction.
You're mixing barb with demonhunter with that 2% max life per second.
Barb gives 4% life regen to entire party which is very balanced since it affects everyone
Barb also gets 620 life per second that's shared too.
But to get both buffs, barbs are giving up a lot of staple buffs, like the 20% resistance to entire party... and a damage passive.
Since it affects the entire party and not just the barb, I consider that balanced well enough.
Really, typical Blizzard, showing how stupid they are (see monk, with no scaling life regen and their mantra which sucks still sucks more than barbs).
Pathetic, Blizzard team needs to be fired.
... but now that you have 5 hyperbole combo-points, how are you going to spend them?