Shrine Changes on PTR
Exciting shrine changes are coming to the PTR!
[blizzquote author='Blizzard' blue='http://www.diablofans.com/blizz-tracker/topic/259061-will-shrines-be-multiplicative-too/#post23' battle='http://us.battle.net/d3/en/forum/topic/8569330201?page=2#23']Hey all, update on this.
1.0.8 will now have XP shrines multiplicative, and MF/GF from Fortune shrines will exceed the 300% cap.
As an aside, we realize XP shrines aren't useful to players who are P100. I want to acknowledge the issue but you won't see any changes to address this in 1.0.8. We also realize that the MF/GF 25% from Fortune Shrines is small relative to the 300% you already have when you are P100. Again, something we could look to improve in the future, but not in 1.0.8. For 1.0.8 we're only going with the change to exceed the cap.
More on the Recent Density Changes
Lylirra added a bit more clarification on the density changes she posted yesterday.
[blizzquote author='Blizzard' blue='http://www.diablofans.com/blizz-tracker/topic/259065-monster-density-patch-note-clarification/#post86' battle='http://us.battle.net/d3/en/forum/topic/8569150282?page=5#86']The zones that are bolded had their density increased (i.e. there are now more monsters). These zones include:
Leoric’s Hunting Grounds
The ones that aren't bolded had their density adjusted so that there are less groups spawning overall, but the number of monsters in each group has increased. This should give a feeling of “clumpiness” where you see big packs of monsters and some open spaces. These zones include:
Cave of the Moon Clan Level 1
Cathedral Level 1
Cathedral Level 2
The Storm Halls
The Unknown Depths
The Eastern Channel
The Western Channel
Hope that helps!
Is act 4 going to be worked on? It seems like a lot of players were interested to play this act but many comment that its still too bare.
We're still tuning density across all Acts, and this includes Act IV. We just haven't made any additional changes to it just yet.
[blizzquote author='Blizzard']Adding Notes to Items
Interesting idea. That would probably require more data storage (and UI space), but I'm happy to pass it on. (Blue Tracker / Official Forums)
Legendary Dyes Still in the Work
We're keen on the idea as well, and we're currently working on making dyes usable with Legendaries. As I mentioned previously, our artists actually have to go back and redo the textures on each of the Legendaries in order to make them dye-compatible, which is why it isn't a quick-fix.
Winning Fan Art Illustrations Added to the Diablo Media Gallery
[blizzquote author='Blizzard' blue='http://www.diablofans.com/blizz-tracker/topic/259100-winning-fan-art-illustrations-added-to-the-diablo-media-gallery/' battle='http://us.battle.net/d3/en/blog/9427060/winning-fan-art-illustrations-added-to-the-diablo-media-gallery-4-17-2013']
Keen on contests? Considering entering the Blizzard Comic Contest by creating a fun original comic based on the Warcraft, Diablo, or StarCraftuniverse and submit it to us for a chance at some fabulous prizes we give away each month!
We look forward to seeing the results of your creativity!
I was actually just last night thinking of posting something about enlightened and fortune shrines not being viable buffs for players who have reached p100. Good to know you recognize this even if it's not something you will be changing right away.
Nice. I think the defense shrine is kinda useless as well. How often do people normally die? Very rarely. It should provide an additional buff like fleeting does. Fleeting is by far the best one because it not only has the movement speed boost but also the 20 pickup radius, which is invaluable for DHs/torrent Wizards because of regenerating resources.
I never understood why Fortune Shrines weren't exceeding the MF/GF cap from the start. Maybe the Dev Team was afraind that players would take note of the location of this buff and keep it until they found an elite pack....