1.0.7 is Tomorrow

  • #21
    Quote from Highborne_D2

    That is it for the answers? Talk about a failure. I highly doubt that there were that many high upvoted questions about "brawling" at all; instead they picked it because it was new and shit and as such needed to justify their idiocy to their followers. While the actual hard questions were ignored like usual since they cannot answer them because it is so glaringly obvious that the game if flawed in its' two core aspects: Character Inherent Power and Itemization.

    The theme for the Q&A was 1.0.7.
  • #22
    Quote from Zeyk23

    Quote from Highborne_D2

    That is it for the answers? Talk about a failure. I highly doubt that there were that many high upvoted questions about "brawling" at all; instead they picked it because it was new and shit and as such needed to justify their idiocy to their followers. While the actual hard questions were ignored like usual since they cannot answer them because it is so glaringly obvious that the game if flawed in its' two core aspects: Character Inherent Power and Itemization.

    The theme for the Q&A was 1.0.7.

    Which means nothing to players. We know why 1.0.7 is trash, why "brawling" is trash, and why anything new they add doesn't actually enhance the game (Paragon did nothing, buffed legendaries did nothing, and buffing damage of skills does nothing). Because the core game is broken. As such, unless they actually answer the tough questions, then why even bother doing a Q&A? All it is is a PR stunt for the loyal fanbase, but quickly disenfranchises the on fencers to go try other games or just ditch the failure that is D3.
  • #23
    Quote from Highborne_D2

    Quote from Zeyk23

    Quote from Highborne_D2

    That is it for the answers? Talk about a failure. I highly doubt that there were that many high upvoted questions about "brawling" at all; instead they picked it because it was new and shit and as such needed to justify their idiocy to their followers. While the actual hard questions were ignored like usual since they cannot answer them because it is so glaringly obvious that the game if flawed in its' two core aspects: Character Inherent Power and Itemization.

    The theme for the Q&A was 1.0.7.

    Which means nothing to players. We know why 1.0.7 is trash, why "brawling" is trash, and why anything new they add doesn't actually enhance the game (Paragon did nothing, buffed legendaries did nothing, and buffing damage of skills does nothing). Because the core game is broken. As such, unless they actually answer the tough questions, then why even bother doing a Q&A? All it is is a PR stunt for the loyal fanbase, but quickly disenfranchises the on fencers to go try other games or just ditch the failure that is D3.

    I keep seeing this attitude, but nobody explains exactly what's wrong w/ the core game. What is the core game? Some yahoo during the QnA started off his question stating that Diablo is a trading game. That's the core game to him. So what the hell is the core game? The actual clicking on monsters and watching them blow up? What about itemization is terrible? Does everyone want Enigma to come back?

    Yes this game has a lot of problems. A lot of them seemed to be solved back in 2010, and then cuts and cuts and cuts kept happening. Most of the problems they added is b/c they tried too hard to make it more like D2, even the bad parts. They had a golden oppurtunity to make such an incredible game, and they chickened out and made D2.5, only they compounded the problem by making d2jsp a core feature of the game. But saying "itemization sucks" w/o explaining what and why doesn't help anyone. This is why we get these crappy QnA's where a guy complains that the only Monk skills that were buffed were the ones nobody used (*facepalm*). Instead of saying "itemization sucks," say "there are too many affixes that aren't worth anything to anyone, and this lowers the chances of a good rare, not even a great rare, but a passable rare, dropping that most people skip picking up most yellow gear. Also, crafting may as well be renamed gambling, and it utterly fails in its current state as an item sink or an acceptable gearing option. And fix the black damage weapon bug, that's just unprofessional."
  • #24
    Quote from Highborne_D2

    Quote from Zeyk23

    Quote from Highborne_D2

    That is it for the answers? Talk about a failure. I highly doubt that there were that many high upvoted questions about "brawling" at all; instead they picked it because it was new and shit and as such needed to justify their idiocy to their followers. While the actual hard questions were ignored like usual since they cannot answer them because it is so glaringly obvious that the game if flawed in its' two core aspects: Character Inherent Power and Itemization.

    The theme for the Q&A was 1.0.7.

    Which means nothing to players. We know why 1.0.7 is trash, why "brawling" is trash, and why anything new they add doesn't actually enhance the game (Paragon did nothing, buffed legendaries did nothing, and buffing damage of skills does nothing). Because the core game is broken. As such, unless they actually answer the tough questions, then why even bother doing a Q&A? All it is is a PR stunt for the loyal fanbase, but quickly disenfranchises the on fencers to go try other games or just ditch the failure that is D3.

    I don't agree with any of that. The core game is not broken, and every patch since launch has been a considerable improvement. There are still improvements left to make, but many of them will come in future patches, and the rest I don't mind waiting for an expansion if need be.
  • #25
    Quote from trocadero_fuerte
    I keep seeing this attitude, but nobody explains exactly what's wrong w/ the core game.
    We're eight months past the launch, there's no need to repeat all the reasoning.

    Here's a good thread that explains well enough why so many people are disappointed:
    http://us.battle.net/d3/en/forum/topic/5592453985

    And here are some slides about flaws in itemisation. These are a bit flashy, and do comparison to Diablo 2 (which we know is a different game and yada yada), but has many good points nevertheless:
    http://i.imgur.com/h6OUS.jpg


  • #26
    Anyone know when the patch will hit EU servers?
  • #27
    Quote from Highborne_D2

    Quote from Zeyk23

    Quote from Highborne_D2

    That is it for the answers? Talk about a failure. I highly doubt that there were that many high upvoted questions about "brawling" at all; instead they picked it because it was new and shit and as such needed to justify their idiocy to their followers. While the actual hard questions were ignored like usual since they cannot answer them because it is so glaringly obvious that the game if flawed in its' two core aspects: Character Inherent Power and Itemization.

    The theme for the Q&A was 1.0.7.

    Which means nothing to players. We know why 1.0.7 is trash, why "brawling" is trash, and why anything new they add doesn't actually enhance the game (Paragon did nothing, buffed legendaries did nothing, and buffing damage of skills does nothing). Because the core game is broken. As such, unless they actually answer the tough questions, then why even bother doing a Q&A? All it is is a PR stunt for the loyal fanbase, but quickly disenfranchises the on fencers to go try other games or just ditch the failure that is D3.

    This is your opinion. Personally, I'm having the best time in 1.0.6, and 1.0.7 will only take it to new heights. I've even seen a doubling of friends coming online over the last two weeks. And they are looking forward to the changes.

    My :) trumps your :(

    Hah!
  • #28
    Quote from Zeyk23

    Quote from Highborne_D2

    Quote from Zeyk23

    Quote from Highborne_D2

    That is it for the answers? Talk about a failure. I highly doubt that there were that many high upvoted questions about "brawling" at all; instead they picked it because it was new and shit and as such needed to justify their idiocy to their followers. While the actual hard questions were ignored like usual since they cannot answer them because it is so glaringly obvious that the game if flawed in its' two core aspects: Character Inherent Power and Itemization.

    The theme for the Q&A was 1.0.7.

    Which means nothing to players. We know why 1.0.7 is trash, why "brawling" is trash, and why anything new they add doesn't actually enhance the game (Paragon did nothing, buffed legendaries did nothing, and buffing damage of skills does nothing). Because the core game is broken. As such, unless they actually answer the tough questions, then why even bother doing a Q&A? All it is is a PR stunt for the loyal fanbase, but quickly disenfranchises the on fencers to go try other games or just ditch the failure that is D3.

    I don't agree with any of that. The core game is not broken, and every patch since launch has been a considerable improvement. There are still improvements left to make, but many of them will come in future patches, and the rest I don't mind waiting for an expansion if need be.

    If we assume that the core of an ARPG is the combat, what we actually "do", then the incentive to keep doing what constitutes the "A" in an ARPG is the loot that enables us to become more powerful.

    This part of the game, itemization, is most certainly broken. Rares drop far too often. Affixes are far too random. Most legendaries no one ever uses, with most are fated for the salvage heap. Only a handful of affixes are desireable on any item, for any class. Items aren't unique enough for builds to be made around.

    The other part of the game that is broken is where we do what we do in an ARPG. In D3 there is very little that is random in the environment. That, coupled with the high density of mobs in A3, drives everyone to be as efficient as possible when playing. Paragon levelling was a crutch to give us something to work against, but did nothing to change how we played the game.

    This all has the effect of D3 being anything but a social game, with no chat lobbies and no user-named games. Outside of ubers, there's little incentive to group to achieve anything.

    And then there's the whole debacle surrounding PvP.

    So while the core of the game isn't broken, that being the combat, in my opinion there's been very little improvement to the quality of the game since launch. Team deathmatch. Endless dungeons. Better loot. Bettre crafting. Better UI (6+ buffs shown plz?). It's great that you're willing to wait a year for what should have been included at release. Most of use aren't that forgiving.
  • #31
    Quote from bruteMax
    If we assume that the core of an ARPG is the combat, what we actually "do", then the incentive to keep doing what constitutes the "A" in an ARPG is the loot that enables us to become more powerful.

    This part of the game, itemization, is most certainly broken. Rares drop far too often. Affixes are far too random. Most legendaries no one ever uses, with most are fated for the salvage heap. Only a handful of affixes are desireable on any item, for any class. Items aren't unique enough for builds to be made around.

    The other part of the game that is broken is where we do what we do in an ARPG. In D3 there is very little that is random in the environment. That, coupled with the high density of mobs in A3, drives everyone to be as efficient as possible when playing. Paragon levelling was a crutch to give us something to work against, but did nothing to change how we played the game.

    This all has the effect of D3 being anything but a social game, with no chat lobbies and no user-named games. Outside of ubers, there's little incentive to group to achieve anything.

    And then there's the whole debacle surrounding PvP.

    So while the core of the game isn't broken, that being the combat, in my opinion there's been very little improvement to the quality of the game since launch. Team deathmatch. Endless dungeons. Better loot. Bettre crafting. Better UI (6+ buffs shown plz?). It's great that you're willing to wait a year for what should have been included at release. Most of use aren't that forgiving.

    I think what they have now in 1.0.7 is more than good enough for what should have been included at release. If it had been like this from the start the game would have been much better received. It sucks that it took this long, but it is what it is, no point complaining about it now.

    As I said, there certainly is room left for improvement. I agree that there are too many rares of too low quality. I would like to see the droprate cut in half and the affix rolls buffed accordingly. They also should make it so that loot for your own class is far more likely to drop than loot for another class. Those are both changes that could easily be added to 1.0.8 for all we know, so I'm hopeful they'll come to that conclusion as well.

    What's important to remember is that they can only do so much at a time. I feel that every change they've made thus far has been a step in the right direction. And every time one of these fixes is made, that frees up their developers to work on the next most pressing issue. From reading blue posts over the past few months I feel confident that they have recognized almost all of the things that people feel are problems with the game, it's just a matter of time before they get to addressing them.
  • #32
    Quote from Zeyk23

    Quote from bruteMax
    If we assume that the core of an ARPG is the combat, what we actually "do", then the incentive to keep doing what constitutes the "A" in an ARPG is the loot that enables us to become more powerful.

    This part of the game, itemization, is most certainly broken. Rares drop far too often. Affixes are far too random. Most legendaries no one ever uses, with most are fated for the salvage heap. Only a handful of affixes are desireable on any item, for any class. Items aren't unique enough for builds to be made around.

    The other part of the game that is broken is where we do what we do in an ARPG. In D3 there is very little that is random in the environment. That, coupled with the high density of mobs in A3, drives everyone to be as efficient as possible when playing. Paragon levelling was a crutch to give us something to work against, but did nothing to change how we played the game.

    This all has the effect of D3 being anything but a social game, with no chat lobbies and no user-named games. Outside of ubers, there's little incentive to group to achieve anything.

    And then there's the whole debacle surrounding PvP.

    So while the core of the game isn't broken, that being the combat, in my opinion there's been very little improvement to the quality of the game since launch. Team deathmatch. Endless dungeons. Better loot. Bettre crafting. Better UI (6+ buffs shown plz?). It's great that you're willing to wait a year for what should have been included at release. Most of use aren't that forgiving.

    I think what they have now in 1.0.7 is more than good enough for what should have been included at release. If it had been like this from the start the game would have been much better received. It sucks that it took this long, but it is what it is, no point complaining about it now.

    As I said, there certainly is room left for improvement. I agree that there are too many rares of too low quality. I would like to see the droprate cut in half and the affix rolls buffed accordingly. They also should make it so that loot for your own class is far more likely to drop than loot for another class. Those are both changes that could easily be added to 1.0.8 for all we know, so I'm hopeful they'll come to that conclusion as well.

    What's important to remember is that they can only do so much at a time. I feel that every change they've made thus far has been a step in the right direction. And every time one of these fixes is made, that frees up their developers to work on the next most pressing issue. From reading blue posts over the past few months I feel confident that they have recognized almost all of the things that people feel are problems with the game, it's just a matter of time before they get to addressing them.

    I agree 100%, about time someone says what I believe majority of the fan base feels. BLIZZARD just has to face it Diablo III will just never be good enough for some users no matter what improvements are applied. Diablo III is a work in progress and I believe they are dealing with the issues at a steady pace I'm looking forward to seeing what is next on their list for 1.0.8 :D
  • #33
    So will Europeans be able to login in 50 minutes?
  • #34
    Quote from Leistungstruck

    So will Europeans be able to login in 50 minutes?

    EU maintenance starts when you think it ends. So about 8 hours later if all is well.
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