Update on Upcoming Changes to Rubies, Blue Posts, Poll: Do You Watch Diablo III Streams?

  • #1
    Update on Upcoming Changes to Rubies
    A detailed explanation for the change of Rubies has been posted, involving some MinMaxDamage talk.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    We recently made some posts pertaining to “black weapons” (i.e. weapons with the MinMaxDamage affix), and mentioned that if we considered making adjustments to how black weapon damage was calculated, we would let you know.

    First Things First

    We’re not going to be changing how the MinMaxDamage affix calculates bonus damage on weapons in 1.0.7, nor do we have any immediate plans to do so. We’re okay with the way black weapons are now and we don’t feel the bug, as it exists currently, is severe enough to warrant an urgent fix. It’s still a bug we want to fix at some point in the future, but we have no intention of making any changes to items that currently have or might drop with the MinMaxDamage affix between now and then (i.e. once we do fix the bug, only new items that drop from that point on would roll with the revised calculation).

    So, now that we've cleared that up…

    Changes to Rubies in 1.0.7

    In patch 1.0.7, Radiant Square Rubies, Star Rubies, Flawless Star Rubies, Perfect Star Rubies, and Radiant Star Rubies are all receiving a buff to their damage ranges. This change should already be live on the PTR.

    Due to the bug with how bonus damage is calculated on black weapons, however, the bonuses received from the new Ruby values are currently much larger than intended. So, to help with this issue, all the Rubies which received a damage buff -- as well as Marquise Rubies -- will also be switching to a new calculation, one that better matches what you would intuitively expect. (As KirusAlufras pointed out, Rubies don’t work consistently between physical damage weapons and non-physical damage weapons, and we’d like to correct that.)

    The new buffed Rubies will do exactly what the tooltip claims. If a tooltip says +80 to Minimum Damage and +80 to Maximum Damage, then the damage on the weapon will go up by those amounts when the Ruby is socketed.
    • So, for example, if you have a weapon with 150 - 200 damage and your Ruby adds +80 Min/+80 Max then your weapon will do 230 – 280 after inserting the Ruby.
    • As another example, you have a “black” physical damage weapon that does 300-450 damage. If you insert a Ruby with +80 Min / +80 Max then your weapon will do 380 – 530 damage.
    • One more example: You have a Fire damage weapon that does 150 – 200 damage and an extra 50-100 Fire damage. If you insert a Ruby with +80 Min / + 80 Max then your weapon will do 230-280 damage with an extra 50-100 Fire damage.
    • Note: Emeralds, Amethysts, and Topaz will remain unaffected. Chipped quality Rubies through Perfect Square Rubies will also be unaffected and will continue to use the current (bugged) calculation.
    Why We’re Making This Change

    Philosophically, this change is important because the MinMaxDamage affix doesn't work the way that you'd expect when it comes to bonus damage. It's not intuitive. If you see one thing on the tooltip, socket a ruby, and then get an unexpected result, that’s confusing. Additionally, physical damage weapons already have some mechanical advantages, such as interacting directly with “Adds X% elemental damage” affixes. In small amounts these advantages can be cool, but we feel that letting the black damage bug be compounded by powerful gems would take it to an extreme we aren’t comfortable with.

    For those who have already been playing around with the Rubies on the PTR, thank you for your feedback so far. In light of our decision to change how damage bonuses of the new and improved Rubies are calculated, combined with your feedback, we’ll be re-evaluating the numbers on the Rubies before 1.0.7 ships. Ultimately, we want to ensure that some (but not all) builds and play styles will still favor using the new and improved Rubies.

    This change will be implemented in a future patch 1.0.7 PTR build, so you’ll get a chance to test it out and theorycraft before patch 1.0.7 goes live.




    Blue Posts

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Why Do You Love Hardcore?
    I love Hardcore because I feel like every moment is more engaging. It stinks to lose a hero, but I just remind myself that Diablo is really about killing monsters and that happens whether I am level 5 on normal or level 60 (72) in Inferno. Also, I find the dangers that lie outside of what you can control is part of the hardcore intrigue for me, and can be significantly minimized by careful play-style, spec choices, and gearing. (Blue Tracker / Official Forums)

    Are Crafting Items Worth It?
    I think there's a decent amount of players who will benefit from these new recipes, especially since the recent update to the PTR increases the core stat range for most of the pieces. You can read more about recent PTR changes right here and please let us know what you think about the crafting updates. (Blue Tracker / Official Forums)

    Friend Gold Spam Is Down!
    We're glad that many of you have noticed reduced friend invitation spam since we made some recent adjustments. Just remember that if you happen to receive a friend invitation that's spam, please continue to use the "Report Spam" option as normal so that our support staff can review the complaint. (Blue Tracker / Official Forums)




    Poll: Do You Watch Diablo III Streams?
    There are plenty of streams out there that bring quality Diablo 3 content. Have you given them a shot yet?

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Thanks to the magic of internet streaming technology, players around the globe can watch their fellow Nephalem wage war against the legions of the Burning Hells, accomplish notable feats including world firsts, test out new game features and changes, or host fun events and giveaways...all in real-time.

    For this week's poll, we want to know if you're a fan of watching Diablo III streams (of any variety). If you are, which streams do you watch or would suggest to other players?

    Let us know your preference by voting, and be sure to share your stream recommendations below!

    Ha. Bagstone.

  • #3
    Reported. Ruby changes looking good for specs with spells that don't critically hit, such as Blizzard. I'm sort of excited for 1.07, but I haven't yet seen if they have removed or fixed some of the more affixes that make "good" rares 1/10000 chances of dropping.
  • #4
    Quote from Venaliter

    Reported. Ruby changes looking good for specs with spells that don't critically hit, such as Blizzard. I'm sort of excited for 1.07, but I haven't yet seen if they have removed or fixed some of the more affixes that make "good" rares 1/10000 chances of dropping.

    Blizzard DOES crit in 1.0.7, but yes it is indeed good for non-crit builds now
  • #5
    Is there a list somewhere for "which skill crit and which doesn't" please ?
  • #6
    I would imagine it's also better for fast attack speed builds.
  • #7
    Quote from Zeyk23

    I would imagine it's also better for fast attack speed builds.

    IAS alone doesn't matter at all because it multiplies cc/cd and +dmg equally. What matters in the decision is your current damage range, your cc, your cd, and how much of your real dps comes from skills that can crit.
  • #8
    Quote from phuzi0n

    Quote from Zeyk23

    I would imagine it's also better for fast attack speed builds.

    IAS alone doesn't matter at all because it multiplies cc/cd and +dmg equally. What matters in the decision is your current damage range, your cc, your cd, and how much of your real dps comes from skills that can crit.

    IAS might not matter but your weapon's attack speed certainly does. If you're using a Skorn, a ruby will probably not be a smart choice.
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