New PTR Patch, New "Reflect Damage" and "Bone Armor" Effects, Class Changes

  • #1
    Update: Patch Notes have been added to the bottom of the post.

    New PTR Patch
    A new patch has just hit the PTR. Only a few small changes.




    New "Reflect Damage" and "Bone Armor" Effects






    Class Changes

    DiabloFans Quote:


    Monk
    • DiabloWiki.com - Wave of Light Wave of Light Cost: 75 Spirit / Focuses a wave of light that crushes enemies for 829% weapon damage as Holy, followed by an additional 4596% weapon damage as Holy to all enemies in a line.
      • DiabloWiki.com - Explosive Light Explosive Light : Release bursts of energy that deal 430914% weapon damage as Holy to nearby enemies.
      • DiabloWiki.com - Pillar of the Ancients Pillar of the Ancients : Summon an ancient pillar that deals 280595% weapon damage followed by an additional 280595% weapon damage after 2 seconds.





    Patch 1.0.7 Notes (Updated 1/30)
    Here are the latest changes added to the PTR client.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)


    Achievements
    • Bug Fixes
      • Rare Colossal Golgors will now count towards the "Rare Kill" achievements
    Classes
    • Monk
      • Active Skills
        • Wave of Light
          • Follow-up weapon damage increased from 390% to 829%
          • Skill Rune - Explosive Light
            • Weapon damage increased from 430% to 914%
          • Skill Rune - Pillar of the Ancients
            • Now deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds (up from 280% weapon damage)
      • Bug Fixes
        • Cyclones generated by Sweeping Wind should now travel roughly in the same direction that the player is facing
    Crafting
    • General
      • A new crafting reagent, Demonic Essence, has been added to the game
        • This reagent is account-bound and can be acquired from Elite monsters and bosses in Inferno difficulty
          • Major in-game events that grant a stack of Nephalem Valor when completed now also have a chance to drop Demonic Essence
        • Nephalem Valor will not be required in order for Demonic Essences to drop
        • However, each level of Monster Power will increase the drop chance of Demonic Essence from Elites and bosses according to the following values:
          • MP 0: 20.0000% 15.0000%
          • MP 1: 23.0000% 16.5000%
          • MP 2: 26.4500% 18.1500%
          • MP 3: 30.4175% 19.9650%
          • MP 4: 34.9801% 21.9615%
          • MP 5: 40.2271% 24.1577%
          • MP 6: 46.2612% 26.5734%
          • MP 7: 53.2004% 29.2308%
          • MP 8: 61.1805% 32.1538%
          • MP 9: 70.3575% 35.3692%
          • MP 10: 80.9112% 38.9061%
    Blacksmith
    • The values for several of the fixed core stats have been increased:
      • Archon Spaulders:
        • Dexterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 100-115)
        • Strength could already roll in this range, and so remains unchanged
      • Archon Gauntlets:
        • Strength and Vitality can now roll 201-230 in their respective stat (up from 100-115)
        • Dexterity and Intellect could already roll in this range, and so remained unchanged
      • Archon Armor:
        • Strength, Dexerity, and Intellect can now roll 201-230 in their respective stat (up from 101-115)
      • Razorspikes:
        • Strength, Dexeterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 101-115)
    • Crafting the item will require 1 Demonic Essence (other reagent costs will vary per recipe)
      • The Rare and Magic reagent costs for Archon Gloves and Razorspikes have been updated:
        • Archon Gloves
          • Now require 20 Iridescent Tears (instead of 50 Exquisite Essences)
        • Razorspikes
          • Now require 30 Exquisite Essence (instead of 25 Iridescent Tears)
    Jeweler
    • Marquise Gems stats are as follows:
      • Marquise Topaz
        • Weapon: Melee attackers take 2200 2500 per hit
        • Helm: 33% Better chance of finding magical items
        • Armor: +62 Intelligence
    • These gems can only be created at the Jeweler and will require the following reagents:
      • 3 Radiant Star Gems
      • 20 million gold
      • 1 10 Demonic Essence
    • Radiant Square Rubies, Star Rubies, Flawless Star Rubies, Perfect Star Rubies, and Radiant Star Rubies have had their weapon bonuses increased:
      • Radiant Square Ruby: +40 minimum damage/+40 maximum damage (up from +16/+16)
      • Star Ruby: +60 minimum damage/+60 maximum damage (up from +17/+17)
      • Flawless Star Ruby: +80 minimum damage/+80 maximum damage (up from +18/+18)
      • Perfect Star Ruby: +100 minimum damage/+100 maximum damage (up from +19/+19)
      • Radiant Star Ruby: +120 minimum damage/+120 maximum damage (up from +20/+20)
      • Note: These changes will apply to both existing rubies, as well as new rubies
    Dueling
    • General
      • Demon Hunters, Witch Doctors, and Wizards now receive a 30% damage reduction while in the Scorched Chapel
      • Barbarians and Monks now receive a 35% damage reduction while in the Scorched Chapel
        • Note: Barbarians and Monks are receiving an additional 5% reduction due to the fact that they generally need to be closer to their targets (as compared to Demon Hunters, Witch Doctors, and Wizards)
      • Nek the Brawler has been evicted from the Slaughtered Calf Inn and now resides alongside your followers in Act I
        • He's now also available in the Act II and Act III/Act IV hubs
      • A PvP chat channel has been added
    Items
    • General
      • Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above
        • These plans (excluding the chest piece) will drop randomly in the world and also have a 50% chance to drop off the following bosses when you have 5 stacks of Nephalem Valor:
          • Skeleton King
          • Spider Queen
          • Maghda
          • Zoltun Kulle
          • Ghom
          • Cydaea
          • Rakanoth
          • Izual
        • The drop rate from the above bosses will now scale according to your Monster Power level:
          • MP 0: 20%
          • MP 1: 23.2%
          • MP 2: 26.912%
          • MP 3: 31.218%
          • MP 4: 36.213%
          • MP 5: 42.007%
          • MP 6: 48.728%
          • MP 7: 56.524%
          • MP 8: 65.568%
          • MP 9: 76.059%
          • MP 10: 88.228%
      • Vanishing Dye and All-Soap's Miraculous Dye Remover can now be used on Legendary items
      • Hellfire Rings now salvage into Legendary crafting materials
    Bug Fixes
    • PTR Bug Fixes
      • Monsters
        • Damage reflected back from the Reflects Damage affix should now be capped at 10% of the monster’s current health pool (overkill damage is not considered in the reflect)
  • #2
    what is the bone armor affix ?
  • #3
    Is there any ETA for the patch?
  • #4
    Definitely need to see those effects in action. They both seem like they'd be hard to see under common circumstances.
  • #5
    Yeah, what is this bone armor thing? Is it to replace invulnerable minion or something similar?
  • #6
    The Reflect Damage aura graphic is actually quite hard to see in-game. AFAIK they don't scale with the monster models (or my eyesight is really going).

    ...And did they really just buff Wave of Light again? Not the runes, but 45 to 96% damage as the aftereffect. :facepalm:
    Blizzard Entertainment - Diablo III Community MVP
  • #7
    Why i can't download new patch on ptr? I always see small info about it.. after paste my password..wtf? Exit..play.. the same thing. Repair tool do nothing.
  • #8
    Quote from pizgzbani

    Why i can't download new patch on ptr? I always see small info about it.. after paste my password..wtf? Exit..play.. the same thing. Repair tool do nothing.


    Have you already tried PTR for 1.07? If so, it should be an automatic update. If your PTR client is old (for the MP/ubers patch months ago), you have to delete it from your hard drive and redownload and reinstall the client.
    Blizzard Entertainment - Diablo III Community MVP
  • #9
    im having the same issue when i log into the PTR...after i type in my password, it says a new patch is avaiable, download the new patch, and then i restart the PTR again to see if it'll download the new PTR patch, but i didnt see anything being downloaded
  • #10
    Also, they added Nek the Brawler (the PvP NPC) to every act, meaning you no longer need to be in act 1 to be able to duel.
  • #11
    Quote from howhigh7

    what is the bone armor affix ?

    Quote from Mastodon

    Yeah, what is this bone armor thing? Is it to replace invulnerable minion or something similar?


    If it's anything like Bone Armor in WoW, it'll make the monster take less damage with a certain amount of charges with each hit before it goes away.
  • #12
    http://www.diablowik...mor_(Diablo_II)

    :ninja:
  • #13
    Quote from sweatshopkids

    Quote from howhigh7

    what is the bone armor affix ?

    Quote from Mastodon

    Yeah, what is this bone armor thing? Is it to replace invulnerable minion or something similar?


    If it's anything like Bone Armor in WoW, it'll make the monster take less damage with a certain amount of charges with each hit before it goes away.


    killed 20 elites, none had this affix yet.
  • #14
    Quote from DAngel7

    Quote from sweatshopkids

    Quote from howhigh7

    what is the bone armor affix ?

    Quote from Mastodon

    Yeah, what is this bone armor thing? Is it to replace invulnerable minion or something similar?


    If it's anything like Bone Armor in WoW, it'll make the monster take less damage with a certain amount of charges with each hit before it goes away.


    killed 20 elites, none had this affix yet.


    The patch mine only showed the effects had been implemented. No strings to show it had been added to mobs yet.
  • #15
    Still no idea what they're thinking with Demonic Essences given that all the crafting still takes a bunch of gold and mats. Hopefully they'll answer that question from the thread.
  • #16
    YAY CC reduction! NOw I can get that nasty hex on me down to nearly 1sec! YAY! (With my 46 cc reduction from my current gear).
  • #17
    Quote from Zeyk23

    Still no idea what they're thinking with Demonic Essences given that all the crafting still takes a bunch of gold and mats. Hopefully they'll answer that question from the thread.


    The main point of demonic essences is to prevent players to craft thousands of items the day the patch is released.
  • #18
    Quote from Mastodon

    YAY CC reduction! NOw I can get that nasty hex on me down to nearly 1sec! YAY! (With my 46 cc reduction from my current gear).

    nvm I saw that wrong. YAY, College! I got my emuducation.
  • #19
    Quote from Vulmio

    Quote from Zeyk23

    Still no idea what they're thinking with Demonic Essences given that all the crafting still takes a bunch of gold and mats. Hopefully they'll answer that question from the thread.


    The main point of demonic essences is to prevent players to craft thousands of items the day the patch is released.


    Why though? They'll get enough essence to craft all their gold away soon enough. And as soon as everyone has gotten caught up they'll be flooded in Demonic Essence and it will be useless filler loot from that point forward, at which point they may as well remove it.
  • #20
    "Radiant Star Ruby: +120 minimum damage/+120 maximum damage (up from +20/+20)"

    :o this beats my 100% crit damage gem
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