Message from Jay Wilson

  • #21

    Why doesn't Wyatt Cheng take over? Why do they need to bring in a new guy?

    Well apart from their desperate need of new ideas...


    This was my first thought after reading the post. He clearly loves the game and he's aware of what works and what doesn't. I'm usually pretty sceptical about what people say but every post he's written about the game shows he knows it perfectly. Wyatt gets my vote!

    My second though was that D3 is an awesome game and Jay Wilson had a big part in that. I wish him the best of lucks.
  • #22
    Off to ruin another franchise.
    [SIGPIC][/SIGPIC]
    CyberPunk RP Nexus

  • #23
    Good riddance.

    Unless a high level exec does something illegal, companies will always push the person to resign so they both save face. The public wanted his head on a platter. This type of outrage was never a reality for any of their other games despite some rocky periods. It's just a testament to how much of a failure this game was in fans' eyes (in the operating majority...obviously there are millions who still play and love the game, but that's nothing compared to the many more who regretted their purchase or didn't even consider it due to very controversial decisions).


    in before the immature douchebags flood the thread.



    In after the immature douchebag ("Fuck that loser") announces his departure from the D3 team.
  • #24
    Is anyone surprised?

    Who willingly stands the tide which is the endless wrath of a million gamers who argue that D2 is the peak and perfection of gaming?
    Who willingly, day after day, take MILLIONS of peoples complaints, critique and more often then not, disappointment of fantasy and passion.

    He is but a man. Ya'll throwing stones like you stoning a man to death - But as far as i have seen, all this community has done in it's awesome glory is conjure one massive glob of hatred for that which it does not approve of.
    http://www.youtube.com/user/CrazyPoochification - Let's Play of Eastern Sun/Other stuff
  • #25

    As i said on the other topic. He's a scape goat, nothing else.


    The director gets credit for the successes and responsibility for the failures, it comes with the job. There's no mistake that couldn't have been fixed by him doing something differently.

    That said, I think Jay had an incredibly difficult task. The expectations for D3 were well outside the realm of reality. And the worst part about it is that nobody knew exactly what they wanted - D2 was flawed in a lot of ways and should certainly have been improved on, but very few games have ever done it, certainly not to the extent that people wanted. I think a lot of the controversial decisions they made did work out very well, but they still failed to foresee a lot of missteps at launch and Jay is accountable for that.
  • #26
    Cheers and a Happy New Year!
    Bandyto#2350
    EU
  • #27
    he will forever be blamed for everything that was wrong with D3
  • #28

    Good. We need someone who played the previous games more to be in charge.


    He actually played D2, at least is what he said in a interview, what do we really need is someone from the old Blizzard North, the guys who invented the diablo franchise and developed the first 2 games.
    Btw yes Diablo 3 sold 10m copies, but at least 6-8m were sold for the name of the franchise and the hype created on it, not for how the actual game was.
  • #29
    still not enough to get me playing again..even with 1.07 coming.
  • #30

    He actually played D2, at least is what he said in a interview, what do we really need is someone from the old Blizzard North, the guys who invented the diablo franchise and developed the first 2 games.
    Btw yes Diablo 3 sold 10m copies, but at least 6-8m were sold for the name of the franchise and the hype created on it, not for how the actual game was.


    The guys who invented the Diablo franchise wanted it to be claymation turn-based. Blizzard bought them and said "make it real time and put actual models in it".

    Do you believe these would've been the right decisions to start off the franchise with?

    I don't have an opinion if any of the decisions for the original Diablo were right or wrong, but these are the facts.

    http://www.diablofan...ten-sneak-peek/
  • #31
    Well, sure. Any genius is welcome to have bad ideas during the planning stages.
  • #32
    I knew some heads had to fall after their failure to deliver team death match.

    I never liked wilson, but still; for them to recruit a new guy... I find it a bit strange.
  • #33
    I hope he does better on his new project. Good luck to him.
    sto lavorando
  • #34
    Can't wait to play the terrible game he directs next...
  • #35

    That said, I think Jay had an incredibly difficult task. The expectations for D3 were well outside the realm of reality. And the worst part about it is that nobody knew exactly what they wanted - D2 was flawed in a lot of ways and should certainly have been improved on, but very few games have ever done it, certainly not to the extent that people wanted. I think a lot of the controversial decisions they made did work out very well, but they still failed to foresee a lot of missteps at launch and Jay is accountable for that.


    I'd disagree with this.

    The expectations that fans had were very much attainable, but it was a complete swing and miss because of the development team and leaders. From the very start the development team had a very off putting attitude towards their fanbase. It reminded me of whenever they were explaining their rationale behind the stat points being automatically assigned, and essentially they said, "We just don't think it's fun to do that kind of stuff." when it came to manually assigning stat points.

    They always had a "We know what fun is more than you people do." attitude about them. Just about everything in the design choice for the game came from this misguided sense of self importance. They know better than the fans. They know better than the team that worked on Diablo 2. They went away from a proven formula because they thought they knew better, and it bit them in the ass.

    I mean when it takes you over a year to have *any* PvP at all when it was expected near launch is inexcusable. Again, they claim because it's not fun. They've obviously been great standard bearers of fun thus far (that's sarcasm, for anyone that can't tell) and are once again telling us what is or isn't fun.

    It wasn't until I played Path of Exile that I realized how much of the charm of D2 was missing from Diablo 3. Here I am playing an indie game that feels like a building block of Diablo 3 (can you imagine that game with Blizzard's resources/manpower?) This isn't a plug by any stretch of the imagination, but there are aspects from that game that literally build on what was in D2 and makes it better, and I find myself wondering why Blizzard couldn't just do something like that rather than sitting there trying to reimagine everything. Just about everything right down to the art style has just lost it's identity from Diablo 2, and it's a real shame.

    Diablo 3 is a fun enough game in it's own way, but it has no staying power. It's not fun over long periods of time, and everything from the itemization, the auction house, the skill system, to the game mechanics itself are either sub par or feel off.
    [SIGPIC][/SIGPIC]
    CyberPunk RP Nexus

  • #36
    Jay, I wish you new power and creativity for your new project!

    I really can imagine that doing "the same" for seven years really drags your creativity down.
  • #37

    Good luck to Jay in future projects.
    Im not stuck in the 90s, so I can enjoy D3 for what it is and not grasp at an old, outdated, "good-for-its-time" relic.Im certain D3 will be better than D2 ever was.

    Lots of the good stuff from the 90s havent been implemented though, and thats a big mistake.

    No Ladder
    No runewords.
    No PvP until 1.7
    Only 4 players max instead of 8? big mistake.
    heavy gold inflation as there is no gold sinks, or alternative currencies
    Very little reason to team up
    Removal of the usability og gold and magic find + a stupid cap.
    No manual stat distribution as you are leveling up.
    No infinite dungeon system.
    Too much emphasis on weapon dmg and primary stats, which forces you to focus on only specific stats.
    No funny weapons/items with special skill abilities(D2 teleport spell on a runeword comes to mind)
    Poor combat against botters, resulting in a heavily inflated economy.
    Little reason to level a new char as you can change your skills at a whim.


    The four marked ones I don't really agree with or I thought they sucked in D2.

    Removal of the usability og gold and magic find + a stupid cap.
    Magic find/gold on gear is boring, paragon cap is better than D2.

    No manual stat distribution as you are leveling up.
    Never known what was so freaking great about that, it's like people saying the old wow talents were better, there's 1 or 2 optimal choices and the one with google gets it.

    No funny weapons/items with special skill abilities(D2 teleport spell on a runeword comes to mind)
    They added a lot of this with the legendary patch, but I guess it could be more.

    Little reason to level a new char as you can change your skills at a whim.
    Good? Seriously you can't have stuff like that in a modern game with a big audience, try demon's souls/dark souls on the highest difficulty.
  • #38
    Who didn't see this coming honestly? Either he's been axed by Blizz or he's finally taken enough abuse. Either way I'm a happy camper. :Thumbs Up:
  • #39
    Good luck to whoever takes over this turd loaf Jay Wilson created. It's sort of like Obama taking over from Bush.
  • #40

    Well, sure. Any genius is welcome to have bad ideas during the planning stages.


    Is this a reply to me?

    I don't know about planning stages, but two of the leads on the game agreed and the whole other part of the team disagreed. Looks like if Blizz didn't take control of Condor the game would've just continued the way they started it. Condor even tried protesting over the phone with Blizz, but the decision was final and they didn't like it. :)

    Point I'm making is not all good decisions came out of North. And by all means not all good ones were from Blizzard (likely). So far the only real successful game from ex-North employees is Torchlight (Arenanet has no North employees from what I recall). Two of the "Big Four of North" are there - the Schaefer brothers. They're doing absolutely great and kudos to them. Dave Brevik is making a Marvel MMO, after his journey in Flagship, then Ping0, then Turbine was unsuccessful and Bill Roper made Champions Online after which got hired by Disney.

    The others from North that left formed Castaway and fell to bankruptcy some years later. :/
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