"If you love Diablo as much as we do, then please continue to let us know how you feel we can improve the game."
In other words: "Please help us fix the game with your thoughts and ideas, although you aren't with our team and you won't get PAID, because we can't handle it ourselves."
~Blizzard Staff
And if they didn't ask for player feedback, you'd be here complaining your ass off that Blizzard doesn't listen to it's players. So don't even go there.
I seem to be the only one whos ignoring all this talks and still playing....
i never liked to follow drama that forums trolls make.
You're not alone!
Rollback Post to RevisionRollBack
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
I seem to be the only one whos ignoring all this talks and still playing....
i never liked to follow drama that forums trolls make.
You're not alone!
Posting here contradicts what both of you say though...
Good point, and well made! I'm with what t0luene said in the second part. I mean I read the stuff, but I try not to get involved. Mostly for the sake that I'm not great at responding as intelligently as others lol.
On the topic of the Rob Pardo response, I think it's good of him to point out to people that it isn't actually Jay that calls the shots. Maybe he's making himself a meat shield, but he's got some guts in doing it. Good on him!
Rollback Post to RevisionRollBack
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
I say good riddens to that fool Jay. He ruined the game for me in so many ways. I am personally very happy he wont, in just my opinion, screw the game up anymore then he already has. This is all my own opinion and how I feel.
Dyes on Legendaries could be a nice addition but it will take some time, which is understandable.
Also 1.07 has some nice things in it, I think it will be a good patch.
The game has improved, maybe at a slower pace than we would have liked, but it's a slow process.
I find this game fun to play, in D3 I enjoy all the classes while in D2 I didn't like much some of them.
Unfortunately some of the choices they made in the beginning is going to limit how much they can meddle with the game.
Like stats on items: "players will just read the internet and follow guides" or "be upset for making mistakes in allocating points" were two of the preferred arguments against points allocation; now all you need is to read the internet and to buy items....VERY different;
Or GoldAH (which developer said "we didn't figure how much AH would affect how fast players get powerful items" or something like that?)....many players did figure and spoke about the problem, but Blizzard didn't take notice.
I bet it's going to be difficult to handle those two.
About Mr.Wilson...what am I to say...he may be a great game designer but he could do with a "PR managing" intensive course, really.
He has a talent for upsetting players, I'd say.
And I'd like to know who was the person, Jay or else, who uberfailed Legendaries (in an item hunting game where stats on items make most of the difference, no less!!!) on release.
Come on, don't be shy, we won't eat you....maybe.
Yea...because a kung fu panda hunting pokemon is extremely original... I never seen either character or game play (pokemon battles) any whereeeeee at all.
Doesn't matter if you and me like it or not. It brought back subscribers and the majority of the audience approves of it. It's a step in the right direction after Cataclysm.
lol well yeah most of them do. It's a casual game for garbage casuals to have evrything handed to them. So yeah they are gonna like it. That expansion was the reason alone why I left wow a year before even before it came out. Cataclysm was good when it came out but leave it to blizzard to nerf the game down to in to stupid mode for the casuals and we went south with it as usual. FL any one ? Let's not forget how they beat the dead horse with that patch alone with the nerfs for garbage casuals.
While i played WoW from BC and played at a high level even ranking at one point in time as a top 100 warlock based on WowProgress. I suppose I would be considered one of those garbage casuals to you. The reality is, I have a life outside of the game, and still enjoy playing. So while my passion is in HM Raiding and grinding for weeks on end, why should I be relegated to "Garbage" status because I have children that occupy more of my time. Generally speaking, the things that are wrong with WoW isnt necessarily the game play but more so the elitist attitude of a minority of the community. In the raid finder option, it was generally the elitist asses that would grief players and afk in the middle of fights then return for loot rolls. The casual player base doesnt generally have the knowledge base to make the type of decisions that tend to ruin the game. As far as D3, while it was not what I expected, I have enjoyed the game play with my friends and family. Would I like to have seen some changes, sure. But at the same time, if you have leveled one of each class, and geared them out. You have gotten your 49.95's worth of gameplay. The fact that Blizz continues to make improvements, when in essence they do not need to, is a plus in itself. Just my opinion, which matters for a whole lot of nothing.
I find this entire anti-Jay campaign ridiculous. First off, does any of you actually have accurate information about what happens behind the scenes at Blizzard? Nope, didn't think so. So how exactly are you so damn freaking sure that eeeeerrything that went wrong with Diablo 3 was Jay's fault. He's one person in an entire crowd of developers that worked on the game, and he's not even the big boss since he has supervision from above. Until we see a summary of Jay's design input on the game, which we never will, none of us will ever have a clue how much he impacted the game negatively and how much he impacted it positively. For all we know, there might have been a hundred terrible design decisions proposed to him by the team which he just shut down and instead pushed the whole thing in the right direction.
And seeing as they appear to be now looking for a new, I stress the word new, game director, you might just be wishing Jay was back pretty soon, because they can hire literally anyone, with god knows what kind of history in the game industry. They might hire a designer who has worked in the gaming industry for over 20 years yet most of the games produced by his team ended up gathering dust at the store shelves. I say better the devil you know...
As for the complaints about them needing us to give them feedback on how to fix the game, you apparently have absolutely no clue what it is to critique your own work. When I work on translating texts, it usually takes another person to read it and check if everything sits just right because of what I tend to call author-blindness. You may feel that there is something off, something doesn't seem right but no matter how much you go through the material, you just can't put your finger on it. I spent years playing Diablo 2 yet I still don't know what it is about Diablo 3's itemization that makes it worse, or rather what it is about Diablo 2's itemization that makes it feel so right. Is it the fact that it's habitual, it's something familiar that I've played around with for years, is it nostalgia and skewed view on the past, is it simply an aversion to change? I don't know. What I do know is that what worked 11 years ago will not necessarily work now, and a game that would just be a reiteration of Diablo 2, only with better graphics and an improvement here or there would not exactly be the game I, and many others, have been waiting for all these years, and hardly a game that will become part of gaming history. Not to mention of course that the best way to critique a game is to play it. I very much doubt that after programming and designing the game for so long and still working on it god knows how many hours a day, they have much time and desire to keep playing it in their free time out of the office.
Rollback Post to RevisionRollBack
A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head!
Regarding the design of MoP: Players took on ALL content at once. Even I did. I was Exalted with every faction 1-2 days after all the hardcore-dinged-level-90-day-one guys (I dinged in 3 days just enjoying the leveling process). It was not intended to be done that way, to be upwards of 50 Daily quests a day. The problem is, if the option is there, people will do it. And if the option seems too much like work, people will still do it, and will then turn around and complain, despite having freely chosen to do it by their own actions, and claim it is "mandatory". Not a single thing in WoW is "mandatory", short of following the Terms of Service and End User License Agreement. Outside of that, you could pay for WoW and never even log in (not the best way to spend money, but hey).
Back to Diablo 3, yes I agree there is some flaws. No matter what the very small elitist (and LUCKY, due to getting the gear drops to DO it) playerbase says about the nerfing, Inferno was overtuned at launch. I consider myself to be an above-average gamer at least, and that was literally brick-walled back then, unless you got that rarer-than-hell drop that let you break through that brick wall, which was amplified by the fact you virtually needed items that dropped from past said wall, while being unable to get past it. I got friends that quit, and still have not come back, because of that difficulty ramp-up. But, like many gamers, comparing what they wanted out of a game when they loved Diablo 2 to now with Diablo 3, a decade later, it's not the same (no matter how much people say they want Diablo 3 to just be Diablo 2 with better graphics). Immediate issue my friends claim why they don't like Diablo 3? World of Warcraft. Being part of an MMO for the last 5 years has changed their interest-level in games. Mindless farming item-hunts are not interesting to them anymore. And I get that. It took me almost a week to get that answer out of them, but I understand that. It's not that the game was designed bad, it's that other games have impacted them to a degree that their tastes have changed that much.
Jay Wilson may have been the man driving the bus, but he wasn't the one making all the bus route plans. The fact that a portion of this game's community (which, I actually feel dirty about calling myself a part of) feels the need specifically to single out Wilson and attack him for any and every design decision, and blame him for the fact that Diablo 3 isn't the game you wanted, but the game the company designed (btw: They are the ones paid to develop games, you aren't. As a budding programmer myself, I can tell you: It is not as easy as you might think it is). The fact alone that they actually do take and use our feedback, and keep in mind that just cause we make a suggestion, doesn't mean it will be right for the game's overall design or may clash with other design goals they have, but let's face it: Most game developers don't give a rat's ass what the playerbase thinks, as long as they got their money. Think EA cares? SquareEnix (see: Final Fantasy XIII and XIV)? Activision (yes, I know they are linked to Blizzard, but they are separate, and really, what has changed with CoD since Modern Warfare)? They are in it to pull in the money, and hope their playerbase just keeps swallowing down the content they produce.
Before Diablo 3 launched, I believe it was Bashiok who outright said that players need to lower their expectations, and not to over-hype a game they expected to be so much more. Yes, it's a beloved franchise, but really, no developer is going to live up to the expectations of 90% of their playerbase when they sell literally millions of copies of the game the first week. And when people got exactly that, they lash out at the developers? Really? Are we all that immature? And I'm not meaning about bugs/balance issues that made it through Beta to Live. I mean about "the story is crap!" and "the skill system doesn't feel like Diablo!" and things that hell, over half of you knew about from the Open Weekend Stress Test, and then still turned around and bought the game anyways.
Seriously, some portions of the gaming community needs to grow up, or just GTFO. I miss the days when being a gamer was looked down upon. We had more respect for those that provided us with countless hours of entertainment. With gaming so mainstream now, if you don't game, you aren't "cool" (got no idea how many weird looks I get when people find out I don't play any CoD games). Get off your own freaking hype and realize that while yes, they want our feedback, it takes time to see changes and it may not be the best idea, no matter how good you think it is. You aren't all-knowing in what is best for the game, you merely know what you want to see from the game. Pretty sure if they made it so when you placed your banner down in-game it would spawn a Legendary item every time, someone would STILL complain, either because it was too easy OR because they couldn't get the one they want. There is no way to please everyone.
I blame Rob Pardo alright. When Jay Wilson had expenses placed in weird places, took a lot more time than expected to develop a game, and then scratched and restarted, keeping people in the beta at the dark, because he valued more to not spoil the story than having a bug-free game, THAT had to suffice as signal it was NOT on his capability to be the project director.
Rob Pardo should have replace Jay Wilson BY THEN. So, yeah, I blame you. As I'll blame you if the new place where Jay Wilson was moved is on the same position he couldn't perform in Diablo 3, but just in another game. I hope it's something more on par with Wilson's capabilities.
Rob Pardo : " I like Jay, so I'm not gonna tell him when he fucks up, because I'm a coward ass kisser who would rather see my friend repeat the same mistake again, than being honest with him and have to deal with the uncomfortable position of being perceived as the one in the wrong whilst having the humility to not argue about Jay's perception right now as walking on my ego is not something I am mature or prepared to do for right now, even if its for his own good." Translation : "I like him, but he's an acquaintance, a co-worker, not a friend."
Rob Pardo is executive producer of Diablo 3. Ex-boss of Jay Wilson and Chief Creative Officer at Blizzard.
He has worked as designer on:
Diablo II
StarCraft
WarCraft II
Sorry, overneathe, but you're way off.
Rob wasn't hired until '97 - meaning he missed War 2 by a good margin, and, also he didn't have a design role on Diablo II, no one in Irvine did. He was on the "strike team", which was basically elite QA, but far from design.
I don't mind revisionist history from the fanbois here, but expect a little more from you.
And I'd like to know who was the person, Jay or else, who uberfailed Legendaries (in an item hunting game where stats on items make most of the difference, no less!!!) on release.
Come on, don't be shy, we won't eat you....maybe.
That would be Andrew Chambers. He was the guy that made light of David Brevik's chance of success after D3's successful launch in Jay's infamous "FTL" facebook post.
There's a lot of fail to spread around D3's development team. Jay takes the fall, and rightfully so, for being dim-witted enough to act like everything was perfectly ok after release.
As long as I'm doing some historical clean-up, might as well cover this, someone recently had them mixed up.
There are two Andrew/Andy Chambers, and they've both been associated with both Games Workshop properties and have both worked at Blizzard in the past decade (confused yet?).
Mobygames even conflates them, and wikipedia calls Andy the current "creative director" at Blizzard, which is ridiculous.
Andrew Chambers currently works on the D3 team, and worked with Jay at Cryptic, including a credit on "Homeworld", which is fondly remembered by many gamers.
Andy Chambers is a writer who worked on Games Workshop's titles, most notably WH40K. He worked as a writer on SC2, but left Blizzard years ago after working there for only a few years.
The bungling of PvP alone was fire-worthy. That screams mismanagement. You cannot axe something that importnant from the game, and then utterly mangle the follow up. Honestly, what have they been doing?
There's a lot of fail to spread around D3's development team. Jay takes the fall, and rightfully so, for being dim-witted enough to act like everything was perfectly ok after release.
Yes, there are failures from all over the team, which doesn't mean their failures were their fault. Look how Wyatt Cheng could improve the game with a little more help and a lot of time. Yes, he is to responsible for making a lot of crap at launch, but not on his own volition. The fact that he ALONE made every skill of the game and most of interactions between them (monsters and players alike) would result in an OBVIOUS disaster. And who decided to dump the responsibility of a TEAM to a LONE developer?
Not to mention that error 37 was an oversight that I really doubt B.net programmers didn't alert Jay Wilson of the risk. BUT (RM)AH was the highest priority in Wilson's head, so fuck those loser players.
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i never liked to follow drama that forums trolls make.
And if they didn't ask for player feedback, you'd be here complaining your ass off that Blizzard doesn't listen to it's players. So don't even go there.
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
Posting here contradicts what both of you say though...
On the topic of the Rob Pardo response, I think it's good of him to point out to people that it isn't actually Jay that calls the shots. Maybe he's making himself a meat shield, but he's got some guts in doing it. Good on him!
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
Also 1.07 has some nice things in it, I think it will be a good patch.
The game has improved, maybe at a slower pace than we would have liked, but it's a slow process.
I find this game fun to play, in D3 I enjoy all the classes while in D2 I didn't like much some of them.
Unfortunately some of the choices they made in the beginning is going to limit how much they can meddle with the game.
Like stats on items: "players will just read the internet and follow guides" or "be upset for making mistakes in allocating points" were two of the preferred arguments against points allocation; now all you need is to read the internet and to buy items....VERY different;
Or GoldAH (which developer said "we didn't figure how much AH would affect how fast players get powerful items" or something like that?)....many players did figure and spoke about the problem, but Blizzard didn't take notice.
I bet it's going to be difficult to handle those two.
About Mr.Wilson...what am I to say...he may be a great game designer but he could do with a "PR managing" intensive course, really.
He has a talent for upsetting players, I'd say.
And I'd like to know who was the person, Jay or else, who uberfailed Legendaries (in an item hunting game where stats on items make most of the difference, no less!!!) on release.
Come on, don't be shy, we won't eat you....maybe.
While i played WoW from BC and played at a high level even ranking at one point in time as a top 100 warlock based on WowProgress. I suppose I would be considered one of those garbage casuals to you. The reality is, I have a life outside of the game, and still enjoy playing. So while my passion is in HM Raiding and grinding for weeks on end, why should I be relegated to "Garbage" status because I have children that occupy more of my time. Generally speaking, the things that are wrong with WoW isnt necessarily the game play but more so the elitist attitude of a minority of the community. In the raid finder option, it was generally the elitist asses that would grief players and afk in the middle of fights then return for loot rolls. The casual player base doesnt generally have the knowledge base to make the type of decisions that tend to ruin the game. As far as D3, while it was not what I expected, I have enjoyed the game play with my friends and family. Would I like to have seen some changes, sure. But at the same time, if you have leveled one of each class, and geared them out. You have gotten your 49.95's worth of gameplay. The fact that Blizz continues to make improvements, when in essence they do not need to, is a plus in itself. Just my opinion, which matters for a whole lot of nothing.
And seeing as they appear to be now looking for a new, I stress the word new, game director, you might just be wishing Jay was back pretty soon, because they can hire literally anyone, with god knows what kind of history in the game industry. They might hire a designer who has worked in the gaming industry for over 20 years yet most of the games produced by his team ended up gathering dust at the store shelves. I say better the devil you know...
As for the complaints about them needing us to give them feedback on how to fix the game, you apparently have absolutely no clue what it is to critique your own work. When I work on translating texts, it usually takes another person to read it and check if everything sits just right because of what I tend to call author-blindness. You may feel that there is something off, something doesn't seem right but no matter how much you go through the material, you just can't put your finger on it. I spent years playing Diablo 2 yet I still don't know what it is about Diablo 3's itemization that makes it worse, or rather what it is about Diablo 2's itemization that makes it feel so right. Is it the fact that it's habitual, it's something familiar that I've played around with for years, is it nostalgia and skewed view on the past, is it simply an aversion to change? I don't know. What I do know is that what worked 11 years ago will not necessarily work now, and a game that would just be a reiteration of Diablo 2, only with better graphics and an improvement here or there would not exactly be the game I, and many others, have been waiting for all these years, and hardly a game that will become part of gaming history. Not to mention of course that the best way to critique a game is to play it. I very much doubt that after programming and designing the game for so long and still working on it god knows how many hours a day, they have much time and desire to keep playing it in their free time out of the office.
Back to Diablo 3, yes I agree there is some flaws. No matter what the very small elitist (and LUCKY, due to getting the gear drops to DO it) playerbase says about the nerfing, Inferno was overtuned at launch. I consider myself to be an above-average gamer at least, and that was literally brick-walled back then, unless you got that rarer-than-hell drop that let you break through that brick wall, which was amplified by the fact you virtually needed items that dropped from past said wall, while being unable to get past it. I got friends that quit, and still have not come back, because of that difficulty ramp-up. But, like many gamers, comparing what they wanted out of a game when they loved Diablo 2 to now with Diablo 3, a decade later, it's not the same (no matter how much people say they want Diablo 3 to just be Diablo 2 with better graphics). Immediate issue my friends claim why they don't like Diablo 3? World of Warcraft. Being part of an MMO for the last 5 years has changed their interest-level in games. Mindless farming item-hunts are not interesting to them anymore. And I get that. It took me almost a week to get that answer out of them, but I understand that. It's not that the game was designed bad, it's that other games have impacted them to a degree that their tastes have changed that much.
Jay Wilson may have been the man driving the bus, but he wasn't the one making all the bus route plans. The fact that a portion of this game's community (which, I actually feel dirty about calling myself a part of) feels the need specifically to single out Wilson and attack him for any and every design decision, and blame him for the fact that Diablo 3 isn't the game you wanted, but the game the company designed (btw: They are the ones paid to develop games, you aren't. As a budding programmer myself, I can tell you: It is not as easy as you might think it is). The fact alone that they actually do take and use our feedback, and keep in mind that just cause we make a suggestion, doesn't mean it will be right for the game's overall design or may clash with other design goals they have, but let's face it: Most game developers don't give a rat's ass what the playerbase thinks, as long as they got their money. Think EA cares? SquareEnix (see: Final Fantasy XIII and XIV)? Activision (yes, I know they are linked to Blizzard, but they are separate, and really, what has changed with CoD since Modern Warfare)? They are in it to pull in the money, and hope their playerbase just keeps swallowing down the content they produce.
Before Diablo 3 launched, I believe it was Bashiok who outright said that players need to lower their expectations, and not to over-hype a game they expected to be so much more. Yes, it's a beloved franchise, but really, no developer is going to live up to the expectations of 90% of their playerbase when they sell literally millions of copies of the game the first week. And when people got exactly that, they lash out at the developers? Really? Are we all that immature? And I'm not meaning about bugs/balance issues that made it through Beta to Live. I mean about "the story is crap!" and "the skill system doesn't feel like Diablo!" and things that hell, over half of you knew about from the Open Weekend Stress Test, and then still turned around and bought the game anyways.
Seriously, some portions of the gaming community needs to grow up, or just GTFO. I miss the days when being a gamer was looked down upon. We had more respect for those that provided us with countless hours of entertainment. With gaming so mainstream now, if you don't game, you aren't "cool" (got no idea how many weird looks I get when people find out I don't play any CoD games). Get off your own freaking hype and realize that while yes, they want our feedback, it takes time to see changes and it may not be the best idea, no matter how good you think it is. You aren't all-knowing in what is best for the game, you merely know what you want to see from the game. Pretty sure if they made it so when you placed your banner down in-game it would spawn a Legendary item every time, someone would STILL complain, either because it was too easy OR because they couldn't get the one they want. There is no way to please everyone.
Rob Pardo should have replace Jay Wilson BY THEN. So, yeah, I blame you. As I'll blame you if the new place where Jay Wilson was moved is on the same position he couldn't perform in Diablo 3, but just in another game. I hope it's something more on par with Wilson's capabilities.
Sorry, overneathe, but you're way off.
Rob wasn't hired until '97 - meaning he missed War 2 by a good margin, and, also he didn't have a design role on Diablo II, no one in Irvine did. He was on the "strike team", which was basically elite QA, but far from design.
I don't mind revisionist history from the fanbois here, but expect a little more from you.
That would be Andrew Chambers. He was the guy that made light of David Brevik's chance of success after D3's successful launch in Jay's infamous "FTL" facebook post.
There's a lot of fail to spread around D3's development team. Jay takes the fall, and rightfully so, for being dim-witted enough to act like everything was perfectly ok after release.
As long as I'm doing some historical clean-up, might as well cover this, someone recently had them mixed up.
There are two Andrew/Andy Chambers, and they've both been associated with both Games Workshop properties and have both worked at Blizzard in the past decade (confused yet?).
Mobygames even conflates them, and wikipedia calls Andy the current "creative director" at Blizzard, which is ridiculous.
Andrew Chambers currently works on the D3 team, and worked with Jay at Cryptic, including a credit on "Homeworld", which is fondly remembered by many gamers.
http://www.blizzplanet.com/wp-content/uploads/blizzcon-2011-andrew-chambers.jpg
Andy Chambers is a writer who worked on Games Workshop's titles, most notably WH40K. He worked as a writer on SC2, but left Blizzard years ago after working there for only a few years.
http://wh40k.lexicanum.com/mediawiki/images/thumb/f/fa/AndyChambers.jpg/100px-AndyChambers.jpg
He's British, and a little older than Andrew.
I know this confusion was keeping many of you up at night, YWIA.
I can see it now:
Cliffy B. has decided to step down. He hates each and every one of you.
Sincerely,
Rob Pardo
...and then another eight months later!
Shigeru Miyamoto has also decided to step down. He also hates all of you.
Sincerely,
Rob pardo
Yes, there are failures from all over the team, which doesn't mean their failures were their fault. Look how Wyatt Cheng could improve the game with a little more help and a lot of time. Yes, he is to responsible for making a lot of crap at launch, but not on his own volition. The fact that he ALONE made every skill of the game and most of interactions between them (monsters and players alike) would result in an OBVIOUS disaster. And who decided to dump the responsibility of a TEAM to a LONE developer?
Not to mention that error 37 was an oversight that I really doubt B.net programmers didn't alert Jay Wilson of the risk. BUT (RM)AH was the highest priority in Wilson's head, so fuck those loser players.