Patch 1.0.7 Datamined Information

  • #1
    Patch 1.0.7 Datamined Information
    The files for patch 1.0.7 look to have just hit, however as always please keep in mind the following before reading:
    • These are NOT official patch notes. The following is Datamined information, there could be a few things off!
    • IMPORTANT: somechanges can not always be datamined, keep in mind there could easily be more changes to see in the official patch notes.
    • The following is of the PTR patch, which means things may not be final, keep this in mind.
    • Note: Reading this post "twice in succession within 60 seconds" may not be needed :).



    PVP Scoreboard Items




    New Gems
    Oddly enough, the sapphire gem was finally removed from the game's textures.




    Marker_Legendary





    CraftingMaterials_essence A-D
    New "Spe" and "Diff" textures for essences are now in the files.






    PVP Maps
    This looks like the first one is a test area, however there are others listed in here, the second one looks like a real map. (there are more maps, without minimaps) There are also some nice new textures tied to these zones.




    Data Changes


    DiabloFans Quote:


    Battle.net Desktop App
    • RegionSelectionTooltip_App - Region selection is disabled when Diablo III is launched from the Battle.net Desktop app.
    Report Bots
    • ReportBotting - Botting
    • ReportBotting - Are you sure you want to report {s1} for botting?
    PVP Consequences
    • Afraid of damaging your armor or weapons? That won't happen over there.
    • In fact, no one even dies. Disappointing, really.
    PVP NPC
    • Be ready for anything.
    • Haha, hit 'em hard.
    • Oh, a bad temper's a terrible thing to waste.
    • Off you go
    • Brawl with the best of 'em
    • Pain don't hurt, you know?
    • Haha, time to fight rough
    • Ah, punch one for me
    • Now don't do anything I wouldn't.
    • Swing hard, worry later, haha.
    • Give 'em Hell.
    • Strike true.
    • You know, everyone needs a good beating now and then, right?
    • If you go down, take some bastards with you.
    Dueling
    • Some heroes are fighting each other in an area near here. Want to go?
    • Oh, and you didn't hear about it from me.
    PVP
    • Various debuffs for when effected by another player's spells
    Monsters
    • PvP_Dueling_NPC - Nek the Brawler
    • ItemPassive_DemonChains - Demonic Slave
    • Fetish_Melee_ItemPassive - Fetish
    • ItemPassive_FallenChampion - Ghostly Fallen Champion
    • Angel_Trooper_A_sword_1H_004 - Angel Trooper
    • Skeleton_A_Unique_Ring_015 - Skeleton
    • SkeletonArcher_A_Unique_Ring_015 - Skeleton Archer





    Crafting
    IMPORTANT: There is an issue with reading the non-random affix prop, it looks to be just one (the stat of choice) but can not confirm this. Also the cost listed below to craft may not be correct, as there is no way to verify if we are correct, please keep this in mind!
    Update: The items switch between [+101 - 115 (of stat)] on some pieces, and others have [+201 - 230 of stat]. They switch off pet item (meaning the hands of int and dex might have the 201, and the strg and vit have the 101, but then the chest the int and dex have the 101, and so on.

    DiabloFans Quote:


    • New Gems
      • cost: 20000000
      • [Radiant Star (type of gem)]x3 [Tome of Secrets]x25 [Demonic Essence]x1
    • Archon Gauntlets of [ Dexterity, Intelligence, Strength, Vitality]
      • Quality: Rare
      • Stats: (issue reading affix values atm, but will be one of the above)
      • Random Props: 5
      • Cost: 25000
      • [Exquisite Essence]x50 [Tome of Secrets]x5 [Demonic Essence]x1
    • Archon Spaulders of [ Dexterity, Intelligence, Strength, Vitality]
      • Quality: Rare
      • Stats: (issue reading affix values atm, but will be one of the above)
      • Random Props: 5
      • Cost: 50000
      • [Tome of Secrets]x10 [Demonic Essence]x1
    • Archon Armor of [ Dexterity, Intelligence, Strength, Vitality]
      • Quality: Rare
      • Stats: (issue reading affix values atm, but will be one of the above)
      • Random Props: 5
      • Cost: 75000
      • [Tome of Secrets]x2 [Demonic Essence]x1
    • Razorspikes of [ Dexterity, Intelligence, Strength, Vitality]
      • Quality: ------
      • Stats: (issue reading affix values atm, but will be one of the above)
      • Random Props: 5
      • Cost: 25000
      • [Iridescent Tear]x25 [Tome of Secrets]x5 [Demonic Essence]x1
    • Amulet of [ Dexterity, Intelligence, Strength, Vitality]
      • Quality: -----
      • Stats: (issue reading affix values atm, but will be one of the above at least)
      • Random Props: 5
      • Cost: 100000
      • [Perfect Square [Gem typed based on amulet type]x1 [Fiery Brimstone]x1 [Demonic Essence]x1
    • Crafting_Demonic_Reagent - Used by the Blacksmith and Jeweler to craft the most powerful of items.
    • CraftingPlan_Jeweler_GemCombine_Amethyst_14_15 - Teaches the Jeweler how to combine three Radiant Star Amethysts into one Marquise Amethyst.
    • CraftingPlan_Jeweler_GemCombine_Emerald_14_15 - Teaches the Jeweler how to combine three Radiant Star Emeralds into one Marquise Emerald.
    • CraftingPlan_Jeweler_GemCombine_Ruby_14_15 - Teaches the Jeweler how to combine three Radiant Star Rubies into one Marquise Ruby.
    • CraftingPlan_Jeweler_GemCombine_Topaz_14_15 - Teaches the Jeweler how to combine three Radiant Star Topazes into one Marquise Topaz.
    • CraftingPlan_Smith_T11_Amulet_Dex - Teaches the Jeweler how to craft an Amulet with Dexterity and 5 random properties.
    • CraftingPlan_Smith_T11_Amulet_Int - Teaches the Jeweler how to craft an Amulet with Intelligence and 5 random properties.
    • CraftingPlan_Smith_T11_Amulet_Str - Teaches the Jeweler how to craft an Amulet with Strength and 5 random properties.
    • CraftingPlan_Smith_T11_Amulet_Vit - Teaches the Jeweler how to craft an Amulet with Vitality and 5 random properties.
    • CraftingPlan_Smith_T11_Armor_Gloves_Dex - Teaches the Blacksmith how to forge Archon Gauntlets with Dexterity and 5 random properties.
    • CraftingPlan_Smith_T11_Armor_Gloves_Int - Teaches the Blacksmith how to forge Archon Gauntlets with Intelligence and 5 random properties.
    • CraftingPlan_Smith_T11_Armor_Gloves_Str - Teaches the Blacksmith how to forge Archon Gauntlets with Strength and 5 random properties.
    • CraftingPlan_Smith_T11_Armor_Gloves_Vit - Teaches the Blacksmith how to forge Archon Gauntlets with Vitality and 5 random properties.
    • CraftingPlan_Smith_T11_Armor_Shoulders_Dex - Teaches the Blacksmith how to forge Archon Spaulders with Dexterity and 5 random properties.
    • CraftingPlan_Smith_T11_Armor_Shoulders_Int - Teaches the Blacksmith how to forge Archon Spaulders with Intelligence and 5 random properties.
    • CraftingPlan_Smith_T11_Armor_Shoulders_Str - Teaches the Blacksmith how to forge Archon Spaulders with Strength and 5 random properties.
    • CraftingPlan_Smith_T11_Armor_Shoulders_Vit - Teaches the Blacksmith how to forge Archon Spaulders with Vitality and 5 random properties.
    • CraftingPlan_Smith_T11_Armor_Chest_Dex - Teaches the Blacksmith how to forge Archon Armor with Dexterity and 5 random properties.
    • CraftingPlan_Smith_T11_Armor_Chest_Int - Teaches the Blacksmith how to forge Archon Armor with Intelligence and 5 random properties.
    • CraftingPlan_Smith_T11_Armor_Chest_Str - Teaches the Blacksmith how to forge Archon Armor with Strength and 5 random properties.
    • CraftingPlan_Smith_T11_Armor_Chest_Vit - Teaches the Blacksmith how to forge Archon Armor with Vitality and 5 random properties.
    • CraftingPlan_Smith_T11_Armor_Bracers_Dex - Teaches the Blacksmith how to forge Razorspikes with Dexterity and 5 random properties.
    • CraftingPlan_Smith_T11_Armor_Bracers_Int - Teaches the Blacksmith how to forge Razorspikes with Intelligence and 5 random properties.
    • CraftingPlan_Smith_T11_Armor_Bracers_Str - Teaches the Blacksmith how to forge Razorspikes with Strength and 5 random properties.
    • CraftingPlan_Smith_T11_Armor_Bracers_Vit - Teaches the Blacksmith how to forge Razorspikes with Vitality and 5 random properties.



    Affixes


    DiabloFans Quote:







    Class Changes
    This section is finished.


    DiabloFans Quote:


    Barbarian Monk
    • DiabloWiki.com - Near Death Experience Near Death Experience When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. / This effect cannot occur more than once everytwice in succession within 60 seconds.
    • DiabloWiki.com - Cyclone Strike Cyclone Strike Cost: 50 Spirit / Pull allup to 8 enemies within 24 yards towards you, followed by a furious blast of energy that deals 100313% weapon damage as Holy.
    • DiabloWiki.com - Dashing Strike Dashing Strike Cost: 25 Spirit / Quickly dash at the targeted enemy or location, striking for 160303% weapon damage and rooting the target for 1 second.
      • stat : Damage increased to 160303% weapon damage.
    • DiabloWiki.com - Inner Sanctuary Inner Sanctuary
      • DiabloWiki.com - Forbidden Palace Forbidden Palace : You and your allies standing in the area of effect of Inner Sanctuary deal 1015% additional damage.
      • DiabloWiki.com - Sanctified Ground Sanctified Ground : When Inner Sanctuary expires, it becomes sanctified ground for 6 seconds, slowing the movement of all enemies that move through it by 6080%.
    • DiabloWiki.com - Sweeping Wind Sweeping Wind Cost: 75 Spirit / Surround yourself in a vortex that continuously deals 1520% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 4560% weapon damage to nearby enemies.
      • DiabloWiki.com - Blade Storm Blade Storm : Intensify the vortex, increasing the damage per stack to 2026% weapon damage. This increases the damage with 3 stacks to 6078% weapon damage.
      • DiabloWiki.com - Cyclone Cyclone : While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 2026% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.
    • DiabloWiki.com - Exploding Palm Exploding Palm Cost: 40 Spirit / Cause a target to Bleed for 745% weapon damage as Physical over 9 seconds. If the target dies while bleeding, it explodes and deals 3050% of the target's maximum Life as Physical damage to all nearby enemies.
      • stat : Cause a target to Bleed for 745% weapon damage as Physical per second for 9 seconds. If the target dies while bleeding, it explodes and deals 3050% of the target's maximum Life as Physical damage to all nearby enemies.
    • DiabloWiki.com - Wave of Light Wave of Light Cost: 75 Spirit / Focuses a wave of light that crushes enemies for 390829% weapon damage as Holy, followed by an additional 45% weapon damage as Holy to all enemies in a line.
      • stat : Damage increased to 48 - 48 Holy damage.
      • DiabloWiki.com - Wall of Light Wall of Light : Increases damage of the initial strike to 5661202% weapon damage as Holy.
    • DiabloWiki.com - Lashing Tail Kick Lashing Tail Kick Cost: 30 Spirit / Unleash a deadly roundhouse kick that knocks enemies back and deals 235470% weapon damage.
      • DiabloWiki.com - Vulture Claw Kick Vulture Claw Kick : Release a torrent of fire that burns nearby enemies for 259517% weapon damage as Fire and causes Knockback.
      • DiabloWiki.com - Spinning Flame Kick Spinning Flame Kick : Hurl a column of fire that burns through enemies, causing 294588% weapon damage as Fire to each enemy it strikes.
    • DiabloWiki.com - Tempest Rush Tempest Rush Cost: 15 Spirit plus an additional 10 Spirit while channeling / Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 85155% weapon damage while running.
    • DiabloWiki.com - Mystic Ally Mystic Ally
      • DiabloWiki.com - Water Ally Water Ally : Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and slows the movement of affected targets by 3060% for 2 seconds.
      • DiabloWiki.com - Eternal Ally Eternal Ally : Imbue the ally with the essence of life. When the ally dies, it has a 50100% chance to be reborn after 53 seconds. In addition, the physical damage of the ally's basic attack is increased to 4460% of your weapon damage per swing.
    WitchDoctor
    • DiabloWiki.com - Spirit Vessel Spirit Vessel Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 15% of your maximum Life. This effect cannot occur more than once everytwice in succession within 90 seconds.
    Wizard
    • DiabloWiki.com - Temporal Flux Temporal Flux Whenever you deal Arcane damage, enemies are slowed by 3060% for 23 seconds.
    • DiabloWiki.com - Illusionist Illusionist Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image, Slow Time and Teleport are automatically reset.
    • DiabloWiki.com - Unstable Anomaly Unstable Anomaly When reduced below 30% Lifeyou receive fatal damage, you heal to 45% of your maximum Life and release a shockwave that knocks enemies back and slows them by 60% for 3 seconds. This effect cannot occur more than once everytwice in succession within 60 seconds.
    • DiabloWiki.com - Shock Pulse Shock Pulse Launch a volley of 3 electric bolts that deal 5348% weapon damage as Lightning damage per bolt. / Cost: 0 Arcane Power
      • DiabloWiki.com - Fire Bolts Fire Bolts : Cast bolts of fire that each deal 152195% weapon damage as Fire.
      • DiabloWiki.com - Living Lightning Living Lightning : Conjure a being of lightning that drifts forward, electrocuting nearby enemies for 3753% weapon damage as Lightning.
      • DiabloWiki.com - Explosive Bolts Explosive Bolts : Slain enemies explode, dealing 70105% weapon damage as Lightning to every enemy within 10 yards.
    • DiabloWiki.com - Arcane Orb Arcane Orb Cost: 35 Arcane Power / Hurl an orb of pure energy that explodes when it hits, dealing 175200% weapon damage as Arcane to all enemies within 10 yards.
      • DiabloWiki.com - Obliteration Obliteration : Increase the damage of the explosion to deal 228260% weapon damage as Arcane.
      • DiabloWiki.com - Arcane Nova Arcane Nova : Modify the orb to deal 175200% weapon damage as Arcane to all enemies within 20 yards.
      • DiabloWiki.com - Arcane Orbit Arcane Orbit : Create 4 Arcane Orbs that orbit you, exploding for 7080% weapon damage as Arcane when enemies get close.
    • DiabloWiki.com - Blizzard Blizzard Cost: 40 Arcane Power / Call down shards of ice to pelt an area, dealing 210510% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.
      • stat : Call down shards of ice to pelt an area, dealing 25 - 25 Cold damage per second for 8 seconds.
      • DiabloWiki.com - Unrelenting Storm Unrelenting Storm : Increases the duration of Blizzard to deal 280680% weapon damage as Cold over 8 seconds.
      • DiabloWiki.com - Stark Winter Stark Winter : Increases the size of Blizzard to cover 22 yards, dealing 210510% weapon damage as Cold over 6 seconds.

  • #2
    So pvp is coming ? Or not ... Well see
  • #3
    Quote from NAhy

    So pvp is coming ? Or not ... Well see


    it is
  • #4
    Quote from Molster

    Quote from NAhy

    So pvp is coming ? Or not ... Well see


    it is


    I knew but it took them what , about a year or so to understand that diablo 3 couldnt be diblo 2 an we were expecting much much more of them! Anyways I hope the pvp patch brings me back in the game.
  • #5
    Wave of Light O_O
  • #6
    Nice change to Blizzard spell.
  • #7
    Oh nice keep it coming, i'd really like to see all the QOL changes =D.
  • #8
    Monk will be fun again :lol:
    WoL upgrade is just epic! Imagine casting this baby when using a 2h!
    I'll start playing my monk again! That's for sure :)
    "War is created, peace is obtained"

    ‎"Inferno difficulty is very, very, very hard. Internally we had this super hardcore test team, and we got it to the point where they thought it was challenging enough. And then we doubled it." - Jay Wilson
  • #9
    Wave of Light change was desperately needed. 75 spirit is a lot for a monk. If you're going to blow through that much, it'd better be worth it.
  • #10
    Thank for your effort in the datamine!

    I am curious how this bot report will work out... Maybe we will finally get rid of bots? Or i am too optimistic? :)
  • #11
    Cyclone Strike can pull up to 8 enemies only now? Well that pretty much destroys much Backlash build.

    Sweeping Wind did not need a buff.

    Explosive Palm explosion does 50% now. Though that is huge, I'd prefer they just increased the bleed damage instead.

    Eternal Ally is also a good thing to point out though I don't really use it. It is truly eternal now.
    sto lavorando
  • #12
    Looks really good so far! :D
    www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
    If you want to arrange it
    This world you can change it
    If we could somehow make this
    Christmas thing last

    By helping a neighbor
    Or even a stranger
    And to know who needs help
    You need only just ask

  • #13
    Quote from DesmondTiny

    Looks really good so far! :D


    Agreed!
  • #14
    I was wishing monks would get some sort of new offensive passives too... but oh well, this is a good step too.
  • #15
    Fingers Crossed for ability to show more than 5 buffs =D
  • #16
    No nerfing for DH? The Gods must've heard our prayers!
  • #17
    darn....was really hoping for something involving rare IDing
  • #18
    Quote from Benegesserit

    darn....was really hoping for something involving rare IDing

    we would have to wait for patchnotes for something like that
  • #19
    Quote from Molster

    Quote from Benegesserit

    darn....was really hoping for something involving rare IDing

    we would have to wait for patchnotes for something like that


    Aren't patch notes notorious for leaving out some changes? I thought datamining uncovered more than what Blizzard reveals...with the only caveat that before it goes live we have to assume it's not 100% going to happen until it's actually patched live.
  • #20
    Quote from Benegesserit

    Quote from Molster

    Quote from Benegesserit

    darn....was really hoping for something involving rare IDing

    we would have to wait for patchnotes for something like that


    Aren't patch notes notorious for leaving out some changes? I thought datamining uncovered more than what Blizzard reveals...with the only caveat that before it goes live we have to assume it's not 100% going to happen until it's actually patched live.


    Even with the preview and the datamined notes we could be seeing only 50% of the changes. The official patch notes usually include 95-99% of all changes.
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