Patch 1.0.7 Preview

  • #62
    Does no one else see what I see?

    New crafting recipes doesn't change a damn thing. It will take time, and as usual, disenchanting a bunch of items, in order to be able to craft the new gear. Guess what? That "new" gear, will be nothing more than a typical rare, with random properties that will still be worthless 999 out of 1000 times. Except, instead of walking outside and killing something for it to drop, you have to kill a TON of things to get these new mats, and then spend more money likely to craft it.

    Vending your useless rares will still be the most effective way to make money with them. Also, it doesn't even say whether or not the primary stat is a guaranteed high roll, just that, like all other gear, it only CAN roll that high.

    Nothing has changed. All your gear will still roll shit, you just now have to farm for a while to be able to craft said shit.

    And really? TWENTY MILLION GOLD to craft a gem? Are you out of your mind?
  • #63
    Is it weird, that I was most excited reading about a little extra pickup radius? Guess because it's the first I have read on it. In my downtime I decided to try Torchlight 2 and some aspects of the game just feel right. The pickup radius was a big difference from stock D3. Only level 20 on elite slowly trugging along, so no clue how end game works. The boss fights I have done are excellent and change it up a bit. Still would rather have D3's feel, look, playability, movement and stats. Already have to reroll because I dumped to many points into health/armor. Just hope in next Diablo expansion they will add a lot more randomness to dungeons, and be able to turn off the story and just clear as I please with all bosses still up (with no azmo popups >.
  • #64
    Quote from Gtnogme

    Already have to reroll because I dumped to many points into health/armor.

    You don't have to do that. That game is completely moddable and it's extremely easy to re-allocate your stat points.
  • #65
    Hmmm I'm not sure if Radiant Gems will increase in price or crash because of the new tier of gems.

    I'm predicting that a lot of people coming back will probably purchase a lot of them initially, thus there might be an increase in price due to the demand, but over time as more people get the new Marquis Gems then Radiant Gems will fall in price.

    Also I don't see any mention of any other improvements to crafting such as brimstone use improvement or for a quality of life improvement to have more than 5 buffs being shown at once...

    Guess gotta wait for the patch notes as well as the list of undocumented changes...
  • #66
    I think this stuff sounds great. Only weird thing to me is the new type of crafting is completely incompatible with the old one, yet the old one is still there. I'm guessing they decided to start by testing the waters with this, and if it's successful they could just completely remove the old recipes and flesh out the account-bound approach a bit more.
  • #67
    While I like the changes i don't agree that the account bound stuff is the right thing to do. I mean if the new craftable items are like hellfire rings i can see why they want them account bound, but if they still have no guaranteed stat rolls and roll like 99% of the rares there is no point to them being only usable to my account. I was hoping that they would increase the pickup radius based on paragon level, but i guess that went out of the door. Over all looks like a step in the right direction, I just hope they take a bigger look into loot in the future.
  • #68
    Quote from MaddogBG012788

    While I like the changes i don't agree that the account bound stuff is the right thing to do. I mean if the new craftable items are like hellfire rings i can see why they want them account bound, but if they still have no guaranteed stat rolls and roll like 99% of the rares there is no point to them being only usable to my account. I was hoping that they would increase the pickup radius based on paragon level, but i guess that went out of the door. Over all looks like a step in the right direction, I just hope they take a bigger look into loot in the future.

    The whole reason they're doing this is to improve the chances of finding something you can use for yourself. If the gear wasn't account bound, it would all just go up for sale and we'd be right back where we started, picking all our gear on the AH again. A guaranteed 6 affix ilvl63 rare, with a good primary stat role and on the slot of your choice, is way better odds than finding something good through loot.
  • #69
    Man, I was really excited for a second assuming they were going to let us jump through WP's across acts like D2... now I realize they probably just mean if you kill Azmodon with 5 stacks you could farm act 4 with the same 5 stacks.... which I can't see anyone bothering with regardless.
  • #70
    Quote from mazingerz

    Man, I was really excited for a second assuming they were going to let us jump through WP's across acts like D2... now I realize they probably just mean if you kill Azmodon with 5 stacks you could farm act 4 with the same 5 stacks.... which I can't see anyone bothering with regardless.


    It's still better than nothing, I guess.

    All in all, an OK patch. Nothing too special, but still a small step in the right direction. I'll reserve my judgement until the full list of changes is out, though. This could turn out to be much better and impactful than it seems to be now.
    "Fear is the mind killer. Fear is the small death that brings total obliteration."
  • #71
    Quote from Benegesserit

    Quote from Gtnogme

    Already have to reroll because I dumped to many points into health/armor.

    You don't have to do that. That game is completely moddable and it's extremely easy to re-allocate your stat points.

    You shouldn't have to mod a game simply because you made one mistake in point allocation. That was the biggest problem with D2 as well.
  • #72
    Some good news, some unsolved problems...but I think this patch is one more step in the right direction.
  • #73
    Quote from duckwilliamson

    Does that mean that crafts are going to be the best "stat" gear? so anything you were just gathering random stats on will be BiS, i.e. gloves? Curious if perfect rolled craft boots can compete with ice climbers.
    id like that... since im not that good at farming gold.. i cant buy ice climbers for 600 million..
  • #74
    Quote from Erixxxx

    Quote from Benegesserit

    Quote from Gtnogme

    Already have to reroll because I dumped to many points into health/armor.

    You don't have to do that. That game is completely moddable and it's extremely easy to re-allocate your stat points.

    You shouldn't have to mod a game simply because you made one mistake in point allocation. That was the biggest problem with D2 as well.
    yeah.. i hate the people that see some people doing a mistake, and think its just alright to mod the game -.-
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