Patch 1.0.7 Preview

  • #41
    Are my the only one that doesnt think these changes are what the game needs?

    Added dueling.....OK, finally.

    Gave a reason to craft, but further promotes 1 main character farming. No incentive for more than 1 charcter, and once you find the recipes the reason to farm bosses ends, and its back to farming act 3. Plus once you farm more ingredients for another crafted item, you will want to craft it for your main until you get perfect stats, again no incentive to play alts, and more resons to farm A3.

    The new gem will require 20 million gold and 3 of your RS gems, plus a craft mat that shares use with craft gear. So again this completely discourages any more than 1 ultra-farm character, and adds more reasons to farm A3.

    I don't think these changes are good at all, and other than giving a reason to farm bosses for recipes, only perpetuates the problem.
    Everyone will still be farming A3 at max efficiency and dumping everything they have into 1 character with no other point than to increase that 1 charcters DPS.

    Things this patch did nothing to change:
    99% of rare drops are vendor trash (actually made this worse w/ the crafted recipes in the few slots rares still had potential)
    way too many rares meaning only legendaries and recipes are worth picking up for high-tier players
    AH is still the best way to gear alts and even your main until you get lucky with a recipe.
    No incentive whatsoever for more than 1 charcter.
    No reason to farm anything but A3. (Other than to get your recipes, once you get it, no reason to do it again)
    Still favors MP0-2 farming meaning less diversity in gear choices, we will continue to just increase DPS stats.
    No end-game content, End-game = A3.
    No items are leaving the economy.

    Major issues with the game left completely ignored again, and the developers still don't seem to get what makes a good ARPG, which is really disheartening to see.

    At the end of the day, the only change they made (outside of duels) is along your perpetual A3 runs, you will get some mats you can use to forge a new item. If it's anything like the Hellfire ring, most of these will end up in your bank rotting.

    So far, I see no reason for me to come back at this time.
  • #42
    Quote from Litheum

    Are my the only one that doesnt think these changes are what the game needs?

    Added dueling.....OK, finally.

    Gave a reason to craft, but further promotes 1 main character farming. No incentive for more than 1 charcter, and once you find the recipes the reason to farm bosses ends, and its back to farming act 3. Plus once you farm more ingredients for another crafted item, you will want to craft it for your main until you get perfect stats, again no incentive to play alts, and more resons to farm A3.

    The new gem will require 20 million gold and 3 of your RS gems, plus a craft mat that shares use with craft gear. So again this completely discourages any more than 1 ultra-farm character, and adds more reasons to farm A3.

    I don't think these changes are good at all, and other than giving a reason to farm bosses for recipes, only perpetuates the problem.
    Everyone will still be farming A3 at max efficiency and dumping everything they have into 1 character with no other point than to increase that 1 charcters DPS.

    Things this patch did nothing to change:
    99% of rare drops are vendor trash (actually made this worse w/ the crafted recipes in the few slots rares still had potential)
    way too many rares meaning only legendaries and recipes are worth picking up for high-tier players
    AH is still the best way to gear alts and even your main until you get lucky with a recipe.
    No incentive whatsoever for more than 1 charcter.
    No reason to farm anything but A3. (Other than to get your recipes, once you get it, no reason to do it again)
    Still favors MP0-2 farming meaning less diversity in gear choices, we will continue to just increase DPS stats.
    No end-game content, End-game = A3.
    No items are leaving the economy.

    Major issues with the game left completely ignored again, and the developers still don't seem to get what makes a good ARPG, which is really disheartening to see.

    At the end of the day, the only change they made (outside of duels) is along your perpetual A3 runs, you will get some mats you can use to forge a new item. If it's anything like the Hellfire ring, most of these will end up in your bank rotting.

    So far, I see no reason for me to come back at this time.


    While I do see the points you are making, this is prob the 3rd game on their list that they work on. Until some of the major content is done in MoP and SC2 expansion. Don't expect anything amazing from them or game breaking that will be new content or whatever.
    Not being rude, its just Blizzard.
  • #43
    Quote from Litheum

    Are my the only one that doesnt think these changes are what the game needs?

    Added dueling.....OK, finally.

    Gave a reason to craft, but further promotes 1 main character farming. No incentive for more than 1 charcter, and once you find the recipes the reason to farm bosses ends, and its back to farming act 3. Plus once you farm more ingredients for another crafted item, you will want to craft it for your main until you get perfect stats, again no incentive to play alts, and more resons to farm A3.

    The new gem will require 20 million gold and 3 of your RS gems, plus a craft mat that shares use with craft gear. So again this completely discourages any more than 1 ultra-farm character, and adds more reasons to farm A3.

    I don't think these changes are good at all, and other than giving a reason to farm bosses for recipes, only perpetuates the problem.
    Everyone will still be farming A3 at max efficiency and dumping everything they have into 1 character with no other point than to increase that 1 charcters DPS.

    Things this patch did nothing to change:
    99% of rare drops are vendor trash (actually made this worse w/ the crafted recipes in the few slots rares still had potential)
    way too many rares meaning only legendaries and recipes are worth picking up for high-tier players
    AH is still the best way to gear alts and even your main until you get lucky with a recipe.
    No incentive whatsoever for more than 1 charcter.
    No reason to farm anything but A3. (Other than to get your recipes, once you get it, no reason to do it again)
    Still favors MP0-2 farming meaning less diversity in gear choices, we will continue to just increase DPS stats.
    No end-game content, End-game = A3.
    No items are leaving the economy.

    Major issues with the game left completely ignored again, and the developers still don't seem to get what makes a good ARPG, which is really disheartening to see.

    At the end of the day, the only change they made (outside of duels) is along your perpetual A3 runs, you will get some mats you can use to forge a new item. If it's anything like the Hellfire ring, most of these will end up in your bank rotting.

    So far, I see no reason for me to come back at this time.


    Yes, you are the only one.
  • #44
    "99% of rare drops are vendor trash (actually made this worse w/ the crafted recipes in the few slots rares still had potential)"

    They should definitely be competitive with ah...


    "No incentive whatsoever for more than 1 charcter."


    "No reason to farm anything but A3. (Other than to get your recipes, once you get it, no reason to do it again)"

    Touché!


    Completely agree with you mate, seems the first reasonable post about this patch. Can´t understand why is everyone so happy, it will take couple of days after patch hits to everyone start to say bad things again.
  • #45
    Underwhelming, imo. It doesn't seem like the real core of what I, personally, have complaints about will be addressed.

    Oh well :)
  • #46
    Quote from Cobearz

    While I do see the points you are making, this is prob the 3rd game on their list that they work on. Until some of the major content is done in MoP and SC2 expansion. Don't expect anything amazing from them or game breaking that will be new content or whatever.
    Not being rude, its just Blizzard.


    That's completely irrelevant. Different games have different teams. They don't move departments unless big shifts are coming. Like when Battle.net 2.0 needed finishing (Titan team helped). And before that when Burning Crusade was finished Blizzard hired new people for WoW and moved some old to Titan. Those are major events and none such have been happening or are incoming soon. The team that made Pandaria is still the exact same team that is working on the patches. In fact Patch 5.1 and 5.2 have been in development since before the game released.

    All the games have different engines and different art and moving people instead of hiring new ones or keeping the same devs on one project is just a really bad idea.
  • #47
    i dont see this patch solving any problems the game has

    -multiplayer coop ist still not viable at all
    -item stats are still simply boring and legs got unfair random stats
    -duels in a save environment... nothing amazing at all, no real pvp mode
    -new gem tier... gems will loose their value again in a few weeks
    -new crafts with recieps ... farm already boring bosses yet again a few times and then return to the boring grindfest again
    -new crafts will make all rares dropped even more worthless

    +finaly looks like a reason to play monsterpower above 1

    if this is all we would get in ... dunno 3-4 month?
    yes patch would be an improvement ... but only a very very very smal one :P

    i see no reason to download this game again for my new computer :P ... and so does everyone of my buddies
    if they take this long for this smal improvements ... then the game hopefully might be worth playing again in about 4-5 years
  • #49
    Monk damage buff again ??? Do they FAIL to realise why no monk uses a spender is due to the time it takes to generate spirt atm buff that and new builds would appear even if it was just for the sake of fun, atm I don´t use spenders apart from mantras because the time it takes to hitt up my spirit again think what you will but I really think blizzard is missing the point yet again. Apart from that the patch looks really good to me :)
  • #50
    Overall: Im happy to see Blizzard is not so afraid of adding Bind on pickup stuff to the game. Unfortuantely that is the only real way to fight the AH dominance.

    The biggest downside is that some players find it more rewarding to collect items from slain monsters or crafting.
    Really Blizzard.
    Some players find it more rewarding to collect items from monsters in a game that is centered around finding items from monters?!
    Until 100% of players find it more rewarding to find items from monsters, you ought to onsider that particular part of the game a failure. Seriously.
    Sure, AH exists and has its benefits and stuff, but finding items in-game is god-damn central to what the game is.

    "different stats for different builds" is a high-level design goal and introducing a very strong Ruby is a step in the right direction.

    --> VERY good. That is how it should be. A very long way to go however.

    constantly changing class skills can often do more harm than good.

    Maybe... but so early in the game, where skills are insanely unbalanced, there has to be MORE skill changes not less.
    Also, many skills need a lot more changes than just increasing their damage.


    New Crafting Recipes:
    Well, rafting needs a lot more changes than this, but like many other changes this patch, it is some sort of a start.

    In addition to new items, we're also adding a new tier of gems for those who really want to push their character farther.

    The new tier Ruby is a significant bump up that should make it the preferred choice for those who favor attack speed over Critical Hit chance

    Wont really affect most casual players I guess, conidering how expensive those gems are to make, so if they mean they only improve the very last tier of Ruby, then that is a bit stupid.


    MP in public games:
    I never ever play public games, but yeah... that one was obviously needed.


    People often ask what the intention of Monster Power is. Am I supposed to just turn the Monster Power up as high as I can until I die? No, not really. Just because you’re able to beat something doesn’t mean that it’s optimal. In fact, we think there’s a real risk that if the most efficient path for XP or item farming involves playing on the highest Monster Power setting available regardless of the gameplay experience, then the game might actually become a lot less fun for a lot of people.

    That is good reasoning. Which on its own makes me happy, since Blizzard has been using a loot of bad reasoning when explaining changes in Diablo 3 :)
    High MP should be rewarding, but not the required way to play, if it was, it would simply be 10 new difficulty levels (like normal, NM etc).

    We've adjusted the Reflects Damage mechanic. Monsters with this affix will now pulse a damage reflection shield on and off. While the shield is down, the monster does not reflect damage. When the reflect shield is on, the monster will Reflect Damage the way it does now on live.

    Meh, I dont get these kind of changes. Reflect was pretty much the only elite affix that harm people who got too much DPS and forgot their defense. Seems to me like it was an affix that worked just as intended.

    We've made changes to Molten and Plagued, too. Molten often feels like one of the more threatening ground-based damage effects, and Plagued feels a bit low.

    Agreeing that Plagued is harmless right now, BUT shouldnt they both feel threathening? Even according to Blizzards very own philosphy a few sencentes back: "We believe that Diablo shines when you can spend the majority of your time slaughtering hordes of enemies and then having that punctuated by the occasional difficulty spike either in the form of a particularly challenging set of normal monsters (like an elite pack) or a boss." Not sure Molten really needed another nerf. Unless its a bery small one. Rather, other affixes might need to be balanced at the same level

    We're removing the incrementing resurrection timer on consecutives deaths.

    I dont really mind the removal of ressurection timer in itself, but the penalty for death in SC should be substantially higher! It simply makes the game more fun if there is a sense of danger.

    We're also increasing the base pickup radius by a small amount.

    Good! It is prety annoying to pretty much stand on top of a gold stack, which the game just refuses to pick up. Sure you can go for it on gear, but you wont always have it, especially not while levelling.
  • #51
    I'm disappointed.

    Main highlight for me is NV persistance throught acts, but it feels more like a long overdue than a real addition to the game.

    On the other hand, I don't understand at all where they could be going with BoA crafting with BoA reagents. They forced an always online model and an auction house on their players to go for BoA item farming next? It doesn't make any sense. What about item personalisation? Transmuting? Enchanting? Adding sockets? Would it be so hard? If necessary: make items BoA once they are modified. This could provide an item sink like in Hardcore and contribute to a healthier economy.

    The wait was long for this one, I stopped playing a few weeks ago, but stayed tuned in hope... well. I'm not really excited. Not sure I'll be back playing.

    Maybe it's because I don't care for duel and pvp at all.
  • #52
    Quote from Slayardarklaws

    This could provide an item sink like in Hardcore and contribute to a healthier economy.


    I think that this must be the goal f every Blizzard programmer in the Diablo Team.

    An item sink would restore value to the rares, and if crafting is involved, to the reagents, to the recipes, the gems... So... WE would be impelled to farm.

    Yes, farming is and always was the endgame of Diablo. And its fun is deccelerating by the moment. Today I have been vendoring some pieces that would worth millions some months back. It's almost heroic to sell something in the 200K-2M range. There is no new influx of alts or players who need those items.

    To those not involved in large groups of gamers or clans, the AH has been pretty sucessful. For me, it was. I didn't need to surf trade webs to be able to put a right price to my possessions and I was able to upgrade my gear without paying monthly fees or being exposed to scams. And if I have an item to exchange I could inmediately put it in the AH and get what I exactly want by the minute I sold the other one.

    Some really godly crafting really costly in items can be one way to study.
  • #53
    1,
    The crafting recipes should be changed to upgrade a piece of gear that has affixes you like or reroll some affixes, instead of creating new items. Perhaps make the gear improved by Haedrig account bound too.

    2,
    Balance acts loot and experience wise to be similar at Monster Power 1 and above. The mob density in act 3 is crazy compared to other acts.

    3.
    Make paragon level the attribute of the player account instead of the characters.
  • #54
    Typical Blizzard "Band-Aid" Patch without any real solutions. Its disappointing.
  • #55
    Little by little,it seems this games goes to the right direction.I am fine with it :) .I hope they release soemthing more in the future(new content etc etc)
  • #56
    I'm looking forward the number change to our spells.
    But I do not see any CM nurf / removal and this is a bad news...
    They could do wathever tuning they want, if they do not remove / nurf this passif CM/WW will always win. I mean...
    They won't solve the "spec issue" with those change (except for low lv / low geared)
  • #57
    lol I'm sorry Blizz, patch looks great, but I had this pointed out to me on another fansite and it's too good to not share:

    The biggest downside is that some players find it more rewarding to collect items from slain monsters or crafting.


    Some!? Some! LOL C'mon, Blizz, finding your OWN loot in D2 is just about the only reason people ever farmed Baal for days on end. I mean, it's kind of a big part of the game! Anyway, really weird to see that.

    Carry on.

    They could do wathever tuning they want, if they do not remove / nurf this passif CM/WW will always win. I mean...
    They won't solve the "spec issue" with those change (except for low lv / low geared)


    So much this. You could make Arcane Orb do 2000% damage, it doesn't matter because it's not STUN LOCKING monsters. STUN LOCKING. CC IMMUNE. There is no way to get around this stuff through simple buffs.
  • #58
    Quote from FoxBatD2

    Quote from sssdrawr

    I don't understand why it takes weeks or months to finish such a small patch.


    Most of the team is working on an expansion. You know, something that will actually earn them money.

    Let's also not forget all that manpower wasted on deathmatch before they canned it.


    Because getting more people to play now doesn't earn them a dime on the RMAH? Also the expansion won't make them that much money if the state of D3 is only at this level. They lost the trust of millions and need to earn it before they push out any new software. D3 sold crazy on the back of D2's solid rep. D3:The Second Failure will sell like trash on the trash rep of D3 unless Blizzard can repair it before they release the xpac.
  • #59
    Very pleased with the duelling system, was expecting Borderlands style open world small scale 1v1, 4 player will keep me occupied, although no word on allegiance yet, would like the option to make the 1v1v1v1 into 2v2 or even 1v3.. Time will tell. I will be farming the new crafted account bound gear pieces but hypocrisy aside, I'm disappointed that they're in there, or rather that they're going to roll above stat-cap. Legendaries were crap originally because the design ethic was to keep players from gearing exactly alike with fixed BiS lists. The legendary changes narrowed the field hugely as they expected, 2H that isn't Skorn = Worthless, for example. Seems this design principle may have been completely discarded now.
  • #60
    Quote from KalikooJack

    Quote from sssdrawr

    Why are D3 patches always so small ?


    LOL, you serious? A lots of changes and new content for free. Diablo 3 patches beats every patch in any game if you ask me.

    From the release, this game has improved a lot, and I have no doupts it will improve even more in the future. Thanks Bliz! :)
    Its not perfect yet, sure. But what game is perfect from the start? Especially a game like D3, which requires a lot of balancing, you cant know for sure is some feature gonna work as intented.

    Anyway, looking forward to the patch! :)


    You must not play a lot of other CP games.......

    Your statement is true, for the 80-90s. But today, there are a ton of CP games that constant improvements and patches. Even when there is no real-money involved. Blizzard is making revenue every month from this game with the RMAH, and as such, should be putting in the time and effort that is expected with any game made in todays market with a real-money feature.

    You're right though, their content pacthes are a lot better than.....Mario Brothers ever had!
  • #61
    Quote from Patchwerk

    Very pleased with the duelling system, was expecting Borderlands style open world small scale 1v1, 4 player will keep me occupied, although no word on allegiance yet, would like the option to make the 1v1v1v1 into 2v2 or even 1v3.. Time will tell. I will be farming the new crafted account bound gear pieces but hypocrisy aside, I'm disappointed that they're in there, or rather that they're going to roll above stat-cap. Legendaries were crap originally because the design ethic was to keep players from gearing exactly alike with fixed BiS lists. The legendary changes narrowed the field hugely as they expected, 2H that isn't Skorn = Worthless, for example. Seems this design principle may have been completely discarded now.


    BiS lists are already fixed.

    Considering that many specs gear differently so that's still a lot of lists but there is no such thing as an RPG (that has gearing) that doesn't have BiS lists.

    Quote from Litheum


    You must not play a lot of other CP games.......


    CP is illegal bro :P
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