I wasn't critical of this man as others during the facebook fiasco as I didn't think it be appropriate to comment but professionally I think that this imbecile of a designer cannot achieve anything. The Core game he designed is rubbish, improvements made later on were not of original thought and now a feature that was being worked on for months is thought of as inferior.
Blizzard this isn't the 'Fire jay wilson' dribble you hear regularly but I really do think you need to rethink employment of this individual.
This was kinda painful to read. "We worked for a long time on that pvp you guys were waiting for, and then decided it wasn't very good. We might give it to you at some point, but for now we're just going to start over."
This was kinda painful to read. "We worked for a long time on that pvp you guys were waiting for, and then decided it wasn't very good. We might give it to you at some point, but for now we're just going to start over."
The whole thing was painful to read but.... something better than nothing. Like others have said PTR test from early patches would still be better than this uncertain decision and push back of TDM at the moment.
I wasn't critical of this man as others during the facebook fiasco as I didn't think it be appropriate to comment but professionally I think that this imbecile of a designer cannot achieve anything. The Core game he designed is rubbish, improvements made later on were not of original thought and now a feature that was being worked on for months is thought of as inferior.
Blizzard this isn't the 'Fire jay wilson' dribble you hear regularly but I really do think you need to rethink employment of this individual.
You also have to think that whole big team, maybe isnt working on this project anymore. with the rumors of expansion , if the expansion project is now in progress by then almost, almost almost the whole team is on it. They cant afford to leave a couple behind. They get windows to balance things out and introduce things.
I have to admit I laughed a bit when I read the blog post. Hopefully, their work on the expansion isn't progressing at the snail's pace the patches are. I can't see myself getting back into the game until a damn good expansion comes along. And even then, I'd be a little bit skeptical.
In an interview a good while back, Jay said (I'm paraphrasing a bit) that being too picky with game mechanics makes the game feel too mechanical and a bit sterile, and they wanted to avoid that. That's exactly how D3's gameplay feels to me, which is a bit ironic. They really need to stop spending several months adjusting the tiniest things.
Hopefully the PvP whiners will actually quit now instead of threatening to do so.
i've never whined about PVP, nor do I QQ about D3... in fact i felt they nerfed it too much. BUT i am annoyed that after 7 months of waiting, all we get is dueling. The freaking missed their deadline, which they set themselves.
I find the blog post frustrating in general; what are the icons pictured in the blog? I'm just suppose to know what they are?
Blog:
We can't get DM right (in our group-think view)
We're adding dueling soon
Here are some icons to wonder about
There are good ideas to take from WoW, but they can't keep thinking in WoW terms. I think WoW infects their thoughts and they don't even know it. They need a 12 step program, no pun intended. First step, admitting you have a disease.
I wasn't critical of this man as others during the facebook fiasco as I didn't think it be appropriate to comment but professionally I think that this imbecile of a designer cannot achieve anything. The Core game he designed is rubbish, improvements made later on were not of original thought and now a feature that was being worked on for months is thought of as inferior.
Blizzard this isn't the 'Fire jay wilson' dribble you hear regularly but I really do think you need to rethink employment of this individual.
You also have to think that whole big team, maybe isnt working on this project anymore. with the rumors of expansion , if the expansion project is now in progress by then almost, almost almost the whole team is on it. They cant afford to leave a couple behind. They get windows to balance things out and introduce things.
I would hope not. How can they think of making an expansion when the original game is so poor, Wouldn't the core qualities in an expansion still be the same as the original game.
Also, I would have agreed with your statement had this been just another gaming company and not Blizzard. Perhaps their standards have indeed fallen over the past year or so. I shall keep further comments to my self till the PvP has actually been released and I've experienced it first hand.
I'm not a PvP player but I feel sorry for the guys who like it.
This just add to the feeling that the original game, the one planned for Dec 2011, had some horrible flaw they noticed too late and so they scratched it and scrapped togheter something that would resemble a game for 2012 release.
I't not even believable that after so long (4 years?) they realized that PvP deatmatch "has no depth" and "lack balance". I knew balance would be (and will be) really difficult, and I'm not exactly the brightest mind on this swirling rock.
oh well, PvE improved and it's fun to play, let's hope they prove me wrong on PvP too.
And I laughed HARD on "But in continuing to develop this mode, playtest it, and put it in front of other developers within the company, we've found that it falls short of our expectations for a high-quality Blizzard experience."
WAIT WHAT!!??? Where were them when ALL THE REST of Diablo 3 was to be tested?
Use existing maps like Act III or Act 1 Cathedral for arenas where each team starts at one end of the linear map and has to battle their way to the other, where most of the fighting will take place in between with players re-spawning back at the beginning when they die. It adds a second level of depth to the arena and the goal isn't simply to kill. You could easily turn this into a capture the flag mode as well.
Open maps like the Act II desert and oasis could easily be turned into King of the Hill modes.
There's not a lot of design work that has to go into something like that. Starcraft modders have been doing it since the 90s. If you opened D3 to modding, I'm sure within the first few days, the players themselves would create popular mods like this.
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Diablo fans deserve a downloadable version of the Blizzcon D3 demo.
I think a betting system would work. I personally would be happy with all basic functionalities at launch like the ability to duel with your own friends, some sort of ranking to denote how good you are aside from win-loss tracking, a functional queuing system for public games, other players being able to join in and watch a duel (spectator mode), being able to set the number of rounds the duel will last and some kind of box where duelists can place money and items in then the winner of the duel takes it all.
Yeah the last one wasn't really basic. But one can dream.:)
I also don't care about PvP one bit. And so do other members in this forums. Flame the blog all you want, as that would be justified. You didn't get something you really wanted on time so you're free to express your mind. But don't flame other members or pull arguments out of your ass, because your opinion is not "all people's opinion".
I don't care about PvP, but this blog was quite bad. After 7 months of hyping some form of PvP, they just gave up and went back to the basic formula... duels.
It feels like they want to give a cookie to the PvP crowd so they won't yell about its lacking anymore.... I would be disappointed too if i wanted what they promised months ago....
Meh.... it's a low blow in my opinion, really low.
Yeah that was pulling an argument out of my ass? Here I'll edit my original post for every person who doesn't give a rats ass about PVP to waste my time to make sure you guys don't get butt-hurt if you don't care about PVP. Of course not everybody cares, and I stated it as a generalization and it should have been taken as such from the start.
PvP was a big part of the game in D2 and it should have equal footing in D3 otherwise why even bother min maxing your character at all (yes you can save yourself 3 minutes clearing act 3..wooo!)
If they blew 7 months on a PVP idea that their sample test group thought was bad, what else do you really think their going to be cranking out for PvE? I hope you realize that PvP was supposed to be the last big plunge before the expansion, so if you think their going to release a huge new PvE content package or anything worth while before the expansion that their already working on to milk more money out of everybody..I'm sorry but you're wrong. They've proven they state ideas for the release then cram them into expansions to get the all mighty dollar.
My favorite parts of the article? "Expectations for a high quality Blizzard experience" and "Not up to the quality Blizzard gamers expect." Not to mention the fact that PvP has been delayed again, and if they're going back to the drawing board 7 months after release, we'll probably have a team deathmatch-like system 4 months before the next WoW expac.
This whole game was not up to the quality that Blizzard players (namely, myself) expect. If only there was some award or accolade that read something along the lines of "Worst best-selling PC game of 2012."
rofl what a blog post...the fact it took them this long to basically write an excuse and not a blog is a joke. They basically just spit in the faces of all the people who paid for the game.
"Well our idea we've been working on all this time didn't do very well , so we're scrapping it and just enabling 1v1 duels..thanks guys!"
Uh, excuse me, you're wrong.
I never intended to PVP in Diablo 3.
For all I care, they can scrap the entire idea and it wouldn't phase me in the least.
They still spit in your face.
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Blizzard this isn't the 'Fire jay wilson' dribble you hear regularly but I really do think you need to rethink employment of this individual.
The whole thing was painful to read but.... something better than nothing. Like others have said PTR test from early patches would still be better than this uncertain decision and push back of TDM at the moment.
In an interview a good while back, Jay said (I'm paraphrasing a bit) that being too picky with game mechanics makes the game feel too mechanical and a bit sterile, and they wanted to avoid that. That's exactly how D3's gameplay feels to me, which is a bit ironic. They really need to stop spending several months adjusting the tiniest things.
i've never whined about PVP, nor do I QQ about D3... in fact i felt they nerfed it too much. BUT i am annoyed that after 7 months of waiting, all we get is dueling. The freaking missed their deadline, which they set themselves.
I find the blog post frustrating in general; what are the icons pictured in the blog? I'm just suppose to know what they are?
Blog:
We can't get DM right (in our group-think view)
We're adding dueling soon
Here are some icons to wonder about
There are good ideas to take from WoW, but they can't keep thinking in WoW terms. I think WoW infects their thoughts and they don't even know it. They need a 12 step program, no pun intended. First step, admitting you have a disease.
Also, I would have agreed with your statement had this been just another gaming company and not Blizzard. Perhaps their standards have indeed fallen over the past year or so. I shall keep further comments to my self till the PvP has actually been released and I've experienced it first hand.
This just add to the feeling that the original game, the one planned for Dec 2011, had some horrible flaw they noticed too late and so they scratched it and scrapped togheter something that would resemble a game for 2012 release.
I't not even believable that after so long (4 years?) they realized that PvP deatmatch "has no depth" and "lack balance".
I knew balance would be (and will be) really difficult, and I'm not exactly the brightest mind on this swirling rock.
oh well, PvE improved and it's fun to play, let's hope they prove me wrong on PvP too.
And I laughed HARD on "But in continuing to develop this mode, playtest it, and put it in front of other developers within the company, we've found that it falls short of our expectations for a high-quality Blizzard experience."
WAIT WHAT!!??? Where were them when ALL THE REST of Diablo 3 was to be tested?
Team Deathmatch mode ideas:
Use existing maps like Act III or Act 1 Cathedral for arenas where each team starts at one end of the linear map and has to battle their way to the other, where most of the fighting will take place in between with players re-spawning back at the beginning when they die. It adds a second level of depth to the arena and the goal isn't simply to kill. You could easily turn this into a capture the flag mode as well.
Open maps like the Act II desert and oasis could easily be turned into King of the Hill modes.
There's not a lot of design work that has to go into something like that. Starcraft modders have been doing it since the 90s. If you opened D3 to modding, I'm sure within the first few days, the players themselves would create popular mods like this.
Yeah the last one wasn't really basic. But one can dream.:)
Yeah that was pulling an argument out of my ass? Here I'll edit my original post for every person who doesn't give a rats ass about PVP to waste my time to make sure you guys don't get butt-hurt if you don't care about PVP. Of course not everybody cares, and I stated it as a generalization and it should have been taken as such from the start.
PvP was a big part of the game in D2 and it should have equal footing in D3 otherwise why even bother min maxing your character at all (yes you can save yourself 3 minutes clearing act 3..wooo!)
If they blew 7 months on a PVP idea that their sample test group thought was bad, what else do you really think their going to be cranking out for PvE? I hope you realize that PvP was supposed to be the last big plunge before the expansion, so if you think their going to release a huge new PvE content package or anything worth while before the expansion that their already working on to milk more money out of everybody..I'm sorry but you're wrong. They've proven they state ideas for the release then cram them into expansions to get the all mighty dollar.
This whole game was not up to the quality that Blizzard players (namely, myself) expect. If only there was some award or accolade that read something along the lines of "Worst best-selling PC game of 2012."
Bah. Here's to 2013!
They still spit in your face.