Future Updates
Future updates are in the works but they just aren't at a stage to be announced yet according to a post by Vaneras over at the EU forums.
You(and many others as well) have posted some valid points, and I just want you guys to know that they have been noted.
The future updates I hint at are not "super secret" per se, the reason why we are not ready to talk about them yet is that there is a lot of iteration and changes happening right now.
How a new feature looks like today for an example may look completely different next week, and as you can imagine it is hard to make a preview or describe a new feature if that feature will work completely different upon release.
We also don't want to raise false expectations, so if we announce a new feature and people get all excited about it, then those very same people might get very upset if the developers find that the new feature actually doesn't work out very well and decide to replace it with something they feel works better.
What Would You Like to See in an Expansion?
There is a topic up on the European forums, where Blizzard are asking what would players want in an expansion. You could also leave some suggestions in our comment section.
Very interesting thread this, I look forward to reading more ideas :-)
I am curious though, if you could only pick one single thing you feel should be in the expansion, what would it be?
Also, just in case you haven't seen it, there is another thread similar to this one, where people share their ideas on what kind of content there should be in a new Act: http://eu.battle.net...opic/5575167770
Top 10 Wanted Features
A topic has been created where players give their top 10 most wanted features to be included in Diablo 3 and it has caught the attention of the developers. It seems this is a great way to show Blizzard what you really want to see get changed or added to the game.
This thread has displayed a lot of really nice feedback on Diablo III so far and we look forward to what else you have to say. It's really cool to see some well-presented and written feedback displayed in a manner that outlines what your concerns are as well as those of other players It is especially awesome that you even consolidated all of the information into a list of the top 10 most given feedback for this thread.
We spend a lot of our time reading these forums every day so keep on posting your feedback because we put a lot of effort into making sure that it does reach the developers. We assure you that they do listen and want to hear what you have to say about the Diablo III.
Community Commentary: Gearing up Your Follower
The Community Commentary today is about which Follower players have chosen and how they've decided to gear that Follower up.
In this week's forum shout-out, magickdonut pings the community on the topic of how best to gear up your followers. Many players have already weighed in with their preferred builds and item choices for the Templar, Scoundrel, and Enchantress, but what are your thoughts?
Which follower do you prefer to use (and when)?
How have you chosen to spec your Templar, Scoundrel, and Enchantress?
What kind of gear do you have equipped on each?
Leave a comment below with your answers, or simply hop into the thread itself. Feel free to chime in if you have any additional recommendations for how fellow players might maximize their followers' potential, too!
Scheduled Maintenance - 11/17/2012
There will be a scheduled maintenance in the US next Saturday.
We will be performing scheduled maintenance on Saturday, November 17th. Maintenance will begin at 5:00 AM PDT and is expected to last for 1 hour. During this time, all servers and many web services will be unavailable.
1 - let better gems drop. Even if it's 1 in 1000 chance compared to other gems. Let them drop. It's stupid that perfect square is the best that drops.
2 - More randomness on the maps.
3 - make potions/gems/tomes auto pick up with their own (non inventory crowding) slots.
4 - Get rid of pointless identifying. What a waste of time.
5 - Increase the base movement speed.
6 - Increase mob density in Act 1. Even if its only for inferno.
7 - Let us kill bosses while starting on any quest in the game. (ie start at "enter cursed hold" - but you can go back and kill the skele king if you wantt).
8 - More merchants in the world; somehow.
9 - Let us move between acts and keep our NV stacks.
10 - More randomness on the maps.
Also. More randomness on the maps.
Also, revamp currency so people don't have a trillion gold. This never made sense. Moneychanging is a time honored profession.
Those top 10 suggestions are mostly lame. Nothing really original.
So tell us your ten.
Kay! In no particular order:
1) Add more fun stats, similar to the ones added in the recent legendary overhaul, but they don't really have to be powerful or anything like that, could just be for fun like, possibly through charms.
2) More randomness of maps (but that would be pretty time intensive compared to other things).
3) Mail!
4) Bring back scroll of companion!
5) Add a legendary/set log that keeps track of all of them that you identify (not ones you get through AH or trade).
6) Separate slots for scrolls and potions.
7) CHARMS!
8) COWS!
9) Infinite dungeon, what I wanted D3 end game to be (damn you, console RPGs).
10) Ability to add certain words or phrases to chat filter so you can avoid those pesky gold spammers. I mean, they'll change their message, but after enough changed messages, they won't make sense so they won't say them anymore.
Rollback Post to RevisionRollBack
When I grow up, I want to be a frill-necked lizard.
These guys aren't thinking very far outside the box. This is an expansion, not an update! Think bigger
1. Unique Builds - Make more builds viable at level 60. Buff the unused weaker spells so we can use them! Let's face it 90% of people use the cookie cutter builds, let's be honest.
2. Paragon Spell Points - Paragon Levels allow you to put ONE stat point into a spell (Max 50 per spell). As these spells gain stat points, they become stronger AND visually more elaborate. Eg. For 100 Paragon levels, you could pump 50 points into something like Gargantuan and the rest spread into others. Have this epic giant tank that is indestructable. He grows in height for every 10 stat points until his head is out of the screen. THIS would be fun as hell. Imagine all the different builds you could have. Archon beam that goes in 6 directions anyone?
Point 2 WILL help with point 1.
3. Monster Power 20 (or more) for this to stay challenging with the above suggestions.
4. Demonic & Heavenly Weapons - (A level above legendary and set items) Weapons crafted outside the known universe in hell and heaven. They will have 100% NEW and UNIQUE affixes attached to them. When one drops and is picked up there is a cinematic. 5 Million gold showers from the sky (don't laugh i'm being serious). These weapons have a 0.1% chance to IRRADICATE. Calling apon a power from either heaven and hell to deal 10000% weapon damage within 20 yards.
1 - Remove Paragon (so ppl can play other chars)
2 - Remove NV (so ppl can start mf just right after creating the game no need to waste 15 min finding champs to full 5 stacks)
3 - Build item customization (today its only primmary + crit)
4 - Rare Drops already Identified or a button to ID all (so waste of time)
why does noone want a statistics page?! Man it would be so awesome! I feel like I'm the only one wanting one! And I do agree, those top 10 do seem quite boring, I'm sure blizzard are already working on more than half of those anyway...
Rollback Post to RevisionRollBack
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
Those top 10 points are mostly the same stupid crap that was lame when D3 came out and is even worse now. People who can't understand how bad skill trees are and how much better this system is are a hopeless cause. While not every skill is a main-bar skill, there's still a lot of diversity to be found, and builds called "cookie cutter" are called that because people are just cloning the builds of the multi-million DPS characters posted here.
They've made great strides making all skills useful, but they could of course tweak a few more; Blizzard doesn't really take into account the difficulty in properly using a skill when creating its damage, so a skill that might be harder to aim and hit something, or a skill that only hits a single enemy, is still doing roughly the same DPS as skills that might hit multiple enemies or be impossible to mess up, so the more difficult skills have no real reward or benefit and are considered underpowered.
Anyway, my top 10:
1) Make gems more interesting. Add more if possible, but it's so damn predictable what everyone uses because people only use mainstat gems in all gear, and then purple or red in the hat depending on the situation.
2) Make followers more useful. Right now they're poor tanks unless extremely geared, and they're poor DPS even when extremely geared. The Enchantress was only used for her buffs and those were nerfed. The Scoundrel is only used with a cold bow to try to add snare. The Templar in theory should be a good tank but falls over as easily as the others. They should have niche roles and should not make the game very different from playing with another person.
3) WASD movement. They've said they won't do this but it would make ranged classes that much more fun to play. It's doable to learn how to stutterstep with the mouse, but it's honestly kind of annoying.
4) Bigger maps with more monsters. Think cow level. I want giant herds of monsters who are an actual threat and who let me unleash hell and murder on an epic scale. The weakest part of D3 maps are the fact that they are all physically small. It's mostly hallways, and the wide open areas outside are punctuated way too often with trees and groves.
5) Crafters can upgrade weapons. Let me use the mats and books I have to slightly increase the stats on all my gear. Make the cost ramp up significantly after a few extra points are tacked on if needed.
6) Attack speed reducing attack frames. Right now it does this but a lot of attack speed is necessary. Make it increase shot speed at the same rate it does now, but make the actual attack animation much quicker per point of attack speed. It's part of the reason that stutterstepping is a real bitch to learn in D3.
7) An extra skill slot. Probably will not happen, but being able to take just one more skill would be a huge quality of life increase for some builds. It would let people take the "what if" skill they want and would probably increase the usage of a lot of "weaker" skills since people won't feel like they are sacrificing anything from their build.
8) Pet scrolls. Bring them back! Make them all ghoulish and violent or whatever reason was given that they didn't "fit" into D3. Alternatively let us have vanity pets that do the same thing, perm. learned but rare/expensive.
9) Remove burrowing leapers from the game. Please. They aren't fun and there's no rush of victory for killing something the size of a small dog that was only a threat because it was hard to hit.
10) Don't let legendaries have the minimum stat ranges. Items of course can't all be BIS, but it's absolutely terrible that a level 63 legendary (or rare, even) can roll just +50 to a main stat. Magic items should not be able to be better than endgame rares and legendaries in terms of main stats.
I added mine to the thread already. I still have more too
1 - Move any "mandatory" things onto the default gear attributes like armor is: every piece of gear needs mainstat/vit/allres before it's even considered, so put those in with "armor" as a default thing to roll on armor items, freeing up the current 6 slots for "bonus" and flavour stuff
2 - Make all-res much lower (probably 1/4) of a single res so a max-stack of allres is equal to stacking different single res's on all gear (would need to tweak monk OWE of course)
3 - Remove gold find from the game or cap it at a small number like 50% ... just too much inflation
4 - Either make crafting have an extra attribute or roll at a higher ilvl and cost enough in materials that you can do at maximum 1 craft from clearing an Act (super expensive) as it'll create a proper gold sink compared to the current pointless crafting
5 - Allow crafting buffs to items with increased chance of destroying the item permanently (either exponential or a flat rate to a cap) to allow minor boosts and socketing
6 - Add 1 affix as the special effect roll that can include very special bonuses such as always freezes enemy when hit/kill/attack (diminish return on same enemy), grants a 1000 hp mana shield which recharges on timer/attack/etc, summon minions on kill/hit/attack, etc (you could make a huge list of neat ones)
7 - Don't cap run speed or magic find at all, just limit what pieces of gear it's on for a soft cap
8 - Have NV for all levels, it just doesn't go away when you change skills < 60.
9 - Detect disconnects in HC and don't kill character (to prevent someone pulling cable in dangerous situation, should auto load the game on login right back to exact spot with same monsters around so if they were going to die they still do)
10 - Reduce the number of rares and increase their potency: I would rather have 1/10 of the rares at 10x the quality dropping. No, we don't like all the loot confetti.
11 - Support automated AH re-up until vendor: put in item with starting bid + bo + % to reduce: so say I do 10000 bid 100000 bo and 25% reduction, if nobody bids, it'll reduce it to 7500 bid 75000 bo, if nobody bids again, it'll do 5000 to 50000, etc until the bid is the vendor price, then it just vendors it for you.
12 - Support UI mods, just for display, so we can get stuff like EHP in tooltips and not have to go to an external website (Blizz can always just implement EHP natively in the comparison tooltips)
9) Remove burrowing leapers from the game. Please. They aren't fun and there's no rush of victory for killing something the size of a small dog that was only a threat because it was hard to hit.
I've never had a problem with these. They are cake on the barbarian (rend/bloodlust) and on the WD (locust swarm) and since they added those little ground trails where they burrow, they are a 100x easier.
I'd rather they change the ninja nagas - it's stupid that you cannot damage them while they are invisible. How, exactly, does them being invisible stop an axe from cleaving their heads off?
9) Remove burrowing leapers from the game. Please. They aren't fun and there's no rush of victory for killing something the size of a small dog that was only a threat because it was hard to hit.
I've never had a problem with these. They are cake on the barbarian (rend/bloodlust) and on the WD (locust swarm) and since they added those little ground trails where they burrow, they are a 100x easier.
I'd rather they change the ninja nagas - it's stupid that you cannot damage them while they are invisible. How, exactly, does them being invisible stop an axe from cleaving their heads off?
I know this is an oldish topic now but I hate these guys
I don't mean when they're underground, because yes it's obvious then. It when they're above ground they move so damn fast they are kind of annoying to get a bead on, especially with a number of DH skills. If you're melee you should be able to take many more hits and WANT them to charge you, a lot of other ranged are good as well, but many DH skills have a relatively long minimum range that they will cover before your attack hits them, much less hits enough to destroy them. It's just a personal problem I guess but I don't like that I have to have a slowing skill to deal with ONE type of monster and no others.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Future updates are in the works but they just aren't at a stage to be announced yet according to a post by Vaneras over at the EU forums.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The future updates I hint at are not "super secret" per se, the reason why we are not ready to talk about them yet is that there is a lot of iteration and changes happening right now.
How a new feature looks like today for an example may look completely different next week, and as you can imagine it is hard to make a preview or describe a new feature if that feature will work completely different upon release.
We also don't want to raise false expectations, so if we announce a new feature and people get all excited about it, then those very same people might get very upset if the developers find that the new feature actually doesn't work out very well and decide to replace it with something they feel works better.
What Would You Like to See in an Expansion?
There is a topic up on the European forums, where Blizzard are asking what would players want in an expansion. You could also leave some suggestions in our comment section.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I am curious though, if you could only pick one single thing you feel should be in the expansion, what would it be?
Also, just in case you haven't seen it, there is another thread similar to this one, where people share their ideas on what kind of content there should be in a new Act:
http://eu.battle.net...opic/5575167770
Top 10 Wanted Features
A topic has been created where players give their top 10 most wanted features to be included in Diablo 3 and it has caught the attention of the developers. It seems this is a great way to show Blizzard what you really want to see get changed or added to the game.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We spend a lot of our time reading these forums every day so keep on posting your feedback because we put a lot of effort into making sure that it does reach the developers. We assure you that they do listen and want to hear what you have to say about the Diablo III.
Community Commentary: Gearing up Your Follower
The Community Commentary today is about which Follower players have chosen and how they've decided to gear that Follower up.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Scheduled Maintenance - 11/17/2012
There will be a scheduled maintenance in the US next Saturday.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Thank you for your patience.
Ha. Bagstone.
So tell us your ten.
Ha. Bagstone.
1 - let better gems drop. Even if it's 1 in 1000 chance compared to other gems. Let them drop. It's stupid that perfect square is the best that drops.
2 - More randomness on the maps.
3 - make potions/gems/tomes auto pick up with their own (non inventory crowding) slots.
4 - Get rid of pointless identifying. What a waste of time.
5 - Increase the base movement speed.
6 - Increase mob density in Act 1. Even if its only for inferno.
7 - Let us kill bosses while starting on any quest in the game. (ie start at "enter cursed hold" - but you can go back and kill the skele king if you wantt).
8 - More merchants in the world; somehow.
9 - Let us move between acts and keep our NV stacks.
10 - More randomness on the maps.
Also. More randomness on the maps.
Also, revamp currency so people don't have a trillion gold. This never made sense. Moneychanging is a time honored profession.
Copper
Silver = 1000 copper
Gold = 1000 silver
Platinum = 1000 gold
Kay! In no particular order:
1) Add more fun stats, similar to the ones added in the recent legendary overhaul, but they don't really have to be powerful or anything like that, could just be for fun like, possibly through charms.
2) More randomness of maps (but that would be pretty time intensive compared to other things).
3) Mail!
4) Bring back scroll of companion!
5) Add a legendary/set log that keeps track of all of them that you identify (not ones you get through AH or trade).
6) Separate slots for scrolls and potions.
7) CHARMS!
8) COWS!
9) Infinite dungeon, what I wanted D3 end game to be (damn you, console RPGs).
10) Ability to add certain words or phrases to chat filter so you can avoid those pesky gold spammers. I mean, they'll change their message, but after enough changed messages, they won't make sense so they won't say them anymore.
1. Unique Builds - Make more builds viable at level 60. Buff the unused weaker spells so we can use them! Let's face it 90% of people use the cookie cutter builds, let's be honest.
2. Paragon Spell Points - Paragon Levels allow you to put ONE stat point into a spell (Max 50 per spell). As these spells gain stat points, they become stronger AND visually more elaborate. Eg. For 100 Paragon levels, you could pump 50 points into something like Gargantuan and the rest spread into others. Have this epic giant tank that is indestructable. He grows in height for every 10 stat points until his head is out of the screen. THIS would be fun as hell. Imagine all the different builds you could have. Archon beam that goes in 6 directions anyone?
Point 2 WILL help with point 1.
3. Monster Power 20 (or more) for this to stay challenging with the above suggestions.
4. Demonic & Heavenly Weapons - (A level above legendary and set items) Weapons crafted outside the known universe in hell and heaven. They will have 100% NEW and UNIQUE affixes attached to them. When one drops and is picked up there is a cinematic. 5 Million gold showers from the sky (don't laugh i'm being serious). These weapons have a 0.1% chance to IRRADICATE. Calling apon a power from either heaven and hell to deal 10000% weapon damage within 20 yards.
5. 2 New characters minimum
That is all.
2 - Remove NV (so ppl can start mf just right after creating the game no need to waste 15 min finding champs to full 5 stacks)
3 - Build item customization (today its only primmary + crit)
4 - Rare Drops already Identified or a button to ID all (so waste of time)
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
They've made great strides making all skills useful, but they could of course tweak a few more; Blizzard doesn't really take into account the difficulty in properly using a skill when creating its damage, so a skill that might be harder to aim and hit something, or a skill that only hits a single enemy, is still doing roughly the same DPS as skills that might hit multiple enemies or be impossible to mess up, so the more difficult skills have no real reward or benefit and are considered underpowered.
Anyway, my top 10:
1) Make gems more interesting. Add more if possible, but it's so damn predictable what everyone uses because people only use mainstat gems in all gear, and then purple or red in the hat depending on the situation.
2) Make followers more useful. Right now they're poor tanks unless extremely geared, and they're poor DPS even when extremely geared. The Enchantress was only used for her buffs and those were nerfed. The Scoundrel is only used with a cold bow to try to add snare. The Templar in theory should be a good tank but falls over as easily as the others. They should have niche roles and should not make the game very different from playing with another person.
3) WASD movement. They've said they won't do this but it would make ranged classes that much more fun to play. It's doable to learn how to stutterstep with the mouse, but it's honestly kind of annoying.
4) Bigger maps with more monsters. Think cow level. I want giant herds of monsters who are an actual threat and who let me unleash hell and murder on an epic scale. The weakest part of D3 maps are the fact that they are all physically small. It's mostly hallways, and the wide open areas outside are punctuated way too often with trees and groves.
5) Crafters can upgrade weapons. Let me use the mats and books I have to slightly increase the stats on all my gear. Make the cost ramp up significantly after a few extra points are tacked on if needed.
6) Attack speed reducing attack frames. Right now it does this but a lot of attack speed is necessary. Make it increase shot speed at the same rate it does now, but make the actual attack animation much quicker per point of attack speed. It's part of the reason that stutterstepping is a real bitch to learn in D3.
7) An extra skill slot. Probably will not happen, but being able to take just one more skill would be a huge quality of life increase for some builds. It would let people take the "what if" skill they want and would probably increase the usage of a lot of "weaker" skills since people won't feel like they are sacrificing anything from their build.
8) Pet scrolls. Bring them back! Make them all ghoulish and violent or whatever reason was given that they didn't "fit" into D3. Alternatively let us have vanity pets that do the same thing, perm. learned but rare/expensive.
9) Remove burrowing leapers from the game. Please. They aren't fun and there's no rush of victory for killing something the size of a small dog that was only a threat because it was hard to hit.
10) Don't let legendaries have the minimum stat ranges. Items of course can't all be BIS, but it's absolutely terrible that a level 63 legendary (or rare, even) can roll just +50 to a main stat. Magic items should not be able to be better than endgame rares and legendaries in terms of main stats.
1 - Move any "mandatory" things onto the default gear attributes like armor is: every piece of gear needs mainstat/vit/allres before it's even considered, so put those in with "armor" as a default thing to roll on armor items, freeing up the current 6 slots for "bonus" and flavour stuff
2 - Make all-res much lower (probably 1/4) of a single res so a max-stack of allres is equal to stacking different single res's on all gear (would need to tweak monk OWE of course)
3 - Remove gold find from the game or cap it at a small number like 50% ... just too much inflation
4 - Either make crafting have an extra attribute or roll at a higher ilvl and cost enough in materials that you can do at maximum 1 craft from clearing an Act (super expensive) as it'll create a proper gold sink compared to the current pointless crafting
5 - Allow crafting buffs to items with increased chance of destroying the item permanently (either exponential or a flat rate to a cap) to allow minor boosts and socketing
6 - Add 1 affix as the special effect roll that can include very special bonuses such as always freezes enemy when hit/kill/attack (diminish return on same enemy), grants a 1000 hp mana shield which recharges on timer/attack/etc, summon minions on kill/hit/attack, etc (you could make a huge list of neat ones)
7 - Don't cap run speed or magic find at all, just limit what pieces of gear it's on for a soft cap
8 - Have NV for all levels, it just doesn't go away when you change skills < 60.
9 - Detect disconnects in HC and don't kill character (to prevent someone pulling cable in dangerous situation, should auto load the game on login right back to exact spot with same monsters around so if they were going to die they still do)
10 - Reduce the number of rares and increase their potency: I would rather have 1/10 of the rares at 10x the quality dropping. No, we don't like all the loot confetti.
11 - Support automated AH re-up until vendor: put in item with starting bid + bo + % to reduce: so say I do 10000 bid 100000 bo and 25% reduction, if nobody bids, it'll reduce it to 7500 bid 75000 bo, if nobody bids again, it'll do 5000 to 50000, etc until the bid is the vendor price, then it just vendors it for you.
12 - Support UI mods, just for display, so we can get stuff like EHP in tooltips and not have to go to an external website (Blizz can always just implement EHP natively in the comparison tooltips)
That is an ironic statement, seeing as how they recently made a half-billion dollars based on them.
I've never had a problem with these. They are cake on the barbarian (rend/bloodlust) and on the WD (locust swarm) and since they added those little ground trails where they burrow, they are a 100x easier.
I'd rather they change the ninja nagas - it's stupid that you cannot damage them while they are invisible. How, exactly, does them being invisible stop an axe from cleaving their heads off?
https://www.deviantart.com/aerisot
I know this is an oldish topic now but I hate these guys
I don't mean when they're underground, because yes it's obvious then. It when they're above ground they move so damn fast they are kind of annoying to get a bead on, especially with a number of DH skills. If you're melee you should be able to take many more hits and WANT them to charge you, a lot of other ranged are good as well, but many DH skills have a relatively long minimum range that they will cover before your attack hits them, much less hits enough to destroy them. It's just a personal problem I guess but I don't like that I have to have a slowing skill to deal with ONE type of monster and no others.