Purpose of Monster Power, MP10 Purist. Blue Posts, Barbarian Fanart

  • #1
    Purpose of Monster Power
    Grimiku gave details today on what the developers think Monster Power is really about. The challenge! If that's not what you think then please share your views in the comments below.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    he goal of Monster Power is to give players the ability to scale up how challenging enemies are in each difficulty and, in return, get some pretty cool bonuses to adventure stats as well as the opportunity to earn bonus items. Different players have different play styles, though, so we added 10 power settings so you could decide what challenge level is best for you. For some, MP5 might be best. For others, MP1 or MP2 feels right. If you’ve got a lot of supporting gear, maybe MP7 or MP8 is your so-called “sweet spot.”

    What we didn’t want to do, however, is make players feel like they absolutely needed to play at the higher MP levels in order to get the best rewards. This is one of reasons that we didn’t add in Achievements for Monster Power, too. We wanted the primary motivation to be the challenge and finding a level that you enjoy. I gather from your post that you feel the bonuses given for challenging yourself aren’t really worth the effort, but my question is what would you change about it? (Keeping in mind that we don’t want to force players into the higher MP levels.)




    MP10 Purist
    There have been quite a few purists that like to challenge themselves with playing only on Monster Power 10. Make sure to check this topic on the EU forums for their progress and maybe even right your name down as well and show the world what you're made of. Meanwhile this is what Nakatoir has managed to accomplish himself.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    I've actually given this a couple of shots now on characters with the Health Phobic, Extreme Purist restrictions on top of Monster Power 10. Lost 4 characters total and not managed to defeat the Skeleton King...YET! :D

    Progress generally occurs slowly and I try to out-level everything, but the elite packs usually manage to whittle my health down and I die on either them or the following pack. This is because I also do not allow myself to use health globes. I know, slightly cruel to my hero, but I do love a challenge! >.

    Definitely going to keep on trucking, my next attempt will be on a Wizard... maybe he'll have more luck than a Witch Doctor.




    Blue Posts

    Originally Posted by (Blue Tracker / Official Forums)

    PvP Still in the Works
    I know that many of you guys are very eager to get into some PvP action in Diablo III, but there is nothing new I can share with you at this point in time I'm afraid, except that it is still being worked on of course.

    It would be my guess that we will post a blog update about PvP in Diablo III when we get closer to release :-) (Blue Tracker / Official Forums)

    Listen to the Community!
    I think this thread has been an interesting read so far, and although I don't really have much to say about the things posted here, I would like to comment on the following:

    Listen to the community
    We are listening! We may not be very visible at times, but I can promise you that we are not ignoring you.

    We spend a lot of time every day reading threads. We constantly gather player feedback, opinions, concerns, ideas, etc. that we forward to the the Diablo III developers.

    The developers are very interested to hear what you guys have to say, and although the development of Diablo III is not a democracy, your feedback does influence their work.

    I believe the CMs are listening, the devs just are not doing anything about it :)
    I totally get how frustrating it can be to hunger for new information, and I also know how easy it can be to jump to conclusions when being in that state of mind., but I can assure you that the developers are working hard to make Diablo III a better game... there are many things in the works for future updates, and we will share more detailed information on these things when we are ready to talk about them :-) (Blue Tracker / Official Forums)

    Magic Find on Followers
    I recently geared my follower for Magic Find since it was not only what I was looking for, but also the easiest to gear up.

    Sometimes it’s not just identifying the role you want your follower to fulfill, but also remembering that the measurement of their success will be proportionate to the quality of gear you can give them. (Blue Tracker / Official Forums)




    Barbarian Fanart
    DeviantArt user moksheep has created this awesome Barbarian fanart. Click the picture for full size.

    Ha. Bagstone.

  • #2
    People with purist characters remind me of those who do certain "challenges" for games like Final Fantasy 7, like not using any items, materia, etc. I can see where it might be interesting, but I never did any of that myself, because I'm not the kind of guy that can get excited about overcoming imaginary challenges.
    When I grow up, I want to be a frill-necked lizard.
  • #3
    ^ditto........(10 char limit lol)
  • #4
    Quote from MCMXCIX

    People with purist characters remind me of those who do certain "challenges" for games like Final Fantasy 7, like not using any items, materia, etc. I can see where it might be interesting, but I never did any of that myself, because I'm not the kind of guy that can get excited about overcoming imaginary challenges.

    FF1 completed with 4 White Mages... what's so different between a challenge that a game sets you by default and a challenge that you set yourself? there's no tangible reward from completing either, the rewards are all in our heads... and in my opinion, setting harder and harder challenges (currently working on Classic Ironman in XCOM) helps me be able to set challenges for myself in real life too... :-)
  • #5
    Quote from gorocz

    Quote from MCMXCIX

    People with purist characters remind me of those who do certain "challenges" for games like Final Fantasy 7, like not using any items, materia, etc. I can see where it might be interesting, but I never did any of that myself, because I'm not the kind of guy that can get excited about overcoming imaginary challenges.

    FF1 completed with 4 White Mages... what's so different between a challenge that a game sets you by default and a challenge that you set yourself? there's no tangible reward from completing either, the rewards are all in our heads... and in my opinion, setting harder and harder challenges (currently working on Classic Ironman in XCOM) helps me be able to set challenges for myself in real life too... :-)


    I guess I never really thought about that. I don't really see how me killing Diablo on Hardcore Inferno helps me or anyone else in real life, though... other than for ego, e-peen, and all that.
    When I grow up, I want to be a frill-necked lizard.
  • #6
    Quote from MCMXCIX

    I guess I never really thought about that. I don't really see how me killing Diablo on Hardcore Inferno helps me or anyone else in real life, though... other than for ego, e-peen, and all that.


    How about staying calm und focussed on a task where you cant effort errors for many, many hours.

    Setting a very hard long-term goal and managing to pull it off.

    Teaming up with others, even strangers, to get something done.

    And many more... but I'm not 100% sure people are always able to transfer that dedication to their real lives. But the skills that are used in a Diablo Hardcore Inferno are something very useful when doing our daily jobs.
  • #7
    I just want to know how you can go without picking up any health globes considering that when you are face to face with an elite and they drop one close to you, you are bound to pick it up... I take it that doesn't count towards the purist challenge?
    "There is no cow level!"
  • #8
    Quote from MCMXCIX

    People with purist characters remind me of those who do certain "challenges" for games like Final Fantasy 7, like not using any items, materia, etc. I can see where it might be interesting, but I never did any of that myself, because I'm not the kind of guy that can get excited about overcoming imaginary challenges.


    Can I get an amen? Well put.
  • #9
    Quote from traphouse

    Quote from MCMXCIX

    People with purist characters remind me of those who do certain "challenges" for games like Final Fantasy 7, like not using any items, materia, etc. I can see where it might be interesting, but I never did any of that myself, because I'm not the kind of guy that can get excited about overcoming imaginary challenges.


    Can I get an amen? Well put.


    I don't see why overcoming imaginary challenges is not something to be excited about. When I set a goal of running X kilometers in am month, that is in every way an imaginary challenge - it is something I choose to do, I choose the goal myself and try to accomplish it. I don't have to do it. There are plenty other easier ways to get around - and I most certainly feel a sense of accomplishment when I complete that goal. So no, no amen for you! :)

    Quote from Kapo

    Setting a very hard long-term goal and managing to pull it off.

    Teaming up with others, even strangers, to get something done.

    And many more... but I'm not 100% sure people are always able to transfer that dedication to their real lives. But the skills that are used in a Diablo Hardcore Inferno are something very useful when doing our daily jobs.


    How's about an amen for this guy instead? :P
  • #10
    Here's a crazy ideea: the PVP will NOT be included in a patch but in the upcoming expansion pack. How about them apples ?
  • #11
    Quote from lorddarq

    Here's a crazy ideea: the PVP will NOT be included in a patch but in the upcoming expansion pack. How about them apples ?

    I doubt that will be the case. They sold the game on a promise that PvP would be added in a patch which means at no extra charge. Going back on that would mean a lot of very, very angry fans. My guess is that implementing PvP is a very high priority for the Diablo team right now.
  • #12
    I guess they really revamped PvP since we have heard very little about its current state. It's a pain to be in the dark but also indicates that a very robust system is being created.
  • #13
    Quote from lorddarq

    Here's a crazy ideea: the PVP will NOT be included in a patch but in the upcoming expansion pack. How about them apples ?


    I'd say that right now they're focusing exactly on PvP. Notice how, besides the obvious balance issues with classes and MP levels, there is nothing going on. There's a silence right now. I suspect it might get broken soon. But not for an expansion.

    Ha. Bagstone.

  • #14
    Well either they release it for christmas or postpone for the expansion. However, given the situation of the game back when it should've been release, I'm betting the expansion will be out by Q3 2013 Q4 latest. I'm thinking the delay of the D3 release pushed the expansion back quite a good deal, which means that Q4 sounds just about right. But yes, including the PVP patch in that expansion might be just too long. Either they release it for christmas as some sort of "Sorry we didn't add christmas event because we were busy finishing the PVP" or it will be included in the expansion as I said before. It all rests on how big the expansion is. 1 act or 2 acts and how much extra content they need to produce for it.

    Why I have a good reason to believe it's gonna be made part of the expansion ?
    - so far they had like almost half a year to implement test and do the PVP patch. Nothing yet.
    - the expansion will be part of an update for the game, if I was blizzard i'd test the heck out of that PVP system
    and having an expasion does just that ! Provide and oportunity to prolongue the tests until they conclude the system is working.
    - the pvp will be part of the new expansion and at the same time as a separate patch for the regular diablo client.

    Why i don't think its going to be christmas ?
    - they just made the release of D3 back in may. They probably barely had time to work on pvp because there was just too much stuff to fix
    - the team assigned is working on a secondary project (multitasking)
    - too little PVP content added so far suggest they started working on this seriously somewhere in August, which means that proper testing will take another 4-5 months (the changes PVP brings are too big to overlook and affect overall game balance) so that the changes don't break something else.


    These are just educated guesses though.
  • #15
    Here are my educated guesses:

    It's likely going to be after Christmas, but in a patch. The expansion will likely end up for early 2014. PvP had been finished for game launch but Blizzard saw that players really wanted PvP to be something more and not just "there", like the original plan was, so they scraped what they had and started anew. Knowing that they wouldn't be able to fit PvP into the game at launch they postponed it for later.

    Launch was "poor" as Blizzard has stated themselves and lots of things were not as polished as they wanted it. Players were bored in Inferno and there wasn't a lot of challenge just one month into release. There was a big gap between newbies and pro players where the first had hard times, while the second steamrolled. Lots of scaling of endgame needed to happen. These things had to be corrected before PvP is added in order to balance it out with PvE because otherwise they'd completely forget about PvE while having new balancing issues for PvP and it would be a huge mess.

    Enter revamped Legendary equipment, revamped loot/drop system, revamped Magic Find mechanics, Paragon levels, Monster Power and Uber Bosses. All in less than 6 months after launch. The PvE right now is pretty good and there are long term goals to be reached by the huge majority of players. PvE is done at this point, except maybe some issues with crafting, buff UI and of course the never ending act of balancing.

    PvP so far has "too little content added" how? The arenas are in an almost finished state, all the combat announcer files and the PvP vendor are already in the game files and all the banner rewards and (supposed) titles are already there. Even the PvP screens are in the files.

    My educated guess is that PvP will miss Christmas but will come very early next year (which is close anyway). After that we'll see 1-2 small patches and one major one that include lots of balancing for characters to make them at an adequately equal state for both PvE and PvP and when all that is done the concept for the expansion (which I'm sure has existed while developing vanilla) will begin to come to fruition. I say expansion will be announced Q2/Q3 (calendar) 2013, with 2-3 months of Beta and an early 2014 launch.

    Ha. Bagstone.

  • #16
    Quote from MCMXCIX

    People with purist characters remind me of those who do certain "challenges" for games like Final Fantasy 7, like not using any items, materia, etc. I can see where it might be interesting, but I never did any of that myself, because I'm not the kind of guy that can get excited about overcoming imaginary challenges.


    How is it imaginary? Because some coders didn't add an achievement to recognize it? Part of getting your money's worth out of the game is milking your entertainment time as much as you can. If you're a big enough fan of the game you'll find new ways to play it.
  • #17
    DeviantArt user moksheep has created this awesome Barbarian fanart. Click the picture for full size.


    Defining "awesome" down a few notches aren't we? He's pretty wonky looking, the human body doesn't quite look like that.
  • #18
    The thing that I'm thinking is that Blizz won't make the same mistake they did when launching the game and will be thoroughly testing the PVP ( probably even through open beta before launching ) Otherwise, they'd end up having a whole community raging down their necks that they had time to work on PVP and test it and didn't. Since we're so near to christmas, at most, the inner beta will end then and open / public test realm beta will begin sometime in january ( Best case ) which will last at least 1-2 months if not more. Doesn't mean I'm right, but I have good reasons to believe this is what's going to happen. We'll see though.
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