Updated 1.0.5 Undocumented Changes, 3.1 Million DPS Demon Huner, Stay Awhile And Listen Sneak Peek

  • #1
    Updated 1.0.5 Undocumented Changes
    Yesterday we posted about the undocumented changes that came with 1.0.5 and after some feedback updated the post. Click the link here to see lots of graphical and mechanical additions. If you know of anything we've missed feel free to mention it in the comments.




    3.1 Million DPS Demon Huner
    After we posted a few days back about a 2.6 million DPS Barbarian, this week it seems a Demon Hunter has raised the bar quite a lot higher. User nugiyen has created a topic on our forums and shows off his numbers in this Azmodan kill video. Check out his armory and build below.







    Stay Awhile And Listen Sneak Peek
    David Craddok, Author of the Blizzard history book Stay Awhile and Listen, has posted parts 1 and 2 from its 8th chapter on Shacknews. Included are dozens of interviews with the original Condor developers, including Max and Erich Schaefer, Dave and Peter Brevik, Eric Sexton and many others. You can find part 1 here and part 2 over here. Here are a few excerpts:

    We all pile into the kitchen because it's the biggest space we have. People are sitting on the tables. Now we're going to make the decision on whether Diablo is turn-based or real-time. I would say probably 90 percent of the team wants it real-time. Dave doesn't. I don't. But pretty much everybody else wanted it real-time.
    - Rick Seis, programmer, Condor

    You couldn't just test out a little bit of code and run the program and see what happened. You really had to think about as many tasks as possible ahead of time. In that way you had to be a little more organized. You couldn't just change a line of code and re-run it.
    - Robin van der Wel, programmer, Condor

    Ha. Bagstone.

  • #2
    Congratz on making the first page nugiyen :)
  • #3
    Congratz to nugi indeed, but thats not the build he was using :P
    In the video its obviously 1) Mark of death, 2) sentry, 3)gloom, 4) preparation, left click: grenades, right click: Cluster bomb.
  • #4
    Quote from n0c0

    Congratz to nugi indeed, but thats not the build he was using :P
    In the video its obviously 1) Mark of death, 2) sentry, 3)gloom, 4) preparation, left click: grenades, right click: Cluster bomb.

    And that is exactly what's showing right now!


    Thanks!

    Ha. Bagstone.

  • #5
    That's 300,000.. not 3,000,000... just like the Barb was.
  • #6
    Quote from Valaran

    That's 300,000.. not 3,000,000... just like the Barb was.




    Azmodan had 138425408 health points:

    138425408/44=3146032
    3146032/1000= ~3146 k dps ---> 3.1 million damage per sec output.

    In my 44sec video my "datasheet" dps only shows around 400k dps, but it dont change the fact that iam doing 3.1mil damage per sec in that vid.

    Like in this screenshot i have a "datasheet" dps of 1.3mil, but iam still having a lower damage output then in my 44sec kill vid. (only ~400k dps in datasheet)



    And its 100% the same for nugiyen, datasheet dps dont mean anything.
  • #7
    Eh that's fair enough. I just wasn't aware that the news posts were actually performing such a level of calculations (or being given them by the player in question), and the correlation of a similarly shifted digit in both stories made me question. But no, you're entirely right - and it's kind of cool to see someone doing the math that should be in the game, but isn't... (ie. specific-ability DPS ala D2).
  • #8
    Quote from Valaran
    I just wasn't aware that the news posts were actually performing such a level of calculations.


    Such a level? It's just a simple division.

    Quote from Valaran
    the math that should be in the game, but isn't...


    The math in game takes into account all stats except +damage to elites (demons, undead, etc) and +damage to skills. That gives us pretty good idea where our damage output is (except some known bugs with it). It could be better of course, for example, skill tooltips could easily show dps instead of the dps multiplicator, and tooptips could be more clear on skill mechanics. Game devs are funny people though, sometimes they want you to experiment, so in-game guides will never be totally clear.

    But that's all the game can do for you. Tooltips can't predict how will you use skills with aoe or multiple hits. Azmodan has a big hitbox, so all bombs and granades will hit it. A small elite, like a skeleton will get only 1-2 hits from the same skills, thus dps on that elite will be around three times less. It makes no sense to take into account all uses of a skill... Many times devs can't even predict all uses of a skill. Discovering poverful mechanics like this is the fun part!

    Quote from Valaran
    (ie. specific-ability DPS ala D2)


    I'm not aware of any in-game dps calculator in Diablo 2. Perhaps you mistake the damage range display for dps? It's nowhere near as convenient as the dps calculation Diablo 3 does.
  • #9
    Sorry, not trying to be a grammar Nazi, but the title says:

    "3.1 Million DPS Demon Huner"

    I think someone forgot the 'T'. :P
  • #10
    that dps is insane
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