Monster Power Bonus Damage Reduced in Inferno

  • #1
    Monster Power Bonus Damage Reduced in Inferno
    Blizzard has reduced the bonus damage some mobs did with increased Monster Power on Inferno. Check the table below for the precise numbers.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    As the title suggests, we're going to be reducing the amount of damage monsters do in Inferno whenever Monster Power is enabled. Before I detail what's changing, though, let me first explain why we're making some adjustments.

    When we originally designed and implemented the bonus values for monster damage in Inferno, we were unaware that a bug was causing monster abilities (i.e. Rare and Champion affixes) to not scale correctly with each Monster Power level. While this bug was caught during testing and did not make it into the game, the result of it being fixed meant that monster damage -- specifically damage done by monster abilities -- was ultimately higher at MP1 through MP10 than we intended it to be when 1.0.5 released.

    So, to bring monster damage back in line with our original goals for the system, we're implementing a hotfix that will reduce the scaling bonus to monster damage in Inferno difficulty by approximately 25% for all Monster Power levels.

    Here are the new damage values that will be hotfixed in for each MP setting:

    MP1: 109.60% (down from 114%)
    MP2: 120.12% (down from 130%)
    MP3: 131.65% (down from 148%)
    MP4: 144.29% (down from 169%)
    MP5: 158.14% (down from 193%)
    MP6: 173.32% (down from 220%)
    MP7: 189.96% (down from 250%)
    MP8: 208.20% (down from 285%)
    MP9: 228.18% (down from 325%)
    MP10: 250.09% (down from 371%)

    Please note that these changes will only apply to monster damage in Inferno difficulty. Monsters in Normal, Nightmare, and Hell will be unaffected and continue to use their current values.

    This hotfix is currently scheduled to be released tomorrow morning during normal Tuesday maintenance in the Americas, which means the new bonus damage values in Inferno will take affect once the game servers come back online.

    Ha. Bagstone.

  • #2
    Oh wow..

    Monster levels gonn be a cakewalk now... even more reason to drop your defenses :P
  • #3
    huh, that's interesting...
  • #4
    NOW it'll be easier to catch molten runners in MP4 or up.
  • #5
    Stupid move.
  • #6
    Quote from Nuvian

    Stupid move.


    Why?

    Even with insanely high defenses, only certain builds with the best equips can handle mp7 and up. Blizz's philosophy for the game has been to promote build diversity without forcing players to play a certain way to overcome challenging content.

    All this change does is reduce the need to play a specific way. I for one see no problem with this move. Plus, this isn't a change because of players bitching and moaning about how hard higher mp levels are, it was because of a bug! That, you could say is Blizz's fault.

    Don't get me wrong, a lot of the players who have spent millions on items to beat higher mp levels will be upset that they won't need that gear as much now, but that group of people is a small minority. Even so, that specific minority of people will still have the pvp patch to look forward to : )
  • #7
    Good move. I was occationally dying, and that was pissing me off.

    No, in all seriousness, if it's in line with their original intentions it's fine by me. Probably means we can go a MP level up. Is it just me, or is Blizzard increasingly more often releasing stuff that turns out not to be "what they intended"? Oh well. :)
  • #8
    The only problem with higher MP is how stupid long some of the elite fights take. MP3 is easy, on a damage level, but things just take too long to kill on MP4.
  • #9
    Glad they're keeping the values for normal to hell.. actually makes it interesting. Well guess I'll be jumping to MP6-7 for farming and maybe even MP10 for keys, MP7-8 for ubers :)
  • #10
    Quote from Nihility89

    Quote from Nuvian

    Stupid move.


    Why?

    Even with insanely high defenses, only certain builds with the best equips can handle mp7 and up. Blizz's philosophy for the game has been to promote build diversity without forcing players to play a certain way to overcome challenging content.

    All this change does is reduce the need to play a specific way. I for one see no problem with this move. Plus, this isn't a change because of players bitching and moaning about how hard higher mp levels are, it was because of a bug! That, you could say is Blizz's fault.

    Don't get me wrong, a lot of the players who have spent millions on items to beat higher mp levels will be upset that they won't need that gear as much now, but that group of people is a small minority. Even so, that specific minority of people will still have the pvp patch to look forward to : )


    really, I think you make no sense here. nobody was whining about the higher damage (crazy uh?) and blizz nerf the difficulty, again. Where's the challenge in the game now?People will be farming MP10 in a month this way...
    Casual gamers won again?
  • #11
    Quote from Cor7ez88

    Quote from Nihility89

    Quote from Nuvian

    Stupid move.


    Why?

    Even with insanely high defenses, only certain builds with the best equips can handle mp7 and up. Blizz's philosophy for the game has been to promote build diversity without forcing players to play a certain way to overcome challenging content.

    All this change does is reduce the need to play a specific way. I for one see no problem with this move. Plus, this isn't a change because of players bitching and moaning about how hard higher mp levels are, it was because of a bug! That, you could say is Blizz's fault.

    Don't get me wrong, a lot of the players who have spent millions on items to beat higher mp levels will be upset that they won't need that gear as much now, but that group of people is a small minority. Even so, that specific minority of people will still have the pvp patch to look forward to : )


    really, I think you make no sense here. nobody was whining about the higher damage (crazy uh?) and blizz nerf the difficulty, again. Where's the challenge in the game now?People will be farming MP10 in a month this way...
    Casual gamers won again?



    Did you not even read anything I said, or the note explaining that the current %damage value was not intended, but was in fact caused by a bug? It was a mistake the programmers made, and its being corrected. It has nothing to do with public outcry. How difficult is this to understand?
  • #12
    Whilst I find it strange that they're nerfing something that doesn't really need to be nerfed, this in no way makes up for the horrendous lack of reward for MP7+ to begin with.

    As it stands, the completing higher tier MP levels is mostly for that extra challenge and bragging rights, simply because if you're farming for items you're better off doing so at lower MP levels for faster and more efficient runs. The risk to reward ratio at MP7+ is just not worth it, and nerfing the damage won't change that.
  • #13
    Quote from lorien1973

    The only problem with higher MP is how stupid long some of the elite fights take. MP3 is easy, on a damage level, but things just take too long to kill on MP4.

    That is exactly how they want it to be hard. If you can't kill it fast enough your DPS is too low.

    Since the goal of this system isn’t to make the game ultra-hard, with each Monster Power level there's a heavy emphasis on increased monster health rather than monster damage. This is because, in general, it's more fun to find ways to maximize your damage than it is to be forced into taking every available form of damage mitigation.
  • #14
    In fact nobody cried...the only one time in the life of this game!!
    I understand the fact that abilities were doin much more damage than intended, then adjust that but dont change the overall damage output. Fact is I'm tired of seeing this game being nerfed : (
    MP are just perfect becouse you can choose how to play...why NERF em :\
  • #15
    Quote from Cor7ez88


    really, I think you make no sense here. nobody was whining about the higher damage (crazy uh?) and blizz nerf the difficulty, again. Where's the challenge in the game now?People will be farming MP10 in a month this way...
    Casual gamers won again?


    These line of thoughts is what made the game the mess it is. Because some spoiled brats think that being better at a game makes them superior to others. Look Mr Hardcore....whats wrong with casuals? Have you ever realised that some people might not even have the gear required to do MP1. And you talk about challenge? You used to play MMORPGS right? Cause challenge on a ARPG (aka hack and slash) is where your gear/spells allow you to do. You selfish people want everything, want companies to change games on the fly cause "you got lucky on farming". Look, do us a favor, want a challenge? Go do MP10 in all blue gear. Oh wait , i bet you dont want to, right?
  • #16
    Quote from Cor7ez88

    Quote from Nihility89

    Quote from Nuvian

    Stupid move.


    Why?

    Even with insanely high defenses, only certain builds with the best equips can handle mp7 and up. Blizz's philosophy for the game has been to promote build diversity without forcing players to play a certain way to overcome challenging content.

    All this change does is reduce the need to play a specific way. I for one see no problem with this move. Plus, this isn't a change because of players bitching and moaning about how hard higher mp levels are, it was because of a bug! That, you could say is Blizz's fault.

    Don't get me wrong, a lot of the players who have spent millions on items to beat higher mp levels will be upset that they won't need that gear as much now, but that group of people is a small minority. Even so, that specific minority of people will still have the pvp patch to look forward to : )


    really, I think you make no sense here. nobody was whining about the higher damage (crazy uh?) and blizz nerf the difficulty, again. Where's the challenge in the game now?People will be farming MP10 in a month this way...
    Casual gamers won again?

    It is actually you that need to get things straight. There is no real challenge in this game, never was, never will be. This game is about grind and efficient farming. Suitable challenge need to have reasonable rewards to have a long lasting effect on the game. Monster Power due to the way it was designed; too much focus on HP, too little on other aspects of "difficulty"; has no meaning and no place in this game. People will still farm on low levels with the exception of key/material farming.

    Who cares if someone will be farming MP10 in a month. Hell, some people already do it now. The fact is they are doing it wrong. They could be much more effective on MP2 or 3 when it comes to farming efficiency. So really, nobody should care about someone farming MP10 because it is only masochistic way to flap their epeen.
  • #17
    Quote from Cor7ez88

    In fact nobody cried...the only one time in the life of this game!!
    I understand the fact that abilities were doin much more damage than intended, then adjust that but dont change the overall damage output. Fact is I'm tired of seeing this game being nerfed : (
    MP are just perfect becouse you can choose how to play...why NERF em :\



    This is a quote directly from the blue text above, which you neglected to read.

    "When we originally designed and implemented the bonus values for monster damage in Inferno, we were unaware that a bug was causing monster abilities (i.e. Rare and Champion affixes) to not scale correctly with each Monster Power level. While this bug was caught during testing and did not make it into the game, the result of it being fixed meant that monster damage -- specifically damage done by monster abilities -- was ultimately higher at MP1 through MP10 than we intended it to be when 1.0.5 released."

    Stop posting about how they're nerfing things. Lesson to learn, read before you post.
  • #18
    Quote from El3ss4r

    These line of thoughts is what made the game the mess it is. Because some spoiled brats think that being better at a game makes them superior to others. Look Mr Hardcore....whats wrong with casuals? Have you ever realised that some people might not even have the gear required to do MP1. And you talk about challenge? You used to play MMORPGS right? Cause challenge on a ARPG (aka hack and slash) is where your gear/spells allow you to do. You selfish people want everything, want companies to change games on the fly cause "you got lucky on farming". Look, do us a favor, want a challenge? Go do MP10 in all blue gear. Oh wait , i bet you dont want to, right?

    xD you're funny bud... If people don't have the gear to do MP1 they still have MP0, am I wrong? And that's it becouse everybody can MP0 otherwise they can't even beat inferno.
    I play no MMORPGS, nay. Seems to me that peple that "want companies to change games on the fly cause "you got UNLUCKY on farming" " are the QQers also casual gamers, which don't accept to play at lower difficulties and want everything now.
    No need to go mad btw.

    at nithility89

    Seems that you can't read either
    "So, to bring monster damage back in line with our originals goals from the system, we're implementing a hotfix that will reduce the scaling bonus to monster damage in Inferno difficulty by approximately 25% for all Monster Power levels."
    this means that all the damage not only the abilities will be nerfed.
  • #19
    Ugh, I didn't mind the damage. If they nerfed the mob HP and kept the damage, I'd be really happy. Oh, well. I actually didn't even anticipate any changes, but I guess there are a ton of upset people (as seen in this thread).
    Blizzard Entertainment - Diablo III Community MVP
  • #20
    If anything I would have raised the damage and lowered the HP pools slightly. the 25% dmg reduction was their original intention as they had said before the patch...however I was under the impression it would just be implemented when 1.05 came out.

    I really don't see this as being a needed change...dmg wasn't the problem at all it was more just taking 'x' amount of time to kill the mobs due to high HP pools.

    What a waste.
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