You will be able to set Monster Powers from 0 to 10 before the game starts. The higher the number the more life and attack the monsters will have. Elite packs may even drop more loot than normal. This also increases gold reward and loot quality
"players will be back in the game world in every corner to find to the mysterious clues and objects, and then piece together the challenges purgatory system."
"Purgatory device to challenge the players to have reached 60 to be eligible to enter. The official pointed out that this copy will be a completely new architecture, although there will be no new Boss and monsters"
It "bears unique treasures waiting for players to come to explore, including the legendary ring new 1.05."
These rings will be Bind on Account, and can not be traded!
Diablo 3: Finding a Voice
With the recent blue post on the voices of Diablo III, now is a good time to check out "Diablo III: Finding a voice" if you have not seen it.
Should Skill Swapping Reset NV Buff - Poll Recap
A few days ago we held a poll based off a blue post. We asked if you think Skill Swapping should reset the NV buff. Though over 12,000 people thought it should, it looks like 26,000 people thought it should not reset the buff. What are your thoughts on the outcome?
www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
As long as it's one of the only things that is, I'm ok with it. Only things that can be held as a token of an achievement should be bound, but other than that, bind on anything is kind of stupid.
God my brain hurts reading that whole google translated article >< But hell yea excited none the less, and i'm stoked with the 10 levels since i thought it might only be like levels 1-3 or maybe 1-5.
Im so glad it will be account bind. It would only made the rich even more rich if it would be tradeable.
Btw your nephalem valor poll is fail and says nothing. Try adding 3th option - "Each skill or passive change would remove 1 NV stack" and lets see what would win
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Rencol - Diablo fan since 1996 and walking encyclopedia of Diablo lore.
Must confess I'm a little surprised by that poll's result. Certainly suggests that the "D3 should be more like D2!" crowd are indeed a minority. We've gone from a system which is as unforgiving of poor choices as you could imagine, to one in which totally changing your build has the most minor of costs, and still 2/3 of people think it should be even cheaper.
whats wrong with BoA? why is it such a big deal to some people? I really don't get why people are so bothered by the idea.
And as far as skill points go, well In D2 if you screwed up you had to re roll.
In d3 it basically has every skill at max and you just swap them in and out at your own leisure without worrying about point allocation.
When it comes to the NV stacks and skill swapping I see no problem with the way it is. If a champ pack gives you problems it isn't because of your skills it's because of your gear, plain and simple.
The issue with D3 is the fact that some of the skill are just terrible and have no synergy with other skills which forces you to cookie cut. Another problem is that a build that is very efficient for solo isn't as efficient in a group and imo a build that works solo should work in a group just as effectively.
When it comes to the NV stacks and skill swapping I see no problem with the way it is. If a champ pack gives you problems it isn't because of your skills it's because of your gear, plain and simple.
Wrong. Try playing a wizard against a fast jailer vortex frozen spider pack. Now try it with all skills available. Having the ability to switch to have a ton of escape abilities completely changes the game.
No longer do you have to make strategic choices in your build and create a balanced set of skills, just keep changing them until it works.
Should I remind you, PLAYERS asked for build permanence. PLAYERS were playing with the skill window open. Do you want to go back to playing with the skill window open?
Isn't everything in this game "BoA" in the first place? I mean, I know all my characters have access to my stash.
On a different note for the same concept, though, I actually LOVE the "cannot be traded" call. For the first time in this game's short lifespan, there's a reason to farm for something and the reason isn't to sell it. Good call.
Why are people concerned about the ring that EVERYONE IS GOING TO HAVE being BoA? Sure it will take some longer than others, but the free ring you get for crafting the inferno device is going to be in everyone's pockets within a few months. Or maybe you guys thought people would spend tens of millions of gold on a ring that they could get on their own with a few hours of work?
But, to be honest, I would even argue that items should be BoP in this game. At the moment there is nothing in the game that effectively removes good items from the pool of items. There are no ladder seasons/resets like in D2 that were effectively economy resets, in D3 the pool of items available to players to trade amongst each other just keeps getting bigger and bigger.
When it comes to the NV stacks and skill swapping I see no problem with the way it is. If a champ pack gives you problems it isn't because of your skills it's because of your gear, plain and simple.
Wrong. Try playing a wizard against a fast jailer vortex frozen spider pack. Now try it with all skills available. Having the ability to switch to have a ton of escape abilities completely changes the game.
No longer do you have to make strategic choices in your build and create a balanced set of skills, just keep changing them until it works.
Should I remind you, PLAYERS asked for build permanence. PLAYERS were playing with the skill window open. Do you want to go back to playing with the skill window open?
They can have build permanence without causing players to play with the skill window open. I'm pretty sure at one point their plan was to make it so you could only switch skills while in town.
I actually like the NV system exactly the way it is and would be okay if it never changed, but I would also be okay with if they made it so players could change skills in town with no penalty (or lesser penalty, maybe you only lose one stack of NV). For many players who like to have longer grinding sessions they aren't going to be constantly changing skills with every elite pack, they will still look for optimal builds with the least skill switching down time. At the same time, it gives players a chance to switch to something more viable when facing a tough pack that kills them multiple times.
When it comes to the NV stacks and skill swapping I see no problem with the way it is. If a champ pack gives you problems it isn't because of your skills it's because of your gear, plain and simple.
Wrong. Try playing a wizard against a fast jailer vortex frozen spider pack. Now try it with all skills available. Having the ability to switch to have a ton of escape abilities completely changes the game.
No longer do you have to make strategic choices in your build and create a balanced set of skills, just keep changing them until it works.
Should I remind you, PLAYERS asked for build permanence. PLAYERS were playing with the skill window open. Do you want to go back to playing with the skill window open?
Keep in mind that there's still the skill swap delay. Nobody wants to have to switch constantly to clear content. D3 has undergone a big philosophy change since launch, moving away from high difficulty "you have to earn your progression" playthrough and towards fun farming with efficiency being the goal. Inferno being super hard was also done based on player demand and it ended up being a bad idea.
I'm undecided on this issue, but I do think it warrants revisiting with the current state of the game(after 1.0.5). Just last night I was doing an Act 3 clear while reworking my build to see what worked, and found it quite annoying that my farming was basically a wash due to the absence of NV.
When it comes to the NV stacks and skill swapping I see no problem with the way it is. If a champ pack gives you problems it isn't because of your skills it's because of your gear, plain and simple.
Wrong. Try playing a wizard against a fast jailer vortex frozen spider pack. Now try it with all skills available. Having the ability to switch to have a ton of escape abilities completely changes the game.
No longer do you have to make strategic choices in your build and create a balanced set of skills, just keep changing them until it works.
Should I remind you, PLAYERS asked for build permanence. PLAYERS were playing with the skill window open. Do you want to go back to playing with the skill window open?
lMAO ARE YOU FOR REAL!? "
No longer do you have to make strategic choices in your build and create a balanced set of skills " Okay. So you what the game to be Total Faceroll? Okay Baddie. Too bad for you and people like you thats not going to happen. Mabye you should trying having teleport in your build and stack some ViT and All resist. I know what i am talking about i have a paragon level 17 mage in hardcore.
They should remove the loading bar to identify items and let it be instant ...
Better than that, they should add a button in the inventory that says "Identify all rares" ...
Its so frustrating to farm 3~4 full inventory of rares on Inferno, identify all those trash, sell all them to vendor because the roll is just kinda impossible ...
The idea of a button is nice ...
But better than that, these yellow trash should drop already identified ... less waste of time on trash
this game will not be as good as d2 was until blizz dont stop focusing in the rmah playing!
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gamer.com.tw has posted an article giving even more information on the 1.0.5 systems than we got yesterday. Keep in mind this article is in Chinese and has been translated. Please keep this in mind. You can check out the full article with a google translation here.
Diablo 3: Finding a Voice
With the recent blue post on the voices of Diablo III, now is a good time to check out "Diablo III: Finding a voice" if you have not seen it.
Should Skill Swapping Reset NV Buff - Poll Recap
A few days ago we held a poll based off a blue post. We asked if you think Skill Swapping should reset the NV buff. Though over 12,000 people thought it should, it looks like 26,000 people thought it should not reset the buff. What are your thoughts on the outcome?
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
all right .. Diablof warcraft even more now ... keep going on the RMAH plans ... first was paragon, now a few BoAs ...
somone need to fire those guys and find someone that true love diablo ...
Btw your nephalem valor poll is fail and says nothing. Try adding 3th option - "Each skill or passive change would remove 1 NV stack" and lets see what would win
And as far as skill points go, well In D2 if you screwed up you had to re roll.
In d3 it basically has every skill at max and you just swap them in and out at your own leisure without worrying about point allocation.
When it comes to the NV stacks and skill swapping I see no problem with the way it is. If a champ pack gives you problems it isn't because of your skills it's because of your gear, plain and simple.
The issue with D3 is the fact that some of the skill are just terrible and have no synergy with other skills which forces you to cookie cut. Another problem is that a build that is very efficient for solo isn't as efficient in a group and imo a build that works solo should work in a group just as effectively.
Whatever.
Wrong. Try playing a wizard against a fast jailer vortex frozen spider pack. Now try it with all skills available. Having the ability to switch to have a ton of escape abilities completely changes the game.
No longer do you have to make strategic choices in your build and create a balanced set of skills, just keep changing them until it works.
Should I remind you, PLAYERS asked for build permanence. PLAYERS were playing with the skill window open. Do you want to go back to playing with the skill window open?
On a different note for the same concept, though, I actually LOVE the "cannot be traded" call. For the first time in this game's short lifespan, there's a reason to farm for something and the reason isn't to sell it. Good call.
But, to be honest, I would even argue that items should be BoP in this game. At the moment there is nothing in the game that effectively removes good items from the pool of items. There are no ladder seasons/resets like in D2 that were effectively economy resets, in D3 the pool of items available to players to trade amongst each other just keeps getting bigger and bigger.
They can have build permanence without causing players to play with the skill window open. I'm pretty sure at one point their plan was to make it so you could only switch skills while in town.
I actually like the NV system exactly the way it is and would be okay if it never changed, but I would also be okay with if they made it so players could change skills in town with no penalty (or lesser penalty, maybe you only lose one stack of NV). For many players who like to have longer grinding sessions they aren't going to be constantly changing skills with every elite pack, they will still look for optimal builds with the least skill switching down time. At the same time, it gives players a chance to switch to something more viable when facing a tough pack that kills them multiple times.
Keep in mind that there's still the skill swap delay. Nobody wants to have to switch constantly to clear content. D3 has undergone a big philosophy change since launch, moving away from high difficulty "you have to earn your progression" playthrough and towards fun farming with efficiency being the goal. Inferno being super hard was also done based on player demand and it ended up being a bad idea.
I'm undecided on this issue, but I do think it warrants revisiting with the current state of the game(after 1.0.5). Just last night I was doing an Act 3 clear while reworking my build to see what worked, and found it quite annoying that my farming was basically a wash due to the absence of NV.
lMAO ARE YOU FOR REAL!? "
No longer do you have to make strategic choices in your build and create a balanced set of skills " Okay. So you what the game to be Total Faceroll? Okay Baddie. Too bad for you and people like you thats not going to happen. Mabye you should trying having teleport in your build and stack some ViT and All resist. I know what i am talking about i have a paragon level 17 mage in hardcore.
Better than that, they should add a button in the inventory that says "Identify all rares" ...
Its so frustrating to farm 3~4 full inventory of rares on Inferno, identify all those trash, sell all them to vendor because the roll is just kinda impossible ...
The idea of a button is nice ...
But better than that, these yellow trash should drop already identified ... less waste of time on trash
this game will not be as good as d2 was until blizz dont stop focusing in the rmah playing!