Diablo III - Race to the Finish: Creative Machinima
Submit a creative machinima video using Diablo 3. There is no limit to what you can do, be as creative as you like! You may also enter as many times as you like, as long as each entry is unique. Post your video in the "Creative Machinima" contest thread.
All videos must be submitted before June 15th, 2012. Some rules do apply, make sure to read the official rules before submitting and working on your video! Also, any post processing tools, such as Vegas, adobe premier, ect.., are allowed. However any programs that alters the behavior of the game itself are forbidden.
With gold having some important uses in Diablo III saving gold everywhere you can is nice. Lindail has posted a quick video tutorial on where you can buy potions for half price.
Select "Trailing The Coven - Begin Quest" on Inferno (though it works for lower difficulties)
Talk to Leah then use the waypoint to "Wortham Chapel Cellar"
Leave through the gate and gross the bridge, this is where the vendor can spawn.
If he does not spawn, follow the path until you get the checkpoint, portal to down, leave and try again from the checkpoint.
Barbarian Damage Calculation Spreadsheet
Voyle posted his Barbarian damage calculation spreadsheet.This spreadsheet was made to calculate DPS as well as survivability. Make sure to check his thread for all the info.
Diablo III Easter Eggs
Interested in some of the Easter eggs found in the world of sanctuary? A few users have started updating the Easter egg section on the diablowiki page. You can find some neat info on the Development Hell and the Quality Well zones, along with a few other hidden gems. Feel free to add any interesting Easter eggs you find!
Diablo III Developer Q&A
Jay Wilson and senior game designers Wyatt Cheng and Andrew Chambers will be answering user questions on June 6th from 3 to 5 p.m. PDT.
[blizzquote author='Blizzard' blue='http://www.diablofans.com/blizz-tracker/topic/225807-diablo-iii-developer-qa-on-reddit-coming-soon/' battle='http://us.battle.net/d3/en/blog/6214187']Join game director Jay Wilson and senior game designers Wyatt Cheng and Andrew Chambers this Wednesday, June 6, from 3:00 p.m. to 5:00 p.m. PDT as they make their official debut on popular news-sharing site, Reddit.
Working alongside the marvelous moderators of /r/Diablo, these developers will be answering your questions regarding Diablo III in a laid-back Q&A format, known colloquially as an "AMAA" -- or "Ask Me Almost Anything." You'll need a Reddit account to participate, which you sign-up for here, or you can just read along!
While we welcome anyone to contribute to this AMAA, we ask that you keep the questions as concise as possible and understand that we won't be able to get to all of them. We'll be choosing questions based on the information we can reasonably provide, and what kinds of answers we feel will be the most compelling and informative for the entire audience. Also, please keep in mind that since Jay, Wyatt, and Andrew are game designers (and not engineers), we may be unable to address questions that are more technical in nature or aimed at server structure. Once the AMAA is complete, we'll be posting a transcript of all the questions and answers so you don’t miss out on any of the fun.
We hope to see you there!
Server Maintenance Wednesday at 5:00 AM PDT
For those that plan out your off days, take note that US servers will be down from 5 am to 11 am PDT on June 6th.
[blizzquote author='Blizzard' blue='' battle='http://us.battle.net/d3/en/forum/topic/5568804023']We will be performing scheduled maintenance on Wednesday, June 6th. Maintenance will begin at 5:00 AM PDT and conclude at approximately 11:00 AM PDT. During this time, servers and many web services will be unavailable.
Thank you for your patience.
[blizzquote author='Blizzard']Font Size Change
I made one correction to my original response. The ability to change font size is actually slated for the 1.1 patch. My mistake, and apologies for the error. (Blue Tracker / Official Forums)
More on the Diablo III API
Straton is still answering question on the Diablo III API. You can view part one here and part two here. Last time Straton pointed out they will not be dedicating resources to building a D3 AH API at this time, however from a reply today, it seems some form of read-only AH API is on the table.
[blizzquote author='Blizzard' blue='http://blue.mmo-champion.com/topic/224238-diablo-3-api-preview/' battle='http://us.battle.net/wow/en/forum/topic/5271598804?page=5#82']No item information from the stash or inventory? That was the most useful thing possible with this in my opinion, D3 is all about items after all. Sad to hear it's not even on the table for consideration.
How could the items in your inventory or stash be less useful than the items your heroes are wearing and wielding?
They're just as important, not less...did you mean AS useful, perhaps? Not sure how "less" got communicated in that. Like Delritha said, there are a lot of items sitting in the inventory and stash, much more than what we're currently wearing.
Yeah, it wa a typo.
I just would find being able to see them very useful. As an example: I generally know what I'm wearing and have an idea on what my friends are. But maybe they have a sword they plan on using next level and I don't need to hang onto one I found I think may be an upgrade for them, but turns out it isn't.
Or maybe they have something just taking up space I want.
Or for that matter just being able to see my stash/inventory of my own characters out of game would be awesome.
I'll make a note to bring it up with the team and have a discussion around it. Generally, things that are "private" in-game are also private on the web. I can inspect your hero in-game, thus we justify having profile pages outside of the game. I can't look in your stash or inventory, or see the amount of gold you have, thus we generally don't make that available through the website or API.
If there is a good argument for changing that, then it is something we can look at doing. With that said, I don't think there are any compelling reasons to change the visibility of that data.
Well, that's kind of an arbitrary cut off point.
I don't think arbitrary means what you think it means. We decided to display what can be seen in-game, a decision that has been consistent and carefully thought out.
I did say "kind of" Semantics (and my poor word choice...) aside, the point of that was showing the items is just as valid as not. The carefully thought out result could have been to make the stash optionally viewable to all and things would be ok (outside of possible technical issue I guess). Again, thanks for reading.
Yeah, all silliness aside, I'm going to make sure this is discussed. We generally don't include things like personal inventory and gold, but I'm going to revisit the subject internally with the team.
Easier to trade outside of the game. People can link to their profile and verify to potential buyers their inventory/stash for trading. This certainly defeats taking screenshots of your inventory and posting them to the trading forums. (Note - if you're wondering why people trade outside of the AH, it's to either beat the tax or sell more than 10 items a day)
Just putting this out there, but you list this as a "PRO", however this is a major reason for us not to do it.
Realistically, exposing inventory and stash data isn't something we would support with the release of the API. We'll discuss it, think about it, sleep on it, but it won't be any time soon.
You're considering showing items in your stash and inventory (or plan to consider it) but you're not considering showing items in the actual Auction House?
Take comfort in knowing that if we did expose inventory information, it would probably be way behind exposing at least read-only AH information on the list of things to do.
time played should not be exposed in game either.
Which is totally and completely outside of my realm of influence.
In the Diablo3 Armory preview screenshots we saw progress bar with progression both on hero and account pages. In the API preview there is only very poor info about progression.
I think the API should fully reflect information from HTML pages.
Thank you good sir, it was an oversight. Hero progression will be included in the hero API resource.
Are You Happy That There's an AH
Now that Diablo III is here, a lot of topics have been popping up about the AH. Some are happy that they can buy items that they just can't get to drop. While others are feeling they are forced to use the AH to gear up through inferno. Are you happy with the presence of an auction house?
Are you stupid? This isn't an exploit, but clever use of the game mechanics. Don't be a muppet and jump on the "zOMG it's an exploit" bandwagon, when you clearly have no clue as to what you are referring too in the first place.
I don't use the AH very much other than to offload some fairly decent items at a cheaper price (one good habit from WoW), but my opinion of it is rather neutral at the moment. Voted "if changes are made" because the interface is rather lacking, in my opinion.