Waller Affix, Framerate, Rare Drops, Treasure Goblin, and G4 Game Contest

  • #1
    Patch 16 - Rare Waller Affix
    The Waller affix that was first found "Beyond the Gate" seems to have a different effect based on if the mobs is part of a champion pack or is a rare. Found on the we saw before on the champion pack.





    FPS Smoother at Release
    The Diablo III beta is still just that, a beta. The shipped version of the game will run even smoother than the beta when it comes to frames per second.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    It let's me in the game all right, but it's in slow motion and not at all fun to have such low frame rates even with all of the settings turned down.
    Bear in mind that the beta has its own FPS issues simply because it's a beta; Diablo III won't be optimized until release. My custom-built gaming system can't play the beta smoothly either, but it will be fine on release. Blizzard betas are genuine betas, unlike the glorified demos that some companies refer to as a "beta".

    Still, it is no consolation for those with newer laptops with the intel 4 series chipset, which isn't supported. Why?
    Speaking honestly, the Intel 4 series is equivalent in power to the Geforce 5200FX which came out in 2003. My sympathies for having one. It's performance was so poor that the backlash from it spurred Intel to finally get serious about designing a somewhat decent onboard video option, and that led us to the Intel HD series. The HD series still isn't as good as a real video card, but at least you can usually count on most games to be playable.




    More on Rare Drops
    There was more information given on just how frequent rares would drop from both bosses and barrels.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    The SK only drops yellow on your first kill of him per character.
    That is incorrect.The possibility of a boss (or anything, really) dropping magic gear or rare gear when you kill him remains intact on kills subsequent to your first. The probability may change, but it does not change to a probability of zero.

    To be clear: On your first kill of a boss in normal difficulty, you are guaranteed a random rare and a class rare, as well as some blues and other stuff. All other kills on all difficulties result in standard drop probabilities. You have a decent chance of getting a rare or two every time you kill a boss.

    If they do drop 1/100 later that is probably fine, or better than fine, but why not just make that the "rate" earlier?
    I don't know what the drop rates of magic and rare gear from barrels are, but I hope they're way less likely than 1/100.
    ... because you only need to see that yellow helm flying out of a broken barrel once to change how you see the game forever.




    Beta Bestiary
    With Patch 16, the Treasure Goblin had some changes to its vulnerability to movement impairing effects. The DiabloWiki.com - Treasure Goblin Treasure Goblin is an elusive demon. Serving the demon of Greed, the Treasure Goblin looks to steal treasures from others and escape with them. Treasure Goblins will constantly run from your attacks with no offensive abilities. However, if you do not kill them fast enough, they will open a portal and disappear. If you manage to kill the demon, a bounty of treasure awaits you.






    G4 Game Contest
    G4 is holding a contest for best video game story. Right now, Diablo II is up against Knights of the Old Republic after beating out Resident Evil 4 in the first round. It's a close match right now so make sure to let them know how great the story of Diablo truly is.

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  • #2
    That waller affix on the elite is pretty sweet.

    I really like that the champions vs elites have different versions of the affixs that are that drastic, was happy to see it that more "advanced"
  • #3
    That Waller affix is evil. I wonder if other affixes will behave differently like this one has. Like there being 2 different arcane ones, or something along that line.

    End Of Line
  • #4
    not found a waller myself yet. Only seen teleport, knockback and nightmarish since last patch.
    Can you destroy those walls, or is it on a few sec timer?

    Cant wait to see what else the monsters have in store for us
    I can see what you see not. Vision milky, then eyes rot.
    When you turn, they will be gone. Whispering their hidden song.

    Then you see what cannot be. Shadows move where light should be.
    Out of darkness, out of mind. Cast down into the Halls of the Blind
  • #5
    Quote from Rym

    That Waller affix is evil. I wonder if other affixes will behave differently like this one has. Like there being 2 different arcane ones, or something along that line.


    Thats what I was thinking, for the most part I have a feeling its just "more of". but not sure

    I also like how on captain dyltan (spelling) his frozen affix spawns more frost orbs based on the number of players. We might be seeing something like that now as well

    Quote from garnok
    not found a waller myself yet. Only seen teleport, knockback and nightmarish since last patch. Can you destroy those walls, or is it on a few sec timer? Cant wait to see what else the monsters have in store for us


    They fall on their own, My arcane orb did not blow em up (but I only tried once, as I didnt want to kill them (them being the elite and smaller guys)
  • #6
    yeah, I couldn't destroy the walls. just had to wait.

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  • #7
    Great, five bucks says the Butcher has the waller ability :Thumbs Up:
  • #8
    Has anyone tested if Barbarian's leap can go over a wall? I think it can, along with Wizard's teleport.. DH's Vault can't though..
  • #9
    Quote from kazimbr

    Has anyone tested if Barbarian's leap can go over a wall? I think it can, along with Wizard's teleport.. DH's Vault can't though..


    Didn't think to check. I can though.

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  • #10
    You were able to leap over the champions version, I dont see why it would change here, but who knows. (however that was a few patches ago, so they could have changed it as well)
  • #11
    Waller affix will be the reason for a few hardcore deaths i think ;)
  • #12
    I don't know if it's just me but lately I haven't been getting any yellow item at all from the SK. First time I killed him with every character it was a guaranteed drop, now it isn't
  • #13
    Quote from killer0178
    I don't know if it's just me but lately I haven't been getting any yellow item at all from the SK. First time I killed him with every character it was a guaranteed drop, now it isn't

    it is 99.9% of the time, there are times youll run it and have no rare drop. But its rather rare.





    UPDATE:

    Just got the pack of champs and can confirm as of patch 16 you CAN still leap over the wall (not really shocking but still a confirmation)
  • #14
    I wonder if Dashing Strike could do the same...with it you can go past closed gates or baricades (same as Leap)

    Not met a waller yet, if it happens I'll give it a try.

    I look forward to release so I can test the game with better FPS and latency , hope it will solve some little issue.

    Thanks for sharing! :)
  • #15
    Quote from Molster

    I also like how on captain dyltan (spelling) his frozen affix spawns more frost orbs based on the number of players. We might be seeing something like that now as well

    I think that means that most boss abilities may scale with how many people are in there too. For example SK could summon more undead minions.
    Quote from kazimbr

    Has anyone tested if Barbarian's leap can go over a wall? I think it can, along with Wizard's teleport.. DH's Vault can't though..

    Leap should work, the reason vault or a monks dashing strike would not work is because there on the ground. The barb can use leap to jump up ledges and over such things, the wall should not be a problem at all.

    End Of Line
  • #16
    Waller Molten packs will be very funny...
  • #17
    I was thinking... Maybe the waller affix had changed in the last patch, like the frozen and knockback affix. Maybe champion and rare wallers still behaves the same, but the waller has changed ?

    Just another possibility... Because it looks like they were "reviosioning" affixes. Theres two documented changes, maybe theres more...
    "In time the hissing of her sanity
    Faded out her voice and soiled her name
    And like marked pages in a diary
    Everything seemed clean that is unstained
    The incoherent talk of ordinary days
    Why would we really need to live?
    Decide what is clear and what's within a haze
    What you should take and what to give" - Opeth
  • #18
    Quote from italofoca
    I was thinking... Maybe the waller affix had changed in the last patch, like the frozen and knockback affix. Maybe champion and rare wallers still behaves the same, but the waller has changed ? Just another possibility... Because it looks like they were "reviosioning" affixes. Theres two documented changes, maybe theres more...

    Nah, I ran into a champion pack in patch 16 (today as well, when trying to confirm you can still leap) they still place 1 wall each (for a total of 3)

    {That is what we thought at first as well, including others who had run into it}
  • #19
    That is an elite Plague Carrier sir, not a Carrion Bat ;)
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  • #20
    Quote from killer0178

    I don't know if it's just me but lately I haven't been getting any yellow item at all from the SK. First time I killed him with every character it was a guaranteed drop, now it isn't


    I did a playthrough with a friend and he didn't get a single rare on SK first kill. I was actually going to go report as a bug due to that blue post about it.

    Also, anyone notice that you now can't barb leap over "barricades"? Super annoying :P
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