The Real Box, More on Inferno, Dyes, Poisons, GDC Panel Video, PAX East Party

  • #1
    Last Day For Game System Ideas
    Just a final heads up , Blizzard is looking for game systems that you want explained on the game guide. Please make sure to take a look at that post, and leave any thoughts there as well. We will be checking everything posted and sending it off later. This will be the last day before we send everything their way.

    Keep in mind these should be things such as "Explain how magic find works” or “How exactly attack speed works with channeling spells.” and not generic Q&A style questions or website features!





    The "Real Box"
    Jay just tweeted "The real box arrived!"





    More on Inferno
    Bashiok replied on the official forums with some more info about the Inferno change. As well as a little bit of info on twitter.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    I just wrote like three pages of a reply and the forums lost it when I clicked Preview. ... *cry*
    Ok what it boiled down to was:
    • Read my previous post. It seems like some people glossed over it.
    • I'm happy most of you are happy about the change, and I know you're going to love the game.
    • Those few of you who don't like it, you'll love the game too because you're wrong. ;)
    • Item pools are not limited by Act, or Boss, or anything like that. While you'll have a better chance to get better items in Act IV Inferno, you could get those same items in Act I, or even Hell.
    • Our item pool philosophy is that you can break an urn and get the best item in the game - it's all a matter of chance. Running more difficult areas and taking on more difficult enemies will not always be the most efficient way to find upgrades.
    • Previously, Inferno difficulty was mlvl 61 across all of Inferno, and now it starts at mlvl 61 and ramps up quickly in Act I and ends somewhere around 65 (?) in Act IV. We've only increased the difficulty.
    • I'm aware of internal bets on how many months it will take someone to beat Inferno.
    • A flat Inferno of mlvl 61 had a small curb of difficulty, and once that was over you had nowhere else to progress and no reason to. That's boredom.
    • Boredom doesn't generally come from content repetition, it comes from lack of ability to progress, or ease of progression.
    • By having a sharp increase in difficulty in Inferno we can encourage progression without having a brick wall of difficulty.
    I think that was about it. In any case, as I said, I know the vast majority of you are excited about the game, the change we made, and trying to progress in Inferno. Just don't feel bad when you have to go back to Hell. :)

    With the recent revelation of the beginning of Inferno becoming slightly easier, did the rest become harder in compensation?

    Yes, the Acts each get significantly more difficult than they were before when it was all one level.
    Sorry, to clarify, the beginning of Inferno is not any easier than it was before. We've only made Inferno harder. (Source)

    So, what is the incentive for players to fight their butt off in order to get to later Act in inferno? Just to prove because they can?
    Achievements. Banner decoration. Bragging rights. ... Fun?

    I mean it's like asking "Why do you play video games?", right? Most of the time the answer is "Because I enjoy it." and that's going to mean something different to everyone. When you hit 60 in Diablo III, you have everything available to you in the game as far as game systems go, you've beaten the game at least three times already on previous difficulties... why are you still playing?

    If you want to hit Inferno and then be happy to just try to farm up a perfect gear set in Act I and never progress, and never want to try to test yourself against more difficult content ... well I might ask why you're building a perfect set, but whatever, if you're having fun more power to you.

    Someone working hard to progress all the way to Inferno (Nightmare and Hell are no picnics) just to stop at Inferno and be happy with just playing Act I and never attempting to beat the game seems kind of unlikely. If you do that's cool, but it's a hypothetical situation that I think would be pretty rare because it just doesn't mesh with why people are playing, or what they need to do to achieve their goals.





    Collector Edition Dyes
    Bashiok takes the time to clear up some information on the dyes that will be coming with the collectors edition of the game

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    I apologize if you felt the flavor text implied something specific regarding the dyes. Like all flavor text it's intended to impart flavor, and not be a literal description of an item's abilities. Particle effects are one of a few ideas we've considered working on for dyes in the future, but they're not technically possible with the system at current.

    Here are the two dye's flavor text for reference:

    Bottled Cloud
    The gentle wind of the heavens cools the air, infusing the area with a soft glow.

    Bottled Smoke
    An eerie howl emanates from within as creeping shadows spill forth.

    I don't disagree there could be some misunderstanding that the text is implying movement. Comparing to the other dye colors though, and I think it should become apparent that the flavor text is for flavor and not intended to be interpreted literally.

    Sailors from Lut Gholein distill the waters of the Twin Seas and apply the bright blue mixture to their sails in order to blend in and avoid detection by pirates.

    Hunters and bandits alike use the bark of the Gorsenna plant to blend in with the rustic green shadows of the forest.

    Similarly I suppose you could suspect an armor boost or increased chance to dodge with the above two dye descriptions, but dyes are just as you'd suspect, a color change for worn items. We have no current ability for them to be anything but.

    The "beige" and "dark gray" colors chosen for the CE dyes are exclusive to the CE. You can't obtain them elsewhere in the game. Plus, they're bottomless, which helps to maintain a consistent gear color theme without spending a bunch of gold. That in itself certainly makes them valuable considering the limited nature of CE availability.





    Poison in Diablo III

    Originally Posted by (Blue Tracker / Official Forums)

    how do the witch doctor posion mechanics work, do they reset when added i.e. like the warrior rend. thanks.
    Poison in D3 does not act like D2. It's not a guaranteed dot. If a skill has a dot reapplying refreshes duration unless noted. (Source)

    with that said, is there a way of increasing the chance to poison the target or is there just a set % to poison?
    there is no 'chance to poison'. If you hit, you hit. (Source)

    so basically the target will only be poisoned by one poison effect,the one which does the most damage for the longest period?
    I'll repeat: poison damage does not work like D2. It does not apply a persistent effect, it's a type of damage like fire or holy. So, no DOT. Some skills have DOT mechanics, and some of those skills use poison damage, but poison damage does not DOT by default (Source 1) (Source 2)




    GDC Blizzard Art Panel
    Though we had some awesome HD slides of the panel, little hope was left for a video. However Doomscream found a recording of the panel. There is a lot of information in the video such as the thought behind the red outline and a very cool look at what Diablo 3 was going to look like before a rather big art change!





    Curse PAX East After Party sponsored by PlanetSide 2
    Curse is throwing a MASSIVE party for our fans and community at PAX East in Boston. The party will feature open bar, appetizers, DJ, arcade, party favors, and green screen photo opportunity. You won't want to miss it!

    RSVP now for a pass and instant access. You'll be 'on the list' and get into the party right away. We'll be sending out a confirmation email prior to the party with further information. You must be 18 or older to enter and 21 or older to enjoy the open bar. The party is Saturday, April 7th from 8 PM to 2 AM at the Boston Seaport Hotel Plaza Ballroom.


  • #2
    ty buddy

    i love that blizz have to keep assuring us that Inferno will be very hard, they are probably sick of it, but we will find out soon enough

    think about this

    3 weeks ago they gave us the release date. 3WEEKS AGO!!!!

    that 3 weeks have flown by, 6 weeks to left, it will be may before we know it
  • #3
    I've never been first before.... (Edit: Drat, beaten!)

    Anyways, I really like the flavor text for the dyes and hope sourpusses don't make them remove it!
  • #4
    Sign of release?!

    I hate the way you cling to ignorance and pass it off as innocence
  • #5
    The real box is the CE
  • #6
    SUCK IT!!!!!!!!!!!!!!!!!!!

    I knew they made inferno harder, not easier.
    Redkoolaid -ALL 2 MINUTE COOLDOWNS
  • #7
    Really liked that GDC video. The direction of art was cool to hear details on.

    Also in before people complain about the art being "softer" than the pixel sprites that DII was.
  • #8
    Thanks for finding the video, Doomscream. :D


    Originally Posted by (Blue Tracker / Official Forums)

    I'll repeat: poison damage does not work like D2. It does not apply a persistent effect, it's a type of damage like fire or holy. So, no DOT. Some skills have DOT mechanics, and some of those skills use poison damage, but poison damage does not DOT by default.

    I think I understand the confusion regarding poison damage. While it has somewhat to do with Diablo II (and World of Warcraft), it's my belief that the reason behind said confusion is much more generic. For example, what do you think when you hear the word "poison"? Slow death? What if you translate "slow death" to "inflicting damage over time to kill the subject"?

    In my opinion, I feel that it would help out players if Bashiok tried to keep the above perspective in mind.



    DiabloFans Quote:


    Jay just tweeted "The real box arrived!"

    It ain't the real box until I have one in my hands. :P


    Edit: Forgot to add the obligatory "why does nothing happen or come to Oregon?!" :'(
  • #9
    Just throwing this out there, that was Jay Wlson =P
  • #10
    I know it was Jay Wilson. My statement still stands. :P
  • #11
    It is stupid fucking questions like this:
    So, what is the incentive for players to fight their butt off in order to get to later Act in inferno? Just to prove because they can?

    That make me roll my eyes. Why play games at all? Duh. Dumbasses.
  • #12
    Quote from Mithan

    It is stupid fucking questions like this:
    So, what is the incentive for players to fight their butt off in order to get to later Act in inferno? Just to prove because they can?

    That make me roll my eyes. Why play games at all? Duh. Dumbasses.


    so why provide gear at all? just give us stats all the way up

    if they just wanted progression to be fighting things in a higher difficulty but not get anything new then they wouldn't need us to have gear at all

    progression will be fine until act III and IV inferno when you don't get any new gear you can't get in I or II but just harder content...if they think that's good then why isn't the whole game like that
  • #13
    If you don't want want to beat act 3-4 inferno just to beat it then you aren't a gamer. It shouldn't matter if it drops zero loot.

    but, act 3-4 will have higher chances at loot so you'll still get your rewards a quicker than anyone else if you farm it.
  • #14
    Is it possible to explain how Mantra of evasion works with the rune: Divine Protection.
    "Each target can be protected at most once every 90 seconds by this effect"
    I can't find the exact tooltip atm but before patch 15 I taught it was something like this:
    If you are below X% hp then you will get a shield that you get less %damage.
    But my question is now if you recieve a killing blow on you will and presume that you are above X% life threshold,
    will the killing blow kill you or will some portion of the damage already reduce the damage you recieve?
  • #15
    Maybe I'm not seeing it but doesn't the whole loot thing mean that people could probably find a way to farm high end loot from Act 1 Inferno or something and bring the prices down like crazy? :S I'm thinking more along the lines of it potentially damaging the auction house...
  • #16
    Quote from Snowbrew

    Maybe I'm not seeing it but doesn't the whole loot thing mean that people could probably find a way to farm high end loot from Act 1 Inferno or something and bring the prices down like crazy? :S I'm thinking more along the lines of it potentially damaging the auction house...

    Sigh... this again.
    It's a virtual economy. Unlimited suply of gold/items. There's no economy to "ruin".

    You can argue about comparisons between paper-cash societies, and virtual economies, but it's really moot. The only thing that matters is time. If you're spending TIME farming Act 1 Inferno to "ruin" the economy, you aren't "ruining" it. You are actively participating by playing the game. Participating in an economy is HEALTHY, not ruinous.

    The only way to "ruin" the economy would be to eliminate the time sink - dupes, hacks, bots.
  • #17
    Quote from Bubbletrance

    The only way to "ruin" the economy would be to eliminate the time sink - dupes, hacks, bots, rating agencies, multinationals or banks
    :P

    As Bubbletrance posted above farming act1 Inferno is a legit way to play and partecipate to the economy, so no problem there.

    I'm happy to hear Blizz state once again how difficult Inferno is going to be.
    Really looking forward to play the game, may 15th is coming closer.
  • #18
    When I watched the GDC slideshow, I finally realized why the Diablo art was so much more superior to other games like Titan Quest; in turn making it funner: the way they make the environments. When I first saw the early iteration screenshots of environments, I said, that looks like pretty much every Diablo clone on the planet. Those game developers don't get it. It doesn't get the mood right and makes it less fun. I would have committed suicide if Blizzard decided to use this type of art.
  • #19
    @Above pikke/Bubbletrance:
    There's a difference between players ruining a virtual economy and a virtual economy getting ruined by the circumstances.
    Farming items will always be a part of participating in the D3 economy but when it gets too easy/fast to farm the best items, that simple fact can have huge consequences on the economy - especially when the coexistence of gold AH and money AH is taken into account.


    However I don't think that's going to be the case since Blizzard has quite some interest in keeping the money AH running and maximizing profit per customer - which they cannot really do if items devalue a lot.
  • #20
    From Lockerz comments on Jay Wilson D3 box:
    Jacob Corlew · Senior Game Advisor at GameStop
    Got these in at work, no art on the back but shiney!

    No art on the back ? Why ? :(
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