Gunna hold you to your word on this. Literally weeks before anyone in the world beats Act 1 Inferno.
Ok, ok, well I don't underestimate our players, potentially not weeks for Act 1. I'd bet on weeks for Act 2, though.
Weeks? I doubt it. I'll get that done quickly enough
First reaction is very shocked. Extremely disappointed that the first 2 acts won't be as good.
I really hope in the future once you complete Act 4 on Inferno you can hit a switch in the UI before making a game that sets everything equal. I was so looking forward to not having to see the same environments over and over again. After having said goodbye to those days, I'm forced to go there again =(
I understand their reasoning and agree with it, but especially Act 2 areas look so cool I could see myself venturing there for some sessions to farm.
Oh well. I suppose any future Acts that come out with future expansions will be together with 3 4 and Inferno. But dang, really blows.
It's fun to read across all these posts and see many different reactions.
I should send a "thank you for your hard job" card to Blizzard staff, keeping so many people happy sure is an impossible job, still they manage it quite well.
God. So there are tons of hardcore Diablo fans who are complaining about the game being too damn casual, with not having enough choice and everything being unlocked and chosen for you. Then there are obviously (looking at the questions) tons of casual players who want to make the game even more casual and completely ruin it for everybody else by removing unlocks later on in the game and squeezing everything into normal because THEY won't be playing the other 3/4ths of the game and expect to be given everything immediately when they want it. I'm really starting to emphatise with Blizzard if this is the kind of feedback they have to deal with on a daily basis.
Rollback Post to RevisionRollBack
A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head!
well, "Kashim" nailed it.... thats what i was thinking too...
yes, the increase difficulty in inferno does make sense... this is how it would "normal" be...
but it has its downside also...
now, all people who farm inferno, while it would be a challenge to get to the final fights... it will get repetitive after, because the farming will be focused only in acts III and iV... and thats not a good thing...
instead of having a variety of places to visit, fight, and farm, now u will be restricted only to the acts which give out the best loot...
the best option i see for this, and i agree with "Kashim" above, is to give u the option to make all acts even in inferno, after u beat it once...
I think you're wrong on this point. You have to see the other side of the coin. It's inferno. Stuff will be tougher than you...much much tougher and stronger than anything you ever met. You will never outlevel it. Thus even though you can get potentially the best stuff at the end of inferno, you will potentially be able to make two-three boss runs in Act I inferno by the time you are done with one run in Act IV inferno due to the fact it'll be so hard. The difference in item power won't be so dramatic by that point I think.
Rollback Post to RevisionRollBack
A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head!
I like the difficulty change. In D2 pre-LOD i used to go to Flayer Jungle in Hell with WW barb and cruise through it in minutes. The place used to drop as good loot (before they changed the affixes/suffixes levels for Rares) as Act4 but there was so many monsters and they were quite weak compared to Act4 monsters so it was useful and more relaxing to farm there.
I bet there will still be a lot of challenge in all Inferno difficulty Acts and if Act1 and Act2 is not enough for you you can just farm 3 and 4.
It is also pretty damn funny of having people who may or may not have seen the first 13 levels of the game rant about "nerfs!" based on testing and feedback done by players who has actually played the content in question.
Not to mention the many different definitions of what an "hardcore" or a "casual" player is!
Each one of us has his/her own perception of what the requirements are to fall in one of the two categories and often they differ a lot.
People get disappointed, but once they get to inferno - if they even do - "omg this is so hard, I'm glad they leveled it out" will be everyone's reaction.
"If a friend has joined your game, how do you kick them out?"
Somehow this question made me laugh. Trying to picture situations where a friend joins your game and the first thing that crosses your mind is "how can I kick him out?".
Anyone else understand him something like this?
Incoming pro paint skills.
I think this is the best news I've heard in a long time. Even if it's not like I think it is, with a flat difficulty curve the whole of inferno would be Too easy, just right or too hard. This way you can at least find your sweet spot. Personally I often play for hours just running around doing stupid stuff without much thought and then I go do something stupid hard to challenge myself. I'd like the option of running around in act 1 while still getting decent loot. Then later hitting Act 4 for some serious play with serious loot.
Think it's pretty selfish to demand all of inferno suit you when a lot of people would find it either unplayably hard or worst of all, the entire inferno difficulty being too easy.
Since Inferno is the farming Act, I think the difficulty should be the same throughout but you start with all way points. This way, you truly can pick whatever part of the game that you want to farm like they originally intended.
Why would you only farm Acts 3-4 if the drops in Acts 1-2 are only slightly less powerful and once you're geared enough to beat 3-4 you can farm 1-2 much more quickly? You still have a choice of where to farm, and either you can find the best best bestest loot at a snail's pace, or you find the best best good loot at a spider's trot.
Anyone else understand him something like this?
Incoming pro paint skills.
I think this is the best news I've heard in a long time. Even if it's not like I think it is, with a flat difficulty curve the whole of inferno would be Too easy, just right or too hard. This way you can at least find your sweet spot. Personally I often play for hours just running around doing stupid stuff without much thought and then I go do something stupid hard to challenge myself. I'd like the option of running around in act 1 while still getting decent loot. Then later hitting Act 4 for some serious play with serious loot.
Think it's pretty selfish to demand all of inferno suit you when a lot of people would find it either unplayably hard or worst of all, the entire inferno difficulty being too easy.
thats actually not a bad paint illustration at all! =P
I blows my mind how this dev team has been learning such basic design lessons as they are making this stupid game. Those guys really thought flat difficulty would work? Were you born yesterday? What another big waste of time. I sometimes think the Blizzard North team knew more about game design than this Irvine team does with 12 years of hindsight. Of course you need difficulty progression. DUH! Blizzard needs to hire Captain obvious on the D3 team or something.
All they need to god-damn do is make the last act an open-ended act with non-linear progression. That's all they need to do. It's so obvious to me and I pointed it out in my gigantic rant post about how I would make this game. Normal difficulty progression up until the last act with a non-linear structure. To bad they were too full of themselves to realize something was wrong a month and as half before release. Such amatuers.
Rollback Post to RevisionRollBack
Some people tell me I'm going to hell. I just let them know that I've already packed my bags!
That's how I *want* to understand it also, but it is hard to tell from the Blue post where the two lines cross. I'm sure Blizz themselves don't know yet where those two lines cross.
I'm not sure if I like the change or not, but I'm leaning towards NO.
I liked the fact that once you mastered the end game you could farm wherever you wanted. Now it will be back to Baal runs, looks like.
They should have made inferno scale with the stats of the player or average of the group. That way, with the better gear you find, the difficulty of inferno increases and the better drops you can get.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Official Blizzard Quote:
Gunna hold you to your word on this. Literally weeks before anyone in the world beats Act 1 Inferno.
Ok, ok, well I don't underestimate our players, potentially not weeks for Act 1. I'd bet on weeks for Act 2, though.
Weeks? I doubt it. I'll get that done quickly enough
I really hope in the future once you complete Act 4 on Inferno you can hit a switch in the UI before making a game that sets everything equal. I was so looking forward to not having to see the same environments over and over again. After having said goodbye to those days, I'm forced to go there again =(
I understand their reasoning and agree with it, but especially Act 2 areas look so cool I could see myself venturing there for some sessions to farm.
Oh well. I suppose any future Acts that come out with future expansions will be together with 3 4 and Inferno. But dang, really blows.
It's fun to read across all these posts and see many different reactions.
I should send a "thank you for your hard job" card to Blizzard staff, keeping so many people happy sure is an impossible job, still they manage it quite well.
I bet there will still be a lot of challenge in all Inferno difficulty Acts and if Act1 and Act2 is not enough for you you can just farm 3 and 4.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
Not to mention the many different definitions of what an "hardcore" or a "casual" player is!
Each one of us has his/her own perception of what the requirements are to fall in one of the two categories and often they differ a lot.
Somehow this question made me laugh. Trying to picture situations where a friend joins your game and the first thing that crosses your mind is "how can I kick him out?".
Incoming pro paint skills.
I think this is the best news I've heard in a long time. Even if it's not like I think it is, with a flat difficulty curve the whole of inferno would be Too easy, just right or too hard. This way you can at least find your sweet spot. Personally I often play for hours just running around doing stupid stuff without much thought and then I go do something stupid hard to challenge myself. I'd like the option of running around in act 1 while still getting decent loot. Then later hitting Act 4 for some serious play with serious loot.
Think it's pretty selfish to demand all of inferno suit you when a lot of people would find it either unplayably hard or worst of all, the entire inferno difficulty being too easy.
Why?
Because farming is stupid.
Blizzard got the idea that designing anything in the game around such a stupid concept as farming wasn't good.
thats actually not a bad paint illustration at all! =P
Thought it would convey my thoughts more clearly than ending up with a paragraph no one's going to read.
I blows my mind how this dev team has been learning such basic design lessons as they are making this stupid game. Those guys really thought flat difficulty would work? Were you born yesterday? What another big waste of time. I sometimes think the Blizzard North team knew more about game design than this Irvine team does with 12 years of hindsight. Of course you need difficulty progression. DUH! Blizzard needs to hire Captain obvious on the D3 team or something.
All they need to god-damn do is make the last act an open-ended act with non-linear progression. That's all they need to do. It's so obvious to me and I pointed it out in my gigantic rant post about how I would make this game. Normal difficulty progression up until the last act with a non-linear structure. To bad they were too full of themselves to realize something was wrong a month and as half before release. Such amatuers.
That's how I *want* to understand it also, but it is hard to tell from the Blue post where the two lines cross. I'm sure Blizz themselves don't know yet where those two lines cross.
I'm not sure if I like the change or not, but I'm leaning towards NO.
I liked the fact that once you mastered the end game you could farm wherever you wanted. Now it will be back to Baal runs, looks like.