Big Diablo 3 Announcement May Be VERY Soon.
Jay Wilson replied to a question on his twitter account today. A user asking on a scale of 1 to 10, how close we are to a big announcement? Jay replied with "9"
Official Blizzard Quote:
on a scale of 1 to 10, (1=not even close, 10=imminent,) how close are we to that all important #D3 announcement?
Magic Find - Now Shared Between Group
Not so long ago the blues where posting about magic find and groups. Today we have conformation that magic find has had a bit of a change. It now is split between your group. A blue posted on the Polish forums with a bit more information on how this change will take place (thanks to straightup for the link)
Our developers have decided that bonuses + Magic Find, Gold Find + and + XP but will work differently for groups of players. These bonuses will be equal for each character in the group and subsidiaries sum bonuses for all players.
The group consists of four players. In total, their stats are 50% MF, +20% GF and 10% XP, each of these players will have a 12.5% MF, 5% and 2.5% GF XP being in such a group.
Playing with a companion, available for rent, as at present receive 20% bonus to the statistics of type 'adventure' with a bonus companion visible on the panel.
As long as there are interesting and unique choices, there will be 1 answer that people could agree is the statistical "best" choice. That's a reality we all have to agree upon, because that's the reality of a game that's based on math and numbers. There will be some "right" answer.
The goal is not to ensure there isn't a right answer, that's likely an improbably achieved goal. The goal is to ensure there is a large number of viable alternatives. Sure there may be a best that's .01% stronger, but is the second best close enough that if someone prefers playing that they won't feel like they're playing wrong? It's that gap and that idea of viability that's more important.
If you want to compare that to assignable stats in Diablo II, there was one or two ways to correctly assign stats and there were really no viable alternatives. Any choice but those one or two right ways to spend stats and you were far, far below viable in comparison.
This is where you can argue that we could balance assignable stats so that they are balanced and viable! And I say ... we have! Assignable stats are now so much more awesome because they're based on itemization instead of as a requirement for it, and more importantly it's way cooler than clicking a little button.
Talking to Wyatt about this a little more and he brought up some good, additional points.
You will not be farming bosses. Bosses won't drop the best loot, they won't even drop really great loot. Part of Inferno and our intent with getting people out into the world and hunting and killing lots of different things is putting the best loot on rare and champion packs, and the great thing about rare and champion packs is they have random affixes. They're like a box of chocolates. Murderous, snarling, blood-soaked chocolates. You're not going up against a boss where you know "Build A" is the best way to minmax against it because it has abilities and resistances X, Y, and Z. What is the best build vs. an "Arcane Enchanted, Teleporter, Frozen, Knockback" skeleton pack? Got that figured out? Cause it's not going to be the best against the next pack you come across, and you're going to want to kill that one just as much.
You might have a specialized build that is super strong against some of these things, and not against others. The focus is going to be on the balance between taking on all of these possibilities and surviving.
The one question mark for a lot of people, and maybe even us, is what stops someone from seeing a pack, backing out (or dying) and swapping out to be better equipped to handle it? We agree that's now how we want people to be playing, but know it's something we can solve pretty easily, even if it's making the swapping cooldown longer in later difficulties.
In any case, his point was that you could absolutely make the best build against one type of enemy, and that build could completely fail against another. It's not D2 where you pump all your points into one ability, we're going for some depth in our combat, but it's your choice of tools (and there are a lot of them) that will define your character versus another.
EU Beta Wave
A huuuuuge bunch of keys were sent out in this first wave, so somebody here ought to be amongst those who have received one :-)
Will the second wave be even Bigger ????
A little too early to say I'm afraid.
cool, any ETA for the second wave?
Not yet, but it should be somewhere between Soon and Soonish. After the waves have been sent, there should hopefully be very healthy number of European players in the beta as well :-)
I personally don't know anyone who got a key in the first wave... :-P
Well, the number of people who opted in for the beta is huuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuugeish, so I guess it is possible that the people you know may not be amongst those who got picked today ;-) (Blue Tracker / Official Forums )
Follower GF and MF Gear
The amount displayed is your share of the bonus. You get 20% of your follower’s Magic Find, Gold Find, and + to XP. (Blue Tracker / Official Forums )
We understand that picking out the appropriate desktop wallpaper to fit your tastes and complement your décor can be an arduous task. To that end, we’ll be offering you help regularly by featuring a new downloadable Diablo III, StarCraft II or World of Warcraft wallpaper image on our community sites.
I'm gonna guess they're gonna release the release date next week. March 7th to be exact. They like the number 7, and most of all, the iPad 3 is released by Apple then. Wednesday should be good *fingers crossed*
Apparently, Diablo Incgamers have an "inside source" telling fans to keep their eyes open on Monday, March 5th. Supposedly some BIG news regarding Diablo III's release schedule.
Only a few more days to see if it holds up!
Acid tut tut shame on you
Diablo Incgamers are the bad people, they made blizzard cry and blizzard told the bad people to go away
lol, hope its true matey, as for diablo incgamers, i look at their website too
people say that their info is not trusted and has no reliable source, well i say screw you i can look at whatever i want, your not my dad! my dad is dead and he is sad cos u made me sad, go suck and egg u whores babylon!
sorry about that, got carried away there
ye hope they are right matye, its gona get wild and hairy in the next couple of days
speaking of wild & hairy, there is a party in my pants & everyone is invited
Oh, thank you. After the horrible skill UI, I needed some good news. The MF/GF avg is a welcome change.
Just in case someone makes the mistake of thinking groups are gone because of this (for some reason some trogs are claiming this on the beta forums) remember that groups have more than 4x killing power due to utility, synergy, and buffs not available to your class affecting the whole group. MF/GF will be less popular now unless you almost exclusively solo. Getting gear that enhances your killing speed will still give you the same magical drop/hr solo but also in groups as well.