wow, amazin so many updates, and barb buff =D, at last the w8 for the game i think will worth it. Every little thing is got polished, new runes look great.
Am I the only one that is a little sad that they nerfed the monk :(?
DH obviously needed the boost, but can't see why barb and wiz should get one.
Also WD really got hit hard too. As hard if not harder than the monk.
Can't say I'm too happy about the rune skill changes. While I appreciate the detailed explanations from Jay WIlson, I'm not sure he is still able to see the Diablo franchise the way fans do.
Yes, the game is about items, but not just a variaty of items, but also a variaty of item classifications. I remember playing the original Diablo, and the one of the pleasures I had from sweeping the dungeon floors was finding bookshelves, and getting new spell books. It's just a class of item that's higher value and more meaningful than equipments, as often times the improvement felt internal and permenent. D2 doesn't quite have that with its skill trees and skill points, so I was thrilled when D3 announced runestones and thought I would have that as a replacement for the spellbook system.
Kinda sad they are now taking that away. I know there are still a great many types of items. But at the end of the day, they are more something you wear than something you learn from a chance acquisition. They just fundementally feel different from spellbooks and runestones.
I hope I'm wrong and feel a different way when I get to try this out. As of right now this is a worse news to me than them not doing the interesting death animations for the characters.
I like the idea of unlocing th runes at a certain lvl, but the different rune rankings was very interesting to me and now we no longer have that....... Maybe making it so the more you use a cetan rune the more powerful it becomes, kinda like gaining experience with it.
Did monks really need their dodge nerfed that much? I agree that it was slightly OP, with 25% static and the additional 25% from the 3sec proc, but I feel that it would have been fine if both were reduced by 5% (and not 10%).
Did monks really need their dodge nerfed that much? I agree that it was slightly OP, with 25% static and the additional 25% from the 3sec proc, but I feel that it would have been fine if both were reduced by 5% (and not 10%).
they nerfed all classes that had awesomely high mechanics. i checked all skills and runes i could see in the beta and seriously 90% of them got a GIANT nerf...
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
Did monks really need their dodge nerfed that much? I agree that it was slightly OP, with 25% static and the additional 25% from the 3sec proc, but I feel that it would have been fine if both were reduced by 5% (and not 10%).
they nerfed all classes that had awesomely high mechanics. i checked all skills and runes i could see in the beta and seriously 90% of them got a GIANT nerf...
Seems like an artificial way to increase playability length.
Did monks really need their dodge nerfed that much? I agree that it was slightly OP, with 25% static and the additional 25% from the 3sec proc, but I feel that it would have been fine if both were reduced by 5% (and not 10%).
they nerfed all classes that had awesomely high mechanics. i checked all skills and runes i could see in the beta and seriously 90% of them got a GIANT nerf...
Seems like an artificial way to increase playability length.
yea... unless end game gear got a huge buff or end game monsters got a huge nerf i see it being insanely difficult to the point of computer bashing in later difficulties. but of course we wont know until we get there, they did say they updated all monster health n dmg as well as all the spells in the game so im sure they tried to make it virtually the same
Rollback Post to RevisionRollBack
"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
The new rune system is not very interesting. Not at all.
It’s like a WoW talent build, but you have no choice as to where to put your talents. I am running a WD, and the game gives me a rune for corpse spiders, which I’m not even using? Weird. The game should bias new runes towards skills you actually using.
Ouch. They should have let the player choose which rune skill to unlock.
I feel mostly positive about these changes. Come to think of it, actually the runes as items kind of removed the Diablo feel.
Let me explain. If you want an item based rune system to feel any different than the system that's currently implemented, runes have to be hard to come by, right? The rewarding feeling of finally finding the right rune. If runes were dropping all around you, there is nothing to it, it would just be a nuisance. So runes should have been rather rare. If runes were regular drops, the rune system would just be an annoying version of the regular system.
The thing with skills in Diablo though, is that you build your character the way you want it. Imagine that for your ideal build you'd need 4 crimson runes, but you have only one. That's just frustrating. Meanwhile a bunch of runes you don't want are cluttering your inventory. You keep them because you might need them at some point, but they are in the way. So what will you do? Run inferno untill they drop? Could take a long time. Just trade for them? That's not rewarding, basically you're just trading some stuff in order to unlock skills. That's just weird and inconvenient.
So blizz realized this and they got rid of the entire item runes thing. That takes some huge balls, to just throw all that overboard and admit your own idea sucked.
Ok, now it may not be ideal yet, but it is more Diablo. And you have a major incentive for leveling possibly up to lvl 60! Pretty sweet.
I think the update to the listing fee is a smart idea. You'll have way more people posting items without fear of losing money on it if it doesn't sell. Kind of like ebay accept you don't have to worry about scammers buying your product and then not paying for it. I think the auction house is a cool idea. I just hope it works as well in life as on paper.
Every new blizzard game that comes out has better and better artwork. That's half the reason I love their games. Not just what you see in the website but in the game also. Even the runes look cool. It just makes you want to play more to see whats around the corner.
Is the lag more present now when they are adding so much people to the beta?
depends what time of day. ive noticed hardly any at all. some other ppl say its bad. it depends on your connection and computer too. some ppl are just having issues in general
Rollback Post to RevisionRollBack
"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
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What? So are you sure or do you think they will be able to release the game by Q2? Because they only said they are "targeting" Q2...
"username password dont match"
although i can login into battle.net just fine... :/
DH obviously needed the boost, but can't see why barb and wiz should get one.
Also WD really got hit hard too. As hard if not harder than the monk.
Hopefully they will implement +rune gear, which boosts specific skill/rune combos
Yes, the game is about items, but not just a variaty of items, but also a variaty of item classifications. I remember playing the original Diablo, and the one of the pleasures I had from sweeping the dungeon floors was finding bookshelves, and getting new spell books. It's just a class of item that's higher value and more meaningful than equipments, as often times the improvement felt internal and permenent. D2 doesn't quite have that with its skill trees and skill points, so I was thrilled when D3 announced runestones and thought I would have that as a replacement for the spellbook system.
Kinda sad they are now taking that away. I know there are still a great many types of items. But at the end of the day, they are more something you wear than something you learn from a chance acquisition. They just fundementally feel different from spellbooks and runestones.
I hope I'm wrong and feel a different way when I get to try this out. As of right now this is a worse news to me than them not doing the interesting death animations for the characters.
https://www.deviantart.com/aerisot
they nerfed all classes that had awesomely high mechanics. i checked all skills and runes i could see in the beta and seriously 90% of them got a GIANT nerf...
Seems like an artificial way to increase playability length.
yea... unless end game gear got a huge buff or end game monsters got a huge nerf i see it being insanely difficult to the point of computer bashing in later difficulties. but of course we wont know until we get there, they did say they updated all monster health n dmg as well as all the spells in the game so im sure they tried to make it virtually the same
Ouch. They should have let the player choose which rune skill to unlock.
Let me explain. If you want an item based rune system to feel any different than the system that's currently implemented, runes have to be hard to come by, right? The rewarding feeling of finally finding the right rune. If runes were dropping all around you, there is nothing to it, it would just be a nuisance. So runes should have been rather rare. If runes were regular drops, the rune system would just be an annoying version of the regular system.
The thing with skills in Diablo though, is that you build your character the way you want it. Imagine that for your ideal build you'd need 4 crimson runes, but you have only one. That's just frustrating. Meanwhile a bunch of runes you don't want are cluttering your inventory. You keep them because you might need them at some point, but they are in the way. So what will you do? Run inferno untill they drop? Could take a long time. Just trade for them? That's not rewarding, basically you're just trading some stuff in order to unlock skills. That's just weird and inconvenient.
So blizz realized this and they got rid of the entire item runes thing. That takes some huge balls, to just throw all that overboard and admit your own idea sucked.
Ok, now it may not be ideal yet, but it is more Diablo. And you have a major incentive for leveling possibly up to lvl 60! Pretty sweet.
Patch notes look good as well.
depends what time of day. ive noticed hardly any at all. some other ppl say its bad. it depends on your connection and computer too. some ppl are just having issues in general