I think the old skill UI lends itself to a much more fluid experience (not to mention UI uniformity) and can easily be tailor fit for use with the new system which, in my opinion, is clunky and counter-intuitive. The mock up below is a fast first pass I did with the old runes still in place (which are easier to differentiate as of now). The new fiery runes could easily be implemented as well.
Pros:
All skills are in one menu
A more fluid experience/user friendly
New system of hot bar integration (hand holding) still feasible
Would not fill the whole screen
damn...
These screenshots remind me of the time i was sorting images/watching d3 vids XD. you got to hand it to them bout how good the scenery/ui looks. Its so close I can almost feel it.
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Pros:
All skills are in one menu
A more fluid experience/user friendly
New system of hot bar integration (hand holding) still feasible
Would not fill the whole screen
Example:
These screenshots remind me of the time i was sorting images/watching d3 vids XD. you got to hand it to them bout how good the scenery/ui looks. Its so close I can almost feel it.