It's great to see they're putting so much work into the UI and making it simplistic. I personally like the public chat feature. Hopefully this means the release date will be soon *cheers*.
It's great to see they're putting so much work into the UI and making it simplistic. I personally like the public chat feature. Hopefully this means the release date will be soon *cheers*.
So, as you level, you magically get "skill runes" out of nowhere, for specific skills... what?
Barbarian is running around, kills a zombie, levels up, and -- BAM!!! Skill rune activated for a skill!
"Wait a minute..." Barbarian says, looking excited, yet puzzled. "Where'd this skill rune come from? That zombie didn't drop anything but a bit of spare change. Heh, I guess I was I just carrying around a bunch of blank runes that didn't work yet and didn't know it? Yeah, maybe that's it, but why did a rune unlock for a skill I have never used before? I mean, I know I'm smart and powerful as all hell," Barbarian chuckles a little at the unintended pun, "but did my subconscious just suddenly realize, 'Hey, I think I figured out how to make that one skill that I don't use different! Yay!'" The Barbarian is frustrated. "Take it easy, big guy," he tells himself quietly, for he just realized the steroids he got from the witch doctor might finally be making him go crazy. "I gotta talk to the 'doc."
"Nah, mon; that's how it goes," the witch doctor assures him, "this 'doc been learnin' new moves left and right! And sometimes three or four every level!"
Barbarian looks grim. "But what about these runes--these "skill runes"? Where'd we get 'em? And why do they activate at certain levels? I don't see a description on any of the ones that have activated already, but the squiggly-lined one only works with this one skill."
Barbarian fiddles around with the all the runes he has, trying to find the right rune for the right skill. "Damn, I just had the right one here somewhere. Maybe it wasn't a squiggly one... is this it?"
Two hours later (and after having to attack the air and a tree to figure out the right skill with the right rune), Barbarian finds the right skill rune he was talking about.
"How the heck do you manage all your runes, 'doc?"
"Sewed 'em all on my old girl scouts uniform! All lined up, with skill names and all 'dat!"
Barbarian pauses. "Uh... where'd you get a... nevermind. I think it's time for me to stop thinking about all this and just go kill some more stuff. So long, 'doc."
Barbarian eventually goes crazy, becomes poor and inept at killing things, and tries selling his runes on the market for some spare change to get him by... but since runes are no longer tangible (even though characters clearly have them to use), Barbarian cannot. He gives up and decides to place the unused runes in his stash, knowing full well that they will never be used again.
Then, one day a humongous monster comes to town, and while it's killing everyone, Barbarian runs to his stash to retrieve his skill runes to try and save the day with them, but he can't pick them up because they're not tangible, so everyone dies.
Nothing ever makes sense ever again. The end.
Just a little story I cooked up for you guys. I like what they're trying to do, honestly, but there's still something counterintuitive about the skill system that I think takes away from the game.
What if cain, or somebody new and super cool, gave the character five blank runes toward the beginning of the game, telling the player that they will each be unlocked at a certain level. Then, all skills could be augmented with a specific rune at a specific time in the player's D3 career and there wouldn't be an obnoxious message like "You've just unlocked SKILL, SKILL RUNE, SKILL RUNE, SKILL RUNE, STAT, STAT, STAT, STAT" at every level.
tldr; Give me a skill rune, let me unlock it at a certain level, then keep playing to unlock another one. Also, change the skill rune graphic back to the last set; the current runes look horrible and childish compared. The last rune graphics were fucking amazing looking and really added to the game.
people are never happy are they, so much moaning about the smallest of things
guys they will not be able to make every person who is gona get diablo happy
you do have your right to say your opinion but dont moan as if its the end of the world or the worst thing thats ever happend to you
its only a game and there will be stuff that you dont agree with
I don't know who this was directed to, but in any case, if it was my suggestion:
Skill runes =/= smallest of things.
Also, it isn't the end of the world, but it is the end of $65, so people wanting to get their money's worth for a game that promises to live up to Diablo fans is absolutely important. I agree that small things can appear insignificant, but when all of the small things add up to something big, it is significant and called for to voice your opinions, especially since Blizzard has stated that it wants to hear feedback on the ideas.
This is no time to spout worthless rhetoric; it's time, yet again, for future customers of the game to provide constructive feedback, no matter how big or small the suggestions may be.
I despise how the skill system, even the freaking skill MENU, separates MOUSE and KEYBOARD keys. This is ridiculous, and you still can't even just add 2 keyboard hotkeys which technically, and hilariously, bring you behind Torchlight. What, you can't give us simple options like that? Its so streamlined its sickening, and the menu is big and horribly innefficient.
We should be able to see all the skills and all the runes in a heartbeat, no screen switching. Plus, the hotkeys on the keyboards are locked, even with elective mode on. I mean, that is so hilarious. What the fuck are they doing.
I didn't even scratch the surface. Each skills are always under -one- key only. Its like... what the hell, man... WHAT IS THIS? I didn't even play. I said screw it, and let them fix it. This is so disgusting, I can't even bother with it. Can't believe I was actually anxious to see this in action.
Post in this beta feedback topic if you can, I can't, its like my long-forgotten WoW subscription is preventing me from posting.
From the link above: - The Skill window itself is far to large & wastes screen space.
- No overall list of skills.
- Skills are now spread between an unspecified/unclear amount of windows & categories.
- Players cannot choose which of the 1-4 keys to map there skills to.
- Players cannot move a skill from one hotkey/button to another if it's already selected as an active skill.
- No indication within the skill window of what skills you currently have active/selected.
- Default attack is no longer a selectable option.
- Some skills cannot be used with the mouse, even in "Elective Mode"
- To few skills per class that warrant this kind of multi-window approach (IMO)
I despise how the skill system, even the freaking skill MENU, separates MOUSE and KEYBOARD keys. This is ridiculous, and you still can't even just add 2 keyboard hotkeys which technically, and hilariously, bring you behind Torchlight. What, you can't give us simple options like that? Its so streamlined its sickening, and the menu is big and horribly innefficient.
We should be able to see all the skills and all the runes in a heartbeat, no screen switching. Plus, the hotkeys on the keyboards are locked, even with elective mode on. I mean, that is so hilarious. What the fuck are they doing.
I didn't even scratch the surface. Each skills are always under -one- key only. Its like... what the hell, man... WHAT IS THIS? I didn't even play. I said screw it, and let them fix it. This is so disgusting, I can't even bother with it. Can't believe I was actually anxious to see this in action.
Post in this beta feedback topic if you can, I can't, its like my long-forgotten WoW subscription is preventing me from posting.
From the link above: - The Skill window itself is far to large & wastes screen space.
- No overall list of skills.
- Skills are now spread between an unspecified/unclear amount of windows & categories.
- Players cannot choose which of the 1-4 keys to map there skills to.
- Players cannot move a skill from one hotkey/button to another if it's already selected as an active skill.
- No indication within the skill window of what skills you currently have active/selected.
- Default attack is no longer a selectable option.
- Some skills cannot be used with the mouse, even in "Elective Mode"
- To few skills per class that warrant this kind of multi-window approach (IMO)
All this, I agree. When I saw the screenshot with the skill window open I was like, "WTF you can't see ANYTHING other than that window itself.."
What are they thinking?
Rollback Post to RevisionRollBack
Playing a Wizard. Looking for Demon Hunters to play with.
These are nice Screen shots. Also what application is being used to record your gameplay? I use to use Fraps awhile back but it seems outdated now. Keep up the good work for those that can't play the beta.
I'm playing Diablo II for 10 years over Battle.net and Runestones brings memories from Diablo II (rune system). As runes are common currency, material for best runewords (enigma..) and high runes has a very low drop. Runestones should be similar to runes, that would drop from monsters. Runestone system like that would be a very nice in my opinion, but I could be wrong, because I haven't played Diablo III afterall.
I dont know how I feel about the new runes, I mean there pretty good and everything. But I was really looking forward to farming the 7 runes and getting tiers of them to upgrade my abilities
The UI is actually less simplistic.
Isendims#1577
"Primary, Secondary, Defensive, Conviction, Techniques, Focus"
What is the point of all that?
Just a little story I cooked up for you guys. I like what they're trying to do, honestly, but there's still something counterintuitive about the skill system that I think takes away from the game.
What if cain, or somebody new and super cool, gave the character five blank runes toward the beginning of the game, telling the player that they will each be unlocked at a certain level. Then, all skills could be augmented with a specific rune at a specific time in the player's D3 career and there wouldn't be an obnoxious message like "You've just unlocked SKILL, SKILL RUNE, SKILL RUNE, SKILL RUNE, STAT, STAT, STAT, STAT" at every level.
tldr; Give me a skill rune, let me unlock it at a certain level, then keep playing to unlock another one. Also, change the skill rune graphic back to the last set; the current runes look horrible and childish compared. The last rune graphics were fucking amazing looking and really added to the game.
Well... when stuff gets worse it's usually something to complain about
Isendims#1577
I don't know who this was directed to, but in any case, if it was my suggestion:
Skill runes =/= smallest of things.
Also, it isn't the end of the world, but it is the end of $65, so people wanting to get their money's worth for a game that promises to live up to Diablo fans is absolutely important. I agree that small things can appear insignificant, but when all of the small things add up to something big, it is significant and called for to voice your opinions, especially since Blizzard has stated that it wants to hear feedback on the ideas.
This is no time to spout worthless rhetoric; it's time, yet again, for future customers of the game to provide constructive feedback, no matter how big or small the suggestions may be.
We should be able to see all the skills and all the runes in a heartbeat, no screen switching. Plus, the hotkeys on the keyboards are locked, even with elective mode on. I mean, that is so hilarious. What the fuck are they doing.
I didn't even scratch the surface. Each skills are always under -one- key only. Its like... what the hell, man... WHAT IS THIS? I didn't even play. I said screw it, and let them fix it. This is so disgusting, I can't even bother with it. Can't believe I was actually anxious to see this in action.
Post in this beta feedback topic if you can, I can't, its like my long-forgotten WoW subscription is preventing me from posting.
http://us.battle.net...opic/4079869140
From the link above:
- The Skill window itself is far to large & wastes screen space.
- No overall list of skills.
- Skills are now spread between an unspecified/unclear amount of windows & categories.
- Players cannot choose which of the 1-4 keys to map there skills to.
- Players cannot move a skill from one hotkey/button to another if it's already selected as an active skill.
- No indication within the skill window of what skills you currently have active/selected.
- Default attack is no longer a selectable option.
- Some skills cannot be used with the mouse, even in "Elective Mode"
- To few skills per class that warrant this kind of multi-window approach (IMO)
All this, I agree. When I saw the screenshot with the skill window open I was like, "WTF you can't see ANYTHING other than that window itself.."
What are they thinking?
Isendims#1577
http://www.youtube.com/watch?v=t8-Z69vM4JU
After watching it though, my impression that Skills UI needs some work grows stronger...
http://eu.battle.net/d3/en/profile/pOw-2468/hero/248144
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-Me