In my opinion, if these iterations are yielding such major changes, something is broken at the core of the game.
They are changing:
Skills
Runes
Attributes
That's the core of how charaters behave and relate to the game engine. These are MAJOR changes, and I am justifiably concerned.
Dont forget items, which blizz has stated itself is the heart of what diablo is all about... Pretty shitty that there are so many huge changes that are going down now in the beta... After blizz keeps stating it is nearly complete and being polished etc.
That's really the only part I have an issue with. When I read Jay's post I was thinking two things:
The first was, "damn, these are big changes. But I understand every one.."
The second thought was: "Damn, this game isn't getting released any time soon."
I have to applaud Blizzard for such dedication to quality. Jay and Bash are spot on: you HAVE to go all-in with an idea.. poke it, bend it, stretch it, and stress it, to see if it will actually hold up and work as you expected.
One of my favorite quotes is: "You never know the next time you're gonna be wrong." Think about it.. every terrible idea didn't seem terrible at inception.. it ended up being terrible once everyone could see the outcome. Literally almost every great human invention has started as a mistake or failed idea. So we shouldn't over-estimate the abilities of human foresight.
I really believe Blizzard when they make changes like this. What constantly surprises me is how poorly they control customer expectations. They pump us up with hype until we're defcon 5 full overstoke, then do a 180 flip, and THEN have the audacity to blame their PR problems on the loyalty and excitement of their customers.
If you tell me something's almost done, then a month later tell me you're nowhere near done, you now have a credibility problem. PERIOD. This is something Blizzard can really improve on, and I hope they do.
Rollback Post to RevisionRollBack
"Ridicule is the only weapon which can be used against unintelligible propositions."
-Thomas Jefferson
I'm so over this garbage. Lets do something and then trash it and do it again and trash it and do it again....oh and then trash it. Its getting old. Dumb changes like a potion button are a waste of time and resources. I guess blizzards target player base for this game is....monkeys....no really monkeys. Its OK to require a little forethought before going out and hack and slashing ur way to dimentia. I think we could have all handled using up 1 whole inventory slot for scrolls to identify items with. I can see blizzard releasing a game after 10 years of development where you load it up, click ur left mouse button and bam, you just beat the game, gratz. And lastly: I DONT understand how the game is suppose to have already been released MONTHS ago, after years of development and the combat system....which will make up 95% of D3s game play.....isnt yet finalized. are you kidding me.
/end rant
I pretty much like all of these changes. I am ambivalent about the cauldron and cube really, never got the chance to experience them anyway so it will be just the same as d2. White items are going to be more or less not worth picking up, so that makes for fewer trips to town.
I was just hoping to hear that they had removed the nephalem alter - that thing is a poo pusher.
Rollback Post to RevisionRollBack
"The first principle is that you must not fool yourself, and you are the easiest person to fool."
Twitter: @FreddyBushBoy
On the bright side for me at least this gives more chance that a console version will be ready closer to the PC version release (im sure that is considered heresy around here, but playing from the couch is going to be a much more comfortable experience for me... if it ever eventuates)
Apart from that, it's disappointing. I think they have tried to re-invent too many systems, and have realised they were taking steps backwards way too late. There are still many aspects that seem over-engineered, hopefully they will keep things simple where possible and make life easier for the game and the developer.
It is also tiring to hear the patronizing 'blizzard knows best' tone of their news release, there have been so many design backflips it is clear that blizzard in fact does not know what is best. They have just been plain experimenting, and have now realised that sticking with tried and true for certain aspects would have worked better. Stop trying to redesign stuff to make it 'better' when there are simpler ways of doing things that were never a problem in the past. It's way too late in the development to be addressing this kind of stuff! Sure a year or two back, fine roll the dice and see what you can come up with. Now, after all the PR that has been leading up to an imminent release they are dicking people around to be chopping and changing at this point.
There is also a sense that even though some of the systems are a bit 'quirky' or streamlined as they should be, they are not so bad that they couldn't have been left in. Some of these things could have been addressed by a major patch or expansion. Ultimately they are making the mistake of throwing away 'good enough', because they are afraid of not meeting expectations of perfection. Someone should have sent them a memo, perfection only exists in the most simple of software.
Why drop whites if they have no use? If you can't salvage, and they said they will sell for very little, they just clutter the ground, like the cow level.
I really liked the user assignment of stats in D2, it made you think about where you were taking your character, and I predict assignable skill points coming back, to make leveling up more rewarding for levels 30-60.
Get rid of different resource systems for each class and go back to mana, as that's really all they are anyway, but make the need for mana more important than just a resource for skills. Give a reason to put points into it, like linking it to certain skills damage, ie more mana = more damage.
I never liked the idea of dropping your items into a bag or cube or whatever and getting gold. Like your "magic bag" would know the value of an item. Just never made any sense to me, but then again, neither did a Quill Rat dropping a sword. Just sayin...
I'm glad to see TP's back, but bring back ID scrolls too, or have Cain do it. Making you stand there for a few seconds "to study it, that's how badass you are now" seems lame.
And a hotkey potion button smells of console to me, which I'm actually looking forward to, as I don't have a computer that will run D3, except the media server already attached to the TV, and if i'm going to play on the TV, i'd rather do it with a controller than balance a keyboard and mouse on my lap.
And we're not seeing the game till christmas.
Rollback Post to RevisionRollBack
"It's hard to kill a man once you've seen pictures of his kids"
That's unfortunate. Unless a lot of this is changed, it looks I won't be buying Diablo 3 anymore. This is just all kinds of stupid.
From the look of it, there is literally no reason to even have stats anymore. Every one of them is focused on a particular class, and increases both your damage and defense for that class, making the others completely unnecessary. I assume Vitality increases defense more than the others, so there's at least that choice. They may as well just have your damage stat and your health stat, and let you choose between those. Even if this is not fundementally detrimental the way it is, it's just so stupid that the mere existence of it gives me no faith in how they'll handle the game as a whole.
And then white items being useless... Do I even need to explain how stupid it is to have junk items like this in the game? It's nothing more than an annoyance.
Then there's all kinds of smaller issues presented here that aren't worth getting into... Just screw it all.
That's unfortunate. Unless a lot of this is changed, it looks I won't be buying Diablo 3 anymore. This is just all kinds of stupid.
From the look of it, there is literally no reason to even have stats anymore. Every one of them is focused on a particular class, and increases both your damage and defense for that class, making the others completely unnecessary. I assume Vitality increases defense more than the others, so there's at least that choice. They may as well just have your damage stat and your health stat, and let you choose between those. Even if this is not fundementally detrimental the way it is, it's just so stupid that the mere existence of it gives me no faith in how they'll handle the game as a whole.
And then white items being useless... Do I even need to explain how stupid it is to have junk items like this in the game? It's nothing more than an annoyance.
Then there's all kinds of smaller issues presented here that aren't worth getting into... Just screw it all.
lol wow. are you serious? go READ all of the effects each stat has genius. there is each persons core stat that increases dmg then the others increases other things like dodge and +health and +health from globes and +armor. so ANY class can use ANY stat depending on your specific playstyle and build. stacking 100% dmg is the most fail shit ever. even in D2 no one stacked strait dmg, ever. you stacked 99% of your stat points into VITALITY to SURVIVE. and vitality is in the game as well as dex increases dodge which completely negates all dmg if you dodge an attack. also armor for dmg reduction from str. which EVERY class will need. and +health from healthglobes will be needed because we can no longer pot spam (thank god).
you should REALLY think before you spout off a bunch of hater BS with nothing to back it up. by making white items (exactly how D2 was, OH SNAP!) everywhere it DOES in fact stimulate the brain to get more excited when you see the colored ones. if all you found was colored items then you would cease to be excited to see them. obviously. so your again not thinking any of this through.
i guarantee any other small "issue" of yours i can destroy because from the examples you gave, you have nothing even remotely tangible. if you hate the game changes just to hate them then cool, GL not playing as we all will be. come at me bro
Rollback Post to RevisionRollBack
"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
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That's really the only part I have an issue with. When I read Jay's post I was thinking two things:
The first was, "damn, these are big changes. But I understand every one.."
The second thought was: "Damn, this game isn't getting released any time soon."
I have to applaud Blizzard for such dedication to quality. Jay and Bash are spot on: you HAVE to go all-in with an idea.. poke it, bend it, stretch it, and stress it, to see if it will actually hold up and work as you expected.
One of my favorite quotes is: "You never know the next time you're gonna be wrong." Think about it.. every terrible idea didn't seem terrible at inception.. it ended up being terrible once everyone could see the outcome. Literally almost every great human invention has started as a mistake or failed idea. So we shouldn't over-estimate the abilities of human foresight.
I really believe Blizzard when they make changes like this. What constantly surprises me is how poorly they control customer expectations. They pump us up with hype until we're defcon 5 full overstoke, then do a 180 flip, and THEN have the audacity to blame their PR problems on the loyalty and excitement of their customers.
If you tell me something's almost done, then a month later tell me you're nowhere near done, you now have a credibility problem. PERIOD. This is something Blizzard can really improve on, and I hope they do.
-Thomas Jefferson
I'm so over this garbage. Lets do something and then trash it and do it again and trash it and do it again....oh and then trash it. Its getting old. Dumb changes like a potion button are a waste of time and resources. I guess blizzards target player base for this game is....monkeys....no really monkeys. Its OK to require a little forethought before going out and hack and slashing ur way to dimentia. I think we could have all handled using up 1 whole inventory slot for scrolls to identify items with. I can see blizzard releasing a game after 10 years of development where you load it up, click ur left mouse button and bam, you just beat the game, gratz. And lastly: I DONT understand how the game is suppose to have already been released MONTHS ago, after years of development and the combat system....which will make up 95% of D3s game play.....isnt yet finalized. are you kidding me.
/end rant
-QQ
I was just hoping to hear that they had removed the nephalem alter - that thing is a poo pusher.
Twitter: @FreddyBushBoy
Apart from that, it's disappointing. I think they have tried to re-invent too many systems, and have realised they were taking steps backwards way too late. There are still many aspects that seem over-engineered, hopefully they will keep things simple where possible and make life easier for the game and the developer.
It is also tiring to hear the patronizing 'blizzard knows best' tone of their news release, there have been so many design backflips it is clear that blizzard in fact does not know what is best. They have just been plain experimenting, and have now realised that sticking with tried and true for certain aspects would have worked better. Stop trying to redesign stuff to make it 'better' when there are simpler ways of doing things that were never a problem in the past. It's way too late in the development to be addressing this kind of stuff! Sure a year or two back, fine roll the dice and see what you can come up with. Now, after all the PR that has been leading up to an imminent release they are dicking people around to be chopping and changing at this point.
There is also a sense that even though some of the systems are a bit 'quirky' or streamlined as they should be, they are not so bad that they couldn't have been left in. Some of these things could have been addressed by a major patch or expansion. Ultimately they are making the mistake of throwing away 'good enough', because they are afraid of not meeting expectations of perfection. Someone should have sent them a memo, perfection only exists in the most simple of software.
Why drop whites if they have no use? If you can't salvage, and they said they will sell for very little, they just clutter the ground, like the cow level.
I really liked the user assignment of stats in D2, it made you think about where you were taking your character, and I predict assignable skill points coming back, to make leveling up more rewarding for levels 30-60.
Get rid of different resource systems for each class and go back to mana, as that's really all they are anyway, but make the need for mana more important than just a resource for skills. Give a reason to put points into it, like linking it to certain skills damage, ie more mana = more damage.
I never liked the idea of dropping your items into a bag or cube or whatever and getting gold. Like your "magic bag" would know the value of an item. Just never made any sense to me, but then again, neither did a Quill Rat dropping a sword. Just sayin...
I'm glad to see TP's back, but bring back ID scrolls too, or have Cain do it. Making you stand there for a few seconds "to study it, that's how badass you are now" seems lame.
And a hotkey potion button smells of console to me, which I'm actually looking forward to, as I don't have a computer that will run D3, except the media server already attached to the TV, and if i'm going to play on the TV, i'd rather do it with a controller than balance a keyboard and mouse on my lap.
And we're not seeing the game till christmas.
From the look of it, there is literally no reason to even have stats anymore. Every one of them is focused on a particular class, and increases both your damage and defense for that class, making the others completely unnecessary. I assume Vitality increases defense more than the others, so there's at least that choice. They may as well just have your damage stat and your health stat, and let you choose between those. Even if this is not fundementally detrimental the way it is, it's just so stupid that the mere existence of it gives me no faith in how they'll handle the game as a whole.
And then white items being useless... Do I even need to explain how stupid it is to have junk items like this in the game? It's nothing more than an annoyance.
Then there's all kinds of smaller issues presented here that aren't worth getting into... Just screw it all.
lol wow. are you serious? go READ all of the effects each stat has genius. there is each persons core stat that increases dmg then the others increases other things like dodge and +health and +health from globes and +armor. so ANY class can use ANY stat depending on your specific playstyle and build. stacking 100% dmg is the most fail shit ever. even in D2 no one stacked strait dmg, ever. you stacked 99% of your stat points into VITALITY to SURVIVE. and vitality is in the game as well as dex increases dodge which completely negates all dmg if you dodge an attack. also armor for dmg reduction from str. which EVERY class will need. and +health from healthglobes will be needed because we can no longer pot spam (thank god).
you should REALLY think before you spout off a bunch of hater BS with nothing to back it up. by making white items (exactly how D2 was, OH SNAP!) everywhere it DOES in fact stimulate the brain to get more excited when you see the colored ones. if all you found was colored items then you would cease to be excited to see them. obviously. so your again not thinking any of this through.
i guarantee any other small "issue" of yours i can destroy because from the examples you gave, you have nothing even remotely tangible. if you hate the game changes just to hate them then cool, GL not playing as we all will be. come at me bro