This blue post makes me shake my head. Is it really necessary to post about such minor design decisions? They have developed WoW for more than 6 years and have recently introduced simplified tooltips for low level skills. Nobody needed any explanation when they added them in WoW. Players could simply toggle the low level simplified tips on and off. Why didn't they just do this in the first place instead of double guessing themselves? Does it really warrant a blue post instead of a heads up in patch notes?
And about the website detailing every skill in length, that's been standard Blizzard practice for well over 10 years. Its something to appreciate and praise, but not get excited about.
Their job is to make the skills fun. If they succeed in making the skills fun, players will only need a simple description. If they want to go digging for information for the skills they love using, they can go research it. New players or casual players honestly won't care how many points of damage bash will do. They will just keep bashing the bad guys and stare at the enemy's red health bar. Other kinds of players will obsess over the numbers. Those types of players will understand the mechanics of the skills, then go look up the level by level numbers and statistics. Everyone leaves satisfied. Make the skills fun! Focusing your design around tooltips will not make a great game!
They should just get to releasing the game asap. Them nitpicking over easy design decisions is silly and it worries me. I hope the devs are on the same page with themselves at this point.
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Some people tell me I'm going to hell. I just let them know that I've already packed my bags!
I think people seem to forget what the tooltips were like in diablo 2. In terms of the on-screen player UI, all you got on your left and right mouse buttons was the name name of the skill, no details about it. There's no reason why D3 can't do the same or with a little bit more info, and then have the full details of the skill in your skill tab menu or when you visit a nephalem shrine.
Haters gonna hate.
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The Fountain of Knowledge
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I say just leave it, add an in-game guide to the skills maybe through the mystic artisan or a book thing and get it done already.
And about the website detailing every skill in length, that's been standard Blizzard practice for well over 10 years. Its something to appreciate and praise, but not get excited about.
Their job is to make the skills fun. If they succeed in making the skills fun, players will only need a simple description. If they want to go digging for information for the skills they love using, they can go research it. New players or casual players honestly won't care how many points of damage bash will do. They will just keep bashing the bad guys and stare at the enemy's red health bar. Other kinds of players will obsess over the numbers. Those types of players will understand the mechanics of the skills, then go look up the level by level numbers and statistics. Everyone leaves satisfied. Make the skills fun! Focusing your design around tooltips will not make a great game!
They should just get to releasing the game asap. Them nitpicking over easy design decisions is silly and it worries me. I hope the devs are on the same page with themselves at this point.
Haters gonna hate.