Bashiokrecently commented on the Diablo III "Moon" physics and how our heroes affect the physics system. It was also noted that the Barbarian, being ridiculously strong, would have the most outrageous physics, and rightly so. Blizzard wants us to feel like we're these super-human Gods with amazing powers.
Way too over the top.
More Moon physics!
Needs more blood.
Is there gravity in Sanctuary?
In our previous poll, we wanted to know what you thought about the randomization in Diablo III and the majority of you said that it was perfect as is!
If you missed the twenty-eighth episode, you can check it out here. Otherwise, the twenty-ninth episode covered the following topics:
What's this about Diablo being a girl? If you're referring to the theory that Leah will be corrupted and turned into the Diablo we see in this game, you didn't say anything about it on the topic list for the cast D:
I like the moon physics as it is. I like the way you'll feel empowered once you club a group of the skeletons' bones all over the place, and the demons into trees, off cliffs (if that's possible) or splatter them against the wall.
What I do feel needs to be addressed (really not that big a deal, but if there's anything that needs to be addressed to make it perfect) is, as someone pointed out in a post, that the bodies should have more friction. It shouldn't look like the bodies are sliding on the ground as if they were on ice. Also the hangtime when struck into the air. Kinda remind me of Titan Quest when you go back to an easier difficulty and pound the shit out of the monsters and send them flying over mountain tops and such.
As I played Diablo 2, the need for ragdoll effects never crossed my mind.
Blood and gore was what Diablo 2 did best. Especially from the cinematics of Baal.
If you love resistance 3, you'd love the idea of "more blood."
I think it's too over the top. I'm not asking for real physics, but I don't think enemies should literally fly out of the screen as shown in that video by Force. Half or 1/3 normal gravity is okay, but 1/6 (moon) is too much.
Guys guys, i think the highlighted red border around monster is important.
It would even be handy to scale the opacity because its kind off bright.
When u see the game in action without the GUI ( or even with), it looks damn real to me, and the big thing that pulls u out of the immersion, is that red monster highlight.
Really guys, that red border is one off the best questions i heard and u guys go ... naaa dont matter, haven't thought of that.
I hope this option will be inplied once the game goes out.
I have more problems finding my mouse pointer after erratic movement, if you could make that shine brighter, u don't have to draw a unrealistic dull red border to highlight a monster.
It's not that you can't see the monster? U'r mouse is already on it.
Sorry for being so critical again but in my mind it's all so perfect (the runes!!omg , loot, coop, inferno.......
So i must be critical because i dont see any more flaws in this Epic game. So perfect.
I love how Athene said the pace, rythm and feel is so spot on.
This game should break all records worldwide and u know what, i think it will.
I'll stop now.