Ragdoll physics are all the rage with next-gen titles, but maybe Diablo III has taken the concept too far. Don't get me wrong: imp soccer is probably the "in" thing in some countries, but is it right for Diablo?
A user at the Diablo III community forum asked as much, professing that "the forces of both gravity and friction are way too weak to look right."
While Bashiok did say that there are "some straight up issues that [the team] intend[s] to correct," he also explained that much of what is seen in-game is a faithful rendering of their vision of the game:
Official Blizzard Quote:
I don't want anyone to get the impression that we're shooting for realism here, because our goal is absolutely to make it feel like you're an over-the-top human god laying waste to the demonic masses and setting their carcasses flying free like so much loosed meat.
The moon physics, as trend followers have come to call the phenomenon, isn't limited to the Barbarian. The effect is common among many skills, such as the Wizard's Energy Twister. Dead bodies behave more like toy dolls in a hurricane than anything of a like scale in our world. But most of this is intended:
Official Blizzard Quote:
It is absolutely intentional that the barbarian's skills have crazier impact physics than other classes, because we think that fits with the visual and feel of the character - huge impactful strikes that send dudes flying, whereas the monk might be more of a 'thousand cuts' kind of fighter.
Or perhaps this is all really the work of Gravitablo, the Lord of Gravitational and Frictional Disruption, and Bashiok is merely an unwitting pawn in the nefarious Demon Lord's dastardly work.
If you haven't had the chance to observe the controversial physics yourself, or you haven't been invited into the beta quite yet, Force Strategy Gaming has an excellent video that shows just how out-of-this-world the force of gravity behaves in the world of Sanctuary:
lol. ok i agree now a lil bit. Some of those kills were outraegous on how they made zombies and others fly. The height is waaay out there, I also don't understand why something like hammer of the ancients sends an enemy flying into the air when they are being slammed into the ground, even enemies being hit off the side of the skill should go flying backwards, but not upwards. Same with leap.
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Went outside today, the graphics were ok. But the gameplay sucked
I was hopíng to post saying "It's fine, it's good to feel overpowered.", but after I watched the video I feel like it's a bit beyond being too strong and more into "there's no way that body would go that up".
I honestly think they just need to turn the gravity up so things fall faster and harder rather than floating. Throwing them up 40 feet in the air is cool, slowly floating down, not so much. Also, the friction on the ground could use some tweaks. Maybe make the corpses roll while sliding on the ground rather then just gliding smoothly.