Not to clear on that, though set items have to be made by your blacksmith after you find the (probably ridiculously rare) pattern for them. I bet they cost TONS of high end crafting material to make also.
Yep. Though I'm not sure when in Sweden. I ran a time zone conversion and I'm not sure what to make of the result.
Now, about gems. It makes me a bit sad to see the amount of different gems has been cut, though it makes sense. I'm wondering though, has the role skulls had in D2 been scrapped or has its stats moved over to gear or enchants or something else? I guess my point is that it'd be more interesting to have some gems tied to an effect rather than a pure stat.
I'm glad to see the unattuned rune system but am not sure if I like the fact that normal runes can drop. I think I would like it better if all runes were unattuned and it was always a dice roll. Otherwise now you still get into the end where you have one of each rune you need and can swap them in and out as you see fit, but then when you find unattuned runes you can put them in your fav skills in the hopes you get an upgraded one.
I noticed the follower items went up to 53 too, hopefully we're not reading too much into this, cause it sure would be nice if the hirelings didn't just fall on their butt as soon as you entered nightmare.
So is Hatred like it was before just with added generators for Hatred boosts or does Hatred need to be generated first like Fury and Spirit?
So, it's not what it was before. It's different
Methinks they'll reintroduce Diamonds and Sapphires in an expansion or major patch. I doubt they would have gone through all the trouble of making them and then scrap them entirely. I predict a similar approach to them that they have with the Talisman.
Great post, Winged! Very interesting. Great summaries!
Really not digging how the new uniques (legendaries) stats differ so little, now the value isn't neccisarily in the "perfect stats" part of it seeing that some of these uniques all have the same dps while some vary .1-.3 dps, thats like a "30% chance of Perfect item", but now the value is all in the Random Modifier.
Also it seems like there are so few legendaries that every one will be using basically the same items at 60 and know exactly what item it is before its unidentified.
Oh well it is still early and im sure they are adding tons more items
i dont like the scroll of reforging penalty...make it cost me gold but not turn the item into major tedium having to repair really often just because it took 5 re-rolls to get the stats I wanted...less fun should never be a payment for a better item (which is supposed to make the game more fun)...it's basically robbing peter to pay paul. Obviously I don't have to use it...but that doesn't make it a well designed scroll.