I really wish they would make the resource cost for a lot of the spells for the demon hunter lower, but if it offsets he overall damage of the demon hunter's spells, then i wouldn't mind them making her spells do less damage. I would rather have a demon hunter who can use multiple spells and do moderate damage, than have a DH that does hella damage, but can only use a couple of spells. While i was watching a lvl 13 monk video, where he was just breezing through a dungeon, and he would constantly use his spells like the resources didn't matter, and he has a spell that lets him dash toward to hit a mob, it made the game very fast pace and exciting. They need to do something liek that with the demon hunter. Because all the demon hunter can do atm is... fire a couple of pretty non-exciting spells, and be out of resources. And the DH can only vault 3 times, then she has to walk around... how exciting does that sound? Not At ALL. Boo for walking/running, more spell traveling pleaseeee~ =] anyone have any thought about this?
Regarding the update, I love how much people (including myself) will read into this. Basically, to me, it says, "Guys, relax. This isn't a huge technical change, and the game is still going to come out this year." At least that's how I read it.
wow, it's rare to see something translated from my language to english.
Kind of funny, too.
In the future if you need some help translating from italian feel free to ask, I'll be glad to help
Back on topic: I've noticed looking at streamings that some players had trouble managing Hatred, they often had no resource at all and had to run and wait.
But have to say they seemed not exactly the best of gameplayers and wasted or misused skills.
Maybe there will be some shuffling up and down and Blizz will play with regen and costs but not much more.