The Future of Item Selling

Poll: What do you think about Item Selling in D3?

What do you think about Item Selling in D3? - Multiple Choice

  • Other 1.2% of Users - 6 votes
  • Top Tier Gear 1.4% of Users - 7 votes
  • In-Game Gear 3.9% of Users - 19 votes
  • Vanity Items only 29.9% of Users - 147 votes
  • No Stores 68% of Users - 334 votes
  • User-hosted Stores 7.7% of Users - 38 votes
  • Blizzard-Hosted Store 10.6% of Users - 52 votes
  • #1

    As we all know, the purchasing and selling of digitized goods is a huge problem in Blizzard games, particularly Diablo II and World of Warcraft. With Diablo III on the horizon, I am curious as to how Blizzard may deal with this problem. As there are no plans for having absolutely BoE/BoP items, anything can easily be traded in-game, or sold on a third party website for cash. Some may argue that it's fair because the hardcore players can obtain items by playing, while the casual players, who still want epic gear, can spend a few bucks and be just as good. Others would say that purchasing items isn't fair in the least bit, because they spend countless hours farming for all that epic gear, that others may be able to get by spending 10 minutes and using a credit card. To resolve this issue, Blizzard could go about it a few different ways...

    Blizzard-Hosted Store: Instead of having Blizzard attempt to crack down, or ignore item stores, they could simply open up their own "official" store, where everyone could potentially purchase items from. If item selling is going to be going on, Blizzard could use the money from this store to put into the game, to help make the game better for us. So in a sense, you'd be paying extra for some possible cool future things in D3.

    User-hosted Stores: Blizzard could allow users to open up their own stores, to gain profit from. Assuming there will be no botters, these users would have to farm gear to sell themselves, so their countless hours of grinding and farming will earn them some cash.

    No Stores: You would prefer Blizzard cracked down on all possible item store attempts and forced users to either trade for, or farm items.

    Vanity Items only: The purchasing of only items, such as dyes, etc, that make you visually cooler, but do not affect gameplay whatsoever.

    In-Game Gear: Players could purchase any item in the game that can also be found via farming, allowing casual players to be just as good as hardcore players.

    Top Tier Gear: You would prefer the only way to obtain the top tier gear is to purchase it from the store, not allowing it to drop in-game.

    Other: Perhaps you've come to a conclusion we haven't thought of. If so, please explain in the comments below.

    All that in mind, we want to know, what is your position on Item Selling in Diablo 3?



    In our previous poll, we wanted to know how you decided which class to play. The results showed "playstyle" as the biggest factor, with a majority of the votes. After playstyle, "archetype" and "skills and traits" tied for second place, with just barely a quarter of the votes that playstyle had.
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  • #2
    WTB a real poll :D
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  • #3
    Some options are really interesting, but I just want to say a Massive NO to the "Top Tier Gear" buying stuff not available through the game, worst thing ever.
    Soon™
  • #4
    I honestly don't see this becoming a big issue until we're a couple of years into the game. Instead of forusing on keeping players from buying their items from independent sites, Blizzard should focus on eliminating botting. A decrease on botting means a decrease on available items, and people will probably only be willing to spend good cash items that are simply the best of the best. As a bonus, the less items that are around (=less costumers) will make it difficult to put a steady price on various goods, which will again in turn limit the profitability of this sort of thing. At least for a while.

    I am sure, though, we'll see something similar to d2jsp, if not exactly that. You could argue that it's basically fair trading, but I still think it ruins the balance of the ingame trading as well. Items are like currency, and if they come cheap somewhere outside the game(like, say, d2jsp), the ingame market value goes down as well.

    This is probably impossible to combat over a 10 year timeline, but I think for a couple of years at least, it'll be a small problem, if at all.
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  • #5
    Definitely is a big deal. There should be NO buying whatsoever, not even for vanity items. As soon as any item is sold online (rather via Blue or 3rd party), the value of the item goes to nil. I want my rare turquoise dye to be worth lots of gold.

    Secondly, Blizzard should make as much an effort as possible in eliminating all 3rd-party sites that attempt to sell items for real money.
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  • #6
    I am a casual player i have a wife and a son,and i work 75+ hours a week.. so i wont be one that has endless hours to farm items and i still strongly disagree with item sales for cash.

    It ruines the entire game, and its not just the person buying the item thats effected its the entire economy that suffers,Diablo was never a game that you needed to have the best of the best gear to have fun and the longer it takes to get the best gear the longer you get to enjoy the game.


    just my thoughts

    cheers
  • #7
    Quote from Passive

    I am a casual player i have a wife and a son,and i work 75+ hours a week.. so i wont be one that has endless hours to farm items and i still strongly disagree with item sales for cash.

    It ruines the entire game, and its not just the person buying the item thats effected its the entire economy that suffers,Diablo was never a game that you needed to have the best of the best gear to have fun and the longer it takes to get the best gear the longer you get to enjoy the game.


    just my thoughts

    cheers


    +1up! Couldn't agree more!
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    last.fm
  • #8
    For me User-hosted Stores workz best because if someone puts effort in farming the gear than they desrve somekind a reward.
    But still you cant be good at the game only if you buy ultra cool super-powerfull stuff , you need to play trough it to see and to experience stuff and you need to devote lot of time just to gain some essential and all that...
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  • #9
    Oopsies, I hit close before, so it erased my poll and I didn't notice, :(. All fixt, :).
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  • #10
    Vanity items only, and you must be careful with this. As long as it in no way enters the economy. Such as an emote in PvP after you kill someone, a special graphic when you join a pvp match, etc. High-quality items, or items at all, would turn Diablo III into another Hellgate: London-esque disaster where most players are inherently gimped.
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  • #11
    I like user stores, like in MMos like Aeon. They could set their own prices and their toon would sit idle as a store. I can see that easily working in a diablo game.
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  • #12
    Quote from Detter15

    For me User-hosted Stores workz best because if someone puts effort in farming the gear than they desrve somekind a reward.
    But still you cant be good at the game only if you buy ultra cool super-powerfull stuff , you need to play trough it to see and to experience stuff and you need to devote lot of time just to gain some essential and all that...




    Is the reward of gold or trading for an item of equal or better value not reward enough,

    If you find an item thats worth somthing to another player selling it for gold or trading it for an item worth somthing to you should be rewarding enough,If by User-hosted store you mean like a trading post system,then sure but for a player to find an item ans sell it for real money to the highest bidder seems unfair and unwise.
  • #13
    Make hell content as hard as they promised, I.E. next to impossible for a non flexible character(aka bot). For example they could have floor effects you've got to move from, not necessarily that but you know... un-predictable.

    Perhaps random environments(gates) in specific areas that the bots can't handle because they require some extra human interaction(like those letters you have to enter to comment many times on youtube).

    Edit: Why is it a multiple choice poll? Most of the options contradict each other so kind of pointless imho.
  • #14
    I got to say that I feel that no store at all would be the best route to take. But if there has to be a store at all then they really only need to sell vanity items. As soon as you can buy items that effect the game play it becomes less about skill and time that a player puts into the game and more about how much money you are willing to spend.
  • #15
    Quote from Sixen


    Blizzard-Hosted Store: Instead of having Blizzard attempt to crack down, or ignore item stores, they could simply open up their own "official" store, where everyone could potentially purchase items from. If item selling is going to be going on, Blizzard could use the money from this store to put into the game, to help make the game better for us. So in a sense, you'd be paying extra for some possible cool future things in D3.


    Sixen, I'm disappointed. This has got to be the most braindead idea/suggestion ever. An official Blizzard item store... really?

    Diablo is all about playing the game for what it is, and slowly working your way towards better gear. What would be the point of playing the game at all if Blizzard themselves already had an item store that sold every single item that could be found in the game?

    In other words, why would you buy a game in order to spend even more money on made-up pixels just to be good in a made-up world? It's like saying if I hosted a basketball tournament, and I told all of the contestants that they could pay me $50 each to add 7 points to their final score. No one would want to play in my tournament for the mere fact that there is an uneven playing field for those who don't want to pay $50 to "win" at a trivial game. They'll just go find another "free" basketball tournament that is fair for everyone. The point of playing a game is to have fun and relax. If you "cheat" your way to winning (AKA by paying $$$), then it's not fun for anyone, including yourself.

    Observe: Congratulations! You won the basketball game! But not because you worked hard at mastering your basketball skills. It's because you paid money to win! Not only do you lose your pride of "winning" because now everyone knows that you paid to win, which involved absolutely no skills at all, but now you're down $50 in the real world. There's absolutely 0 benefit. You won at a made-up game. So what? Again, congratulations!

    Same thing for Blizzard games. If Blizzard started opening up official item stores, people will be discouraged to play their games, as no one will care if they are godly in a made-up world with made-up pixels. Anything that involves money for pixels in a "free-to-play" game, is just a stupid implementation. You'll have one population who spends money and has the godliest gear; then you'll have another population who refuses to spend money for pixels and thus are at a clear disadvantage. Eventually everyone will realize how stupid the game is, and they'll all quit the game.
  • #16
    No store, simply cause I'm not going to use it, and why would they make something that I'm not going use? It makes no sense.
  • #17
    No stores at all, I could live with a vanity items based shop though if I must.
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  • #18
    No store to buy stuff....would just be better that way.
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  • #19
    To the 4 people who voted for "Blizzard-Hosted Store", if I ever saw you in real life, I would slap you in the face so hard. Dumb at its finest. <_
  • #20
    No stores, items should be acquired through gameplay, and gameplay only.
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