Diablo III continues to develop its distinct graphics as Blizzard continues to modify skill visuals. Many of the skills have been amazing as far as their effects went, though some allegedly went a bit over the top.
Blizzard released today that some spells, including those we have already seen, will be going under renovation with new effects:
Official Blizzard Quote:
Some awesome new spell effects coming out of the tech art team including an updated Acid Cloud (witch doctor) and Magic Missile (wizard).
This makes one wonder what prompted such things to be changed. Could it be that Magic Missile's purple color was decidedly off-putting for a Diablo game? Could Acid Cloud's breadth have been too saturated with green ooze? Do these things call for change, or are they fine how they are?
What skills look amazing already, and which ones could use improving? Personally, I believe the Witch Doctor's Plague of Toads skill looks completely awesome- who doesn't love biohazardous amphibians bouncing about the screen (see The Witch Doctor's Plague of Toads lame? Hardly.)? In addition, so far I'm loving the Wizard's Slow Time spell, with its big, flashy bubble.
Do you have any suggestions for better skill effects? Are any of them too flashy or boring? Do any of them seem to out-pace the "Diablo feel", as many fans call it? Could it be in response to some of the more flamboyant skills that Blizzard could be tuning them down, or is this only a tune-up?
It is great that they are getting a graphical identity but like many games it feels like graphics are taking over for game play. The only reason I have seen for the 4 player max is the screen is to busy. While a good looking game is great gameplay must come first, that is why people are still playing a decade later. But whatever.
It is a lot of things, but it is not realistic. Or it is realistic, but it is far from looking like real lightning.
lol I know it's not like real behavior of lightning, the only thing is the lightning doesn't travel in a perfect line.
If we want a real behavior of lightning.
First wizard will take damage.
Second flying monster must be immune to lightning (don't touch the ground)
And the lightning are supposed to be fast and after disapear after 0,01 sec.(no one will see the spell with the refresh rate of our screen) lol
You can't compare dragon age's graphics to Diablo. They are in two different categories. Blizzard isn't trying to get the best graphics, just cool looking ones and I think their lightening is cool looking.
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Color is much better than Diablo's. This screenshot isn't best for showing this, purpose isn't fill whole screen with this thing I like those little things around arms. I really liked Dragon Age spells in general, very nice looking.
Ark, I dislike the lightning of your picture (Dragon age) !! (almost white) and plus I think I see a kind of summon pop out of lightning (too much effect, too much branch, too much exageration)
Quote from scyberdragon »
You can't compare dragon age's graphics to Diablo. They are in two different categories. Blizzard isn't trying to get the best graphics, just cool looking ones and I think their lightening is cool looking.
Right !! and I don't find what lightning have wrong. I find it perfer for d3.
Quote from "emilemil1" »
The Wizard doesn't conduct electricity That is what makes the lightning travel to her opponent instead of her.
lol, we can start about physics !!
The electricity just find the shorter way to reach the ground, air is less conductible than blood of wizard !!!
'Over-flashy' effects don't last... There'll ALWAYS be better effects.
What defines an effect as too flashy is yet to be determined. However the iterative process through which blizz puts each aspect of the game-making process will hopefully enable them to determine when the effect gets actually more boring with time.
Remember...those skills are gonna be used hours on end...and not only during a 2 minutes youtube vid.
So the feeling behind the effects must last.
originally i made a huge fuss about the over brightness of the spells which bashiok responded to. After I played torchlight, I came to see that diablo 3 was actually perfect as it was. I hope they don't tone down v_v
I'm not a big fan of the disintegrate beam, to be honest.
Barb skills on the other hand are quite impressive, exept for that whirlwind.
I never really liked it, looks like a 300 pound ballet dancer....
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[SIGPIC][/SIGPIC]Diablo 3, Hottest shit to happen to 21st Century Entertainment since Georges "Rush" St-Pierre.______________ --------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums -------- Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
its become more of the hand in hand hting with the barb. barb, o ya ww. duh?
i think quick, simplistic, and mild gratification is what they need to shoot for. something that feels like a normal attack with a little flavor. (zeal, tiger strike,jab, poisin jav, fire arrow)
as for the d2 flasshy things, it came from sorc/sin traps/ and necro. these, well im too tired to think how they fit in, but ya
i like the flash they have now, but will it last?i mean, bliz sets the standard. usualy a game will go out to only beat 1 standard bliz sets. i bet one game will go out to just beat the animations. the true bliz standard that cant be broken is the legitness of the game.
I hope the tone things to a good point.
Remember this game is made to be played on multiplay, and party will take around 4 members. If every effect is too flashy the game will become too chaotic.
Particulary i think magic missile and arcane enchant weapons should not be so purple. It should be some kind of very palid purple. I allways thought those "pure" magical energies should look colorless because of it's neutrality.
Another effect i dislike is the barbarian Ground Stomp. If you play attention, when he use it alot of white cracks appears on the ground. Those white cracks looks lame and magical (wich is terrible since the barbarian should be 100% magicless).
And I don't like corpse spiders. The spiders are so big and fat wtf. They should be thounsant of small ones, like carrion swarm. It's alot more creepy.
But i really love all other effects. Specially the fire spells, time bubble and the barbarian physical attacks (they really made some boring attack, like cleave, look great without adding to much flash).
I know we haven't seen it yet but I am very interested to see what the gargantuan looks like. I hope they don't just make him a giant zombie. I hope they make him look truly gruesome because I plan on using him a lot.
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Blizzard released today that some spells, including those we have already seen, will be going under renovation with new effects:
Official Blizzard Quote:
Some awesome new spell effects coming out of the tech art team including an updated Acid Cloud (witch doctor) and Magic Missile (wizard).
This makes one wonder what prompted such things to be changed. Could it be that Magic Missile's purple color was decidedly off-putting for a Diablo game? Could Acid Cloud's breadth have been too saturated with green ooze? Do these things call for change, or are they fine how they are?
What skills look amazing already, and which ones could use improving? Personally, I believe the Witch Doctor's Plague of Toads skill looks completely awesome- who doesn't love biohazardous amphibians bouncing about the screen (see The Witch Doctor's Plague of Toads lame? Hardly.)? In addition, so far I'm loving the Wizard's Slow Time spell, with its big, flashy bubble.
Do you have any suggestions for better skill effects? Are any of them too flashy or boring? Do any of them seem to out-pace the "Diablo feel", as many fans call it? Could it be in response to some of the more flamboyant skills that Blizzard could be tuning them down, or is this only a tune-up?
Plague of toads I like too.
Also Firebats.
That's the exact reason why I'm gonna chose a juggernaut barb
Ohhh why do you dislike lightning ??? It's look very great and realistic, not like d2...
lol I know it's not like real behavior of lightning, the only thing is the lightning doesn't travel in a perfect line.
If we want a real behavior of lightning.
First wizard will take damage.
Second flying monster must be immune to lightning (don't touch the ground)
And the lightning are supposed to be fast and after disapear after 0,01 sec.(no one will see the spell with the refresh rate of our screen) lol
Find any Diablo news? Contact me or anyone else on the News team
I hate the way you cling to ignorance and pass it off as innocence
Ark, I dislike the lightning of your picture (Dragon age) !! (almost white) and plus I think I see a kind of summon pop out of lightning (too much effect, too much branch, too much exageration)
Right !! and I don't find what lightning have wrong. I find it perfer for d3.
lol, we can start about physics !!
The electricity just find the shorter way to reach the ground, air is less conductible than blood of wizard !!!
What defines an effect as too flashy is yet to be determined. However the iterative process through which blizz puts each aspect of the game-making process will hopefully enable them to determine when the effect gets actually more boring with time.
Remember...those skills are gonna be used hours on end...and not only during a 2 minutes youtube vid.
So the feeling behind the effects must last.
Barb skills on the other hand are quite impressive, exept for that whirlwind.
I never really liked it, looks like a 300 pound ballet dancer....
--------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums --------
Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
I agree, but I'm going to overlook disintegrate beam. Not sure why a lot of people seem to like whirlwind.
i think quick, simplistic, and mild gratification is what they need to shoot for. something that feels like a normal attack with a little flavor. (zeal, tiger strike,jab, poisin jav, fire arrow)
as for the d2 flasshy things, it came from sorc/sin traps/ and necro. these, well im too tired to think how they fit in, but ya
i like the flash they have now, but will it last?i mean, bliz sets the standard. usualy a game will go out to only beat 1 standard bliz sets. i bet one game will go out to just beat the animations. the true bliz standard that cant be broken is the legitness of the game.
Remember this game is made to be played on multiplay, and party will take around 4 members. If every effect is too flashy the game will become too chaotic.
Particulary i think magic missile and arcane enchant weapons should not be so purple. It should be some kind of very palid purple. I allways thought those "pure" magical energies should look colorless because of it's neutrality.
Another effect i dislike is the barbarian Ground Stomp. If you play attention, when he use it alot of white cracks appears on the ground. Those white cracks looks lame and magical (wich is terrible since the barbarian should be 100% magicless).
And I don't like corpse spiders. The spiders are so big and fat wtf. They should be thounsant of small ones, like carrion swarm. It's alot more creepy.
But i really love all other effects. Specially the fire spells, time bubble and the barbarian physical attacks (they really made some boring attack, like cleave, look great without adding to much flash).
Find any Diablo news? Contact me or anyone else on the News team