Blizzard already talk about that, they want the person who die, can rejoin the team fast and return to action quickly. They will have many Check point, so many and so close that you never running for a while before regroup your team.
I don't know why people ask it, all that informations is already know from long ago.
Where does it say they will have loads of checkpoints very close together?
And if they do have checkpoints that close together what will make death a punishment. Oh i forgot the low health which you can gain back by health orbs.
Oh no I died I need to get my health back up. I guess I will wait for my team members to kill a couple of things and wallah.
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I am cheese. I am loved by all. I go great with everything. Other foods hate me because I take all the glory. Like Nachos..Their just jealous cause no one eats them unless Im there. Shit..I even ruined broccili's rep. Broccili kept talkin shit so I was like. " You know what?, I think I might melt myself on some Broccilli. See how those humans enjoy that green [sexual slur censored] now." Shit...Now,People dont even touch him, unless Im all over that shit! Ahhh..Its not easy, being cheesy.. Peace. Cheese Out.
They said that there will be checkpoints in the ends of each dungeon/dungeon level.
I read that already, a dungeon could be any length.
But if it is fairly close together how is that a punishment?
You die, respond at checkpoint, go and find team members and wait for health to regenerate.
Diablo 2 minus the need to go back to town and added low health.
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I am cheese. I am loved by all. I go great with everything. Other foods hate me because I take all the glory. Like Nachos..Their just jealous cause no one eats them unless Im there. Shit..I even ruined broccili's rep. Broccili kept talkin shit so I was like. " You know what?, I think I might melt myself on some Broccilli. See how those humans enjoy that green [sexual slur censored] now." Shit...Now,People dont even touch him, unless Im all over that shit! Ahhh..Its not easy, being cheesy.. Peace. Cheese Out.
I don't get it..they want fast paced combat..but if you're really low on health upon resurrection at some checkpoint, and potions are scarce, and you don't know which monster is going to drop a globe (which God knows could take tens of minutes)..wouldn't people just wait it out to have their health fully regenerated, to avoid going back into combat, getting killed again, and get whatever penalties imposed on them? ionno man
It's just too early to put a ton of thought in to what penalties there should be, if any, added on top of it.
They might add more.
The current punishment is that you have to run back, and possibly have to fight your way through monsters alone, with lowered hp (unless your friends comes to get you).
It is still bigger than the D2 punishment. You could just let your friends clear the field and return through a tp and get your corpse with full health. You will never find yourself unable to get your corpse, which just pissed people off and made them rejoin, which produces the same result as respawning in D3. Unless you count the experience punishment, but you pretty much never died in the end-game unless you went solo.
You could still let your friends clear the path to the checkpoint. Thats what friends are for.
When you die you should lose % percent of your gold on hand(towards making gold valuable), % experience, and a durability loss(could be annoying) , and respond were you died at with 5 seconds of immunity were you cant get killed or kill, but can move around. Also after like 5-20 deaths you then are sent back to the begging of the checkpoint.
That way you are able to stay in the action without redoing a whole dungeon floor, death has a penalty and is something you don't want to happen, but wont cross the annoyance line(hopefully).
This is all just my opinion that I don't even know if I would like. One of those things you have to try out for your self.
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I am cheese. I am loved by all. I go great with everything. Other foods hate me because I take all the glory. Like Nachos..Their just jealous cause no one eats them unless Im there. Shit..I even ruined broccili's rep. Broccili kept talkin shit so I was like. " You know what?, I think I might melt myself on some Broccilli. See how those humans enjoy that green [sexual slur censored] now." Shit...Now,People dont even touch him, unless Im all over that shit! Ahhh..Its not easy, being cheesy.. Peace. Cheese Out.
Well if you die like 10 times in one area It could get annoying having to do it again from the last checkpoint.
I was playing super Mario world the other day and died after completing 3-4 levels and had to start back at level one. It was so annoying. I know this is an extreme example.
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I am cheese. I am loved by all. I go great with everything. Other foods hate me because I take all the glory. Like Nachos..Their just jealous cause no one eats them unless Im there. Shit..I even ruined broccili's rep. Broccili kept talkin shit so I was like. " You know what?, I think I might melt myself on some Broccilli. See how those humans enjoy that green [sexual slur censored] now." Shit...Now,People dont even touch him, unless Im all over that shit! Ahhh..Its not easy, being cheesy.. Peace. Cheese Out.
I think a penalty of gold and experience is enough. If you ramp up the experience penalty that alone would make people take death seriously (lose a character level and any skill/attributes given to that level).
I like the idea of damaged items as well. Items in diablo have never been painful to repair. If they are severely damaged when you die and you make repairing items really expensive it will make people think twice about dying.
I also don't understand how picking up loot is going to work if you can't take it back to town to sell it. I tend to fill up my inventory space with charms. If I couldn't take it back to town it would seriously change the way I organize my player. I'd leave a lot of space and actually carry an identify tome.
I think a penalty of gold and experience is enough. If you ramp up the experience penalty that alone would make people take death seriously (lose a character level and any skill/attributes given to that level).
I like the idea of damaged items as well. Items in diablo have never been painful to repair. If they are severely damaged when you die and you make repairing items really expensive it will make people think twice about dying.
I also don't understand how picking up loot is going to work if you can't take it back to town to sell it. I tend to fill up my inventory space with charms. If I couldn't take it back to town it would seriously change the way I organize my player. I'd leave a lot of space and actually carry an identify tome.
Charms may not be in DIII, just like a lot other items and aspects that don't make a comeback.
Then you are probably not in a dungeon appropriate for your level
Or the game is to hard.
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I am cheese. I am loved by all. I go great with everything. Other foods hate me because I take all the glory. Like Nachos..Their just jealous cause no one eats them unless Im there. Shit..I even ruined broccili's rep. Broccili kept talkin shit so I was like. " You know what?, I think I might melt myself on some Broccilli. See how those humans enjoy that green [sexual slur censored] now." Shit...Now,People dont even touch him, unless Im all over that shit! Ahhh..Its not easy, being cheesy.. Peace. Cheese Out.
Where does it say they will have loads of checkpoints very close together?
And if they do have checkpoints that close together what will make death a punishment. Oh i forgot the low health which you can gain back by health orbs.
Oh no I died I need to get my health back up. I guess I will wait for my team members to kill a couple of things and wallah.
Sorry I don't remember where I heard that. But I'm clearly sure of that. It's not in that new it's in an old new. I think it's in a video ?!
[SIGPIC][/SIGPIC]"The lord of murder shall perish, but in his death he shall spawn a score of mortal progeny. Chaos shall be sown in their footsteps"
-So sayeth the wise Alaundo
Weaksauce bro..weaksauce. I died like, maybe 4 times whilst leveling my Bone Necro to 75 before I lost my filed. 3 of those 4 times were amazingly nonsensical. Those fucking exploding fetishes in the Durance of Hate raped me to fucking shreds.
The issue was I was fighting them in Hell. And they're all either Cold or Fire immune... I was trying out a Blizzard/Fireball hybrid. Needless to say, half way through the den about a hundred Fallen and those Gargantuan Beasts swarmed me, and I was a glass cannon, so...
I think it could be interesting to have a mechanic where you must buy your checkpoint.
For instance, you would buy a "check point flag" from some witch doctor that you could place anywhere on the map that you wanted. You then would immediately return to that "flag" if you died. If done right this could maybe add some depth to strategy.
As long as they have a death system its all fine by me.
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www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
[SIGPIC][/SIGPIC]"The lord of murder shall perish, but in his death he shall spawn a score of mortal progeny. Chaos shall be sown in their footsteps"
-So sayeth the wise Alaundo
I think a penalty of gold and experience is enough. If you ramp up the experience penalty that alone would make people take death seriously (lose a character level and any skill/attributes given to that level).
I like the idea of damaged items as well. Items in diablo have never been painful to repair. If they are severely damaged when you die and you make repairing items really expensive it will make people think twice about dying.
I also don't understand how picking up loot is going to work if you can't take it back to town to sell it. I tend to fill up my inventory space with charms. If I couldn't take it back to town it would seriously change the way I organize my player. I'd leave a lot of space and actually carry an identify tome.
Personally I see permanently losing experience and gold is a bad design. I'm ok with the idea of having some experience and gold being temporarily left at the place of death to be re-obtained in whole. But not having the ability to re-obtain 100% of what is lost will cause extreme aggravation and won't do the game any good.
Personally I see permanently losing experience and gold is a bad design. I'm ok with the idea of having some experience and gold being temporarily left at the place of death to be re-obtained in whole. But not having the ability to re-obtain 100% of what is lost will cause extreme aggravation and won't do the game any good.
I agree with this idea. If you die during a quest, then any exp lost is recovered after the completion of the quest. This will encourage players to play together and weather the storm even if things are not going smooth.
Or if you die in a dungeon, exp will be recovered after killing the boss.
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Its a waste of time to try and argue this with people like that.
Where does it say they will have loads of checkpoints very close together?
And if they do have checkpoints that close together what will make death a punishment. Oh i forgot the low health which you can gain back by health orbs.
Oh no I died I need to get my health back up. I guess I will wait for my team members to kill a couple of things and wallah.
I read that already, a dungeon could be any length.
But if it is fairly close together how is that a punishment?
You die, respond at checkpoint, go and find team members and wait for health to regenerate.
Diablo 2 minus the need to go back to town and added low health.
Rise and rise again, until lambs become lions
You could still let your friends clear the path to the checkpoint. Thats what friends are for.
When you die you should lose % percent of your gold on hand(towards making gold valuable), % experience, and a durability loss(could be annoying) , and respond were you died at with 5 seconds of immunity were you cant get killed or kill, but can move around. Also after like 5-20 deaths you then are sent back to the begging of the checkpoint.
That way you are able to stay in the action without redoing a whole dungeon floor, death has a penalty and is something you don't want to happen, but wont cross the annoyance line(hopefully).
This is all just my opinion that I don't even know if I would like. One of those things you have to try out for your self.
I was playing super Mario world the other day and died after completing 3-4 levels and had to start back at level one. It was so annoying. I know this is an extreme example.
I like the idea of damaged items as well. Items in diablo have never been painful to repair. If they are severely damaged when you die and you make repairing items really expensive it will make people think twice about dying.
I also don't understand how picking up loot is going to work if you can't take it back to town to sell it. I tend to fill up my inventory space with charms. If I couldn't take it back to town it would seriously change the way I organize my player. I'd leave a lot of space and actually carry an identify tome.
Or the game is to hard.
Sorry I don't remember where I heard that. But I'm clearly sure of that. It's not in that new it's in an old new. I think it's in a video ?!
*slowly raises his hand in the back*
-So sayeth the wise Alaundo
Weaksauce bro..weaksauce. I died like, maybe 4 times whilst leveling my Bone Necro to 75 before I lost my filed. 3 of those 4 times were amazingly nonsensical. Those fucking exploding fetishes in the Durance of Hate raped me to fucking shreds.
Rise and rise again, until lambs become lions
You can fill in the lines
(Immunities sucks.)
For instance, you would buy a "check point flag" from some witch doctor that you could place anywhere on the map that you wanted. You then would immediately return to that "flag" if you died. If done right this could maybe add some depth to strategy.
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
-So sayeth the wise Alaundo
Personally I see permanently losing experience and gold is a bad design. I'm ok with the idea of having some experience and gold being temporarily left at the place of death to be re-obtained in whole. But not having the ability to re-obtain 100% of what is lost will cause extreme aggravation and won't do the game any good.
I agree with this idea. If you die during a quest, then any exp lost is recovered after the completion of the quest. This will encourage players to play together and weather the storm even if things are not going smooth.
Or if you die in a dungeon, exp will be recovered after killing the boss.