I could see how if armor still took 2x3 and some weapons took 2x4 and some took a 2x2 square there could be some variation but with 1 and 2 slot items there is not much room for moving stuff around to make much room for other things. here is a pic:
the d2 inventory is a 4 x 10 grid where the d3 is a 8x5 grid
I just dont see why everyone is soooo excited about the tetris style being back. The new style does not really allow for maneuvering and skill to carry more items. The only thing rearranging does now is make it more organized which the old system was very organized. Don't get me wrong, I still like the newer one better but only becuase it is simpler than a multi page inventory not because the tetris style is back because it is not. a grid system is back.
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I am saying that the new style is not a tetris style. just a style with a grid. there is really no maneuvering your items to make room for new ones.
The term 'tetris' is only applied loosely, I wouldn't get too hung up on it. I suspect most people liked the old system because you could see a full size image of each item instead of a traditional list or miniature icons. That and the idea of each item's size actually meant something when it came to carrying stuff. But I don't think most people liked it because you had to rearrange stuff all the time.
Of course this new system is a compromise between the old 'tetris' system and a more traditional list that earlier videos suggested, but since it involves placing items of more tha one size on a grid people will stick to the established term 'tetris'.
It will most likely be a slot for bracers. I highly doubt they would make us equip one glove at a time, especially considering the boots aren't designed this way.
Hehehe Well They wouldn't do boots that way because who wears two different boots?... Micheal Jackson Wore One glove Maybe its a Tribute;)
man that inventory looks so nice i'm heaps happy with that. it looks even better in gameplay when I watched a vid on youtube and they just open it real quick
scyberdragon, the reason most people, including myself, like that it's back is because of nostalgia, I think.
The point I am trying to make is that it is not the tetris style inventory from d2. While it does use a grid there will be no shuffling items to make more room from different size objects fitting together in better patters (like tetris)
if everything is 1-2 squares then there will not be an tetris moves to make
Once again I likethe new inventory it's just not the tetris style from d2 more of a mix between d2 and the other one
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I liked the tetris inventory. I think the new system that has been introduced is a good system for those that did and didn't like tetris inventory. 1 slot items and 2 slot items. And there's different tabs for different types of items.
I think MF would be good as a semi-rare shrine that can last through a certain amount of games. Though I could see this being abused by people re-creating games or spamming invites for people who have the shrine activated.
The point I am trying to make is that it is not the tetris style inventory from d2. While it does use a grid there will be no shuffling items to make more room from different size objects fitting together in better patters (like tetris)
if everything is 1-2 squares then there will not be an tetris moves to make
As far as I can see, you will still need to arrange your items in a grid, items will take a variation of shapes from one to two slots, and you will have to fit them in to it. It's the same thing, just item sizes have been reduced.
As far as I can see, you will still need to arrange your items in a grid, items will take a variation of shapes from one to two slots, and you will have to fit them in to it. It's the same thing, just item sizes have been reduced.
But that is better than the original version though, yes? Having X by 3 and non-stacking items made the inventory system more of a pain than it was really worth. Here you have a better system. The largest item we've seen thus far is 2x2, and smaller items like gems stack. Between that and a larger inventory space, I think we're getting the best of both worlds.
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------------------------------------------- Those who stand for nothing will fall for anything.
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When you scroll over an item it compares the item to the one you have equipped. Well I am sure you all have but it raises the question, how do you know what is on the item? In D2 we had to identify items, are they throwing the identification system out the window or is it possible it will take a more 'lore' based approach like Bauldurs Gate?
Also it looked like the shields and such only took up 2 spots instead of 4-8 on the grid. This could me carrying more overall which would still allow them to cap carrying capacity to weight, with more allowable due to strength or some other stat.
The grid system is very unique to the Diablo series and I am glad it is making an appearance again. No grid systems work like in Bauldurs Gate (1&2) but the emphasis on those games is not so much killing things and looking for items (Magic Finding.) Even if they have a killer story that takes hours to complete the replay ability of Diablo games comes in magic finding, which I personally think the grid system works quite well for.
Well, I think removing Identification would pretty much render the usefulness of Cain's function obsolete, except to give you tidbits of advice/backstory, so I doubt that they will do this.
Il just say it now, lets say you have filled up all but the last layer of your inventory, and you still have 2 more spaces; you find a sword and it takes 2 spaces, and you dont wana throw out something... why cant i just put it on its side? I think it would be a great idea to change the inventory space to an even number of layers (not columns)
For all thoes items you just wish you could put on its side.
I hope they remove the identification part of the game. It was just an obnoxious waste of time, having to stop what you're doing to identify some items. Honestly, to me it often felt like just a cheap thrill factor: "Ooooh, is the ED high enough for me to trade for x? I don't know, I have to identify it!"
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"Everywhere the human soul stands between a hemisphere of light and another of darkness; on the confines of the two everlasting empires, necessity and free will." -Thomas Carlyle
1. You can trade unidentified items, something that is done in D2 all the time. It is like gambling but you know you will get something good.
2. It is a potential gold sink which is good in a gold economy.
3. It is exciting enough for me to let it remain.
The only downside is that you have to stop and identify it, but I think it is totally worth it.
1. I don't know when you last played D2, but when I played it it this summer, it was still as it had been for quite a while: no one traded unidentified items, or at least not for much. When people trade for items, they want to know what they're worth. When I was playing, identified items were worth much more than unidentified. Also, it's sort of like gambling, but not really. First of all, you don't always know you're going to get something good (though "good" is subjective). I can't count the number of times I found items that had the potential to be very good but ended up being pieces of crap because their stats were low. If I took the effort to find an item myself, I shouldn't have to further "gamble" for the stats.
2. To be honest, I wouldn't really call identifying items a "gold sink," unless Blizzard makes scrolls and such extremely expensive. When I htink gold sinks, I think of things like huge amounts of gold for respecs, or mounts in WoW, or whatever. Identifying items is even on a lower level than repairing items. I will grant this though: that when I played WoW (pre-BC and some BC), repairing items did take a fairly substantial amount of gold, especially if you died, and for those who didn't spend all of their free time farming mats, this was very expensive and sometimes crippling (if you needed potions and such for raiding). Repairing items is about the lowest I'll go for calling something a "sink," and even that's pushing it. I guess it all depends on how you define "gold sink," however.
Furthermore, I don't think identifying items should cost more than a minute amount of gold. It would be stupid to have to pay much of anything in order to simply use an item, which is all identifying essentially was: paying a bit of gold to use an item you found.
3. I won't argue against this point; the excitement is purely subjective. You think it's exciting, while I think it got boring and just a waste of a time after about the first 3 weeks of playing the game back in 2000.
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"Everywhere the human soul stands between a hemisphere of light and another of darkness; on the confines of the two everlasting empires, necessity and free will." -Thomas Carlyle
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the d2 inventory is a 4 x 10 grid where the d3 is a 8x5 grid
I just dont see why everyone is soooo excited about the tetris style being back. The new style does not really allow for maneuvering and skill to carry more items. The only thing rearranging does now is make it more organized which the old system was very organized. Don't get me wrong, I still like the newer one better but only becuase it is simpler than a multi page inventory not because the tetris style is back because it is not. a grid system is back.
Find any Diablo news? Contact me or anyone else on the News team
Find any Diablo news? Contact me or anyone else on the News team
The term 'tetris' is only applied loosely, I wouldn't get too hung up on it. I suspect most people liked the old system because you could see a full size image of each item instead of a traditional list or miniature icons. That and the idea of each item's size actually meant something when it came to carrying stuff. But I don't think most people liked it because you had to rearrange stuff all the time.
Of course this new system is a compromise between the old 'tetris' system and a more traditional list that earlier videos suggested, but since it involves placing items of more tha one size on a grid people will stick to the established term 'tetris'.
Signature and avatar courtesy of Indestructible.
Hehehe Well They wouldn't do boots that way because who wears two different boots?... Micheal Jackson Wore One glove Maybe its a Tribute;)
This. The more of a throwback to DII style we have, the better.
(='.'=)
(")_(")
Stay awhile, and listen.
The point I am trying to make is that it is not the tetris style inventory from d2. While it does use a grid there will be no shuffling items to make more room from different size objects fitting together in better patters (like tetris)
if everything is 1-2 squares then there will not be an tetris moves to make
Once again I likethe new inventory it's just not the tetris style from d2 more of a mix between d2 and the other one
Find any Diablo news? Contact me or anyone else on the News team
god grant me the serenity,
to accept the things i cannot change, courage to change the things i can and wisdom to know the difference
http://www.albinoblacksheep.com/flash/posting
I think MF would be good as a semi-rare shrine that can last through a certain amount of games. Though I could see this being abused by people re-creating games or spamming invites for people who have the shrine activated.
As far as I can see, you will still need to arrange your items in a grid, items will take a variation of shapes from one to two slots, and you will have to fit them in to it. It's the same thing, just item sizes have been reduced.
But that is better than the original version though, yes? Having X by 3 and non-stacking items made the inventory system more of a pain than it was really worth. Here you have a better system. The largest item we've seen thus far is 2x2, and smaller items like gems stack. Between that and a larger inventory space, I think we're getting the best of both worlds.
-------------------------------------------
Those who stand for nothing will fall for anything.
-------------------------------------------
For all thoes items you just wish you could put on its side.
"Everywhere the human soul stands between a hemisphere of light and another of darkness; on the confines of the two everlasting empires, necessity and free will."
-Thomas Carlyle
1. I don't know when you last played D2, but when I played it it this summer, it was still as it had been for quite a while: no one traded unidentified items, or at least not for much. When people trade for items, they want to know what they're worth. When I was playing, identified items were worth much more than unidentified. Also, it's sort of like gambling, but not really. First of all, you don't always know you're going to get something good (though "good" is subjective). I can't count the number of times I found items that had the potential to be very good but ended up being pieces of crap because their stats were low. If I took the effort to find an item myself, I shouldn't have to further "gamble" for the stats.
2. To be honest, I wouldn't really call identifying items a "gold sink," unless Blizzard makes scrolls and such extremely expensive. When I htink gold sinks, I think of things like huge amounts of gold for respecs, or mounts in WoW, or whatever. Identifying items is even on a lower level than repairing items. I will grant this though: that when I played WoW (pre-BC and some BC), repairing items did take a fairly substantial amount of gold, especially if you died, and for those who didn't spend all of their free time farming mats, this was very expensive and sometimes crippling (if you needed potions and such for raiding). Repairing items is about the lowest I'll go for calling something a "sink," and even that's pushing it. I guess it all depends on how you define "gold sink," however.
Furthermore, I don't think identifying items should cost more than a minute amount of gold. It would be stupid to have to pay much of anything in order to simply use an item, which is all identifying essentially was: paying a bit of gold to use an item you found.
3. I won't argue against this point; the excitement is purely subjective. You think it's exciting, while I think it got boring and just a waste of a time after about the first 3 weeks of playing the game back in 2000.
"Everywhere the human soul stands between a hemisphere of light and another of darkness; on the confines of the two everlasting empires, necessity and free will."
-Thomas Carlyle