Recently finished D1 on all 3 characters and just started a new D2 game yesterday. I really appreciate D1 even more now. Most obvious is how much scarier D1 is than D2, it really was eerier. The music, monsters, sound effects, and environment were all eerier. The monsters in D1 were largely better too, for example the goats in D1 were far better than the D2 goats.
In many ways D1 was more balanced and less predictable than D2. D2 had so much treasure and gold it was disgusting, shrines and treasure chests everywhere! Even on a new game you knew where the monsters generally going to attack you, in D1 you can still get taken by surprise no matter how many times you play it. Despite D2 having more treasure, it was also more predictable as well, you knew pretty much what to expect.
Not being able to run was a plus and con at the same time in D1, on one hand you couldn’t as easily get away from the monsters, and it seemed to me in D1 they chased you more. The terrible part was the amount of time it took to get to Adria’s shack or if you forgot a town portal or didn’t have enough mana to create one, that got old fast.
Granted D1 was underground the whole time, I have to say I liked the D1 dungeons better than ones in D2 until you got to level 8 just before you hit the caverns and they got a little less realistic.
I really hope D3 takes on more of D1 qualities in these respects. IMO that is what got people into the game.
Wish list for D3
1) Scarier less predictable more startling monsters, some need to be able to chase you down too and be driven to get you
2) Environments need to be eerier too, New Tristram’s art would be a good measure for that
3) Much wider array of unique items not only in ability but in look
4) All treasure needs be harder to find, less common, so you can appreciate it more.
5) Gold needs to be worth more, and adding some silver would be cool too.
Wish list for D3
1) Scarier less predictable more startling monsters, some need to be able to chase you down too and be driven to get you
2) Environments need to be eerier too, New Tristram’s art would be a good measure for that
3) Much wider array of unique items not only in ability but in look
4) All treasure needs be harder to find, less common, so you can appreciate it more.
5) Gold needs to be worth more, and adding some silver would be cool too.
I'm agree on number 1 to 4 especially 4, I think gold is not enough important to encumber players with 2 kind of money. Blizzard know that, they're learning from health pots, they will never do something like that, sorry.
Wish list for D3
1) Scarier less predictable more startling monsters, some need to be able to chase you down too and be driven to get you
2) Environments need to be eerier too, New Tristram’s art would be a good measure for that
3) Much wider array of unique items not only in ability but in look
4) All treasure needs be harder to find, less common, so you can appreciate it more.
5) Gold needs to be worth more, and adding some silver would be cool too.
I'm agree on number 1 to 4 especially 4.
I'm disagree on number 5, I think gold is not enough important to encumber players with 2 kind of money. Blizzard know that, they're learning from health pots, they will never do something like that, sorry.
They better learn to make game creating/searching FAR better then in d2...its a very crappy way to find and create games......I think this is one thing that needs drastic improvement and thankfully is easy to solve and will probably be addressed
cant believe i didnt see my least favoraite feature to this game. TPPK
i remember trying hardcore very late into the game only to hit a wall at lvl 70. anyone remember being on a baal run, only to have some druid cast a bunch of tornadoes on you then teleport to town and activate hostile in 1.5 seconds (TPPK)? that was hands down the worst feature in the game.
Thats why you can do solo exp or with trusted friends
I'd rather add party exp, leeching and all those 8ppl Runs to the list. Whats the fun of zerging an area with 8 players .. if you are lucky you get off 1 or 2 spells / baals minions.. whoa what a challenge.
Wish list for D3
1) Scarier less predictable more startling monsters, some need to be able to chase you down too and be driven to get you
2) Environments need to be eerier too, New Tristram’s art would be a good measure for that
3) Much wider array of unique items not only in ability but in look
4) All treasure needs be harder to find, less common, so you can appreciate it more.
5) Gold needs to be worth more, and adding some silver would be cool too.
I'm agree on number 1 to 4 especially 4.
I'm disagree on number 5, I think gold is not enough important to encumber players with 2 kind of money. Blizzard know that, they're learning from health pots, they will never do something like that, sorry.
I'm confused. You state in your previous post that:
Long playing for finding, I'm little bite frustrate, I bought a game and I don't see all of the content (soj).
But then you agree that loot needs to be harder to find. It may just be the language barrier which I can't fault you for but it seems that have contradicted yourself there buddy.
I think anyone that has played D2 for any length of time can agree that there were many flaws in the game. No doubt about it. All we can do is hope for better in D3.
For the record D1 was hella scarier than D2. I thought it was because I was alot younger when I first played but it is just so much more challenging in so many ways. To me it is anyway.
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The blind mind's eye replies with a sigh and a tear of contempt for those who see the world as it truly is.
But then you agree that loot needs to be harder to find. It may just be the language barrier which I can't fault you for but it seems that have contradicted yourself there buddy.
VEGASRAGE :
4) All treasure needs be harder to find, less common, so you can appreciate it more.
Sorry for the confusion...
Long playing for finding, I mean in d2 they have too many treasures with crap inside, it's better if you rarely see a treasure with a good drop. So in this way, WHEN you found something it's a good stuff, you don't need to play longs time to find good stuff. It's boring when you always check for good items in all that craps droped. In d2, in hell, many drop is noobs items except potions and except if you have +200 magic finding.
Exactly, so much loot in D2 was so common after a while you stopped bothering to look at many items at all.
Basic items identified with white lettering I only looked at when I was ready to find something to get imbued by Charsi and that was it.
Socketable items with gray lettering I didn't bother looking at very often particularly at lower levels because you knew pretty much what to expect. For example let's say I was playing the Amazon and looking for bows. In Act I short bows are all over the place and if they are socketable you know the socket count will be typically between 1 and 3. Act II long bows are all over the place and the socket count was also typically between 1 and 3 sometimes 4.
Enchanted items with blue lettering I looked at more frequently than the preceding but again you have a pretty good idea what to expect at each level, I really couldn't care less what it was named only it's powers and occasional class specific powers.
Enchanted set or special items with yellow or green lettering I would look at always but the downside with set items was by the time I found all of them (if I found all of them) I was usually a level away from fighting Baal! LOL! The set's combined attributes at that point are less than other items I've accumulated so I would say screw it and not bother trying to collect the entire set ever.
I liked the idea of socketable items in D2 (and definitely far more than those silly 'Betty Crocker' reagent recipes that Dungeon Siege 2 had, uhg that game bored me to death). The problem with the socketable items especially with respect to Runes was you rarely ever found the combinations you wanted. The better Rune set items with higher rune counts were next to impossible to find, I would usually pull out Hero Editor and just create them because I got tired of the eternal futile rune search.
I hope Diablo 3's treasure...
* Reduces the amount of treasure we find overall
* Does not color code the items so what we do find is a complete surprise until it's identified
* Makes more unique items, not just ones that mix up a common set of powers again and again.
For example in D1 the Staff of the Apocalypse was unique, it’s powers were unique, and it was hard to find. If you make a whole bunch of unique hard to find stuff, then every time you look at treasure you’ll be excited and always guessing at what it might be until you identify it. Also because you don’t find treasure as often, you'll be stoked just to find some treasure.
I really hope Diablo does NOT follow the Dungeon Siege 2 game and do reagent recipes for items. I really don't want to prance through the forest looking for bird feathers and plants. Keep us in the fight with really eerie monsters and have a good story line.
Sand leapers coming up everywhere really bugged me. Good luck hitting those little fuckers. They were quite simply annoying. Another retarded thing was 4-6 champion/unique monsters coming at you at the same time..without a diversion, you're pretty much fucked, and end up having to run back to town about 5 times, and wasting precious minutes. Another thing would be the stupendous imbalance between the characters. I mean, look at the Hammerdin, and look at the Druid. Look at the Bonemancer, and look at any Paladin build bar the Hammerdin. It really is ridiculous. You also have to spend a fucking shitload of hours trying to get that one unique item, that is IF you even get it. It can get frustrating never enjoying all the aspects of the game you so dearly love. Widen up that Duriel shithole as well..good luck killing him with an amazon that doesn't have a kickass item set and perfect skill point allocation; it's ridiculous.
Now to answer the listed 10.
10- Stamina potions ARE useless. You use 4, maybe 5 in the early stages of the game, since Stamina shrines come by the dozen. Attack potions are only good to get you some gold in the early stages so you can buy some scrolls, and maybe some needed potions.
9- Thief sucked, period.
8- I never really minded Corpse Explosion. You really need a game that challenges you eventually, and having Nihlathak lack that skill would just make him as boring as most other sub-bosses. It's just an added twist. Strategise, you can't be handed everything on a goddamn silver platter.
7- Lol@ + Light Radius. As handy as +10 to Attack Rating.
6- Isenhart's Set was good for the beginners..you really need to have a versatile set of set items to appeal to all the players, newbies to exprienced. Isenhart is good for the former.
5- The Great Marsh? Try all of Act III. It's pretty much the area that makes me think "fuck it, now I have to go through this headache again, and it's completely boring. What the hell were they thinking? It's a fucking labirynth" when I consider playing the game again.
4- Meh, I don't mind it. Nobody does Duriel runs anyway..All I do is Mephisto and Baal runs.
3- Lol@the Druid, not just "Spirit of Barbs".
2- That pissed me off so much. I hate walking endlessly doing the same thing over and over again. It really is tyring after you do it the first couple of times.
1- I practically waved good bye to my concept of creating a Whirlwind Barb and went for the more boring Concertrate Barb. I understand that everyone would just go for the Barbarian since he had such a superior skill..but other character builds CAN avoid it EASILY. Try the Bonemancer, Hammerdin, or the Sorceress; I'm sure you wouldn't have that much of a problem.
Isenhart's set is completely useless for everyone, flat out. Blue items bought off a vendor from Act 2 up are as good or better than those pieces. And they only tend to show up off act 3 and Mephisto..
Anglic Raiment is just as pointless, but we only see that sword drop occasionally. Sigon's Steel though, has some really nice low level mods.
This all makes me assume they're roll up set bonuses as ordinary drop mods on random gear and on some unique items in d3.
I think one of the most useless features is junk... like arrows and stuff. It just makes the game aggrivating that you have to restock the arrows, it doesent really add to the game and by taking that feature out doesent really take away.
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"Always respect the purity of battle. For only in the heart of combat are all pretenses of nobility and quality stripped away, replaced by survival and death."
-Leoric of Khanduras, The Craft of War
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In many ways D1 was more balanced and less predictable than D2. D2 had so much treasure and gold it was disgusting, shrines and treasure chests everywhere! Even on a new game you knew where the monsters generally going to attack you, in D1 you can still get taken by surprise no matter how many times you play it. Despite D2 having more treasure, it was also more predictable as well, you knew pretty much what to expect.
Not being able to run was a plus and con at the same time in D1, on one hand you couldn’t as easily get away from the monsters, and it seemed to me in D1 they chased you more. The terrible part was the amount of time it took to get to Adria’s shack or if you forgot a town portal or didn’t have enough mana to create one, that got old fast.
Granted D1 was underground the whole time, I have to say I liked the D1 dungeons better than ones in D2 until you got to level 8 just before you hit the caverns and they got a little less realistic.
I really hope D3 takes on more of D1 qualities in these respects. IMO that is what got people into the game.
Wish list for D3
1) Scarier less predictable more startling monsters, some need to be able to chase you down too and be driven to get you
2) Environments need to be eerier too, New Tristram’s art would be a good measure for that
3) Much wider array of unique items not only in ability but in look
4) All treasure needs be harder to find, less common, so you can appreciate it more.
5) Gold needs to be worth more, and adding some silver would be cool too.
I'm agree on number 1 to 4 especially 4, I think gold is not enough important to encumber players with 2 kind of money. Blizzard know that, they're learning from health pots, they will never do something like that, sorry.
I'm agree on number 1 to 4 especially 4.
I'm disagree on number 5, I think gold is not enough important to encumber players with 2 kind of money. Blizzard know that, they're learning from health pots, they will never do something like that, sorry.
Thats why you can do solo exp or with trusted friends
I'd rather add party exp, leeching and all those 8ppl Runs to the list. Whats the fun of zerging an area with 8 players .. if you are lucky you get off 1 or 2 spells / baals minions.. whoa what a challenge.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
I'm confused. You state in your previous post that:
Long playing for finding, I'm little bite frustrate, I bought a game and I don't see all of the content (soj).
But then you agree that loot needs to be harder to find. It may just be the language barrier which I can't fault you for but it seems that have contradicted yourself there buddy.
I think anyone that has played D2 for any length of time can agree that there were many flaws in the game. No doubt about it. All we can do is hope for better in D3.
For the record D1 was hella scarier than D2. I thought it was because I was alot younger when I first played but it is just so much more challenging in so many ways. To me it is anyway.
VEGASRAGE :
Sorry for the confusion...
Long playing for finding, I mean in d2 they have too many treasures with crap inside, it's better if you rarely see a treasure with a good drop. So in this way, WHEN you found something it's a good stuff, you don't need to play longs time to find good stuff. It's boring when you always check for good items in all that craps droped. In d2, in hell, many drop is noobs items except potions and except if you have +200 magic finding.
Basic items identified with white lettering I only looked at when I was ready to find something to get imbued by Charsi and that was it.
Socketable items with gray lettering I didn't bother looking at very often particularly at lower levels because you knew pretty much what to expect. For example let's say I was playing the Amazon and looking for bows. In Act I short bows are all over the place and if they are socketable you know the socket count will be typically between 1 and 3. Act II long bows are all over the place and the socket count was also typically between 1 and 3 sometimes 4.
Enchanted items with blue lettering I looked at more frequently than the preceding but again you have a pretty good idea what to expect at each level, I really couldn't care less what it was named only it's powers and occasional class specific powers.
Enchanted set or special items with yellow or green lettering I would look at always but the downside with set items was by the time I found all of them (if I found all of them) I was usually a level away from fighting Baal! LOL! The set's combined attributes at that point are less than other items I've accumulated so I would say screw it and not bother trying to collect the entire set ever.
I liked the idea of socketable items in D2 (and definitely far more than those silly 'Betty Crocker' reagent recipes that Dungeon Siege 2 had, uhg that game bored me to death). The problem with the socketable items especially with respect to Runes was you rarely ever found the combinations you wanted. The better Rune set items with higher rune counts were next to impossible to find, I would usually pull out Hero Editor and just create them because I got tired of the eternal futile rune search.
I hope Diablo 3's treasure...
* Reduces the amount of treasure we find overall
* Does not color code the items so what we do find is a complete surprise until it's identified
* Makes more unique items, not just ones that mix up a common set of powers again and again.
For example in D1 the Staff of the Apocalypse was unique, it’s powers were unique, and it was hard to find. If you make a whole bunch of unique hard to find stuff, then every time you look at treasure you’ll be excited and always guessing at what it might be until you identify it. Also because you don’t find treasure as often, you'll be stoked just to find some treasure.
I really hope Diablo does NOT follow the Dungeon Siege 2 game and do reagent recipes for items. I really don't want to prance through the forest looking for bird feathers and plants. Keep us in the fight with really eerie monsters and have a good story line.
I know you MP guys can zoomy rush right by them - us SP peoples have to HaX or actually play through those vile hell holes.
Now to answer the listed 10.
10- Stamina potions ARE useless. You use 4, maybe 5 in the early stages of the game, since Stamina shrines come by the dozen. Attack potions are only good to get you some gold in the early stages so you can buy some scrolls, and maybe some needed potions.
9- Thief sucked, period.
8- I never really minded Corpse Explosion. You really need a game that challenges you eventually, and having Nihlathak lack that skill would just make him as boring as most other sub-bosses. It's just an added twist. Strategise, you can't be handed everything on a goddamn silver platter.
7- Lol@ + Light Radius. As handy as +10 to Attack Rating.
6- Isenhart's Set was good for the beginners..you really need to have a versatile set of set items to appeal to all the players, newbies to exprienced. Isenhart is good for the former.
5- The Great Marsh? Try all of Act III. It's pretty much the area that makes me think "fuck it, now I have to go through this headache again, and it's completely boring. What the hell were they thinking? It's a fucking labirynth" when I consider playing the game again.
4- Meh, I don't mind it. Nobody does Duriel runs anyway..All I do is Mephisto and Baal runs.
3- Lol@the Druid, not just "Spirit of Barbs".
2- That pissed me off so much. I hate walking endlessly doing the same thing over and over again. It really is tyring after you do it the first couple of times.
1- I practically waved good bye to my concept of creating a Whirlwind Barb and went for the more boring Concertrate Barb. I understand that everyone would just go for the Barbarian since he had such a superior skill..but other character builds CAN avoid it EASILY. Try the Bonemancer, Hammerdin, or the Sorceress; I'm sure you wouldn't have that much of a problem.
Rise and rise again, until lambs become lions
Anglic Raiment is just as pointless, but we only see that sword drop occasionally. Sigon's Steel though, has some really nice low level mods.
This all makes me assume they're roll up set bonuses as ordinary drop mods on random gear and on some unique items in d3.
-Leoric of Khanduras, The Craft of War