Mythos absolutely looks like more diablo game than diablo III.Jay wilson should look at it and take lessons about light radius, dark-gritty-gothic art and object highlighting in 3D
I guess because it is a Dungeons and Dragons game it might get over looked, but I see it bearing a resemblance (which it seems is all you need to constitute a clone (or to be made by the same people like HG: L)) to Diablo in several aspects more than some of the games mentioned in that list.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Mythos looks like some Korean fantasy MMO with overhead view and sparkly childish environments, gnomes, fairies and generally fantasy stuff can only appeal to 12 year old children and younger. How can it ever be called a Diablo 'clone' - it's just an underaverage MMO with girly graphics.
P.S. Did anyone here ever play Throne of Darkness?
Most of those games suck. And yes, I've played just about all of them.
The only game in the list that came close to a Diablo clone was Titan Quest. And even then, it had it's share of problems. Bad difficulty scaling (it was easier and easier the higher difficulty you went) and no closed servers killed what would have been a really great Diablo clone.
All the rest in the list just really lack serious polish and just that fun factor.
Titan Quest was an excellent game, I enjoyed playing it with my friends for a long while. Unfortunately the performance was pretty crappy for me in large parties and I was unwilling to upgrade at the time, so eventually sold the game. It did get somewhat boring after playing through it 2-3 times, but still offered alot of fun, and the Greek Mythology take was a nice touch.
The only one of the five that I have played was Sacred. I liked it, it had a lot more questing and areas to explore, one of the characters could fly for a bit and the dragon bosses where a challenge (even though most of the rest of the game was a bit easy). I didn't care much for the mounts, they were expensive and usually died quickly, so I usually just hoofed it. The spell stacking combos were pretty lame too, it took a really long time to regenerate after using them just once (for me anyway). I did like the fact that you could choose options of some of the quests and it would affect your next "steps" in the game.
Sacred Underground was pretty lame though. I was hoping it would add a harder section for that upgrade but it was extremely easy to beat. There was only one area I thought was hard and that was up in the forest area (I don't remember the name of it, but it was near the top of the map.) I did like the tree top area, that was a lot of fun.
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Give, expecting nothing thereof. ------------ BoD - Come have some fun! Folks will always come and go, so enjoy them while they're meant to be in your life.
Most of those games suck. And yes, I've played just about all of them.
All the rest in the list just really lack serious polish and just that fun factor.
Why does Divine Divinity suck? It's actually an RPG, and has a much deeper, fully realized world, plenty of ways to play, and a lot more character interaction.
Seriously, Diablo and Diablo 2 are hardly what I would consider deep games.
Some of those games are Diablo clones, but Divine Divinity is a completely different animal. Anyone who has actually put some time into it would realize its definitely one of the best RPGs ever released.
Sacred's big mistake was making the spells item based. You didn't have as much control over your character as you would if you selected what to excel in.
A much better way to go about it would be to make the first level of a skill require an item/tome of some sort, and then each level thereafter be chosen to be upgraded.
I remember never finding the spells I wanted as a battle mage, and despite being able to combine and convert other spell items into the right ones, I never had enough to make the character I wanted. I hope it's fixed in Sacred 2.
im waiting for sacred2.. but im very worried if it will run on nice graphics...
I'm in the Sacred 2 beta. Game kinda sucks to be honest. Beta is a bit of a mess too. You regularly have to download like 4 to 8 gigs worth of the game. I stopped when they required me to download 15GB when the game itself is a 12GB file.
It's basically the original Sacred (right down to a carbon copy of the interface) in 3D. It's not a very polished experience thus far.
Why does Divine Divinity suck? It's actually an RPG, and has a much deeper, fully realized world, plenty of ways to play, and a lot more character interaction.
Seriously, Diablo and Diablo 2 are hardly what I would consider deep games.
Some of those games are Diablo clones, but Divine Divinity is a completely different animal. Anyone who has actually put some time into it would realize its definitely one of the best RPGs ever released.
Isn't Divine Divinity the infamous game that would delete your entire C drive if you tried to uninstall it? Top notch coding there.
Besides, if I'm not mistaken, DD was more an Isometric RPG like Baldurs Gate etc. Thats not the same as Diablo.
One of the greatest RPG's of all time was probably Planescape: Torment.
I'm in the Sacred 2 beta. Game kinda sucks to be honest. Beta is a bit of a mess too. You regularly have to download like 4 to 8 gigs worth of the game. I stopped when they required me to download 15GB when the game itself is a 12GB file.
It's basically the original Sacred (right down to a carbon copy of the interface) in 3D. It's not a very polished experience thus far.
Awwww damn, I was hoping it would be a lot different, more challenging. I was looking forward to this one. Hopefully they can "fix" it before its release in November (unless they changed it again.) - lol yeah right
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Smiling is infectious.
Give, expecting nothing thereof. ------------ BoD - Come have some fun! Folks will always come and go, so enjoy them while they're meant to be in your life.
I would put Baldur's Gate II (or even Baldur's Gate) as a clone before something that looks like the above pic.
Here is a shot from BGII, mage is casting Ice Storm (works like Blizzard)
Got a few other screenshots here
I guess because it is a Dungeons and Dragons game it might get over looked, but I see it bearing a resemblance (which it seems is all you need to constitute a clone (or to be made by the same people like HG: L)) to Diablo in several aspects more than some of the games mentioned in that list.
P.S. Did anyone here ever play Throne of Darkness?
The only game in the list that came close to a Diablo clone was Titan Quest. And even then, it had it's share of problems. Bad difficulty scaling (it was easier and easier the higher difficulty you went) and no closed servers killed what would have been a really great Diablo clone.
All the rest in the list just really lack serious polish and just that fun factor.
Never played Mythos but it looks boring.
Sacred Underground was pretty lame though. I was hoping it would add a harder section for that upgrade but it was extremely easy to beat. There was only one area I thought was hard and that was up in the forest area (I don't remember the name of it, but it was near the top of the map.) I did like the tree top area, that was a lot of fun.
Folks will always come and go, so enjoy them while they're meant to be in your life.
Why does Divine Divinity suck? It's actually an RPG, and has a much deeper, fully realized world, plenty of ways to play, and a lot more character interaction.
Seriously, Diablo and Diablo 2 are hardly what I would consider deep games.
Some of those games are Diablo clones, but Divine Divinity is a completely different animal. Anyone who has actually put some time into it would realize its definitely one of the best RPGs ever released.
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A much better way to go about it would be to make the first level of a skill require an item/tome of some sort, and then each level thereafter be chosen to be upgraded.
I remember never finding the spells I wanted as a battle mage, and despite being able to combine and convert other spell items into the right ones, I never had enough to make the character I wanted. I hope it's fixed in Sacred 2.
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Cheating doesn't make the game any better. I prefer not to cheat regardless.
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good one good guy :thumbsup:
I'm in the Sacred 2 beta. Game kinda sucks to be honest. Beta is a bit of a mess too. You regularly have to download like 4 to 8 gigs worth of the game. I stopped when they required me to download 15GB when the game itself is a 12GB file.
It's basically the original Sacred (right down to a carbon copy of the interface) in 3D. It's not a very polished experience thus far.
Isn't Divine Divinity the infamous game that would delete your entire C drive if you tried to uninstall it? Top notch coding there.
Besides, if I'm not mistaken, DD was more an Isometric RPG like Baldurs Gate etc. Thats not the same as Diablo.
One of the greatest RPG's of all time was probably Planescape: Torment.
Somewhat. It had dialogue trees and things like that. It was a mix of Baldur's Gate, Diablo 2 and Ultima VII.
In terms of it being BG, it had dialogue trees, repercussions, alignment, etc.
In terms of Diablo 2, it had a Diablo-like combat system (click to swing), and skill tree
In terms of Ultima VII, you could move the environment around and interact with everything.
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Awwww damn, I was hoping it would be a lot different, more challenging. I was looking forward to this one. Hopefully they can "fix" it before its release in November (unless they changed it again.) - lol yeah right
Folks will always come and go, so enjoy them while they're meant to be in your life.
What happened to all the platform clones, Baldur's gate etc.? Was this only for PC games?
Nope. Good try though.
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