Bashiok Says: No Mana/Health Leech

  • #21
    Leeching was way too strong in Diablo 2. Im not surprised they want to do something about it.
    At the same time howver, leeching had one great thing about it: Action-based healing. To leech health/mana, you had to attack.
    That seems to be pretty much what they aim to achieve with the health orb system too. You cant just run away and regen. For that reason alone, leeching is much less important in Diablo 3. And orb dropping will be easier to balance.

    Imo the best way to go would be having limited leeching. For example, using arbitrary numbers, you could have max 2% leeching, spread between health and mana regen. Getting those 2% should be harder than it was in Diablo 2. By setting the limit for the two leech effects combined rather than individual, you add some choice to it. Some would prefer 2% health leech, others a more balanced 1% health, 1% mana, etc.
    Leeching has to provde a quite small benefit to work in D3 though, as Romak said, having points in energy was pretty pointless due to mana leeching, it can only be a good thing to fix it.
    Leeching, if in the game, should be small enough to be balanced (which it wasnt in D2), but also high enough to add some incentive to dmging enemies (beside getting health orbs from the mobs).
  • #22
    Not a big deal imo, Life Leech was disabled in pvp anyways starting from 1.09, and was only needed with a handful of builds for pvm.
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  • #23
    I'm interested. Then people wouldn't be so damn godly in the game, but at the same time, I like life/mana leach.

    [/LEFT]
  • #24
    Now I'm kind of starting to understand why Blizzard refrains from releasing any details about the game lately.
  • #25
    No health leech?
    Couldn't have they 'balanced' the game in another manner? A shame, it was really fun while it lasted...
    Quote from "KonataX" »
    lol it can still easily be a ranger since who said you cant shoot arrows at melee distance xD

    Quote from "Archie" »
    The Barbarian is from Arreat, a very cold snowy mountain top, but they are much tougher than normal humans, so they don't need warmth.

    Quote from "Archie" »
    Where are Barbarians originally from? Sumeria, or more specifically Mesopotamia, AKA Europe. Think the Alps and the Pyrenees

    Epic quotes... all of them
  • #26
    Strange... I probably never played as much d2 as some or most of you guys here, and i almost never had a char with life leech.... and still had a great deal FUN playing the game.
    [SIGPIC][/SIGPIC]
  • #27
    Quote from "CapKosmaty" »
    Strange... I probably never played as much d2 as some or most of you guys here, and i almost never had a char with life leech.... and still had a great deal FUN playing the game.

    I'm almost thinking the same thing.

    Either way, we already know that Barbarians have a SPELL that does life leech, so I wonder if 'no life leech' means that they may not include it as a gear modifier to not ruin the balance since now classes have it as an ability?
  • #28
    It would also have been a lot FUNNER had you played using some life-leech based character/item.
    Quote from "KonataX" »
    lol it can still easily be a ranger since who said you cant shoot arrows at melee distance xD

    Quote from "Archie" »
    The Barbarian is from Arreat, a very cold snowy mountain top, but they are much tougher than normal humans, so they don't need warmth.

    Quote from "Archie" »
    Where are Barbarians originally from? Sumeria, or more specifically Mesopotamia, AKA Europe. Think the Alps and the Pyrenees

    Epic quotes... all of them
  • #29
    In another view... since life and mana steal goes against/around the Orbs system...

    They might just add another magical atribute to items that simply increases the amount of health and mana gained from orbs by +X%.

    As long as it is well balanced ;)
    What sick man would send babies to fight me!
  • #30
    the health globes already give enough life/mana back as it is.
    I think they're trying to remove life/mana leech and force us in a way not to use pots very often to use more thinking in our attacks and to time the use of the globes well.
    The game will become much more challenging now, especially if they keep the hardcore mode.

    Many thanks to Caniroth for the awesome sig!
  • #31
    I dont see that necessarily as bad.

    Leech is just another cookie-cutter way almost like pots.
    Even though you have to slay monsters for it (like health globes), its easy to achieve high amounts of leech which fills very much hp in a few hits.

    Perhaps it could work with a percentage chance of leeching on hit. Also the max chance as well as leech percentage should be limited. Certain monsters would be not leechable or less leachable. (No leech on skeletons, less on zombies but more on the fat ones etc. etc.)

    Also as you see, mana/fury refills quickly and they seem to try to make combat with single monster groups short but intense.

    JMHO
  • #32
    Quote from "Kenzai" »
    Also as you see, mana/fury refills quickly and they seem to try to make combat with single monster groups short but intense.

    Yeah I noticed that too. And I think it's awesome.
  • #33
    buyable pots - helps very much to play..
    leech mana, leech health - helps very very much to play..
    so.. i guess diablo3 will be more suited for hardcore gamers + im happy because they took some new decisions =]
    i guess we will depend more on weaps and armor now..
    P.S. and now only pupy cute kiddies will cry..no leech bhaa..harder to play with boses and with exploding white dollys who will come back in d3 i hope mhaha :)
  • #34
    Quote from "Kenzai" »

    Leech is just another cookie-cutter way almost like pots.
    Even though you have to slay monsters for it (like health globes), its easy to achieve high amounts of leech which fills very much hp in a few hits.

    Exacly. Leech brings to the table the same problems lots of potions did for D2: Unkillable characters, leading to monsters having to almost 1-shot at all times to have any hopes of killing the player. Potions were scaled down to address this problem, and it appears leech is as well.

    Sounds good to me.
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  • #35
    That sucks
  • #36
    From what was said about Diablo 3 I think I can say that it is a good thing that they remove health leech. I'm saying this based on the health leech system from diablo 2.

    This is what I think because it has been said that monsters won't hit has hard as in diablo 2 and that fact make a big difference because for example: if Diablo 2 monster take 50% of your health and Diablo 3 monsters take 15% of your health.
    If this is the kind of difference that will be seen in diablo 3, the diablo 2 health leech system could make you invincible as long as you can hit the enemies.

    So either health leech system need to be weaker or no leech health in the game.

    I did not talk about mana leech because I don't know if it would be good or not to have.

    p.s: I think the whirlwind skill could be a skill that we can get pretty fast in the games, because it look like its might be weaker than the whirlwind of diablo 2, the one in the gameplay video show that at level 1 it do 25% of weapon damage, that is not strong and the next level only add 5 more %.
  • #37
    What about life/mana replenish? Will they be gone too??
    What sick man would send babies to fight me!
  • #38
    Quote from "silver_wings" »
    What about life/mana replenish? Will they be gone too??


    nah, it looked like there was life/mana/fury regen in the gameplay video (at a crazy rate that was probably just for demonstrations sake).

    mana leech would be pretty useless now in Diablo 3 since melee chars that could take advantage of it (see barbarian) dont use mana anymore (fury says hello) and mana leech never worked with spells anyway.
    On the class thats gonna be similar to the amazon, i dont know, but i'm sure they thought about it before making any decisions.

    Many thanks to Caniroth for the awesome sig!
  • #39
    diablo2 will survive
    what made diablo 2 great was no downtime, and fast action

    if they keep the system with health orbs, then casters/rangers will dominate the game, because if they ever get low in health, they simply need to range mobs/kite them, kill them, and take an orb.

    While a melee char with low health, cannot jump into the mobs

    Actually on 2nd thought, even the melee barbarian has ranged skills like seismic slam which wil enable him to be able to get the orbs. haha. Good going blizzard!
  • #40
    This isn't so bad, as long as they are sure to give some characters the ability to allow it (like the Necro's life tap) this may help enforce an emphasis on partying too! And I best that they will substitute the leeching ability, with an ability to make enemies drop more orbs... this will really change the dynamics of play.
    _______________________________________________________________________
    ____________If the best things in life are free... then Diablo 3 will be free!____________

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