2008 Leipzig: Diablo 3 Bosses Dynamic Explained

  • #1
    Jay Wilson was interviewed by Eurogamer at the 2008 Leipzig GC today, where he explains his background before joining the Diablo 3 team. He was an avid Blizzard player just like you back in the days. He remembers seeing the Diablo 1 advertisements on the back of the Warcraft II manual. He played Diablo 1, and 2 and Lord of Destruction expansion.

    Other games he has played are Zelda and God of War, and from them he has learned that a boss shouldn't be all this all powerful big health, one-shot hit type of monster that deals tons of damage and requires you to spam healing pots.

    Fans have been wondering for the past weeks how in hell - no pun intended - people is gonna heal during a boss encounter with no health potions or health orbs around ...

    Jay Wilson reveals his vision for the future of the next action-dripping Diablo 3 game's boss mechanics ... you won't be fighting a lonely boss. You will fight a boss and a horde of mobs. The boss and the mobs won't do crazy damage, but lower your health at different paces. They are designed to do that with different abilities -- however, these mobs that help the boss engage you are there to supply you with health orbs to continue battling the boss.

    Now people ... that's what I call genious. It is gonna be challenging, yes, hard. Yet entertaining and possible by using skills and tactics. And the best reward is you won't get carpal tunnel or have to port back to town to replenish health pots. Read the full interview
    Eurogamer: I guess this is where the influences you've mentioned from enemy design in Zelda and World of Warcraft come into play...

    Jay Wilson: Or God of War. Games like that are some of my favourite games. It would be far more interesting if we could have a boss monster that wasn't just a giant sack of health that deals out ridiculous damage. We've got monsters that drop health at percentages of their damage, we also sometimes spawn monsters that are just there basically to drop health. Even there: if you have a boss that just walks around and hits you, and a bunch of smaller monsters that continually spawn and generate health, that's already a far more interesting fight than you ever got in Diablo. And that's just the bear minimum of what we can do.
  • #2
    I'm not so sure this is a "vision of the future" because its just like every other boss fight that are like different parts of a play. You play along with what the boss battle is supposed to be like. You finally damage the boss for the first time, he gets pissed and cowers in a corner and sends a mob after you and you get mana and health stuff from him. Its like a lot of console/ zelda type boss fights. Cool though, i just hope it isn't....TOO structured.
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  • #3
    i think this sounds like we have geniuses working on the game. instead of using pots we have to be more thinkative about where we go and what not. i cant wait to battle the first boss. lol.

    @umpa65

    bad guys never start the fight out, you always see some kind of lower lvl people fighting you all the time till you get to him. then he either fights you or runs away to figure out how to kill you.
    its basic, tv show, video games, and sometimes life situation.
  • #4
    thats awesome dynamic bosses will really mould how you have to fight this boss and forces you to step back and think of how you should do this and that to beable to take him down.
  • #5
    Sounds fun, wonder if there is gonna be life leech still in the game. BTW great news!
  • #6
    Well I can imagen how it will take place in a party

    2 or 3 guys concentrate on killing random mobs, the rest attack the boss...

    In single player
    hit the boss,--> run away,--> kill some random mobs,--> heal,--> hit boss again,--> run,--> kill mobs,--> heal,--> etc..

    not that different from the old system.

  • #7
    Quote from "lights_warrior" »
    not that different from the old system.


    Ummm.... r u kidding? The old system was spam pots and spam one massively upgraded spell at the boss.
  • #8
    old way
    Hit boss,->drink pot until ran out of pots. -> go to town buy pots, ->go back to fight boss. Repeat as necessary.

    General idea is the same, hit a run. Only difference is that you will need to fight random mobs to heal instead of going to town. A bit more challenging? Perhaps if the random mobs are strong. But is it really revolutionary?

  • #9
    Quote from "lights_warrior" »
    old way
    Hit boss,->drink pot until ran out of pots. -> go to town buy pots, ->go back to fight boss. Repeat as necessary.

    General idea is the same, hit a run. Only difference is that you will need to fight random mobs to heal instead of going to town. A bit more challenging? Perhaps if the random mobs are strong. But is it really revolutionary?

    Revolutionary, for the Diablo franchise yes. It puts you to use your brains and keep you in the battle until the job is done, instead of the usual pot galore > port to town > rinse and repeat. That's a waste of time and gold.

    Now you will have a continuous epic battle without the downtime.
  • #10
    Quote from "lights_warrior" »
    old way
    Hit boss,->drink pot until ran out of pots. -> go to town buy pots, ->go back to fight boss. Repeat as necessary.

    General idea is the same, hit a run. Only difference is that you will need to fight random mobs to heal instead of going to town. A bit more challenging? Perhaps if the random mobs are strong. But is it really revolutionary?

    Well I don't know how much more revolutionary you can get with the hack and slash design of Diablo.

    And this all depends on the strength of the mobs. if these adds have 5 hp and fully heal you, there's no difference. I don't think that's going to happen though.

    And let's not forget that this is probably not only new feature of boss fights. This is just one part which explains how to deal with health.
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  • #11
    Just a note to say that Diii.net has screen pics from Leipzig... and that I'll miss the potions. The globes just seem like a hassle, and you can't sell them!
  • #12
    Nice but actually:

    Thats not a plus for D3 but not having it was a minus for D2. :P

    It would be just ridiculous to see boss fights like in D2 again.
  • #13
    That's freaking awesome! thanks a lot for the news ! :D
  • #14
    nice but pots was fun lol
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  • #15
    every time I read an interview about diablo 3 with Jay it makes me a bit more happier that it is actually coming. As necro said we are dealing here with a genius in a way :)

    @ lights_warrior

    man, do you have to spit on every new piece of info we get? what's the point of posting anyway when your every post is saying how that certain thing is bad?
  • #16
    I realy like the idea ,should be more interesting.
  • #17
    Yeah felt kinda stupid to fight the lord of terror the allmighty diablo.. while having the battle to save the world you say to diablo "wait a sec I go town to get some more potions"

    about same thing was BVB in 1.09 when there was huge life leech on every barb and in hc duels where people used potions too it was almost endless duels sometimes and eventually the potions ended and some were chicken enough to not continue because they ran out of pots .P

    I love this new way of things that probably make the possible threat, botting harder.
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  • #18
    I guess it will also make rushes a bit harder, cause you have to be really powerfull to not only kill the boss, but also keep the other guy safe from the mobs that are spawning randomly across the battlefield.

    And on Hell dificulty... there will be like 1 boss, 3 specials sidekicks, and a whole legion of mobs. It adds a bunch of new dynamics.
    What sick man would send babies to fight me!
  • #19
    These new boss fight mechanics will add a whole new level to the game, one which actually requires thinking (outside of the usual character design). I do hope that it isn't as structured as Zelda games. Once you figure out the boss's patterns it can get kind of repetitive.

    Quote from "milanv" »

    @ lights_warrior

    man, do you have to spit on every new piece of info we get? what's the point of posting anyway when your every post is saying how that certain thing is bad?


    Agreed, after all the name of this site is Diablofans.com. Not Diablohaters.com. This IS the new Diablo, if you hate it so much, why come here?
  • #20
    This sounds too much zelda to me, and I loooove zelda XD
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