Please do your home work before you make a response, D2-LOD had class specific weapons aswell as Armors read up please.
I also hope the environment isnt static, im hoping none of the areas are thats what made titan quest boring for me knowing where to go to farm a boss for items.
Also i dont really like the Graphic detail of the environment looks like a painted picture to me probly just me but thats what im seeing, the 3d rendered characters look nice.
Character/ class wise im hoping there is a caster class, but from the looks of it NO NECROMANCER #@!$!@$$#!$!#@$#@$!#@$#@$!%$#@!@#$!#@$$, i love my necro :(.
P.s darker dungeons please :P.
Yes, yes, I forgot about the class specific armor in D2. I just wanted to point out that every class could wear plate, leather, or cloth armor etc... So it's not like Necros have to wear cloth, and Barbarians have to wear plate. However, the same armor; I.E. Gothic plate looked different on every character though it was the same armor. That was all I was trying to point out. I also believe that while there may not be strict class only armor in D3, some armor will probably heavily favor certain classes by granting plus skills, or certain attributes that pretain to a specifc class.
A strong argument for the static above ground areas is storyline continuity. So long as the bump in richly drawn landscapes and buildings makes it worthwhile I think I'm for it.
To support my opinion, the randomisation of the Rogue Encampment annoys me. If it was interesting, like Kurast then I'd support our home bases being static too. Kurast works for me. Add in some more environmental effects and Kurast like bases would rock in D3.
I'm keen for less important areas like dungeons to be random.
I do hope it will be worthwhile venturing into these dungeons though. ATM I only go forth if I feel the need for levelling up or some more gratuitous h&s. The chest drops are usually pretty ordinary for the non-quest dungeons in D2.
Quote from "Mr.Yoshida" »
Please everyone, try to read the the entire post before jumping to conclusions.
*Out door areas will be mostly static, does not mean the whole world will be static and everything in it.
*There was no class specific armor in D2... everyone could wear any type of armor, it just looked different on the characters. It was noted previously by Bashiok that there would still be class specific weapons and such.
1) No one said the whole world would be static. Please read the posts LOL.
2) Wrong. Please read my previous post, just above yours LOL. Barb helms anyone. What were those pelts for? And the shrunken heads - who was supposed to use them? Um, paly shields were for, well, palies? Some of this stuff could be equipped on other classes but you'd be mostly hard up for gear to do so.
3) Class specific weapons announced by Bashiok. Yep, you're right on the money, keep up the good work.
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So we've got over the problem of colour in D3. Great. Now let's argue about everything else not yet set in stone and help make this game simply great! Game on.
I'm glad everything outdoors will be mainly static, after playing Titan Quest: Immortal Throne, and seeing how long the appeal lasts, I'd rather have static environments than playing Hellgate:London which consisted of poorly done bland repetitive Tilesets and an automated map generator ( the random maps in Hellgate were not hand made ). I think the parts in Diablo 3 that will be random would be the caves, crypt's, ect., that you find throughout the game that are more of a choice to explore than required.
sorry to say apeal lasts? titan quest pretty much died in the first few months, they baught out the exp to revive it and that didnt work?, why? because of static environments made it repetitive, knowing where to run and what to do to farm a boss for items, it bored me to hell, amoung others such as its pitiful story line and lack of real content.
Im not to fused with static environments i prefer to have to thik each time i go into a new area or the same area at another time.
Yes, yes, I forgot about the class specific armor in D2. I just wanted to point out that every class could wear plate, leather, or cloth armor etc... So it's not like Necros have to wear cloth, and Barbarians have to wear plate. However, the same armor; I.E. Gothic plate looked different on every character though it was the same armor. That was all I was trying to point out. I also believe that while there may not be strict class only armor in D3, some armor will probably heavily favor certain classes by granting plus skills, or certain attributes that pretain to a specifc class.
ah yep i get ya now, i kinda reacon its stupid though , from what it sounds we are gonna be able to use a caster with mail/plate armors and what not thats just stupid in my eyes lol.
sorry to say apeal lasts? titan quest pretty much died in the first few months, they baught out the exp to revive it and that didnt work?, why? because of static environments made it repetitive, knowing where to run and what to do to farm a boss for items, it bored me to hell, amoung others such as its pitiful story line and lack of real content.
Im not to fused with static environments i prefer to have to thik each time i go into a new area or the same area at another time.
Well Blizzard already announced the outdoor environments for the most part will be Static, guess you'll just have to cope with it. Luckily, I didn't have a problem with it as I said. Having random mobs and items was enough to cover in terms of randomization for me, and Titan Quest: Immortal Throne had plenty of that.
D2 random maps are just piece of squares rotated 90-180 degrees.. it's no brainer to find the exit.. it is just annoying. I like act1 where there are roads you can follow, act2 is just annoying you just run around the edges trying to find the exit.. In the end you will end up farming the last area baal or CS that are static areas ( only small variations in Cs)
Im not to fused with static environments i prefer to have to thik each time i go into a new area or the same area at another time.
Think or just brute force find the exit by running by the edges, or get lucky and find exit in 2 seconds.. pfft. If they do it well, nice static open large areas with random dungeons.. I think it will be a lot better than D2 or TQ system There will be random events in the maps that will make them different every time you play..imo thats a better idea. In D2 you didn't really get to feel the world with the sandbox maps.
I have no problem with static 'overworld' areas. The main part of the Diablo games has always been the Dungeons. Thats where all the stuff takes you, where you have to go to complete the acts and where most, if not the best, monster hunting is at. Those being random meens the most important part of the game is random, its just now easier to find the dungeons. Plus it will let the outdoor areas, hopefully, be really awesome with lots of 'wow' looking areas.
And before anyone jumps it, thats wow as in, wow look at that. Since evidentally sometimes using those three little letters is some huge sin on these forums.
PLZ BLIZZ MAKE ME A MAGE!!! Nice looking, fireballin' mage!!! plz!!! Able to cast thunders on his enemies, set them ablaze with fireball and meteors from the sky, and to freeze them with cool ice storms!!! PLZ!!!
Bashiok: They're for the most part static. With the outdoor environments we felt we could get a lot more out of them by crafting large and visually impressive scenes, which random map generation really just doesn't allow for all that well. By that same token one of the main goals with Diablo III is to flesh out Sanctuary, to make it feel more like you're in this living and breathing world. With towns shifting around everywhere you do sort of lose a sense of cohesion, and an attachment to the places you're visiting.
On a very slight technical note - for random map generation you're essentially creating a bunch of rooms that can all fit together in various ways. It works quite well for a dungeon which is essentially a series of rooms any way. For an outdoor environment though it tends to make it either fairly bland, or fairly linear just by how the edges have to line up. You're either running zig-zag patterns to find the map edges, or you're running down a narrow pathway. Neither are extremely compelling, and at the same time you're losing the visual grandness that could come from a fully hand-crafted and artistically realized environment.
That said, the outdoor areas aren't completely static.
So the dungeons are random, and the outdoor world is static, having a map, yet not completley static at the same time? Btw future players, this is the one single most important part of the game, so quit asking stupid questions about your non existant characters items and attacks. I've played diablo since 1997 the week it was released, waiting for phase 1 beta of UO to start, and I always wanted it to be an explorable static world, at least beyond what diablo 1 & 2 had, I'm happy to hear it at least has a map and has static portions, the more static the map, the better, yes a static map can get boring after a while but I've played diablo 2 long enough to know the only thing more boring is a non-static map, I have a question that hopefully will be answered, and I haven't really posted here since it was diablo3.com but how will the bandwidth be displaced, will it be quasi mmorpg like guildwars? with the large cities housing many players, and only party members can journey outward, and what will the party member limit be to journey with, or will it be more like UO?, or neither, will it be just like diablo 2 in it's multiplayability? The exact answer to this will have a greater toll than any details about any of the character abilities classes or any other details.
Already answered. It wont be MMO like at all. Not even Guild Wars style. It will be like D2. I beleive their strongly leaning to a 4-5 person limit per game, likely given the details and effects.
As for Static. . Static overworld is fine. The important part is the randomized dungeons. Cause really, the difference is /alot/ of replayability. I wouldn't have played Diablo or Diablo 2 nearly as much as I did if there wasn't randomization so I had to explore and investigate each dungeon.
i hope bitting the head off will be part of the game and not only a presentation showoff, of course no boss would be able to bite my head off because i would nail him first..haha
i hope after a while some one makes a hack version where you're playing as the final boss and you go around biting heads off all the monsters:thumbsup:
That was promising, I think that was Blizzard trying fend off the onslaught of discontent for the lighter look and feel. Hey no worries folks, just a smoke and pony show demo it could all change. Everything was planned for the demo, did I mention it was a demo?
At least that is what I took away from it, and it gives me hope because they have definitely gotten the message many Diablo fans want a more brooding environment. Maybe if we are lucky they will give us an option to play in the light or dark to make both camps happier or to make the artists happy who want their work seen more clearly they will include a second artwork CD or something so it can be appreciated, I know would love perusing it.
That was promising, I think that was Blizzard trying fend off the onslaught of discontent for the lighter look and feel. Hey no worries folks, just a smoke and pony show demo it could all change. Everything was planned for the demo, did I mention it was a demo?
At least that is what I took away from it, and it gives me hope because they have definitely gotten the message many Diablo fans want a more brooding environment. Maybe if we are lucky they will give us an option to play in the light or dark to make both camps happier or to make the artists happy who want their work seen more clearly they will include a second artwork CD or something so it can be appreciated, I know would love perusing it.
Yes people it is called the brightness.....it is featured in every game and on your monitors just slide that little marker to the left or right until you are content with your visiblility
Personally, I think the towns themselves should always remain the same, anything else can be random. The NPCs can wander the town occasionally and all interiors can be randomly generated maps with randomly generated chests, mobs, waypoints, quest goals, etc. This includes caves, dungeons, buildings, passageways, or any other type of contained environment - which might also be randomly placed in outdoor areas other than the towns - though I can see where some buildings might have to be static. I would think there would be a way to make the playing field (the map itself) static, while still retaining the ability to randomly place objects like dungeons, waypoints, or mobs across that field, while also retaining the fluidity of the environment. Since I'm not schooled in this area, I can't say this for certain. It was said elsewhere that there could be things such as quests that were randomly generated by the PC. That sounds rather interesting to me as I think there could possibly be a randomly generated area to host that quest.
It seems to me, after reading several q&a posts, that Blizzard is trying to bring us a game that is expanding the world of Sanctuary, inclusive of the Diablo storyline, retaining the demonic posture for which Diablo is well noted, amplifying the richness of the battle arena, appealing to long-term fans (hrmph!) and newcomers alike, eliminating the abuses between PC characters, taking advantage of the new technologies that have been developed since LOD, and giving the player a richer, more rewarding gaming experience.
I think the DIII team deserves a little breathing room. They seem to know what they are doing. I've always thought Blizzard was very particular about its games. So far, I haven't had one that I didn't enjoy playing - WC, WCII, SC, D1, D2, and D2:LOD.
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"Fiat justitia, ruat caelum"
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Yes, yes, I forgot about the class specific armor in D2. I just wanted to point out that every class could wear plate, leather, or cloth armor etc... So it's not like Necros have to wear cloth, and Barbarians have to wear plate. However, the same armor; I.E. Gothic plate looked different on every character though it was the same armor. That was all I was trying to point out. I also believe that while there may not be strict class only armor in D3, some armor will probably heavily favor certain classes by granting plus skills, or certain attributes that pretain to a specifc class.
To support my opinion, the randomisation of the Rogue Encampment annoys me. If it was interesting, like Kurast then I'd support our home bases being static too. Kurast works for me. Add in some more environmental effects and Kurast like bases would rock in D3.
I'm keen for less important areas like dungeons to be random.
I do hope it will be worthwhile venturing into these dungeons though. ATM I only go forth if I feel the need for levelling up or some more gratuitous h&s. The chest drops are usually pretty ordinary for the non-quest dungeons in D2.
1) No one said the whole world would be static. Please read the posts LOL.
2) Wrong. Please read my previous post, just above yours LOL. Barb helms anyone. What were those pelts for? And the shrunken heads - who was supposed to use them? Um, paly shields were for, well, palies? Some of this stuff could be equipped on other classes but you'd be mostly hard up for gear to do so.
3) Class specific weapons announced by Bashiok. Yep, you're right on the money, keep up the good work.
sorry to say apeal lasts? titan quest pretty much died in the first few months, they baught out the exp to revive it and that didnt work?, why? because of static environments made it repetitive, knowing where to run and what to do to farm a boss for items, it bored me to hell, amoung others such as its pitiful story line and lack of real content.
Im not to fused with static environments i prefer to have to thik each time i go into a new area or the same area at another time.
ah yep i get ya now, i kinda reacon its stupid though , from what it sounds we are gonna be able to use a caster with mail/plate armors and what not thats just stupid in my eyes lol.
Well Blizzard already announced the outdoor environments for the most part will be Static, guess you'll just have to cope with it. Luckily, I didn't have a problem with it as I said. Having random mobs and items was enough to cover in terms of randomization for me, and Titan Quest: Immortal Throne had plenty of that.
Think or just brute force find the exit by running by the edges, or get lucky and find exit in 2 seconds.. pfft. If they do it well, nice static open large areas with random dungeons.. I think it will be a lot better than D2 or TQ system There will be random events in the maps that will make them different every time you play..imo thats a better idea. In D2 you didn't really get to feel the world with the sandbox maps.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
And before anyone jumps it, thats wow as in, wow look at that. Since evidentally sometimes using those three little letters is some huge sin on these forums.
So the dungeons are random, and the outdoor world is static, having a map, yet not completley static at the same time? Btw future players, this is the one single most important part of the game, so quit asking stupid questions about your non existant characters items and attacks. I've played diablo since 1997 the week it was released, waiting for phase 1 beta of UO to start, and I always wanted it to be an explorable static world, at least beyond what diablo 1 & 2 had, I'm happy to hear it at least has a map and has static portions, the more static the map, the better, yes a static map can get boring after a while but I've played diablo 2 long enough to know the only thing more boring is a non-static map, I have a question that hopefully will be answered, and I haven't really posted here since it was diablo3.com but how will the bandwidth be displaced, will it be quasi mmorpg like guildwars? with the large cities housing many players, and only party members can journey outward, and what will the party member limit be to journey with, or will it be more like UO?, or neither, will it be just like diablo 2 in it's multiplayability? The exact answer to this will have a greater toll than any details about any of the character abilities classes or any other details.
As for Static. . Static overworld is fine. The important part is the randomized dungeons. Cause really, the difference is /alot/ of replayability. I wouldn't have played Diablo or Diablo 2 nearly as much as I did if there wasn't randomization so I had to explore and investigate each dungeon.
i hope after a while some one makes a hack version where you're playing as the final boss and you go around biting heads off all the monsters:thumbsup:
At least that is what I took away from it, and it gives me hope because they have definitely gotten the message many Diablo fans want a more brooding environment. Maybe if we are lucky they will give us an option to play in the light or dark to make both camps happier or to make the artists happy who want their work seen more clearly they will include a second artwork CD or something so it can be appreciated, I know would love perusing it.
Yes people it is called the brightness.....it is featured in every game and on your monitors just slide that little marker to the left or right until you are content with your visiblility
It seems to me, after reading several q&a posts, that Blizzard is trying to bring us a game that is expanding the world of Sanctuary, inclusive of the Diablo storyline, retaining the demonic posture for which Diablo is well noted, amplifying the richness of the battle arena, appealing to long-term fans (hrmph!) and newcomers alike, eliminating the abuses between PC characters, taking advantage of the new technologies that have been developed since LOD, and giving the player a richer, more rewarding gaming experience.
I think the DIII team deserves a little breathing room. They seem to know what they are doing. I've always thought Blizzard was very particular about its games. So far, I haven't had one that I didn't enjoy playing - WC, WCII, SC, D1, D2, and D2:LOD.