**Text Added By Umaro**
The main argument people have against Diablo 3 being made by blizzard is that a lot of the creators have left the company. If anyone knows anything about Computer game companies they know this has happened many times in the past and the original company continues to make games for a franchise.
Another argument is that blizzard is busy with World of warcraft, well, blizzard has more then one team working on games in the company and they have even announced they are working on 2 un-named projects.
Step back for a second and consider this, Diablo 2 sold 1 million copies in 2 weeks and went on to sell a total of 7 million copies. They essentially have a license to print money by releasing a Diablo 3.
Honestly, if Blizzard has the man power, the rights to a franchise that broke all kind of game selling records and a loyal fan base of a couple million that WANT them to make a Diablo 3, and will buy the game why wouldn’t they? I believe the onus is on the non-believers at this point to make a solid argument why Blizzard would be silly enough not to make a Diablo 3.
Blizzard has posted several new job openings for the diablo franchise.
http://www.blizzard.com/jobopp/ < the="" total=""> http://www.blizzard.com/jobopp/designer-game-systems.shtml Game Systems Designer
Blizzard Entertainment is looking for a talented and experienced game designer to work with the developers of Diablo and Diablo II. Duties will include working on general game design, rules systems, play balance, interface design and multiplayer features. The ideal candidate will have proven experience in game design, outstanding "people" skills, and a longstanding passion for playing games.
Blizzard offers a fun, creative, and technically challenging environment with excellent compensation and a full range of benefits. Requirements
3+ years game design experience including experience on a shipped product
Excellent written and verbal communication skills
Absolute passion for playing and making computer games
Ability to work well in a team environment
Experience playing online multiplayer games
Organized; works well under deadlines
Talent for writing fiction and/or excellent math skills
Extensive knowledge of Blizzard games
Experience in designing competitive online games
Familiar with a wide variety of Role Playing and Strategy games
Blizzard Entertainment is looking for a well-rounded 3D modeler and animator to work on an unannounced PC project. The ideal candidate has experience rigging and animating both human and non-humanoid characters and is also able to contribute to a project with excellent modeling skills. Blizzard Entertainment offers a fun, creative, and technically challenging environment with excellent compensation and a full range of benefits. Requirements
2+ years experience in game development using 3DS Max
Exceptional skill in rigging and animating low polygon 3D characters
Experience working with an art director in developing a unique and cohesive animation style
Self-driven, good communicator and a great team-player
Skill in modeling low and high polygon 3D art assets
A passion for games
Skill in illustration and/or texturing in Photoshop
Experience working with assets for next-generation games, including generating normal maps from high polygon models
Has shipped AAA PC or console titles as an Animator
Experience in FX and particle animation
Understanding of Blizzard’s visual style and a passion to push it to the next level
http://www.blizzard.com/jobopp/ot-associate-producer.shtml Associate Producer – Online Technologies
Blizzard's Online Technologies group is looking for a highly organized individual with outstanding communication and project management skills. The ideal candidate has experience managing resources and seeing projects from inception to completion. The successful candidate has exceptional inter-personal skills and the capacity to handle tasks for all of the development teams in Online Technologies. Self-direction and follow-up skills are a must, and international experience is a plus. Job Duties
Liaises with different departments to facilitate communication.
Works with the Battle.net, Web and Billing leads to determine resources necessary to see projects through to completion.
Coordinates, tracks and manages the activities of taskable personnel to ensure that project tasks are completed on time.
Provides motivation and direction to ensure that project goals, objectives, milestones, and deliverables are achieved.
Assists the department leads with creative and organizational tasks as necessary.
Contributes to a positive work environment.
Interfaces with the international counterparts of Online Technologies to facilitate global initiatives.
Other duties as may be assigned.
Ability to communicate effectively with programming, art and business personnel.
Experience managing schedules and delivering projects on time.
Knowledge of software development process, project management and performance management.
Exceptional oral and written communication skills.
Unrelenting self-motivation and initiative.
A passion for games.
http://www.blizzard.com/jobopp/battlenet-programmer.shtml good news, this one isnt for WoW Battle.net Programmer
Blizzard is looking for a talented and enthusiastic network programmer to join our Battle.net team in Irvine. The successful candidate will develop and improve technologies that service millions of gamers who enjoy Blizzard games on Battle.net. The ideal applicant is someone who enjoys technical challenges and the satisfaction of overcoming them. Requirements:
Strong C/C++ programming skills
Attention to detail
Knowledge of TCP/UDP networking
Familiarity with client/server and peer to peer network development
Bachelor's degree in Computer Science, equivalent work experience, or related field
Experience working with and developing for multiple platforms Windows/Linux/*BSD
Familiarity with networking protocols such as HTTP, SMTP, SNMP, SSL
Multi-threaded programming experience
Scripting language experience (Perl, Python, Ruby, Lua)
LOS ANGELES--Despite the overwhelming worldwide success of the massively multiplayer online role-playing game World of Warcraft, Blizzard Entertainment is still looking beyond the franchise to other opportunities.
When asked by GameSpot if the Warcraft universe was all that's left for the company to mine, chief operating officer Paul Sams said, "No. Absolutely not. We have multiple games in development, currently, they are just not announced...to the outside world--and the reality of it is--we are laser focused on what is the thing right then, but there's a ton of additional focus being put toward these other [games] that are in development."
Reflecting on the existing franchises, Sams emphasized, "World of Warcraft and the Warcraft franchise is not the last and the only franchise we are going to operate within. We have two other very, very key franchises to our company's history and to our company's future success. The Diablo and Starcraft franchises are of the utmost importance to us as well. I wouldn't be surprised to see a new franchise from us at some time in the future; there's certainly a desire to do so."
A PR rep later expanded on Sams' statement, clarifying that not only were there "multiple games" in development, but that Blizzard was considering "multiple platforms" for those titles. The spokesperson confirmed that the company was looking at both the PlayStation 3 and Xbox 360, but that a decision as to which platform might get the nod had not been made.
In fact, email blizzard asking about diablo3, they sent you a reply basically saying that they plan on revisiting the diablo franchise, although they havent made any announcment.
1,500 opteron servers is overkill for ANYTHING. As a network admin and server admin, I know how well opterons work, and how they are suppost to be deployed. It's really hard knowing what blizzard wants to really use them for... I could only imagine... 100 MAX being used for WoW.. Unless they are replacing all of their servers, in which case I guess 400 could be used... 1,500 is just way too many for any company to buy.
Although, they could also just be getting a very good bulk deal on them... but buying servers then waiting to use them is just plan stupid, as you're better off buying somthing current.
wow had 298 servers, they planned on doubling that amound leaving 900 servers lying around.
A screen shot of the trademark page, and directions on how to get to that trademark page are posted below:
Originally Posted by cyks The US patent office allocates search sessions per visit, so no direct links will function. Below are some directions on how to see what Sage and I see
1st: click the link, --> http://www.uspto.gov/ebc/indexebc.html 2nd: You will see three columns: Patents, Trademarks, other. Click search(TESS) under the Trademarks column and Trademark EBusiness 3rd: Click 'New User Form Search (basic)' 4th: Fill in 'Blizzard,' for the 'Search Term.' Note: Be sure to assign 'Owner name and address' for the 'Field' parameter!! 5th: Look for 'Diablo.' It should be the first one (There is one for Diablo I, II, and one for LOD, but LOD says LOD, LOL). 5th(cont.):Click 'Diablo' 6th: Enjoy!
Best Expansion Pack of 2001 - January 2002 issue of Macworld
Blizzards reply to my emails.
Thank you for contacting us regarding the possibility of a sequel to
the world of Diablo. Although we have not made an announcement, there is
always the possibility that we will revisit the world of Diablo at some
point in the future. For further information regarding future releases,
please check our web site - ("http://www.blizzard.com") as this is the
best place to receive the latest information about our games as it
if u find anything else pm them to me and ill edit them in, plz keep the spaming down in this thread.
Private Mod Note
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If you ever meet a hafling and a hungry dragon you dont have to outrun the dragon, you only have to outrun the hafling.
pretty sure it will be similar to the one i got last month.
and we all know how great that one was
Private Mod Note
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
It's probably because what ever it is they're sure it will make a ton of cash, with pay-to-play and mindless addiction included.
JK, I'm sure it is amazing, they don't make crappy games. I just don't like World of Warcrap because it completely over shadows the greatness of better games....cough.... Just because it gets more attention patch-wise/ hack reduction-wise, and has somewhat better graphics.