So finally I've now completed the monster template for all monsters in Diablo I. It calculates most of the stats based on the values for normal and it's quite easy to use. If I could get some help in incorporating all of these pages into the wiki, it'd be great. Simply copy the format from the template page above, and insert the correct data into it.
To get the data, use Jarulf's guide. Thanks to this excellent document I was able to make the template a lot smaller and hopefully less tiresome to use. I've attached it to this post so all one needs to do is copy the data values from the appropriate monster (starts at page 84) and inser them into the wiki page.
Not a whole lot of images exist for all monsters in the wiki yet, but I'm working on that and will hopefully be able to get most up there eventually. Just leave the monster image blank for now if no image exist for a given monster yet. Here's a list of all monsters we have currently: Category:Diablo I Monster Images
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Will there be a section one day for the Hell mod? I never played Hellfire without the mod itself so I don't know if a lot of those new monsters I saw were exclusive to the expansion or if some were thrown in there by just the mod itself.
Will there be a section one day for the Hell mod? I never played Hellfire without the mod itself so I don't know if a lot of those new monsters I saw were exclusive to the expansion or if some were thrown in there by just the mod itself.
As it stands, probably not. Mordor doesn't want this amount of detail about his mod revealed it seems, and in any case I have no idea how to datamine the stats from The Hell anyway.
Also, all regular D1 monster pages are now done, all I'm adding now are a few missing images here and there
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Will there be a section one day for the Hell mod? I never played Hellfire without the mod itself so I don't know if a lot of those new monsters I saw were exclusive to the expansion or if some were thrown in there by just the mod itself.
As it stands, probably not. Mordor doesn't want this amount of detail about his mod revealed it seems, and in any case I have no idea how to datamine the stats from The Hell anyway.
Also, all regular D1 monster pages are now done, all I'm adding now are a few missing images here and there
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
As it stands, probably not. Mordor doesn't want this amount of detail about his mod revealed it seems, and in any case I have no idea how to datamine the stats from The Hell anyway.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
So I was going to start on the unique monsters, and although my original intent was to create one page for each unique, I don't know if it's worth it. It seems pointless to create individual pages for Shadowbite and Pulsecrawler (two unique Scavengers).
The Butcher, Diablo and Lazarus should of course have their own pages, but I don't see why every unique needs one. And if you want to know how many there are, take a look at this template: Template:Diablo I Unique Monsters
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Well, some are important, i.e: the Fallen that has a cutscene in-game, probably deserves his own page. How would you go about listing all of them on one page and also getting across their specific statistic information?
1. Unique Fallen (Diablo I)
On this page, all six unique fallen that exist in game will be listed with stats, including Snotspill.
2. Snotspill (Diablo I)
On a separate page, similar to The Butcher (Diablo I), we'll have a page dedicated to Snotspill.
Snotspill will redirect to the 2nd page, both pages will contain links to one another, and the navbox will include links to both as well. But it will remove four redundant pages that only contains the remaining five inconsequential fallen uniques.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Wow I totally missed this thread. Looks good so far. Is The Butcher page done (as an example)? And I also noticed the Category Diablo I Monsters is broken at the bottom, not sure if that's still being sorted out.
Wow I totally missed this thread. Looks good so far. Is The Butcher page done (as an example)? And I also noticed the Category Diablo I Monsters is broken at the bottom, not sure if that's still being sorted out.
What do you mean missed? I sent you a PM, you said you'd check it once you got home! And when I said "start doing unique pages now" I literally meant right at that very instant :thumbsup:
The Butcher page is done yeah, though I will switch the animation to idle to correspond with all other monsters.
EDIT: I will be going with this condensed version then.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
I usually try to keep up with threads by using the "View New Content" but this thread hasn't been on my radar using that method. That's what I meant by missed; not missed your PM obviously
Actually I was wondering if you could leave it with the hacking animation because that is how I will forever remember him...
Example page: Knight (Diablo I)
So finally I've now completed the monster template for all monsters in Diablo I. It calculates most of the stats based on the values for normal and it's quite easy to use. If I could get some help in incorporating all of these pages into the wiki, it'd be great. Simply copy the format from the template page above, and insert the correct data into it.
To get the data, use Jarulf's guide. Thanks to this excellent document I was able to make the template a lot smaller and hopefully less tiresome to use. I've attached it to this post so all one needs to do is copy the data values from the appropriate monster (starts at page 84) and inser them into the wiki page.
Not a whole lot of images exist for all monsters in the wiki yet, but I'm working on that and will hopefully be able to get most up there eventually. Just leave the monster image blank for now if no image exist for a given monster yet. Here's a list of all monsters we have currently: Category:Diablo I Monster Images
Diablo Monsters
[x] Balrog (Diablo I)
[x] Fallen One (Diablo I)
[x] Gargoyle (Diablo I)
[x] Goatman (Diablo I)
[x] Goatman Archer (Diablo I)
[x] Hidden (Diablo I)
[x] Horned Demon (Diablo I)
[x] Knight (Diablo I)
[x] Lightning Demon (Diablo I)
[x] Mage (Diablo I)
[x] Magma Demon (Diablo I)
[x] Overlord (Diablo I)
[x] Scavenger (Diablo I)
[x] Skeleton (Diablo I)
[x] Skeleton Archer (Diablo I)
[x] Skeleton Captain (Diablo I)
[x] Spitting Terror (Diablo I)
[x] Succubus (Diablo I)
[x] Viper (Diablo I)
[x] Winged Fiend (Diablo I)
[x] Zombie (Diablo I)
Hellfire Monsters
[x] Stinger (Diablo I)
[x] Psychorb (Diablo I)
[x] Arachnon (Diablo I)
[x] The Shredded (Diablo I)
[x] Felltwin (Diablo I)
[x] Hellboar (Diablo I)
[x] Hork Spawn (Diablo I)
[x] Lashworm (Diablo I)
[x] Torchant (Diablo I)
[x] Firebat (Diablo I)
[x] Skullwing (Diablo I)
[x] Lich (Diablo I)
[x] Gravedigger (Diablo I)
[x] Tomb Rat (Diablo I)
[x] Devil Kin Brute (Diablo I)
[x] Satyr Lord (Diablo I)
[x] Crypt Demon (Diablo I)
[x] Bielops (Diablo I)
[x] Flesh Thing (Diablo I)
[x] Reaper (Diablo I)
Progress is progress.
Find any Diablo news? Contact me or anyone else on the News team
Siaynoq's Playthroughs
Siaynoq's Playthroughs
Also, all regular D1 monster pages are now done, all I'm adding now are a few missing images here and there
Diablo III Analyst
SC2Mapster
Siaynoq's Playthroughs
The Butcher, Diablo and Lazarus should of course have their own pages, but I don't see why every unique needs one. And if you want to know how many there are, take a look at this template: Template:Diablo I Unique Monsters
Diablo III Analyst
SC2Mapster
1. Unique Fallen (Diablo I)
On this page, all six unique fallen that exist in game will be listed with stats, including Snotspill.
2. Snotspill (Diablo I)
On a separate page, similar to The Butcher (Diablo I), we'll have a page dedicated to Snotspill.
Snotspill will redirect to the 2nd page, both pages will contain links to one another, and the navbox will include links to both as well. But it will remove four redundant pages that only contains the remaining five inconsequential fallen uniques.
Diablo III Analyst
SC2Mapster
The Butcher page is done yeah, though I will switch the animation to idle to correspond with all other monsters.
EDIT: I will be going with this condensed version then.
Actually I was wondering if you could leave it with the hacking animation because that is how I will forever remember him...