PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Now, at this point, if the square brackets are supposed to mean absolute value, which would make a little sense since otherwise you end up with a negative health value, then this would be the rest:
{80/100} * 21
{0.8} * 21
16.8
However, that would be less than the base health, which makes no sense, so, perhaps, they forgot to add in something like "add the result to the base health", which would equal 37.8 real health (or, if it is rounded, 38 real health).
Arreat Summit still sees updates to this day, so I wouldn't be surprised if it was just never fixed because players don't seriously look at the formula often or something.
Whew, completely forgot to change all the links in the Necromancer navbox, so all the necromancer skills had the wrong names. Had to move them around, and while I was at it changed all links, added descriptions and deleted unnecessary cells. A good days work if I may say so
Quote from "Seth" »
Phrozen, is there a way you can contact the site owner and ask about it?
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
When I saw this problem I thought: "why won't I just put the data in a graph?"
So I took the skill points 3-20 and the corresponding Life and used my trusty program. Then I let the computer draw a line through all the points and I looked at the result.
The result was that the data is wrong, well at least incorrect. It seems that those numbers given are integers, whereas it should be doubles. So then I corrected them.
I went to this:
21 31.5 42 52.5 63 73.5 84 94.5 105 115.5 126 136.5 147 157.5 168 178.5 189 199.5
This also makes much more sense. Now the increase each level is linear, as we would expect. First it was +10, +11, +10, +11 and now it is +10.5 each level.
So now we get a perfect correlation, being:
Life = (Skill - 1) * (50/100) * Base
This is, of course, for levels 3 and upwards. Levels 1 and 2 use the base level.
barb section lookin hot - nice job, i posted in the staff forum too - I'm going to see if i can't get us some wiki template help, layouts are my weakness and I think if we want to take the site to the next level we'll really really need something that looks better. We're doing a much better job on content now with our current crew and I think soon we'll have enough information, and good SEO ranking, to start getting more users using our wiki :D!
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Uploaded the remaining images for the Necromancer, had totally forgot about that. Added them to the summoning skills, but there's still some extra work to be done on the poison and bone spells on my behalf, not enough time tonight for that.
As for our time schedule, there are 30 days left. So at this point we should have 120 skills, or four classes, left.
And currently I think we have 118 left: all sorc, barb and necro are done, and 2 paladin are done. So we're right one schedule
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
I rephrased some of the headers, and used in between words. It stands for "non breaking space" and effectively creates a space that functions just like a letter in that it doesn't break rows.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
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this is just the norm hp ^^
its 21 for first 3 cause when the lvl is below 3, its comes as 0
and rounds to 21
with the other values
its reset with new sets
(4-3)*0.4*21=8.4
That's not 31 like the table says :confused:
no idea then :/
Raise Skeleton Level 1 Health:
Level = 1;
Life = 21;
{[(Skill Level - 3) * 40] / 100} * Base life
{[(1-3) * 40] /100} * 21
{[(-2) * 40] /100} * 21
{[-80] /100} * 21
Now, at this point, if the square brackets are supposed to mean absolute value, which would make a little sense since otherwise you end up with a negative health value, then this would be the rest:
{80/100} * 21
{0.8} * 21
16.8
However, that would be less than the base health, which makes no sense, so, perhaps, they forgot to add in something like "add the result to the base health", which would equal 37.8 real health (or, if it is rounded, 38 real health).
Arreat Summit still sees updates to this day, so I wouldn't be surprised if it was just never fixed because players don't seriously look at the formula often or something.
(Following the same method:
Raise Skeleton Level 20 Health:
{[(Skill Level - 3) * 40] / 100} * Base life
{[(20-3) * 40] /100} * 199
{[(17) * 40] /100} * 199
{[680] /100} * 199
{680/100} * 199
{68} * 199
13,532
Now, that makes no sense. I don't think that's possible. So I think the whole thing is just screwed up.)
Phrozen, is there a way you can contact the site owner and ask about it?
I'll see.
i just noticed that most of the completed skill pages have the prerequisites in the (skill) skill lvl format
need to catch up a bit
So I took the skill points 3-20 and the corresponding Life and used my trusty program. Then I let the computer draw a line through all the points and I looked at the result.
The result was that the data is wrong, well at least incorrect. It seems that those numbers given are integers, whereas it should be doubles. So then I corrected them.
From this:
21 31 42 52 63 73 84 94 105 115 126 136 147 157 168 178 189 199
I went to this:
21 31.5 42 52.5 63 73.5 84 94.5 105 115.5 126 136.5 147 157.5 168 178.5 189 199.5
This also makes much more sense. Now the increase each level is linear, as we would expect. First it was +10, +11, +10, +11 and now it is +10.5 each level.
So now we get a perfect correlation, being:
Life = (Skill - 1) * (50/100) * Base
This is, of course, for levels 3 and upwards. Levels 1 and 2 use the base level.
Join the chat!
Although looking at it, something like:
Life = (Skill - 2) * 10.5 + 21
or
Life = (Skilllvl - 2) * Base Life/2 + Base Life
would work, if the game ignored negatives and count them as 0 (which isn't entirely improbable).
we need the tab images for each skill too right?
cause i don't see any uploaded for the barb section
Hmm, and I thought I remembered it doing that... Nvm then.
As for our time schedule, there are 30 days left. So at this point we should have 120 skills, or four classes, left.
And currently I think we have 118 left: all sorc, barb and necro are done, and 2 paladin are done. So we're right one schedule
I've completed Prayer, Concentration, Redemption and Salvation. There's still a lot to be done however
You mean what is changing? How would we know?
EDIT: Come on you lazy asses. I just created Vengeance, Zeal and Smite. Took half an hour while browsing the forum a bit as well.
is it just me or does the new design look a bit akward :/
http://www.diablowiki.com/index.php/Magic_Arrow_(Diablo_II)
comments?
Old link
New link
I rephrased some of the headers, and used in between words. It stands for "non breaking space" and effectively creates a space that functions just like a letter in that it doesn't break rows.