I would like to see a tool where you could try the looks of different armor and dye combinations,,,, purely as a visual character planner which I think would be a good gimmick.
Could be done in Flash once the items are discovered later in the game.
Right off the bat, we're planning on a Skill/Rune calculator, and a Gem Progression Calculator (shows how many gems you need to get to all levels following).
I would like to see a tool where you could try the looks of different armor and dye combinations,,,, purely as a visual character planner which I think would be a good gimmick.
Item/dye "calculator" would be cool too. Maybe with Gems and Enhancements too.
Eventually yes, we'll turn all of these calculators (Sill, Gem, Item, whatever else) into one big Character Planner... That's the plan, ;).
Right off the bat, we're planning on a Skill/Rune calculator, and a Gem Progression Calculator (shows how many gems you need to get to all levels following).
I would like to see a tool where you could try the looks of different armor and dye combinations,,,, purely as a visual character planner which I think would be a good gimmick.
Item/dye "calculator" would be cool too. Maybe with Gems and Enhancements too.
Eventually yes, we'll turn all of these calculators (Sill, Gem, Item, whatever else) into one big Character Planner... That's the plan, ;).
Awesome. yea, for some reason I like the idea of the item dye/effects thing. not sure why lol. Wouldn't be as useful as those other calculators but i think it would draw alot of attention. Anyway, cheers!
Actually, thinking about it, I think there's going to be a preview system for dyes within the game. Though, that would mean that making a tool for that would be simple. I dunno, we'll talk about it, :). For sure though, the Skill/rune combination calculator and Gem Calculator.
Actually, thinking about it, I think there's going to be a preview system for dyes within the game. Though, that would mean that making a tool for that would be simple. I dunno, we'll talk about it, :). For sure though, the Skill/rune combination calculator and Gem Calculator.
Good then! Keep going Sixen. Doing a fantastic job here!
we would still have to gather the images of the 18 tiers x ~7 slots that can be dyed x 5 classes x 2 genders and find and preview each dye color ~20. Then we have to edit each image by cutting and cropping out each item from the paper doll and in-game model. so just ~25,200 images.
But once all of that is done, then a simple program to select each image should be simple enough
Rollback Post to RevisionRollBack
Find any Diablo news? Contact me or anyone else on the News team
we would still have to gather the images of the 18 tiers x ~7 slots that can be dyed x 5 classes x 2 genders and find and preview each dye color ~20. Then we have to edit each image by cutting and cropping out each item from the paper doll and in-game model. so just ~25,200 images.
Riight. Any program attempting to do that will obviously use data-mined models for the graphics.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
we would still have to gather the images of the 18 tiers x ~7 slots that can be dyed x 5 classes x 2 genders and find and preview each dye color ~20. Then we have to edit each image by cutting and cropping out each item from the paper doll and in-game model. so just ~25,200 images.
Riight. Any program attempting to do that will obviously use data-mined models for the graphics.
Maybe something simpler... like a search field that can query online characters that fit search fields. That is, of course, if they incorporate the Armory. You would have an endless number of characters to pull from. At first it will be limited but as the game grows, so can your search field specifics. Not only will it give people a cool tool who wanna see gear but also connect people. They may want to 'friend' the awesome dude they just pulled up to model their Barb or Monk after
I miss the good ol' days when data-mining didn't exist. Well it did but not to the same extent as today. Now the element of surprise is a bit lost since everyone knows everything before it's even in game due to data-mining.
It was crazy exiting when you found an item or mob etc that nobody ever seen before. Ofc it's up to each and everyone to use these tools or read the community sites with this info.. I'm just saying some "fun™" was lost when ease-of-use data-mining tools made progress. ,-)
Rollback Post to RevisionRollBack
"Estne volumen in toga, an solum tibi libet me videre?" Is that a scroll in your toga, or are you just happy to see me?
It was crazy exiting when you found an item or mob etc that nobody ever seen before. Ofc it's up to each and everyone to use these tools or read the community sites with this info.. I'm just saying some "fun™" was lost when ease-of-use data-mining tools made progress. ,-)
Undoubtedly the current state of gaming and online communities have changes gaming and how we approach it, but it's also no different from any other industry that evolves. Things are lost all the time, and even though it's sometimes sad we should instead try to focus on the good things. For instance, never again do you have to be stuck somewhere because of some weird bug, now all you have to do is look it up on the interwebz
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
It was crazy exiting when you found an item or mob etc that nobody ever seen before. Ofc it's up to each and everyone to use these tools or read the community sites with this info.. I'm just saying some "fun™" was lost when ease-of-use data-mining tools made progress. ,-)
Undoubtedly the current state of gaming and online communities have changes gaming and how we approach it, but it's also no different from any other industry that evolves. Things are lost all the time, and even though it's sometimes sad we should instead try to focus on the good things. For instance, never again do you have to be stuck somewhere because of some weird bug, now all you have to do is look it up on the interwebz
we would still have to gather the images of the 18 tiers x ~7 slots that can be dyed x 5 classes x 2 genders and find and preview each dye color ~20. Then we have to edit each image by cutting and cropping out each item from the paper doll and in-game model. so just ~25,200 images.
But once all of that is done, then a simple program to select each image should be simple enough
If they're all on the Wiki or an Item Database, it'll be easy, ;).
we would still have to gather the images of the 18 tiers x ~7 slots that can be dyed x 5 classes x 2 genders and find and preview each dye color ~20. Then we have to edit each image by cutting and cropping out each item from the paper doll and in-game model. so just ~25,200 images.
But once all of that is done, then a simple program to select each image should be simple enough
If they're all on the Wiki or an Item Database, it'll be easy, ;).
well ive done all i can do here Ill leave the rest all up to you
Basically, you'd choose a class and then you'd be able to select your skill as well as drag 'n drop runes like the game works, and it'd show you what you get, the stats of the skill with each rune, as well as what level is required for your specific skill/passives.
Basically, you'd choose a class and then you'd be able to select your skill as well as drag 'n drop runes like the game works, and it'd show you what you get, the stats of the skill with each rune, as well as what level is required for your specific skill/passives.
Sounds great! Will we be able to know what the runes do or will it be random? Or hasn't been finalized yet?
I would like to see something like Arreat Summit (Like unique item and variety of stats of all possible) + 3D model view like in wowhead (as diablofans is part of the curse network, i think there no problems getting people that made that thing to do same for D3), screenshots will be posted by players and You might consider some program like wow head client that gathering information from players and adding it to database (it will be hard in terms of blizzard locked all modifications and online-only, but i think it will be doable).
Rollback Post to RevisionRollBack
And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell...
Sounds great! Will we be able to know what the runes do or will it be random? Or hasn't been finalized yet?
We're not sure just yet if they're sticking with the system they've had or if they're implementing the new one, but either way, we'll be able to have some kind of calculator for it.
I would like to see something like Arreat Summit (Like unique item and variety of stats of all possible) + 3D model view like in wowhead (as diablofans is part of the curse network, i think there no problems getting people that made that thing to do same for D3), screenshots will be posted by players and You might consider some program like wow head client that gathering information from players and adding it to database (it will be hard in terms of blizzard locked all modifications and online-only, but i think it will be doable).
Mhmm, that's what the Wiki is here for. Unless we also do an item database, in which case this kind of stuff will be on the item db as well.
I was just wondering. What kind of tools will be available to us when D3 comes out. Thanks.
http://www.soundcloud.com/salerno
http://www.soundcloud.com/salerno
Could be done in Flash once the items are discovered later in the game.
Item/dye "calculator" would be cool too. Maybe with Gems and Enhancements too.
Eventually yes, we'll turn all of these calculators (Sill, Gem, Item, whatever else) into one big Character Planner... That's the plan, ;).
Diablo III Analyst
SC2Mapster
Awesome. yea, for some reason I like the idea of the item dye/effects thing. not sure why lol. Wouldn't be as useful as those other calculators but i think it would draw alot of attention. Anyway, cheers!
http://www.soundcloud.com/salerno
Diablo III Analyst
SC2Mapster
Good then! Keep going Sixen. Doing a fantastic job here!
http://www.soundcloud.com/salerno
But once all of that is done, then a simple program to select each image should be simple enough
Find any Diablo news? Contact me or anyone else on the News team
Maybe something simpler... like a search field that can query online characters that fit search fields. That is, of course, if they incorporate the Armory. You would have an endless number of characters to pull from. At first it will be limited but as the game grows, so can your search field specifics. Not only will it give people a cool tool who wanna see gear but also connect people. They may want to 'friend' the awesome dude they just pulled up to model their Barb or Monk after
http://www.soundcloud.com/salerno
It was crazy exiting when you found an item or mob etc that nobody ever seen before. Ofc it's up to each and everyone to use these tools or read the community sites with this info.. I'm just saying some "fun™" was lost when ease-of-use data-mining tools made progress. ,-)
Is that a scroll in your toga, or are you just happy to see me?
Cheers! A fine rebut.
http://www.soundcloud.com/salerno
Diablo III Analyst
SC2Mapster
well ive done all i can do here Ill leave the rest all up to you
http://www.soundcloud.com/salerno
Diablo III Analyst
SC2Mapster
Sounds great! Will we be able to know what the runes do or will it be random? Or hasn't been finalized yet?
D3 Channel: OnetwoD3
I see what you did there. Lol.
And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell...
Yeah, we're tossing this around right now, ;).
Mhmm, that's what the Wiki is here for. Unless we also do an item database, in which case this kind of stuff will be on the item db as well.
Diablo III Analyst
SC2Mapster