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Old 07-03-2009, 05:03 PM   #1
mockery
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Bashiok on "Dungeon Differences"

In what might be a hint of what we can expect to see at BlizzCon next month, Bashiok recently chimed in on the Battle.net forums to explain about how dungeons will vary aesthetically depending on how important they are:

Quote:
"I think there's a nice juxtaposition between the larger more epic dungeons and the others that may be less epic but have very specific tones and themes associated with them. When you step inside one of the more epic dungeons, like the Tristram cathedral (and considering its past, shouldn't it be epic?) you immediately know you're somewhere important. Somewhere that looks and feels magical in its presentation and lighting, as opposed to, say... a cave. Still cool! Caves are still awesome, but you probably don't want magical purple and green lighting in a cave, it's probably going to have a much different feel.

That type of theming adds a lot to keeping the scenery changing and interesting. If you're just fighting demons against a grey or brown backdrop for hours and hours, days and days, maybe years and years... it gets boring. Interesting, themed, and contrasting scenery all help ensure visual longevity.

I think before too long we'll have shown a nice cross section of the dungeon types and looks. It's been too long staring at the one dungeon. Each one has a very unique look and feel, so it's really cool going in to each one and having a total change of scenery. It's all very exciting."
Here's hoping we get to see that nice cross section of dungeon types at BlizzCon next month. Then again, all this really means is that the more epic a dungeon is, the more rainbows and unicorns we'll be seeing in them, right? ;)
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Old 07-03-2009, 05:18 PM   #2
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Re: Bashiok on "Dungeon Differences"

Any time you can get the word "juxtaposition" in a sentence, its going to be epic.
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Old 07-03-2009, 05:20 PM   #3
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Re: Bashiok on "Dungeon Differences"

Well, he used the phrase 'too long' twice! I'm guessing he's trying to say that it's really TOO LONG since we saw anything new than the Tristram Cathedral, Tristram and the Leoric Highlands!
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Old 07-03-2009, 05:26 PM   #4
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Re: Bashiok on "Dungeon Differences"

"Caves are still awesome, but you probably don't want magical purple and green lighting in a cave, it's probably going to have a much different feel."

You're right.

I also don't want to see 'magical purple and green lighting' anywhere. I'd rather see a pale yellow light with shadows and then add those colors from a stained glass window in small amounts.

I mean, magical purple and green lighting has a place. That place isn't the Tristram Cathedral. Maybe, like... The Magic Forest or something. You can fight some unicorns and happy smiley clouds and rainbows there.
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Old 07-03-2009, 05:26 PM   #5
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Re: Bashiok on "Dungeon Differences"

Nice, more Peggle in the dungeons! .

[I don't dislike the colours & lightning effects].
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Old 07-03-2009, 05:29 PM   #6
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Re: Bashiok on "Dungeon Differences"

I don't want to see it in a Magic Forest, either! I would like to see the Dark Wood from D2 in glorious 3D!
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Old 07-03-2009, 06:33 PM   #7
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Re: Bashiok on "Dungeon Differences"

Then we might get that dark and scary feeling in the caves? Hopefully ^^
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Old 07-03-2009, 06:36 PM   #8
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Re: Bashiok on "Dungeon Differences"

THAT IS AWESOME!!i!!!! I cant wait to also see the diffrent obsticales you have to get around.
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Old 07-03-2009, 07:22 PM   #9
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Re: Bashiok on "Dungeon Differences"

The idea of Blizz revealing some new zones/dungeons is very nice. Gives us a chance to speculate some more about what kind of monsters and also story line we will see.
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Old 07-03-2009, 09:58 PM   #10
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Re: Bashiok on "Dungeon Differences"

I see, he's basically just beating the dead horse again. Well yeah, every game should be epic and have at least sourceless green and purple lighting, how boring if not every game would be like that. I mean, just think about it, in this day and age?
Anyways, what was the actual question he supposedly answered? Ah yeah, "Dungeon Differences".
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