Diablo Fans Logo

Go Back   DiabloFans.com > Diablo 3 > Diablo 3 General Discussion

Diablo 3 General Discussion Discussion of Blizzard's upcoming game, Diablo III, goes here.

Reply
 
Thread Tools Display Modes
Old 08-04-2008, 02:41 AM   #1
PiSeas1984
Diablo Fan
 

Join Date: Jul 2008
Posts: 48
Points: 1,906, Level: 12 Points: 1,906, Level: 12 Points: 1,906, Level: 12
Activity: 0% Activity: 0% Activity: 0%
PiSeas1984 is unknown.
Infinite Dungeon / Survival Arena

Didnt come up with this, but just want to make a cool idea more visible to Bashiok & see what everyone thinks, get some fresh input. The original thread is here

http://www.battle.net/forums/thread....l&T=323693&P=1

Quick rundown: the OP proddeh suggested an infinite series of levels, randomly generated, where you can just let loose on mobs & gain exp+items. The mobs difficulty should scale up by certain percentage every lvl with few boss monsters thrown here and there. And you have to do it in one go, once u TP out u start from lvl 1 again. This would:
1) Provide a more fun alt to doing the 8578th baal run
2) Provide some form of bragging rights (mayb a counter on ur BNet toon showing highest lvl
u made it to)
3) (IMO) Solve once and for all the whine of 'my hammerdin solo'd uber&pandemonium diablos togethr on one testicle..cant u guys dish up some real punishment???

An alt idea (or maybe let's have both!) every1 liked was a survival area where random waves of mobs jus come at u, scaling up as well.

Now my guess is if Bashiok sees this, the argument will be "this wil take focus away from other game content / bots will overrun / wot a load of crap" . However i think something like this will really enhance playability & the challenge factor, without too much extra developing work involved, so why not? Some guys said the exp&item drop can be reduced, so if u wanna MF go do boss runs&regular game content, and come here for some challenge&ownage
PiSeas1984 is offline   Reply With Quote
Old 08-04-2008, 02:59 AM   #2
Daemaro
beLIEve
 
Daemaro's Avatar
 

Wiki Account: Daemaro
Join Date: Oct 2006
Location: Beyond the High Heavens and the Burning Hells.
Posts: 6,197
Points: 20,435, Level: 43 Points: 20,435, Level: 43 Points: 20,435, Level: 43
Activity: 12% Activity: 12% Activity: 12%
Daemaro is a luminous beacon of light.Daemaro is a luminous beacon of light.Daemaro is a luminous beacon of light.Daemaro is a luminous beacon of light.Daemaro is a luminous beacon of light.Daemaro is a luminous beacon of light.Daemaro is a luminous beacon of light.Daemaro is a luminous beacon of light.
Re: Infinite Dungeon / Survival Arena

Eh... I guess it's not too bad of a idea, but I do see a potential problem with bots, and would it really matter if the exp was reduced? They'd just set the bot to farm the first to levels repeatedly for days on end. Go up a few levels as they get higher levels.

Bots are inevitable though I think. Even in regular gameplay.
__________________



Daemaro is offline   Reply With Quote
Old 08-04-2008, 07:56 AM   #3
akse
Diablo Fan
 
akse's Avatar
 

B-Net: *akse, *akse2, *akse3, *aksemoni
Realm: Europe
Join Date: Jun 2008
Location: Finland
Posts: 1,678
Points: 5,345, Level: 21 Points: 5,345, Level: 21 Points: 5,345, Level: 21
Activity: 0% Activity: 0% Activity: 0%
Blog Entries: 4
akse is unknown.
Re: Infinite Dungeon / Survival Arena

This is fun idea. If anyone played ADOM, there was such place at least I don't know anyone who got out of there The dungeon started as a really easy and sometimes I just made a character and went there untill I found it got really hard at the 10th level of the dungeon or something. It was great place to find equipment and get exp. At some point really strong monsters started to come by when it was safer to leave the place and go somewhere else .) THese monsters would be beatable tho when you get higher level I guess.

If anyone have any memories of the cave,, please share
__________________
Ladder 1.12 Europe Diablo 2 Hardcore
King Gouner_II 89 lvl Barbarian
akse is offline   Reply With Quote
Old 08-04-2008, 11:28 AM   #4
Jack00
Diablo Fan
 

Join Date: Jun 2008
Posts: 195
Points: 2,311, Level: 13 Points: 2,311, Level: 13 Points: 2,311, Level: 13
Activity: 2% Activity: 2% Activity: 2%
Jack00 is off to a bad start.
Re: Infinite Dungeon / Survival Arena

I like the idea, kinda like Challenge of the gods in God of War I/II. Could be fun if you get tired of doing endboss runs.
__________________
Keep in mind, Diablo is an action adventure game before an rpg. So keep your Guild wars, WoW, Baldur's gate and Dungeons & Dragons suggestions the hell away from here.
Jack00 is offline   Reply With Quote
Old 08-04-2008, 11:40 AM   #5
Veltras
Diablo Fan
 
Veltras's Avatar
 

Join Date: Jun 2008
Location: A Better Place
Posts: 781
Points: 3,678, Level: 17 Points: 3,678, Level: 17 Points: 3,678, Level: 17
Activity: 0% Activity: 0% Activity: 0%
Veltras is unknown.
Re: Infinite Dungeon / Survival Arena

Arrrggh! I wanted to make a thread about this for some time now.

My idea was pretty much the same, but instead of being infinite it would just be insanely long and have some sort of reward at the end.

Also I don't think you should able to TP at all just to make it more challenging and if you die you have to restart a new game.

Finally to prevent bots and free access to this dungeon, People should have to do a sidequest a la Uber Tristram to get there first.

I already see the name of this dungeon, The Tower of Terror
__________________


Last edited by Veltras; 08-04-2008 at 03:24 PM.
Veltras is offline   Reply With Quote
Old 08-04-2008, 12:02 PM   #6
ZharTheMad
Diablo Fan
 
ZharTheMad's Avatar
 

Join Date: Jul 2008
Location: Catacombs
Posts: 145
Points: 2,057, Level: 12 Points: 2,057, Level: 12 Points: 2,057, Level: 12
Activity: 0% Activity: 0% Activity: 0%
ZharTheMad is unknown.
Re: Infinite Dungeon / Survival Arena

Cool idea! If you could forgive me, WoW-like instances on D3 might be cool too.
__________________
ZharTheMad is offline   Reply With Quote
Old 08-04-2008, 01:17 PM   #7
Ezekel
Diablo Fan
 

Join Date: Jul 2008
Posts: 7
Points: 1,683, Level: 11 Points: 1,683, Level: 11 Points: 1,683, Level: 11
Activity: 0% Activity: 0% Activity: 0%
Ezekel is unknown.
Re: Infinite Dungeon / Survival Arena

Quote:
Originally Posted by ZharTheMad View Post
Cool idea! If you could forgive me, WoW-like instances on D3 might be cool too.
If you are talking about a raid, then as the player limit is at most going to be around 8 a 24 person raid would be impossible. That and D3 will be a single player game as well so anything that requires more than one person to achieve is unlikely, not impossible though.

Also any raid, and WoW didnt do them first, relies on a tank+healer+dps. As all classes in Diablo are designed for DPS and there is no real tank or healer it would just be a bunch of people wailing on a boss on screen.

That and the entire game is its own instance.
Ezekel is offline   Reply With Quote
Old 08-04-2008, 01:38 PM   #8
Luckmann
Diablo Fan
 
Luckmann's Avatar
 

Join Date: Jun 2008
Location: Lady Shallya's Holy Convent of the Stilled Heart.
Posts: 686
Points: 3,340, Level: 16 Points: 3,340, Level: 16 Points: 3,340, Level: 16
Activity: 1% Activity: 1% Activity: 1%
Luckmann has been acknowledged.Luckmann has been acknowledged.
Send a message via MSN to Luckmann
Re: Infinite Dungeon / Survival Arena

Quote:
Originally Posted by Ezekel View Post
If you are talking about a raid, then as the player limit is at most going to be around 8 a 24 person raid would be impossible. That and D3 will be a single player game as well so anything that requires more than one person to achieve is unlikely, not impossible though.

Also any raid, and WoW didnt do them first, relies on a tank+healer+dps. As all classes in Diablo are designed for DPS and there is no real tank or healer it would just be a bunch of people wailing on a boss on screen.

That and the entire game is its own instance.
As a side note to that, Blizzard have mentioned in an article that they are considering lowering the number of players to 4-5, since they are experiencing the best of the game at around 4 people working together.
__________________
"To be modern only means to fill new forms with eternal truths". - The Inquisitor.
"A child laughs when it feels joy and cries when it feels pain. Both things, laughing and crying it does with it's whole heart. We all became so tall and so clever. We know so much and we have read so much. But one thing we forgot: to laugh and cry like the children do". - The Ranger.



Luckmann is offline   Reply With Quote
Old 08-05-2008, 12:00 AM   #9
carambolage de charogne
Diablo Fan
 
carambolage de charogne's Avatar
 

B-Net: winterschapel
Realm: US East/US West
Join Date: Jun 2008
Location: atlanta
Posts: 1,777
Points: 5,635, Level: 22 Points: 5,635, Level: 22 Points: 5,635, Level: 22
Activity: 4% Activity: 4% Activity: 4%
Blog Entries: 15
carambolage de charogne is quite popular.carambolage de charogne is quite popular.carambolage de charogne is quite popular.
Send a message via MSN to carambolage de charogne
Re: Infinite Dungeon / Survival Arena

Quote:
Originally Posted by Luckmann View Post
As a side note to that, Blizzard have mentioned in an article that they are considering lowering the number of players to 4-5, since they are experiencing the best of the game at around 4 people working together.
4-5...!

that seems really low. i like 8 just fine.

but the idea of this tower is pretty good. let it have an end and a final boss. also make it not just 1 room, but a randomly generated dungeon, with random monsters and resists.
__________________


thanks to scyberdragon


carambolage de charogne is offline   Reply With Quote
Old 08-05-2008, 12:01 AM   #10
Guildenstern
Diablo Fan
 

Join Date: Jul 2008
Location: Chile
Posts: 70
Points: 1,892, Level: 12 Points: 1,892, Level: 12 Points: 1,892, Level: 12
Activity: 0% Activity: 0% Activity: 0%
Guildenstern is unknown.
Re: Infinite Dungeon / Survival Arena

Woah I love this idea, it doesn't even have to be one, it could be one infinite dungeon and one survival arena per act with different settings and monsters so you don't get bored of them. The difficulty level for all of them should be around the same though and like Veltras said you should need some sort of key to enter them like the uber Tristam quest.

I disagree though that exp and MF should be reduced, I think they should be left at the normal rate.

I think the levels shouldn't be too big like jail/catacombs because it would be very annoying looking for the stairs, they should be more compact and action packed like jail/catacombs from the Median 2008 mod (or like forgotten tower if you've never played Median)

About the scaling of difficulty I think the level increase of monsters per floor should be logarithmical rather than linear or exponential so that the difference in difficulty in the higher levels (floor 30 or something) isn't astronomical and it doesn't get to a point where everyone can get to say floor 32 rather easily but is just impossible to get to 33. With logarithmical scaling the increase in difficulty should be way smoother, that way the regular bunch of players could push it to level 40s while a party with really skilled and coordinated players could push it to level 60 and beyond.


Quote:
Originally Posted by PiSeas1984 View Post
Now my guess is if Bashiok sees this, the argument will be "this wil take focus away from other game content / bots will overrun / wot a load of crap"
Well that can be easily avoidable if the dungeon(s) is only available after you beat the game in hell difficulty. Also I don't know much about botting but I think the new positional strategy and health orb system will not let players bot effectively.
Guildenstern is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
dungeon runners Crosiss Other Games 1 06-12-2009 02:29 PM
Dungeon Siege Nunk Other Games 6 07-08-2008 03:52 AM
Dungeon Hero (Like Diablo) goodguy8705 Off-Topic Forum 12 03-15-2008 04:23 PM
PVP and Arena Battling boklaminamos Warcraft & WoW 3 10-02-2007 09:31 PM
Diablo 3 To be Annouced: Saturday, 5:30 PM in Arena dro Diablo 3 General Discussion 107 08-05-2007 11:14 AM


All times are GMT -4. The time now is 07:19 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.