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Old 11-07-2009, 04:31 PM   #51
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Re: Unique Weapons in Diablo III

But textures are not as fun We already have color texture modifications that are applied by gems. I want my armor to look like this:

(Tyrael's Might - Sacred Armor)

Not like a blue version of this:

(Sacred Armor)
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Old 11-07-2009, 04:40 PM   #52
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Re: Unique Weapons in Diablo III

Technically won't there be 10 models for each unique piece of armor? The male and female versions of each class are going to be built slightly different, I imagine, with more masculine and feminine physiques, respectively. I wouldn't really know, but this does sound like a fair amount of work. Obviously different models could be re-textured to make a slightly-different-looking piece of armor, but still, the wizard is built differently than the barbarian, who is also built differently from the female barbarian, and they're going to have to account for that when sculpting the armor.

Last edited by rockstar; 11-07-2009 at 05:23 PM.
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Old 11-07-2009, 04:49 PM   #53
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Re: Unique Weapons in Diablo III

Yes, 10 variations of each piece. But they will probably not step so far away from the item it is based on. It is likely that they will use the base item and just add stuff to it, that would save them a lot of time (compared to creating it from scratch).

I'd imagine that they have a set of models (and textures) that are attached to a base item together with prefixes and suffixes (when it is magic or rare). They can use these models as puzzle pieces and attach them to the item in a unique way, together with unique textures ofc. Why making 20 spikes from scratch when they can reuse them instead?
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Old 11-07-2009, 05:38 PM   #54
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Re: Unique Weapons in Diablo III

Quote:
Originally Posted by Azylium View Post
I think Unique should mean Unique, and not just "An item with the same mods as everything else, just better".

In my opinion, there should be certain mods you can only find on a unique item. They are supposed to be unique in all aspects, not just apperance, so there being "unique only" mods sounds logical to me. That way, you would actually use uniques when you need that specific mod, even if the item itself might not be the greatest. This is because you can only get this mod from that one unique item, and not randomly find a rare with the same mod. Then all uniques wouldn't have to be overpowered to warrant use, or just be so bad that you'd rather find a rare that could be better.

The main problem with uniques in D2 is that they have static modifiers, while most other items have rather randomized ones. Now this wouldn't be a problem, if at least some of those mods were unique as well, but that's not the case as we all know. This means you could end up with a rare that's actually better than the unique you just found.

Bottom line: For D3, they should make uniques truely unique by giving them certain mods only that item can have. Not making it overpowered, but just giving it something that actually makes it unique aside from apperance, so you'll know that you'll have to stick with the item if you want the mod.
Yes this is an awesome idea!
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Old 11-07-2009, 06:08 PM   #55
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Re: Unique Weapons in Diablo III

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Originally Posted by emilemil1 View Post
Ofc, since this is a thread about D3 unique items.
If I may quote myself,
Quote:
Originally Posted by Shisou View Post
Well, it'd be a whole lot easier in D3. If it were like that in D2, I'd guess ~2000 new pixel drawings would have to be made for each character to wield and swing and cast and block and run and turn with it.
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Old 11-07-2009, 06:17 PM   #56
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Re: Unique Weapons in Diablo III

Quote:
Originally Posted by Shisou View Post
That doesn't work if not every character swings it and walks with it the same way. Look at the assassin. She holds things behind her as she runs like no other class does.
This is the post I originally replied to. I assumed that you were using the Assassin as an example that can be applied to D3.
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Old 11-08-2009, 11:15 AM   #57
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Re: Unique Weapons in Diablo III

Witch Doctor has it's own style of moving.
He has a hunch, does he not?
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Old 11-08-2009, 06:22 PM   #58
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Wink Re: Unique Weapons in Diablo III

Quote:
Originally Posted by Nekrodrac View Post
It would have been annoying if they did anything less than that. Its quite a long way from D2. So they had better do some new cool stuff. Doubt you will see any rings though..from an isometric view...unless they do something like the Green Lantern (DC comics guy) lol...
it will be ready after 2years
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Old 11-10-2009, 11:29 AM   #59
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Re: Unique Weapons in Diablo III

I was quite disappointed with the amount of unique art of D2. Especially for the lack of Jewelry art, as compared to Diablo 1 - which did really had unique look to almost all uniques.

I really hope they will make a unique art for everything in D3. It just gives a lot of satisfaction to have something that also looks unique and not only has unique qualities.
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